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2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
So many problems here. One is that we can't do the quadrant handling for all the channels at the same time, so we call the float(y, x) version multiple times. I'd also left out the x == 0 handling. Also, the quadrant handling was broken for y == 0, so there was a funny discontinuity on the +x side if you plugged in obvious values to test. I generated the atan(float y, float x) code from a short segment of GLSL and pasted it in by hand. It would be nice to automate that somehow. Fixes: glsl-fs-atan-1 glsl-fs-atan-2
2010-07-30r600g: add KIL opcode supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
This prevents using uninitialized data in _msea_glsl_error in some cases, (including at least 6 piglit tests). Thanks to valgrind for pointing out the problem!
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-30glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt
Otherwise, ir_function_inlining will see the body of the function from the unlinked version of the shader, which won't have had the lowering passes done on it or linking's variable remapping.
2010-07-30st/dri: move backend hooks to appropriate objectGeorge Sapountzis
2010-07-30st/dri: drop dri1_helperGeorge Sapountzis
2010-07-30st/dri: mv driDriverAPI to backendsGeorge Sapountzis
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
Fixes a valgrind error.
2010-07-30st/mesa: better handling of indirect addressing of temp/const register filesBrian Paul
With gl_program::IndirectRegisterFiles we can distinguish between indirect addressing of constants vs. temporaries. In the case of temporaries, declare all temps up front sequentially. Fixes fd.o bug 29305.
2010-07-30mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul
Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker.
2010-07-30glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke
Fixes a valgrind error.
2010-07-30llvmpipe: Silence unused value warning.Vinson Lee
2010-07-30mesa: Add missing header to multisample.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-30draw: actually a noop, rather than not implementedZack Rusin
we just have nothing to do in it right now
2010-07-30mesa: Remove unnecessary header from colormac.h.Vinson Lee
2010-07-30tgsi: remove incorrect assertionBrian Paul
2010-07-30mesa: Remove unnecessary headers.Vinson Lee
2010-07-30llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee
2010-07-30util: Fix the range of util_draw_elements_instanced.Chia-I Wu
Keep min_index and max_index at their defaults (0 and ~0).
2010-07-30llvmpipe: delete function bodies after generating machine codeZack Rusin
2010-07-30r600g: fix typo in tex instruction + shader semantic id fixJerome Glisse
It seems we never get semantic id from TGSI so fallback to use output number as id. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30util: more helpers for old draw codeKeith Whitwell
2010-07-30mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee
Don't rely on inclusion of other files that already include macros.h.
2010-07-30mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee
2010-07-30intel: Add missing header to intel_context.c.Vinson Lee
Fixes "implicit declaration of function _mesa_get_incomplete_framebuffer" warning.
2010-07-30mesa: Reduce clip.h header file inclusion.Vinson Lee
2010-07-29mesa: Add missing header to framebuffer.h.Vinson Lee
Include mtypes.h for GLvisual and GLcontext symbols.
2010-07-29mesa: Add missing header to fboject.h.Vinson Lee
Add mtypes.h for GLcontext symbol.
2010-07-29mesa: Add missing header to texgetimage.h.Vinson Lee
2010-07-29mesa: Add missing header to texrender.h.Vinson Lee
Add mtypes.h for GLcontext symbol.
2010-07-29mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee
2010-07-29mesa: Add missing headers to viewport.h.Vinson Lee
2010-07-29mesa: Add missing header to depthstencil.h.Vinson Lee
Add mtypes.h for GLcontext symbol.
2010-07-29mesa: Add missing headers to debug.h.Vinson Lee
2010-07-29intel: Add missing header.Vinson Lee
Add context.h for NEED_SECONDARY_COLOR symbol.
2010-07-29dri: Add missing header to dri_metaops.c.Vinson Lee
Add context.h for FLUSH_VERTICES symbol.
2010-07-29mesa: Reduce clear.h header file inclusion.Vinson Lee
2010-07-29mesa: Reduce bufferobj.h header file inclusion.Vinson Lee
Directly include mtypes.h instead of including context.h to include mtypes.h.
2010-07-29mesa: Remove unnecessary headers.Vinson Lee
2010-07-29llvmpipe: fix on-debug build breakageBrian Paul
2010-07-29llvmpipe: added some jit debug codeBrian Paul
If we crash in the jitted function we can examine jit_line and jit_state in gdb to learn more about the shader.
2010-07-29draw: do bounds checking of array elements (debug only)Brian Paul
Make sure that all the element indexes actually lie inside the vertex buffer. Also, rename pipe_run() to pipe_run_elts() to be more specific. And assert/check the vertex count for the non-indexed case.
2010-07-29draw: assorted clean-ups in clipper codeBrian Paul
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul
Plumb the constant buffer sizes down into the tgsi interpreter where we can do bounds checking. Optional debug code warns upon out-of-bounds reading. Plus add a few other assertions in the TGSI interpreter.
2010-07-29draw: add vertex buffer offset in draw_print_arrays()Brian Paul
2010-07-29llvmpipe: silence warnings in lp_test_sincos.cBrian Paul
2010-07-29r600g: mipmap early support + EX2/ABS instruction + cullingJerome Glisse
Add mipmap support (demos/src/redbook/mipmap is working) Add EX2/ABS shader instruction support. Add face culling support. Misc fixes. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-29glsl2: Do ir_if_return on the way out, not the way in.Eric Anholt
The problem with doing it on the way in is that for a function with multiple early returns, we'll move an outer block in, then restart the pass, then move the two inside returns out, then never move outer blocks in again because the remaining early returns are inside an else block and they don't know that there's a return just after their block. By going inside-out, we get the early returns stacked up so that they all move out with a series of move_returns_after_block(). Fixes (on i965): glsl-fs-raytrace-bug27060 glsl-vs-raytrace-bug26691
2010-07-29glx: Fix copy/paste bug in glXWaitX and glXWaitGLKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=29304