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2005-05-05Fix up origin in dri/fb driverJon Smirl
Calculated fbBPP
2005-05-05Flat shading and bunch of clarifications to r300_reg.h .Aapo Tahkola
2005-05-05Refactor COMMON_SOURCES up to Makefile.templateAdam Jackson
2005-05-05Minor touchups to fbdev renderbuffer supportJon Smirl
2005-05-05Pack tex coord regs at vertex program backend.Aapo Tahkola
2005-05-05more updates for users of s_spantemp.hBrian Paul
2005-05-04Add drirenderbuffer.c to COMMON_SOURCESAdam Jackson
2005-05-04fix s_spantemp.h includesBrian Paul
2005-05-04FBO changesBrian Paul
2005-05-04fix xm_span2.c referenceBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-05-04don't call XTranslateCoordinates() if rendering to pixmapBrian Paul
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
2005-05-04Sort instructions for clarity.Keith Whitwell
2005-05-04Include negate information in disassembly output.Keith Whitwell
2005-05-04Mark unused registers as undefined so dissassemblers can recognizedKeith Whitwell
them easily.
2005-05-04Improve the quality of the disassembly output for fragment programs.Keith Whitwell
2005-05-04 Committing in .Jouk Jansen
OpenVMS compile update Modified Files: Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
2005-05-04DRI fbdev driver getting better. Now I can see something on the screenJon Smirl
but it isn't the right something yet.
2005-05-04sync with latest EGL_MESA_screen_surface spec (EGLScreenMESA handles)Brian Paul
2005-05-03Import all texture coordinate arrays. Import them only once.Keith Whitwell
2005-05-01Add support to external tnl switcher and disable hw tnl by default.Aapo Tahkola
2005-05-01Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling
2005-05-01Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling
a marginal speedup, but I'm not sure this has the same effect on all hardware. Tested on Savage IX and ProSavageDDR. For experimenting with different values see the macros at the start of savagestate.c.
2005-05-01Improve the DRI fb driver, now it compiles.Jon Smirl
Added code to support NEW_INTERFACE. It still doesn't work. Made it build from make linux-solo.
2005-04-30apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and ↵Brian Paul
regenerate get.c
2005-04-30r300 side support for fixed function pipeline. This isnt functional with ↵Aapo Tahkola
current Mesa.
2005-04-30Fixed bogus ENUM_TO_BOOLEAN inFelix Kuehling
_mesa_GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB). Must be ENUM_TO_INT. mesa/progs/tests/texenv now lists supported compressed texture formats correctly.
2005-04-30Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling
S3TC support for an older driver version. On Savage3D/IX/MX GL_EXT_texture_compression_s3tc can't be enabled because DXT3 and DXT5 are not supported. However GL_S3_s3tc is enabled on all Savage chips. Tested on a Savage IX and a ProSavageDDR
2005-04-29Fix include path to make build workJon Smirl
2005-04-29Format for 80 columns. Add alternate matrix mul based on MAD rather than DP4.Keith Whitwell
2005-04-29Add DISASSEM define, similar to other program generator files.Keith Whitwell
2005-04-29Put back not-so-redundant #ifdef.Keith Whitwell
2005-04-29Remove redundant #ifdef, fix compiler warningKeith Whitwell
2005-04-29Maintain a fragment program for current texturing state.Keith Whitwell
2005-04-28fix _tnl_copy_to_current() so that current edge flag and rasterpos aren't ↵Brian Paul
trashed by color index updates
2005-04-28Stop gcc-4.0 complaining about "type qualifiers ignored on functionKeith Whitwell
return type".
2005-04-28Stop gcc-4.0 complaining about "type qualifiers ignored on functionKeith Whitwell
return type".
2005-04-27move set_component_sizes() to fix bug 3135Brian Paul
2005-04-26tweak previous fog/fragment program fixBrian Paul
2005-04-26added interpolate_fog()Brian Paul
2005-04-26enable fog render input if fragment program fog option setBrian Paul
2005-04-26comments and minor clean-upBrian Paul
2005-04-25Fix as suggested by Ben Skeggs.Aapo Tahkola
2005-04-25Ensure all VB->AttribPtr[] are populated. Reported by Aapo TahkolaKeith Whitwell
2005-04-25Minor changes to make linux-solo build againJon Smirl
2005-04-24Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling
channels are masked (disable draw update). Bumped driver date to reflect recent correctness fixes. The driver now passes all glean tests except exactRGBA on both Savage4 and Savage3D-based cards.
2005-04-24Modifying to build against current Mesa. Disabled r200*.c files since they ↵Aapo Tahkola
didnt want to build anymore.
2005-04-23Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling
2005-04-23Texturing fixes for Savage3D/MX/IX:Felix Kuehling
- force emitting texAddr when the texture image changed (flush caches) - set transparent texture color key to something improbable (couldn't find a way to disable it completely) - fixed texture environment modes GL_DECAL and GL_REPLACE - made texture environment mode GL_BLEND a software fallback - added two custom texture formats for promoting from GL_ALPHA to ARGB8888 and 4444. Since the hardware can't be made to ignore the RGB color components, set them to 1 instead of 0. This gives the correct results - disabled GL_EXT_texture_env_add on Savage3D/MX/IX - map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't match either mode exactly by the spec, so we should either fall back on both or none. I chose the latter. - fall back to software when s and t wrapping modes differ (hardware has only one bit for both)