summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2010-05-14graw: split util code into new fileKeith Whitwell
2010-05-14graw: move towards glut-like interface, add tri.cKeith Whitwell
2010-05-14scons: add 'targets' variable, for specifying ... targetsKeith Whitwell
Ideally scons should be able to work backwards from the list of targets to figure out which drivers, state trackers and other convenience libraries need to be built.
2010-04-29gallium/draw: Fix PPC compiler warning.Michel Dänzer
2010-04-29gallium/draw: Fix PPC build failure.Michel Dänzer
2010-04-29r300g: fix compiler errorMarek Olšák
Ouch.
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-29r300g: enable the RGBA16F renderbuffer tooMarek Olšák
2010-04-29r300g: enable float texturesMarek Olšák
We still need to wait for state tracker support.
2010-04-29r300g: compose swizzles from texture formats and sampler viewsMarek Olšák
2010-04-29r300g: init s3tc fetching functionsMarek Olšák
2010-04-28gles: Build libGLESv1_CM.so and libGLESv2.so from glapi filesKristian Høgsberg
2010-04-28intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg
2010-04-28configure.ac: Add options to enable GLES1/2 API supportKristian Høgsberg
2010-04-28intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28egl_dri2: Use new DRI API to create a GLES1/2 context when asked toKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg
2010-04-28es: Drop es specific enums.cKristian Høgsberg
2010-04-28glapi: Regenerate enums.c for all APIsKristian Høgsberg
2010-04-28glapi: Update gl_enum.py to generate enum tables for multiple APIsKristian Høgsberg
2010-04-28mesa: Drop unused _mesa_init_drawtex_dispatch()Kristian Høgsberg
2010-04-28mesa: Move drawtex functionality to main/Kristian Høgsberg
2010-04-28mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg
2010-04-28mesa: Move GLES1 texgen functions to texgen.cKristian Høgsberg
2010-04-28mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg
2010-04-28mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg
2010-04-27mesa: Move get_es*.c to main/Kristian Høgsberg
2010-04-27es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg
2010-04-27mesa: Move GL_RGB565 workaround into fbobject.cKristian Høgsberg
2010-04-27mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.cKristian Høgsberg
This let's us drop stubs.c.
2010-04-27mesa: Move GLES2 shader stubs to main/shaders.cKristian Høgsberg
2010-04-27mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg
This requires renaming a few functions to have unique names so that they can all live within the same driver.
2010-04-27mesa: Move references to main/remap_helper.h to api_exec.cKristian Høgsberg
2010-04-27gallium: fix glaring bugs in last commitRoland Scheidegger
2010-04-26gallium: interface changes for multisamplingRoland Scheidegger
add function to set sample mask, and state for alpha-to-coverage and alpha-to-one. Also make it possible to query for supported sample count with is_msaa_supported(). Use explicit resource_resolve() to resolve a resource. Note that it is illegal to bind a unresolved resource as a sampler view, must be resolved first (as per d3d10 and OGL APIs, binding unresolved resource would mean that special texture fetch functions need to be used which give explicit control over what samples to fetch, which isn't supported yet). Also change surface_fill() and surface_copy() to operate directly on resources. Blits should operate directly on resources, most often state trackers just used get_tex_surface() then did a blit. Note this also means the blit bind flags are gone, if a driver implements this functionality it is expected to handle it for all resources having depth_stencil/render_target/sampler_view bind flags (might even require it for all bind flags?). Might want to introduce quality levels for MSAA later. Might need to revisit this for hw which does instant resolve.
2010-04-26gallivm: BGNFOR/ENDFOR fallthrough to BGNLOOP/ENDLOOPAlan Hourihane
2010-04-26draw: Always use the llvm middle end when available & enabled.José Fonseca
2010-04-26svga: Pass-through max_index to translate.José Fonseca
2010-04-26draw: Pass-through pipe_buffer::max_index to translate.José Fonseca
max_index must be observed to prevent crashes due to bad index data. I've been using this patch for some time without regressions. Some places, where we use internal vertex buffer, it is not entirely clear what max_index should be, so passing just ~0 to avoid regressions for now.
2010-04-26translate: Take and respect a max_index argument.José Fonseca
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
Whoo!
2010-04-26r300g: Add stats debug flag.Corbin Simpson
2010-04-26r600: enable VERT_RESULT_PSIZ - makes point size & attenuation workAndre Maasikas
doc additions: shader export ARRAY_BASE for EXPORT_POS: 60 is position, 61 is misc vec(VS_OUT_MISC_VEC - used here), 62, 63 are clip distance vectors(VS_OUT_CCDIST#) sorry for formating - there seem to be so many different styles in r600
2010-04-26r600: adjust point sprites after 911fa4a4a1Andre Maasikas
there's no more vp results for point coords so we cannot iterate over vp outputs. Use only Point.CoordReplace[i]
2010-04-26os: Check for spurious wakeups in pipe_barrier_wait.Vinson Lee
The POSIX function pthread_cond_wait can have spurious wakeups when waiting on a condition variable. Add a 64-bit counter that is incremented whenever the barrier becomes full. A woken thread checks the counter. If the counter has not changed then it has been spuriously woken and goes back to sleep. If the counter has changed then it was properly signaled and exits the barrier. Tested on Mac OS X. This patch was based on ideas from Luca Barbieri.
2010-04-26r300g: Use table CS writing when applicable.Corbin Simpson
I just broke the 2000 fps barrier on glxgears. Yay?