Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-15 | Add s_arbshader.c, s_arbshader.h. | Michal Krol | |
2006-02-13 | Add tnl\t_vb_arbshader.c. | Michal Krol | |
2006-01-30 | Add shader/slang/slang_compile_*.* files. | Michal Krol | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-12-08 | reapply recent changes with Visual Studio instead of direct text editing. | Karl Schultz | |
2005-11-19 | removed arbfragparse.[ch] arbvertparse.[ch] | Brian Paul | |
2005-11-16 | added depthstencil.[ch] | Brian Paul | |
2005-10-20 | added mm.c mm.h execmem.c | Brian Paul | |
2005-09-15 | replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch] | Brian Paul | |
2005-07-01 | Add new files to project. | Karl Schultz | |
2005-05-26 | Account for moved/new/removed files. | Karl Schultz | |
2005-05-24 | Visual Studio 6 project file for core Mesa. | Karl Schultz | |