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2008-05-29undo prev change to this VC7 project fileBrian Paul
Meant to update the VC8 project file.
2008-05-29added prog_uniform.[ch]Karl Schultz
2008-05-29Assorted Windows fixes (Karl Schultz)Brian Paul
2008-05-27dependency fixes (bug 13544)Karl Schultz
2008-02-25Replace glut_fbc.c with glut_fcb.c (cb=callback)Brian
2007-09-05updated VC7 project filesChristoph Kubisch
2007-06-28remove t_save_api.c and some other obsolete files, may be moreBrian
2007-04-24new VC8 project filesBrian
2006-09-29Move mipmap generation functions, texture scaling functions into newBrian Paul
mipmap.c file.
2006-07-21added arrayobj.[ch] filesBrian Paul
2006-05-30Add x86sse.h.Michal Krol
2006-05-19added rbadaptors.[ch] filesBrian Paul
2006-04-25Remove carriage returns.Michal Krol
2006-04-04Add bitset.h.Michal Krol
2006-03-29Add newest source code files to project.Karl Schultz
2006-03-29Repair corrupted file and remove rogue 'test' project.Karl Schultz
2006-03-14More GLSL code:Michal Krol
- add texture sampling support; - fix assembly codegen bugs;
2006-03-01added s_blit.cBrian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Add s_arbshader.c, s_arbshader.h.Michal Krol
2006-02-13Add tnl\t_vb_arbshader.c.Michal Krol
2006-01-30Add shader/slang/slang_compile_*.* files.Michal Krol
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.
2005-12-08reapply recent changes with Visual Studio instead of direct text editing.Karl Schultz
2005-11-19removed arbfragparse.[ch] arbvertparse.[ch]Brian Paul
2005-11-16added depthstencil.[ch]Brian Paul
2005-10-20added mm.c mm.h execmem.cBrian Paul
2005-10-19updated for new mm.c, execmem.c filesBrian Paul
2005-09-15replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch]Brian Paul
2005-07-01VC7 project file for building glut libKarl Schultz
2005-07-01VC7 project file for gears demoKarl Schultz
2005-07-01VC7 Solution file for building glut and demosKarl Schultz
2005-07-01VC7 project file for osmesaKarl Schultz
2005-07-01VC7 project file for core mesa libKarl Schultz
2005-07-01VC7 project file for gluKarl Schultz
2005-07-01VC7 project file for gdi driverKarl Schultz
2005-07-01Visual Studio 7 solution file for mesa libKarl Schultz
2005-07-01Add new files to project.Karl Schultz
2005-05-26Account for moved/new/removed files.Karl Schultz
2005-05-24project file for glut libraryKarl Schultz
2005-05-24fix location of gears projectKarl Schultz
2005-05-24project file to build gearsKarl Schultz
2005-05-24Visual Studio 6 project file to build GLUT and some demos.Karl Schultz
2005-05-24Visual Studio 6 project file for OSmesa library.Karl Schultz
2005-05-24Visual Studio 6 project file for core Mesa.Karl Schultz
2005-05-24Needed to build .cc files in Visual Studio 6.Karl Schultz
2005-05-24Visual Studio 6 project file for GLU library.Karl Schultz
2005-05-24Visual Studio 6 project file for Windows GDI driver.Karl Schultz