From 120d5a95cb983b0b983089ba415486c55a9196e3 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 18 Aug 2010 17:53:47 -0700 Subject: glsl2: Decompose matrix comparison into vector operations --- src/glsl/ir_mat_op_to_vec.cpp | 106 ++++++++++++++++++++++++++++++++++++++---- 1 file changed, 97 insertions(+), 9 deletions(-) diff --git a/src/glsl/ir_mat_op_to_vec.cpp b/src/glsl/ir_mat_op_to_vec.cpp index 5dba99f685..da6de9492b 100644 --- a/src/glsl/ir_mat_op_to_vec.cpp +++ b/src/glsl/ir_mat_op_to_vec.cpp @@ -56,6 +56,8 @@ public: ir_variable *a_var, ir_variable *b_var); void do_mul_mat_scalar(ir_variable *result_var, ir_variable *a_var, ir_variable *b_var); + void do_equal_mat_mat(ir_variable *result_var, ir_variable *a_var, + ir_variable *b_var, bool test_equal); void *mem_ctx; bool made_progress; @@ -267,25 +269,104 @@ ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_variable *result_var, } } +void +ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var, + bool test_equal) +{ + /* This essentially implements the following GLSL: + * + * bool equal(mat4 a, mat4 b) + * { + * return !any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + * + * bool nequal(mat4 a, mat4 b) + * { + * return any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + */ + const unsigned columns = a_var->type->matrix_columns; + const glsl_type *const bvec_type = + glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1); + + ir_variable *const tmp_bvec = + new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec", + ir_var_temporary); + this->base_ir->insert_before(tmp_bvec); + + for (unsigned i = 0; i < columns; i++) { + ir_dereference *const op0 = get_column(a_var, i); + ir_dereference *const op1 = get_column(b_var, i); + + ir_expression *const cmp = + new(this->mem_ctx) ir_expression(ir_binop_nequal, + glsl_type::bool_type, op0, op1); + + ir_rvalue *const swiz = + new(this->mem_ctx) ir_swizzle(cmp, i, i, i, i, columns); + + ir_dereference *const lhs = + new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + + ir_assignment *const assign = + new(this->mem_ctx) ir_assignment(lhs, swiz, NULL, (1U << i)); + + this->base_ir->insert_before(assign); + } + + ir_rvalue *const val = + new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + + ir_expression *any = + new(this->mem_ctx) ir_expression(ir_unop_any, glsl_type::bool_type, + val, NULL); + + if (test_equal) + any = new(this->mem_ctx) ir_expression(ir_unop_logic_not, + glsl_type::bool_type, + any, NULL); + + ir_rvalue *const result = + new(this->mem_ctx) ir_dereference_variable(result_var); + + ir_assignment *const assign = + new(mem_ctx) ir_assignment(result, any, NULL); + base_ir->insert_before(assign); +} + +static bool +has_matrix_operand(const ir_expression *expr, unsigned &columns) +{ + for (unsigned i = 0; i < expr->get_num_operands(); i++) { + if (expr->operands[i]->type->is_matrix()) { + columns = expr->operands[i]->type->matrix_columns; + return true; + } + } + + return false; +} + + ir_visitor_status ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) { ir_expression *orig_expr = orig_assign->rhs->as_expression(); - bool found_matrix = false; unsigned int i, matrix_columns = 1; ir_variable *op_var[2]; if (!orig_expr) return visit_continue; - for (i = 0; i < orig_expr->get_num_operands(); i++) { - if (orig_expr->operands[i]->type->is_matrix()) { - found_matrix = true; - matrix_columns = orig_expr->operands[i]->type->matrix_columns; - break; - } - } - if (!found_matrix) + if (!has_matrix_operand(orig_expr, matrix_columns)) return visit_continue; mem_ctx = talloc_parent(orig_assign); @@ -391,6 +472,13 @@ ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) } } break; + + case ir_binop_equal: + case ir_binop_nequal: + do_equal_mat_mat(result_var, op_var[1], op_var[0], + (orig_expr->operation == ir_binop_equal)); + break; + default: printf("FINISHME: Handle matrix operation for %s\n", orig_expr->operator_string()); -- cgit v1.2.3