From 3ed850e91c4aa4b520c1b7dd9c7e1eecd926bce7 Mon Sep 17 00:00:00 2001
From: Ian Romanick <ian.d.romanick@intel.com>
Date: Wed, 23 Jun 2010 12:18:21 -0700
Subject: linker: Update some comments, remove a couple FINISHMEs

---
 linker.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/linker.cpp b/linker.cpp
index ebb1a81e7c..abf5371ce9 100644
--- a/linker.cpp
+++ b/linker.cpp
@@ -814,7 +814,6 @@ link_shaders(struct glsl_program *prog)
       goto done;
 
 
-   /* FINISHME: Perform inter-stage linking. */
    prog->_LinkedShaders = (struct glsl_shader **)
       calloc(2, sizeof(struct glsl_shader *));
    prog->_NumLinkedShaders = 0;
@@ -829,6 +828,10 @@ link_shaders(struct glsl_program *prog)
       prog->_NumLinkedShaders++;
    }
 
+   /* Here begins the inter-stage linking phase.  Some initial validation is
+    * performed, then locations are assigned for uniforms, attributes, and
+    * varyings.
+    */
    if (cross_validate_uniforms(prog)) {
       /* Validate the inputs of each stage with the output of the preceeding
        * stage.
@@ -862,8 +865,6 @@ link_shaders(struct glsl_program *prog)
 
    /* FINISHME: Assign fragment shader output locations. */
 
-   /* FINISHME: Generate code here. */
-
 done:
    free(vert_shader_list);
 }
-- 
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