From 5b45c1148624f0ee2b93cc15f5c3ae21667f5463 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 22 Apr 2004 01:08:36 +0000 Subject: use FetchTexelf() in GetTexImage() to return float textures correctly --- src/mesa/main/teximage.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 1b889292f8..978148a522 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1982,14 +1982,15 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } else { /* general case: convert row to RGBA format */ - GLchan rgba[MAX_WIDTH][4]; + GLfloat rgba[MAX_WIDTH][4]; GLint col; for (col = 0; col < width; col++) { - (*texImage->FetchTexelc)(texImage, col, row, img, rgba[col]); + (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); } - _mesa_pack_rgba_span_chan(ctx, width, (const GLchan (*)[4])rgba, - format, type, dest, &ctx->Pack, - 0 /* no image transfer */); + _mesa_pack_rgba_span_float(ctx, width, + (const GLfloat (*)[4]) rgba, + format, type, dest, &ctx->Pack, + 0 /* no image transfer */); } /* format */ } /* row */ } /* img */ -- cgit v1.2.3