From 611128365dad65216a4d4be973393ba2c526bd18 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 9 Mar 2009 20:34:24 -0600 Subject: mesa: convert more texture fetch functions to return GLfloat --- src/mesa/main/texformat.c | 84 +++++++++++++++--------------- src/mesa/main/texformat_tmp.h | 117 +++++++++++++++++++----------------------- 2 files changed, 94 insertions(+), 107 deletions(-) diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 3286922f6f..c709004784 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -154,9 +154,9 @@ const struct gl_texture_format _mesa_texformat_rgba = { 0, /* StencilBits */ 4 * sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba, /* StoreTexImageFunc */ - fetch_texel_1d_rgba, /* FetchTexel1D */ - fetch_texel_2d_rgba, /* FetchTexel2D */ - fetch_texel_3d_rgba, /* FetchTexel3D */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ fetch_texel_1d_f_rgba, /* FetchTexel1Df */ fetch_texel_2d_f_rgba, /* FetchTexel2Df */ fetch_texel_3d_f_rgba, /* FetchTexel3Df */ @@ -178,9 +178,9 @@ const struct gl_texture_format _mesa_texformat_rgb = { 0, /* StencilBits */ 3 * sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_rgb, /* FetchTexel1D */ - fetch_texel_2d_rgb, /* FetchTexel2D */ - fetch_texel_3d_rgb, /* FetchTexel3D */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ fetch_texel_1d_f_rgb, /* FetchTexel1Df */ fetch_texel_2d_f_rgb, /* FetchTexel2Df */ fetch_texel_3d_f_rgb, /* FetchTexel3Df */ @@ -202,12 +202,12 @@ const struct gl_texture_format _mesa_texformat_alpha = { 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_alpha, /* FetchTexel1D */ - fetch_texel_2d_alpha, /* FetchTexel2D */ - fetch_texel_3d_alpha, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_alpha, /* FetchTexel1Df */ + fetch_texel_2d_f_alpha, /* FetchTexel2Df */ + fetch_texel_3d_f_alpha, /* FetchTexel3Df */ store_texel_alpha /* StoreTexel */ }; @@ -226,12 +226,12 @@ const struct gl_texture_format _mesa_texformat_luminance = { 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_luminance, /* FetchTexel1D */ - fetch_texel_2d_luminance, /* FetchTexel2D */ - fetch_texel_3d_luminance, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_luminance, /* FetchTexel1Df */ + fetch_texel_2d_f_luminance, /* FetchTexel2Df */ + fetch_texel_3d_f_luminance, /* FetchTexel3Df */ store_texel_luminance /* StoreTexel */ }; @@ -250,12 +250,12 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { 0, /* StencilBits */ 2 * sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_luminance_alpha, /* FetchTexel1D */ - fetch_texel_2d_luminance_alpha, /* FetchTexel2D */ - fetch_texel_3d_luminance_alpha, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */ + fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */ + fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */ store_texel_luminance_alpha /* StoreTexel */ }; @@ -274,12 +274,12 @@ const struct gl_texture_format _mesa_texformat_intensity = { 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_intensity, /* FetchTexel1D */ - fetch_texel_2d_intensity, /* FetchTexel2D */ - fetch_texel_3d_intensity, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_intensity, /* FetchTexel1Df */ + fetch_texel_2d_f_intensity, /* FetchTexel2Df */ + fetch_texel_3d_f_intensity, /* FetchTexel3Df */ store_texel_intensity /* StoreTexel */ }; @@ -1297,12 +1297,12 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - fetch_texel_1d_ycbcr, /* FetchTexel1D */ - fetch_texel_2d_ycbcr, /* FetchTexel2D */ - fetch_texel_3d_ycbcr, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */ + fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */ + fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */ store_texel_ycbcr /* StoreTexel */ }; @@ -1321,12 +1321,12 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */ - fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */ - fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */ store_texel_ycbcr_rev /* StoreTexel */ }; diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index b9e34f71e8..f98e857629 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -72,14 +72,6 @@ /* MESA_FORMAT_RGBA **********************************************************/ -/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ -static void FETCH(rgba)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - COPY_CHAN4( texel, src ); -} - /* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ static void FETCH(f_rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) @@ -107,17 +99,6 @@ static void store_texel_rgba(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB ***********************************************************/ -/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ -static void FETCH(rgb)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = CHAN_MAX; -} - /* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ static void FETCH(f_rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) @@ -144,14 +125,14 @@ static void store_texel_rgb(struct gl_texture_image *texImage, /* MESA_FORMAT_ALPHA *********************************************************/ /* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ -static void FETCH(alpha)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_alpha)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = 0; - texel[ACOMP] = src[0]; + texel[BCOMP] = 0.0F; + texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } #if DIM == 3 @@ -167,14 +148,14 @@ static void store_texel_alpha(struct gl_texture_image *texImage, /* MESA_FORMAT_LUMINANCE *****************************************************/ /* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ -static void FETCH(luminance)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_luminance)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = CHAN_MAX; + texel[BCOMP] = CHAN_TO_FLOAT(src[0]); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -190,14 +171,14 @@ static void store_texel_luminance(struct gl_texture_image *texImage, /* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/ /* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ -static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[0]; - texel[BCOMP] = src[0]; - texel[ACOMP] = src[1]; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = CHAN_TO_FLOAT(src[0]); + texel[ACOMP] = CHAN_TO_FLOAT(src[1]); } #if DIM == 3 @@ -214,14 +195,14 @@ static void store_texel_luminance_alpha(struct gl_texture_image *texImage, /* MESA_FORMAT_INTENSITY *****************************************************/ /* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ -static void FETCH(intensity)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_intensity)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[0]; - texel[BCOMP] = src[0]; - texel[ACOMP] = src[0]; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } #if DIM == 3 @@ -1356,8 +1337,8 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ -static void FETCH(ycbcr)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1365,23 +1346,26 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage, const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ - GLint r, g, b; + GLfloat r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ - r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); - g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); - b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); + r = 1.164 * (y1-16) + 1.596 * (cr-128); + g = 1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128); + b = 1.164 * (y1-16) + 2.018 * (cb-128); } else { /* even pixel: use y0,cr,cb */ - r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); - g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); - b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); + r = 1.164 * (y0-16) + 1.596 * (cr-128); + g = 1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128); + b = 1.164 * (y0-16) + 2.018 * (cb-128); } - texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); - texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); - texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); - texel[ACOMP] = CHAN_MAX; + r *= (1.0 / 255.0F); + g *= (1.0 / 255.0F); + b *= (1.0 / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -1403,8 +1387,8 @@ static void store_texel_ycbcr(struct gl_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ -static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1412,23 +1396,26 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - GLint r, g, b; + GLfloat r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ - r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); - g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); - b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); + r = 1.164 * (y1-16) + 1.596 * (cr-128); + g = 1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128); + b = 1.164 * (y1-16) + 2.018 * (cb-128); } else { /* even pixel: use y0,cr,cb */ - r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); - g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); - b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); + r = 1.164 * (y0-16) + 1.596 * (cr-128); + g = 1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128); + b = 1.164 * (y0-16) + 2.018 * (cb-128); } - texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); - texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); - texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); - texel[ACOMP] = CHAN_MAX; + r *= (1.0 / 255.0F); + g *= (1.0 / 255.0F); + b *= (1.0 / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; } #if DIM == 3 -- cgit v1.2.3