From 7128e1625bea502b9bf083f14606d679c90222a6 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Tue, 28 Sep 2010 03:58:23 +0200 Subject: r300/compiler: fix shadow sampling with swizzled coords Taking the W component from coords directly ignores swizzling. Instead, take the component which is mapped to W in the TEX instruction parameter. The same for Z. NOTE: This is a candidate for the 7.9 branch. --- src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c index 09cb8b27f6..de988b7c10 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c +++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c @@ -175,17 +175,18 @@ int radeonTransformTEX( inst_rcp->U.I.DstReg.Index = tmp_recip_w; inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W; inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0]; - /* XXX do not take W, instead, see which channel is mapped to W. */ - inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW; + inst_rcp->U.I.SrcReg[0].Swizzle = + RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3)); } - /* Perspective-divide r by W (if it's TXP) and add the texture sample (see below). */ + /* Perspective-divide Z by W (if it's TXP) and add the texture sample (see below). */ tmp_sum = rc_find_free_temporary(c); inst_mad = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst); inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY; inst_mad->U.I.DstReg.Index = tmp_sum; inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0]; - inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ; + inst_mad->U.I.SrcReg[0].Swizzle = + RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2)); if (inst->U.I.Opcode == RC_OPCODE_TXP) { inst_mad->U.I.Opcode = RC_OPCODE_MAD; inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY; -- cgit v1.2.3