From b094683e7c2f14f61cf3511f286b4cea450609c8 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Wed, 18 Nov 2009 13:50:49 -0800 Subject: progs/glsl: Fix noise GLSL compilation error on Mac OS. (cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d) --- progs/glsl/noise.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index bb024b5012..1148580ff4 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -28,7 +28,7 @@ static const char *FragShaderText = " vec4 p;\n" " p.xy = gl_TexCoord[0].xy;\n" " p.z = Slice;\n" - " p.w = 0;\n" + " p.w = 0.0;\n" " vec4 n = noise4(p * scale);\n" " gl_FragColor = n * Scale + Bias;\n" "}\n"; -- cgit v1.2.3