From b30898f4ab533085d97a33638ad0a1cf9ddb1d67 Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Sat, 13 Feb 2010 17:31:58 -0700 Subject: mesa: Fix compiler warnings Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio. --- src/mesa/main/clear.c | 18 +++++++++--------- src/mesa/main/image.c | 8 ++++---- src/mesa/main/macros.h | 4 ++-- src/mesa/main/texgetimage.c | 4 ++-- src/mesa/shader/nvprogram.c | 6 +++--- src/mesa/shader/prog_execute.c | 12 ++++++------ src/mesa/shader/prog_parameter.c | 2 +- src/mesa/shader/slang/slang_codegen.c | 2 +- src/mesa/shader/slang/slang_compile.c | 2 +- src/mesa/swrast/s_aatritemp.h | 4 ++-- src/mesa/swrast/s_atifragshader.c | 4 ++-- src/mesa/swrast/s_clear.c | 2 +- src/mesa/swrast/s_texcombine.c | 2 +- src/mesa/swrast_setup/ss_context.c | 2 +- src/mesa/swrast_setup/ss_tritmp.h | 12 ++++++------ src/mesa/tnl/t_draw.c | 2 +- 16 files changed, 43 insertions(+), 43 deletions(-) diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 4a3c111658..8085bedf1c 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -236,7 +236,7 @@ make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer) mask |= BUFFER_BIT_BACK_RIGHT; break; default: - if (drawbuffer < 0 || drawbuffer >= ctx->Const.MaxDrawBuffers) { + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { mask = INVALID_MASK; } else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { @@ -306,11 +306,11 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) * floating point state var. This will not always work. We'll * need a new ctx->Driver.ClearBuffer() hook.... */ - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -365,11 +365,11 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) * floating point state var. This will not always work. We'll * need a new ctx->Driver.ClearBuffer() hook.... */ - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -423,7 +423,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) * XXX in the future we may have a new ctx->Driver.ClearBuffer() * hook instead. */ - const GLfloat clearSave = ctx->Depth.Clear; + const GLclampd clearSave = ctx->Depth.Clear; ctx->Depth.Clear = *value; if (ctx->Driver.ClearDepth) ctx->Driver.ClearDepth(ctx, *value); @@ -443,11 +443,11 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) return; } else if (mask) { - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -503,7 +503,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, { /* save current clear values */ - const GLfloat clearDepthSave = ctx->Depth.Clear; + const GLclampd clearDepthSave = ctx->Depth.Clear; const GLuint clearStencilSave = ctx->Stencil.Clear; /* set new clear values */ diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 81993e7063..468f2a9b21 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -5662,7 +5662,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1, /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = maxValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX0 > maxValue) { @@ -5672,7 +5672,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1, /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = maxValue; - bias = (*srcX0 < *srcX1) ? -0.5 : 0.5; + bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } @@ -5695,7 +5695,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1, /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */ + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX1 < minValue) { @@ -5705,7 +5705,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1, /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 55578adf83..38a97fdb18 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -83,14 +83,14 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0)) +#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)) +#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ /* causes overflow: diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 66d01c15d0..6b3355a7ec 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -590,7 +590,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, { struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); GLenum baseFormat; if (maxLevels == 0) { @@ -776,7 +776,7 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, { struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 87f295e39a..c3b10f5d9b 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -570,15 +570,15 @@ _mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program) inst->DstReg.Index + 1); } if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2(program->NumTemporaries, + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[0].Index + 1); } if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2(program->NumTemporaries, + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[1].Index + 1); } if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2(program->NumTemporaries, + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[2].Index + 1); } } diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 7781cb3f7f..aea4b074b3 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -599,13 +599,13 @@ store_vector4ui(const struct prog_instruction *inst, if (inst->CondUpdate) { if (writeMask & WRITEMASK_X) - machine->CondCodes[0] = generate_cc(value[0]); + machine->CondCodes[0] = generate_cc((float)value[0]); if (writeMask & WRITEMASK_Y) - machine->CondCodes[1] = generate_cc(value[1]); + machine->CondCodes[1] = generate_cc((float)value[1]); if (writeMask & WRITEMASK_Z) - machine->CondCodes[2] = generate_cc(value[2]); + machine->CondCodes[2] = generate_cc((float)value[2]); if (writeMask & WRITEMASK_W) - machine->CondCodes[3] = generate_cc(value[3]); + machine->CondCodes[3] = generate_cc((float)value[3]); #if DEBUG_PROG printf("CondCodes=(%s,%s,%s,%s) for:\n", _mesa_condcode_string(machine->CondCodes[0]), @@ -1000,7 +1000,7 @@ _mesa_execute_program(GLcontext * ctx, val = -FLT_MAX; } else { - val = log(a[0]) * 1.442695F; + val = (float)(log(a[0]) * 1.442695F); } result[0] = result[1] = result[2] = result[3] = val; store_vector4(inst, machine, result); @@ -1065,7 +1065,7 @@ _mesa_execute_program(GLcontext * ctx, /* The fast LOG2 macro doesn't meet the precision * requirements. */ - q[2] = (log(t[0]) * 1.442695F); + q[2] = (float)(log(t[0]) * 1.442695F); } } else { diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 5822510701..d4970c4e44 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -209,7 +209,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, { /* first check if this is a duplicate constant */ GLint pos; - for (pos = 0; pos < paramList->NumParameters; pos++) { + for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { const GLfloat *pvals = paramList->ParameterValues[pos]; if (pvals[0] == values[0] && pvals[1] == values[1] && diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 83098b7350..fe4bddf9ad 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -3117,7 +3117,7 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) if (start >= end) return GL_FALSE; /* degenerate case */ - if (end - start > MAX_FOR_LOOP_UNROLL_ITERATIONS) { + if ((GLuint)(end - start) > MAX_FOR_LOOP_UNROLL_ITERATIONS) { slang_info_log_print(A->log, "Note: 'for (%s=%d; %s<%d; ++%s)' is too" " many iterations to unroll", diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 1dce3adf89..33964e0c3b 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -239,7 +239,7 @@ parse_general_number(slang_parse_ctx *ctx, float *number) } parse_identifier_str(ctx, &flt); - flt = strdup(flt); + flt = _mesa_strdup(flt); if (!flt) { return 0; } diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index a8b22c548f..76d4005b8c 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -328,11 +328,11 @@ #if defined(DO_ATTRIBS) /* compute attributes at left-most fragment */ - span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5, iy + 0.5F, wPlane); + span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane); ATTRIB_LOOP_BEGIN GLuint c; for (c = 0; c < 4; c++) { - span.attrStart[attr][c] = solve_plane(ix + 1.5, iy + 0.5F, attrPlane[attr][c]); + span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]); } ATTRIB_LOOP_END #endif diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 05da64de3a..0f06cdf9f9 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -86,7 +86,7 @@ apply_swizzle(GLfloat values[4], GLuint swizzle) q = 0.000000001F; values[0] = s / q; values[1] = t / q; - values[2] = 1.0 / q; + values[2] = 1.0F / q; break; } values[3] = 0.0; @@ -138,7 +138,7 @@ apply_src_mod(GLint optype, GLuint mod, GLfloat * val) val[i] = 1 - val[i]; if (mod & GL_BIAS_BIT_ATI) - val[i] = val[i] - 0.5; + val[i] = val[i] - 0.5F; if (mod & GL_2X_BIT_ATI) val[i] = 2 * val[i]; diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c index 21167a64b3..820297f3ee 100644 --- a/src/mesa/swrast/s_clear.c +++ b/src/mesa/swrast/s_clear.c @@ -77,7 +77,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb, UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); for (i = 0; i < width; i++) { - COPY_4V(span.array->rgba[i], clearColor); + COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); } } else { diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 95e2c082ba..f322663ad4 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -368,7 +368,7 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) * 4.0F * scaleRGB; - dot = CLAMP(dot, 0.0, 1.0F); + dot = CLAMP(dot, 0.0F, 1.0F); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; } break; diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 61172f9979..23d3cb3807 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -122,7 +122,7 @@ setup_vertex_format(GLcontext *ctx) swsetup->last_index_bitset)) { DECLARE_RENDERINPUTS(index_bitset); struct tnl_attr_map map[_TNL_ATTRIB_MAX]; - int i, e = 0; + unsigned int i, e = 0; swsetup->intColors = intColors; diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index d9bf54dd46..b9b78e16b0 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -132,9 +132,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0]; saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0]; - SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]); - SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]); - SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]); + SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], vbindex[e0]); + SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], vbindex[e1]); + SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], vbindex[e2]); } } } @@ -159,9 +159,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor; } /* new Z values */ - oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); - oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); - oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); + oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max); + oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max); + oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max); } } diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index 812d712b07..149f693711 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -429,7 +429,7 @@ void _tnl_draw_prims( GLcontext *ctx, _tnl_vbo_draw_prims ); return; } - else if (max_index + max_basevertex > max) { + else if ((GLint)max_index + max_basevertex > max) { /* The software TNL pipeline has a fixed amount of storage for * vertices and it is necessary to split incoming drawing commands * if they exceed that limit. -- cgit v1.2.3