From c351858de8e51fa4a6425cf176cc43689189f3ff Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 19 Oct 2006 14:02:42 +0000 Subject: fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion --- src/mesa/swrast/s_span.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4628fd0527..973ef3e3e4 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -284,6 +284,7 @@ interpolate_specular(SWspan *span) GLuint i; switch (span->array->ChanType) { +#if CHAN_BITS != 32 case GL_UNSIGNED_BYTE: { GLubyte (*spec)[4] = span->array->color.sz1.spec; @@ -348,6 +349,7 @@ interpolate_specular(SWspan *span) } } break; +#endif case GL_FLOAT: { GLfloat (*spec)[4] = span->array->color.sz4.spec; @@ -1390,7 +1392,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) /* Interpolate texcoords? */ if (ctx->Texture._EnabledCoordUnits && (span->interpMask & SPAN_TEXTURE)) { interpolate_texcoords(ctx, span); - ASSERT(span->arrayMask & SPAN_TEXTURE); } if (ctx->ShaderObjects._FragmentShaderPresent) { @@ -1413,6 +1414,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (span->interpMask & SPAN_FOG) interpolate_fog(ctx, span); + /* XXX need this code below too? */ + /* use float colors if running a fragment program or shader */ if (ctx->ShaderObjects._FragmentShaderPresent || ctx->FragmentProgram._Enabled || -- cgit v1.2.3