From c7722edcfdf36e0d0bfdc51013ecb199fc7fa9f6 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 14 Aug 2007 13:32:19 -0600 Subject: Consolidate filter and mipmap level selection in choose_mipmap_levels(). --- src/mesa/pipe/softpipe/sp_tex_sample.c | 193 +++++++++++++-------------------- 1 file changed, 75 insertions(+), 118 deletions(-) diff --git a/src/mesa/pipe/softpipe/sp_tex_sample.c b/src/mesa/pipe/softpipe/sp_tex_sample.c index ab26b184c1..f62f0abf87 100644 --- a/src/mesa/pipe/softpipe/sp_tex_sample.c +++ b/src/mesa/pipe/softpipe/sp_tex_sample.c @@ -428,6 +428,7 @@ compute_lambda(struct tgsi_sampler *sampler, float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]; dsdx = FABSF(dsdx); dsdy = FABSF(dsdy); + /* XXX only multiply by width for NORMALIZEd texcoords */ rho = MAX2(dsdx, dsdy) * sampler->texture->width0; } if (t) { @@ -436,6 +437,7 @@ compute_lambda(struct tgsi_sampler *sampler, float max; dtdx = FABSF(dtdx); dtdy = FABSF(dtdy); + /* XXX only multiply by height for NORMALIZEd texcoords */ max = MAX2(dtdx, dtdy) * sampler->texture->height0; rho = MAX2(rho, max); } @@ -445,6 +447,7 @@ compute_lambda(struct tgsi_sampler *sampler, float max; dpdx = FABSF(dpdx); dpdy = FABSF(dpdy); + /* XXX only multiply by depth for NORMALIZEd texcoords */ max = MAX2(dpdx, dpdy) * sampler->texture->depth0; rho = MAX2(rho, max); } @@ -458,99 +461,70 @@ compute_lambda(struct tgsi_sampler *sampler, } -static void -sp_get_samples_1d(struct tgsi_sampler *sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) -{ - struct pipe_context *pipe = (struct pipe_context *) sampler->pipe; - struct pipe_surface *ps - = pipe->get_tex_surface(pipe, sampler->texture, 0, 0, 0); - - switch (sampler->state->min_img_filter) { - case PIPE_TEX_FILTER_NEAREST: - { - GLuint j; - for (j = 0; j < QUAD_SIZE; j++) { - GLint x = nearest_texcoord(sampler->state->wrap_s, s[j], - sampler->texture->width0); - float texel[4]; - ps->get_tile(ps, x, 0, 1, 1, texel); - rgba[0][j] = texel[0]; - rgba[1][j] = texel[1]; - rgba[2][j] = texel[2]; - rgba[3][j] = texel[3]; - } - } - break; - case PIPE_TEX_FILTER_LINEAR: - { - GLuint j; - for (j = 0; j < QUAD_SIZE; j++) { - float t0[4], t1[4], texel[4]; - GLint x0, x1; - float a; - linear_texcoord(sampler->state->wrap_s, s[j], - sampler->texture->width0, &x0, &x1, &a); - ps->get_tile(ps, x0, 0, 1, 1, t0); - ps->get_tile(ps, x1, 0, 1, 1, t1); - - texel[0] = LERP(a, t0[0], t1[0]); - texel[1] = LERP(a, t0[1], t1[1]); - texel[2] = LERP(a, t0[2], t1[2]); - texel[3] = LERP(a, t0[3], t1[3]); - rgba[0][j] = texel[0]; - rgba[1][j] = texel[1]; - rgba[2][j] = texel[2]; - rgba[3][j] = texel[3]; - } - } - break; - default: - assert(0); - } -} - /** - * From lambda and the min_mip_filter setting, choose the mipmap level(s) - * that are to be sampled from. + * Do several things here: + * 1. Compute lambda from the texcoords, if needed + * 2. Determine if we're minifying or magnifying + * 3. If minifying, choose mipmap levels + * 4. Return image filter to use within mipmap images */ static void -choose_mipmap_levels(struct tgsi_sampler *sampler, float lambda, - unsigned *level0, unsigned *level1) +choose_mipmap_levels(struct tgsi_sampler *sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + unsigned *level0, unsigned *level1, float *levelBlend, + unsigned *imgFilter) { - switch (sampler->state->min_mip_filter) { - case PIPE_TEX_MIPFILTER_NONE: + if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { + /* no mipmap selection needed */ + assert(sampler->state->min_img_filter == + sampler->state->mag_img_filter); + *imgFilter = sampler->state->mag_img_filter; *level0 = *level1 = 0; - return; - case PIPE_TEX_MIPFILTER_NEAREST: - { - const int lvl = (int) (lambda + 0.5); - *level0 = - *level1 = CLAMP(lvl, - (int) sampler->texture->first_level, - (int) sampler->texture->last_level); + } + else { + float lambda; + + if (1) + /* fragment shader */ + lambda = compute_lambda(sampler, s, t, p, lodbias); + else + /* vertex shader */ + lambda = lodbias; /* not really a bias, but absolute LOD */ + + if (lambda < 0.0) { /* XXX threshold depends on the filter */ + /* magnifying */ + *imgFilter = sampler->state->mag_img_filter; + *level0 = *level1 = 0; } - return; - case PIPE_TEX_MIPFILTER_LINEAR: - { - const int lvl = (int) lambda; - *level0 = CLAMP(lvl, - (int) sampler->texture->first_level, - (int) sampler->texture->last_level); - *level1 = CLAMP(lvl + 1, - (int) sampler->texture->first_level, - (int) sampler->texture->last_level); - assert(*level0 < 100); - assert(*level1 < 100); + else { + /* minifying */ + *imgFilter = sampler->state->min_img_filter; + + /* choose mipmap level(s) and compute the blend factor between them */ + if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { + /* Nearest mipmap level */ + const int lvl = (int) (lambda + 0.5); + *level0 = + *level1 = CLAMP(lvl, + (int) sampler->texture->first_level, + (int) sampler->texture->last_level); + } + else { + /* Linear interpolation between mipmap levels */ + const int lvl = (int) lambda; + *level0 = CLAMP(lvl, + (int) sampler->texture->first_level, + (int) sampler->texture->last_level); + *level1 = CLAMP(lvl + 1, + (int) sampler->texture->first_level, + (int) sampler->texture->last_level); + *levelBlend = FRAC(lambda); /* blending weight between levels */ + } } - return; - default: - assert(0); } } @@ -620,6 +594,17 @@ get_texel(struct tgsi_sampler *sampler, +static void +sp_get_samples_1d(struct tgsi_sampler *sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ +} + + /** * Called via tgsi_sampler::get_samples() * Use the sampler's state setting to get a filtered RGBA value @@ -642,38 +627,10 @@ sp_get_samples_2d(struct tgsi_sampler *sampler, { unsigned level0, level1, j, imgFilter; int width, height; - float mipBlend; + float levelBlend; - /* compute level0 and imgFilter */ - switch (sampler->state->min_mip_filter) { - case PIPE_TEX_MIPFILTER_NONE: - imgFilter = sampler->state->mag_img_filter; - level0 = level1 = 0; - assert(sampler->state->min_img_filter == - sampler->state->mag_img_filter); - break; - default: - { - float lambda; - int fragment = 1; - if (fragment) - lambda = compute_lambda(sampler, s, t, p, lodbias); - else - lambda = lodbias; /* not really a bias, but absolute LOD */ - - if (lambda < 0.0) { - /* magnifying */ - imgFilter = sampler->state->mag_img_filter; - level0 = level1 = 0; - } - else { - /* minifying */ - imgFilter = sampler->state->min_img_filter; - choose_mipmap_levels(sampler, lambda, &level0, &level1); - mipBlend = FRAC(lambda); /* blending weight between levels */ - } - } - } + choose_mipmap_levels(sampler, s, t, p, lodbias, + &level0, &level1, &levelBlend, &imgFilter); width = sampler->texture->level[level0].width; height = sampler->texture->level[level0].height; @@ -695,7 +652,7 @@ sp_get_samples_2d(struct tgsi_sampler *sampler, y = y / 2; get_texel(sampler, 0, level1, 0, x, y, rgba2, j); for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = LERP(mipBlend, rgba2[c][j], rgba[c][j]); + rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]); } } } @@ -732,7 +689,7 @@ sp_get_samples_2d(struct tgsi_sampler *sampler, } for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = LERP(mipBlend, rgba[c][j], rgba2[c][j]); + rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]); } } } -- cgit v1.2.3