From c7d1d34c580e8c76bf2f3f8687223e648e7ec5f1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 3 May 2010 15:48:00 -0600 Subject: st/mesa: consolidate and clean-up texture memory allocation code --- src/mesa/state_tracker/st_cb_texture.c | 33 +++++++++++---------------------- 1 file changed, 11 insertions(+), 22 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index cd15e3a145..d99bba6124 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -555,6 +555,11 @@ st_TexImage(GLcontext * ctx, texImage->Border = 0; border = 0; } + else { + assert(texImage->Width == width); + assert(texImage->Height == height); + assert(texImage->Depth == depth); + } stImage->face = _mesa_tex_target_to_face(target); stImage->level = level; @@ -666,32 +671,17 @@ st_TexImage(GLcontext * ctx, transfer_usage = PIPE_TRANSFER_WRITE; texImage->Data = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, - stImage->base.Width, - stImage->base.Height); + transfer_usage, 0, 0, width, height); if(stImage->transfer) dstRowStride = stImage->transfer->stride; } else { /* Allocate regular memory and store the image there temporarily. */ - GLint sizeInBytes; - - if (_mesa_is_format_compressed(texImage->TexFormat)) { - sizeInBytes = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - assert(dims != 3); - } - else { - GLint texelBytes; - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - dstRowStride = width * texelBytes; - sizeInBytes = depth * dstRowStride * height; - } + GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, + width, height, depth); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - texImage->Data = _mesa_align_malloc(sizeInBytes, 16); + texImage->Data = _mesa_align_malloc(imageSize, 16); } if (!texImage->Data) { @@ -754,8 +744,7 @@ st_TexImage(GLcontext * ctx, /* map next slice of 3D texture */ texImage->Data = st_texture_image_map(st, stImage, i + 1, transfer_usage, 0, 0, - stImage->base.Width, - stImage->base.Height); + width, height); src += srcImageStride; } } -- cgit v1.2.3