From b3f743ab0badc0ca7cba16d7989ec7ba368f6b36 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 25 Mar 2010 14:48:25 -0700 Subject: Set up fragment shader builtin variables. --- builtin_variables.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'builtin_variables.h') diff --git a/builtin_variables.h b/builtin_variables.h index 9693217e99..5b18446a0d 100644 --- a/builtin_variables.h +++ b/builtin_variables.h @@ -32,6 +32,13 @@ static const builtin_variable builtin_core_vs_variables[] = { { ir_var_out, "float", "gl_PointSize" }, }; +static const builtin_variable builtin_core_fs_variables[] = { + { ir_var_out, "vec4", "gl_FragCoord" }, + { ir_var_out, "bool", "gl_FrontFacing" }, + { ir_var_out, "vec4", "gl_FragColor" }, + { ir_var_out, "float", "gl_FragDepth" }, +}; + static const builtin_variable builtin_110_deprecated_vs_variables[] = { { ir_var_in, "vec4", "gl_Vertex" }, { ir_var_in, "vec4", "gl_Normal" }, -- cgit v1.2.3