From a5f2dcb57bab73f8a269bfefdedef1b1e10b8ce1 Mon Sep 17 00:00:00 2001 From: Daniel Borca Date: Mon, 14 Feb 2005 15:06:50 +0000 Subject: updated doc --- docs/README.DJ | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'docs/README.DJ') diff --git a/docs/README.DJ b/docs/README.DJ index 78e3d42eab..7180223c24 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -113,14 +113,10 @@ FAQ: at peak performance ;-). Q) I'm getting a "bad font!" fatal error. - A) By default, DOS GLUT compiles with GLUT_IMPORT_LIB, to cope with variable - access inside dynamic modules (same mechanism used for Win32 _DLL). Since - -DGLUT_IMPORT_LIB affects Mesa's `glut.h', your apps must be compiled the - same way GLUT was compiled (either with or without defining it). If you - want to use another `glut.h' when building your own demos, or just don't - feel happy about this, make sure you remove the line with GLUT_IMPORT_LIB - from `Mesa/src/glut/dos/Makefile.DJ' before (re)making GLUT. Beware, this - means you will never EVER be able to safely use `glut.dxe'! + A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with + GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and + GLUT_BITMAP_* are mapped to integer constants, not to the actual font + address (same mechanism used for Win32 _DLL). Q) What is NUL driver good for, if I don't get any output at all? A) For debugging. The NUL driver is very much like OSMesa. Everything is @@ -265,8 +261,9 @@ v1.6 (aug-2004) v1.7 (???-2005) + enabled OpenGL 2.0 support + added support for sw texture compression - * minor rework - * `glutTimerFunc' now works with heavy callbacks + + added FreeGLUT specific functions + * no more GLX sources in DOS GLUT + * made GLUT timer callbacks less accurate but safer -- cgit v1.2.3