From acf0c0a1e1a5dd3e99e4ae41ae81a67d2b2864b7 Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Thu, 1 Nov 2001 22:44:47 +0000 Subject: Updates for improved DirectDraw support (Daniel Slater) --- docs/README.WIN32 | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'docs/README.WIN32') diff --git a/docs/README.WIN32 b/docs/README.WIN32 index 2d59d1fc96..017952e05b 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,6 +1,6 @@ File: docs/README.WIN32 -Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net +Last updated: Nov 1, 2001 - Karl Schultz - kschultz@users.sourceforge.net Quick Start @@ -68,11 +68,11 @@ Details and Notes paths for the rasterizers. See src/osmesa/osmesa.c for some good examples. -- There is DirectDraw support in the Windows driver, but I do not - know if it compiles or works. If you have an application that - does not draw much in a frame, but needs a higher framerate, then - it may pay to turn on the DirectDraw code, since DD often performs - the off-screen to on-screen blit faster than GDI. +- There is DirectDraw support in the Windows driver, updated by + Daniel Slater. You'll need to uncomment the #define DDRAW line + in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries + in src/Makefile.win. On some systems, you will acheive significantly + higher framerates with DirectDraw. - Some of the more specialized code like FX drivers, stereo, and parallel support isn't compiled or tested. I left much of this -- cgit v1.2.3