From d4596584f61a14673a233f94022e87a8db666a40 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 20 Jul 2005 18:07:11 +0000 Subject: more updates for 6.3 release --- docs/RELNOTES-6.3 | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) (limited to 'docs/RELNOTES-6.3') diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3 index 2da1bff59c..bf4e6fb9db 100644 --- a/docs/RELNOTES-6.3 +++ b/docs/RELNOTES-6.3 @@ -28,7 +28,7 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions. GL_EXT_framebuffer_object - allows render-to-texture and provides a - window-system indepedent Pbuffer facility + window-system indepedent Pbuffer facility. The Mesa CVS tree contains a couple tests of this extension. DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb @@ -63,11 +63,21 @@ Note that textures, programs and buffers can be shared by several rendering contexts so they can't be deleted until they're unbound in _all_ contexts. + GL_EXT_framebuffer_object changes --------------------------------- -XXX describe all the changes made for this extension. +Implementing this extension involved changing a lot of code (for the better). + +The gl_framebuffer object now a collection of gl_renderbuffer objects. +Renderbuffers may store colors, stencil indices, or depth values. The +gl_framebuffer and gl_renderbuffer types are object-oriented in design. + +All the old RGB, color index, stencil and depth-related span functions for +reading/writing pixels from/to buffers has changed. Now, all pixels are +read/written through a set of common renderbuffer functions (methods). +Most device drivers have been updated for these changes, but some haven't. @@ -102,4 +112,4 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3,v 3.11 2005/07/19 21:01:46 brianp Exp $ +$Id: RELNOTES-6.3,v 3.12 2005/07/20 18:07:11 brianp Exp $ -- cgit v1.2.3