From a85fbb1d36693158f1d5d3b6bbeb490185fc6bdf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 29 Mar 2006 04:53:02 +0000 Subject: prep for 6.5 release --- docs/RELNOTES-6.5 | 57 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 35 insertions(+), 22 deletions(-) (limited to 'docs/RELNOTES-6.5') diff --git a/docs/RELNOTES-6.5 b/docs/RELNOTES-6.5 index 5d5baaecda..f51b1bde38 100644 --- a/docs/RELNOTES-6.5 +++ b/docs/RELNOTES-6.5 @@ -15,44 +15,56 @@ Even numbered versions (such as 6.4) designate stable releases. New Features ------------ -GL_EXT_timer_query - used to get elapsed time information from the renderer. +OpenGL Shading language support + This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, + GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of + the work was done by Michal Krol. + There's probably a fair number of bugs since this is a pretty large, + complicated body of code. -GL_EXT_packed_depth_stencil - defines a new GL_DEPTH_STENCIL_EXT pixel format. + The OpenGL 2.0 interface to these features will be implemented in a + future version of Mesa, -GL_EXT_framebuffer_blit - simplified glCopyPixels-like feature +GL_EXT_timer_query + Used to measure the time of OpenGL operations at high precision. + Only supported in the software/Xlib driver at this time. +GL_EXT_packed_depth_stencil + Defines a new GL_DEPTH_STENCIL_EXT pixel format. +GL_EXT_framebuffer_blit + A simplified glCopyPixels-like feature for copying pixel rectangles. -Known Issues ------------- +GL_ARB_half_float_pixel + Adds a new half-precision floating point format for image transfers, + such as for glDrawPixels, glReadPixels, glTexImage, etc. -Rendering to depth or depth/stencil textures will not work, results in -failed assertions, etc. +Removed Extensions +------------------ -Driver Interface Changes ------------------------- +The following extensions have been removed: -Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by -the two-sided versions: Driver.Stencil*Separate(). + GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query. -To Do ------ -Fix linux-glide target/driver. -Fix lambda calculation for frag progs. +Known Issues +------------ +Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL +textures should work. -Removed Extensions ------------------- +Driver Interface Changes +------------------------ -The following extensions have been removed: +Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by +the two-sided versions: Driver.Stencil*Separate(). - GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query. +Render-to-texture: The functions for rendering to textures have changed. @@ -60,14 +72,15 @@ To Do (someday) items --------------------- Switch to freeglut Increase MAX_DRAWBUFFERS - + Fix linux-glide target/driver. + Fix lambda calculation for frag progs. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver -XMesa (Xlib) implements OpenGL 1.5 +XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 @@ -81,4 +94,4 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.5,v 3.3 2006/03/28 15:25:44 brianp Exp $ +$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $ -- cgit v1.2.3