From 36603539ccdb1c507724d8a1c314e6c9cc9863d9 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 31 Aug 2005 19:11:09 +0000 Subject: enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions. --- docs/VERSIONS | 2 ++ 1 file changed, 2 insertions(+) (limited to 'docs/VERSIONS') diff --git a/docs/VERSIONS b/docs/VERSIONS index fbf1f4219b..7a21b7cfee 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1378,6 +1378,8 @@ Mesa Version History New: - reflect demo improved to support multiple windows - singlebuffer demo (shows no/little-flicker single-buffered rendering) + - r200: enable GL_ARB_texture_env_crossbar, separate the texture sampling + unit bits from the texture env combine enable bits Changes: - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) Bug fixes: -- cgit v1.2.3