From 4de3ded28aed48a50b97ecf72f12737267549034 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Feb 2001 22:59:50 +0000 Subject: updated with 3.4 and 3.4.1 entries --- docs/VERSIONS | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 54 insertions(+), 3 deletions(-) (limited to 'docs/VERSIONS') diff --git a/docs/VERSIONS b/docs/VERSIONS index 5220645681..98a0a82379 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.47 2000/12/13 00:48:02 brianp Exp $ +$Id: VERSIONS,v 1.48 2001/02/14 22:59:50 brianp Exp $ Mesa Version History @@ -748,10 +748,60 @@ Mesa Version History - moved programs from 3Dfx/demos/ into demos/ directory -3.4 Month ??, 2000 - XXX copy from 3.4's VERSION file +3.4 November 3, 2000 + New: + - optimized glDrawPixels for glPixelZoom(1,-1) + Bug Fixes: + - widgets-mesa/src/*.c files were missing from 3.3 distro + - include/GL/mesa_wgl.h file was missing from 3.3 distro + - fixed some Win32 compile problems + - texture object priorities weren't getting initialized to 1.0 + - glAreTexturesResident return value was wrong when using hardware + - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) + - glReadPixels with GLushort packed types was broken + - fixed a few bugs in the GL_EXT_texture_env_combine texture code + - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables + - fixed some typos/bugs in the VB code + - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work + - optimized glDrawPixels paths weren't being used + - per-fragment fog calculation didn't work without a Z buffer + - improved blending accuracy, fixes Glean blendFunc test failures + - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly + - glXGetProcAddressARB() didn't always return the right address + - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format + - texture matrix changes weren't always detected (GLUT projtex demo) + - fixed random color problem in vertex fog code + - fixed Glide-related bug that let Quake get a 24-bit Z buffer + Changes: + - finished internal support for compressed textures for DRI +3.4.1 February 14, 2001 + New: + - fixed some Linux build problems + - fixed some Windows build problems + - GL_EXT_texture_env_dot3 extension (Gareth Hughes) + Bug fixes: + - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI + - various state-update code changes needed for DRI bugs + - disabled pixel transfer ops in glColorTable commands, not needed + - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter + - updated sources and fixed compile problems in widgets-mesa/ + - GLX_PBUFFER enum value was wrong in glx.h + - fixed a glColorMaterial lighting bug + - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function + - glXCopySubBufferMESA() Y position was off by one + - Error checking of glTexSubImage3D() was broken (bug 128775) + - glPopAttrib() didn't restore all derived Mesa state correctly + - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL + conformance problems at 16bpp. + - clearing depth buffer with scissoring was broken, would segfault + - OSMesaGetDepthBuffer() returned bad bytesPerValue value + - fixed a line clipping bug (reported by Craig McDaniel) + - fixed RGB color over/underflow bug for very tiny triangles + Known problems: + - NURBS or evaluator surfaces inside display lists don't always work + 3.5 Month ??, 2000 New: @@ -768,6 +818,7 @@ Mesa Version History - GL/glxext.h header file for GLX extensions - Improved precision in glReadPixels, improves conformance for 16bpp - somewhat faster software texturing, fogging, depth testing + - all color-index conformance tests now pass (only 8bpp tested) Bug Fixes: - fbiRev and tmuRev were unitialized when using Glide3 Changes: -- cgit v1.2.3