From 7e4cc1c29fc1fa32ba6bad4f827e357b9aa79f3a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 24 Oct 2005 23:33:27 +0000 Subject: updates from 6.4 branch --- docs/VERSIONS | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) (limited to 'docs/VERSIONS') diff --git a/docs/VERSIONS b/docs/VERSIONS index 7d14e022ed..7da97c5e19 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1374,13 +1374,47 @@ Mesa Version History - assorted DRI driver fixes +6.4 October 24, 2005 + New: + - Added a fast XOR line drawing function in Xlib driver + - Added support for GL_ARB_texture_mirrored_repeat to savage + driver (supported only on Savage4 hardware). + Changes: + - Mesa now packaged in three parts: Library, Demos and GLUT + Bug fixes: + - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig + - Some files were present multiple times in the 6.3.2 tarballs + - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) + - glxgears_fbconfig demo didn't work (bug 4237) + - fixed bug when bilinear sampling 2d textures with borders + - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) + - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) + - fixed a few problems with proxy color tables (bug 4270) + - fixed precision problem in Z clearing (bug 4395) + - glBitmap, glDraw/CopyPixels mistakenly generated selection hits + - fixed potential segfault caused by reading pixels outside + of renderbuffer bounds + - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB + - fixed memory corruption bug involving software alpha buffers + - glReadPixels clipped by window bounds was sometimes broken + - glDraw/CopyPixels of stencil data ignored the stencil write mask + - glReadPixels from a texture bound to a framebuffer object didn't work + - glIsRender/FramebufferEXT weren't totally correct + - fixed a number of point size attenuation/fade bugs + - fixed glFogCoord bug 4729 + - GLX encoding for transpose matrix functions was broken + - fixed broken fragment program KIL and SWZ instructions + - fragment programs that wrote result.depth.z didn't work + + 6.5 month, day, 2005 New: + - GL_EXT_packed_depth_stencil extension + - GL_EXT_timer_query extension - reflect demo improved to support multiple windows - singlebuffer demo (shows no/little-flicker single-buffered rendering) - r200: enable GL_ARB_texture_env_crossbar, separate the texture sampling unit bits from the texture env combine enable bits - - GL_EXT_timer_query extension - r200: add support for GL_ATI_fragment_shader - added fast XOR-mode line drawing optimization - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map -- cgit v1.2.3