From 7357f20b1ee3ab0c58c7a20f44bf83fdfe0e256e Mon Sep 17 00:00:00 2001
From: Brian Paul
Date: Fri, 2 May 2003 15:05:02 +0000
Subject: minor updates
---
docs/osmesa.html | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
(limited to 'docs/osmesa.html')
diff --git a/docs/osmesa.html b/docs/osmesa.html
index ace4200113..5dc2e81f6c 100644
--- a/docs/osmesa.html
+++ b/docs/osmesa.html
@@ -37,24 +37,28 @@ memory.
accuracy (film and IBR, for example). If you're in this situation
you'll be happy to know that Mesa supports 16-bit and 32-bit color
channels through the OSMesa interface. When using 16-bit channels,
- channels are GLushorts and pixels occupy 8 bytes. When using 32-bit
- channels, channels are GLfloats and pixels occupy 16 bytes.
+ channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
+ channels, channels are GLfloats and RGBA pixels occupy 16 bytes.
To build Mesa/OSMesa with 16-bit color channels:
- cd Mesa-4.x/src
+ cd Mesa-5.x/src
make -f Makefile.X11 clean
make -f Makefile.OSMesa16 linux-osmesa16
For 32-bit channels:
- cd Mesa-4.x/src
+ cd Mesa-5.x/src
make -f Makefile.X11 clean
make -f Makefile.OSMesa16 linux-osmesa32
+
+You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
+
+
If you're not using Linux, you can easily edit Make-config and add
an appropriate configuration.
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