From 27d260b41038e0c19c8f24b8bdb2c004c1eb7aa2 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Wed, 24 Feb 2010 11:20:14 +0800 Subject: glapi: Move src/mesa/main/dispatch.c to glapi and rename. main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c. --- docs/devinfo.html | 2 +- docs/dispatch.html | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'docs') diff --git a/docs/devinfo.html b/docs/devinfo.html index 0fb816749e..df0e726524 100644 --- a/docs/devinfo.html +++ b/docs/devinfo.html @@ -107,7 +107,7 @@ Global variables are not allowed. Function name examples:

-	glFooBar()       - a public GL entry point (in dispatch.c)
+	glFooBar()       - a public GL entry point (in glapi_dispatch.c)
 	_mesa_FooBar()   - the internal immediate mode function
 	save_FooBar()    - retained mode (display list) function in dlist.c
 	foo_bar()        - a static (private) function
diff --git a/docs/dispatch.html b/docs/dispatch.html
index bcab74c707..0c54a84675 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -244,8 +244,8 @@ isn't a significant problem.

system. There are two steps to this. The file must first be added to src/mesa/sources. That gets the file built and linked. The second step is to add the correct #ifdef magic to -src/mesa/main/dispatch.c to prevent the C version of the dispatch -functions from being built.

+src/mesa/glapi/glapi_dispatch.c to prevent the C version of the +dispatch functions from being built.

3.4. Fixed-Length Dispatch Stubs

-- cgit v1.2.3 From 8ae701cbc9fc8d2e0e710aea7ef3b0fa68dcec73 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 25 Feb 2010 08:36:31 -0700 Subject: docs: remove demos.html page which contained one dead link --- docs/contents.html | 1 - docs/demos.html | 18 ------------------ 2 files changed, 19 deletions(-) delete mode 100644 docs/demos.html (limited to 'docs') diff --git a/docs/contents.html b/docs/contents.html index f0646ffb40..cca20ecaae 100644 --- a/docs/contents.html +++ b/docs/contents.html @@ -92,7 +92,6 @@ a:visited {
  • Modeling and Rendering
  • Science and Technical
  • Utilities -
  • Demos / other Hosted by: diff --git a/docs/demos.html b/docs/demos.html deleted file mode 100644 index b4a2cc5e36..0000000000 --- a/docs/demos.html +++ /dev/null @@ -1,18 +0,0 @@ - - -Demos - - - - - -

    Demos

    - - - - - - - \ No newline at end of file -- cgit v1.2.3 From b43cfa9c5eac505c0a5e82b6f3b6d57d54860045 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 23 Feb 2010 11:18:25 -0800 Subject: docs: addition of ARB_fcc to i965. --- docs/relnotes-7.8.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html index 177d11e57a..e94cb7e696 100644 --- a/docs/relnotes-7.8.html +++ b/docs/relnotes-7.8.html @@ -36,7 +36,7 @@ tbd
    • GL_NV_conditional_render extension (swrast driver only)
    • GL_EXT_draw_buffers2 extension (swrast and i965 driver only) -
    • GL_ARB_fragment_coord_conventions extension (for swrast and Gallium drivers) +
    • GL_ARB_fragment_coord_conventions extension (for swrast, i965, and Gallium drivers)
    • Much improved support for EGL in Mesa
    • New state trackers for OpenGL ES 1.1 and 2.0
    • Dedicated documentation for Gallium -- cgit v1.2.3 From 4387580e50f49d642160982208c807da858cd1ab Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 15:49:18 -0500 Subject: Remove directfb support --- Makefile | 8 +- configs/linux-directfb | 38 - configure.ac | 2 +- docs/README.directfb | 29 - include/GL/directfbgl.h | 89 --- progs/directfb/.gitignore | 4 - progs/directfb/Makefile | 38 - progs/directfb/df_gears.c | 480 ------------ progs/directfb/df_morph3d.c | 1013 -------------------------- progs/directfb/df_reflect.c | 489 ------------- progs/directfb/multi_window.c | 240 ------ src/glut/directfb/Makefile | 87 --- src/glut/directfb/NOTES | 9 - src/glut/directfb/callback.c | 300 -------- src/glut/directfb/color.c | 39 - src/glut/directfb/cursor.c | 175 ----- src/glut/directfb/cursors.h | 306 -------- src/glut/directfb/events.c | 492 ------------- src/glut/directfb/ext.c | 202 ----- src/glut/directfb/font.c | 213 ------ src/glut/directfb/font.h | 58 -- src/glut/directfb/game.c | 153 ---- src/glut/directfb/globals.c | 63 -- src/glut/directfb/init.c | 128 ---- src/glut/directfb/internal.h | 188 ----- src/glut/directfb/menu.c | 87 --- src/glut/directfb/models.c | 599 --------------- src/glut/directfb/overlay.c | 62 -- src/glut/directfb/state.c | 219 ------ src/glut/directfb/teapot.c | 212 ------ src/glut/directfb/window.c | 597 --------------- src/mesa/drivers/directfb/Makefile | 67 -- src/mesa/drivers/directfb/idirectfbgl_mesa.c | 982 ------------------------- 33 files changed, 2 insertions(+), 7666 deletions(-) delete mode 100644 configs/linux-directfb delete mode 100644 docs/README.directfb delete mode 100644 include/GL/directfbgl.h delete mode 100644 progs/directfb/.gitignore delete mode 100644 progs/directfb/Makefile delete mode 100644 progs/directfb/df_gears.c delete mode 100644 progs/directfb/df_morph3d.c delete mode 100644 progs/directfb/df_reflect.c delete mode 100644 progs/directfb/multi_window.c delete mode 100644 src/glut/directfb/Makefile delete mode 100644 src/glut/directfb/NOTES delete mode 100644 src/glut/directfb/callback.c delete mode 100644 src/glut/directfb/color.c delete mode 100644 src/glut/directfb/cursor.c delete mode 100644 src/glut/directfb/cursors.h delete mode 100644 src/glut/directfb/events.c delete mode 100644 src/glut/directfb/ext.c delete mode 100644 src/glut/directfb/font.c delete mode 100644 src/glut/directfb/font.h delete mode 100644 src/glut/directfb/game.c delete mode 100644 src/glut/directfb/globals.c delete mode 100644 src/glut/directfb/init.c delete mode 100644 src/glut/directfb/internal.h delete mode 100644 src/glut/directfb/menu.c delete mode 100644 src/glut/directfb/models.c delete mode 100644 src/glut/directfb/overlay.c delete mode 100644 src/glut/directfb/state.c delete mode 100644 src/glut/directfb/teapot.c delete mode 100644 src/glut/directfb/window.c delete mode 100644 src/mesa/drivers/directfb/Makefile delete mode 100644 src/mesa/drivers/directfb/idirectfbgl_mesa.c (limited to 'docs') diff --git a/Makefile b/Makefile index 3e92e1312e..0527fa0d82 100644 --- a/Makefile +++ b/Makefile @@ -48,7 +48,7 @@ install: done -.PHONY: default doxygen clean realclean distclean install linux-directfb-install +.PHONY: default doxygen clean realclean distclean install # If there's no current configuration file $(TOP)/configs/current: @@ -109,7 +109,6 @@ linux-alpha-static \ linux-cell \ linux-cell-debug \ linux-debug \ -linux-directfb \ linux-dri \ linux-dri-debug \ linux-dri-x86 \ @@ -271,8 +270,6 @@ MAIN_FILES = \ $(DIRECTORY)/src/mesa/drivers/beos/Makefile \ $(DIRECTORY)/src/mesa/drivers/common/*.[ch] \ $(DIRECTORY)/src/mesa/drivers/common/descrip.mms \ - $(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \ - $(DIRECTORY)/src/mesa/drivers/directfb/Makefile \ $(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \ $(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \ $(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \ @@ -483,9 +480,6 @@ GLUT_FILES = \ $(DIRECTORY)/src/glut/fbdev/*[ch] \ $(DIRECTORY)/src/glut/mini/*[ch] \ $(DIRECTORY)/src/glut/mini/glut.pc.in \ - $(DIRECTORY)/src/glut/directfb/Makefile \ - $(DIRECTORY)/src/glut/directfb/NOTES \ - $(DIRECTORY)/src/glut/directfb/*[ch] DEPEND_FILES = \ $(TOP)/src/mesa/depend \ diff --git a/configs/linux-directfb b/configs/linux-directfb deleted file mode 100644 index 9ae3de96d1..0000000000 --- a/configs/linux-directfb +++ /dev/null @@ -1,38 +0,0 @@ -# Configuration for DirectFB - -include $(TOP)/configs/default - -CONFIG_NAME = linux-directfb - -# Compiler and flags -CC = gcc -CXX = g++ - -CFLAGS = -Wall -O3 -ffast-math -fPIC -std=c99 -D_GNU_SOURCE -D_POSIX_SOURCE -D_SVID_SOURCE \ - -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DPTHREADS - -CXXFLAGS = -Wall -O3 -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE - -# Work around aliasing bugs - developers should comment this out -CFLAGS += -fno-strict-aliasing -CXXFLAGS += -fno-strict-aliasing - -HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes) -ifeq ($(HAVE_X86), yes) - CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM - CXXFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM - MESA_ASM_SOURCES = $(X86_SOURCES) - GLAPI_ASM_SOURCES = $(X86_API) -endif - -# Directories -SRC_DIRS = gallium mesa glu glut/directfb glew -GLU_DIRS = sgi -DRIVER_DIRS = directfb -PROGRAM_DIRS = demos directfb - -# Library/program dependencies -GL_LIB_DEPS = -lm -lpthread -GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -l$(GLUT_LIB) - diff --git a/configure.ac b/configure.ac index 485836a428..b4561000d2 100644 --- a/configure.ac +++ b/configure.ac @@ -395,7 +395,7 @@ fi dnl dnl Driver configuration. Options are xlib, dri and osmesa right now. -dnl More later: directfb, fbdev, ... +dnl More later: fbdev, ... dnl default_driver="xlib" diff --git a/docs/README.directfb b/docs/README.directfb deleted file mode 100644 index d66ca8d3ca..0000000000 --- a/docs/README.directfb +++ /dev/null @@ -1,29 +0,0 @@ - - Mesa DirectFB Information - - -Requirements -============ - - To build Mesa with DirectFB (DirectFBGL) support you need: - - DirectFB at least 1.0.0 (http://directfb.org) - - pkg-config at least 0.9 (http://pkgconfig.sf.net) - - -Installation -============ - Run - - make linux-directfb - - to build Mesa and DirectFBGL module, - - make install - - to install OpenGL libraries and - - cd src/mesa/drivers/directfb ; make install - - to install DirectFBGL module in the proper location. - Actually, that last command may not be needed. Please provide feedback. - diff --git a/include/GL/directfbgl.h b/include/GL/directfbgl.h deleted file mode 100644 index 984c4b1427..0000000000 --- a/include/GL/directfbgl.h +++ /dev/null @@ -1,89 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#ifndef __DIRECTFBGL_H__ -#define __DIRECTFBGL_H__ - -#include - -#ifdef __cplusplus -extern "C" -{ -#endif - - -typedef struct { - int buffer_size; - int depth_size; - int stencil_size; - int aux_buffers; - - int red_size; - int green_size; - int blue_size; - int alpha_size; - - int accum_red_size; - int accum_green_size; - int accum_blue_size; - int accum_alpha_size; - - DFBBoolean double_buffer; - DFBBoolean stereo; -} DFBGLAttributes; - - -DEFINE_INTERFACE( IDirectFBGL, - - /** Context handling **/ - - /* - * Acquire the hardware lock. - */ - DFBResult (*Lock) ( - IDirectFBGL *thiz - ); - - /* - * Release the lock. - */ - DFBResult (*Unlock) ( - IDirectFBGL *thiz - ); - - /* - * Query the OpenGL attributes. - */ - DFBResult (*GetAttributes) ( - IDirectFBGL *thiz, - DFBGLAttributes *attributes - ); -) - - -#ifdef __cplusplus -} -#endif - -#endif - diff --git a/progs/directfb/.gitignore b/progs/directfb/.gitignore deleted file mode 100644 index 55d65fb5b0..0000000000 --- a/progs/directfb/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -df_gears -df_morph3d -df_reflect -multi_window diff --git a/progs/directfb/Makefile b/progs/directfb/Makefile deleted file mode 100644 index 93c2a7df14..0000000000 --- a/progs/directfb/Makefile +++ /dev/null @@ -1,38 +0,0 @@ -# progs/directfb/Makefile - -TOP = ../.. -include $(TOP)/configs/current - - -INCDIR = $(TOP)/include -I$(TOP)/progs - -LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) - -CFLAGS += $(shell pkg-config --cflags directfb) -APP_LIB_DEPS += $(shell pkg-config --libs directfb) - -LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) - -PROGS = df_gears \ - df_reflect \ - df_morph3d \ - multi_window - -##### RULES ##### - -.SUFFIXES: -.SUFFIXES: .c - -.c: $(LIB_DEP) - $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ - - -##### TARGETS ##### - -default: $(PROGS) - - -clean: - -rm -f $(PROGS) - -rm -f *.o *~ - diff --git a/progs/directfb/df_gears.c b/progs/directfb/df_gears.c deleted file mode 100644 index c480767bd3..0000000000 --- a/progs/directfb/df_gears.c +++ /dev/null @@ -1,480 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -/** - - Draw a gear wheel. You'll probably want to call this function when - building a display list since we do a lot of trig here. - - Input: inner_radius - radius of hole at center - outer_radius - radius at center of teeth - width - width of gear - teeth - number of teeth - tooth_depth - depth of tooth - - **/ - -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); - -} - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - -static void -init(int argc, char *argv[]) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; - static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - GLint i; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); - - for ( i=1; iCreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES, - DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - primary->Flip( primary, NULL, 0 ); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(argc, argv); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - snprintf(buf, 64, "%4.1f FPS\n", fps); - - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, 0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 2000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_CURSOR_UP: - inc_rotx = 5.0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = -5.0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 5.0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = -5.0; - break; - case DIKS_PAGE_UP: - inc_rotz = 5.0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = -5.0; - break; - default: - ; - } - break; - case DIET_KEYRELEASE: - switch (evt.key_symbol) { - case DIKS_CURSOR_UP: - inc_rotx = 0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = 0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = 0; - break; - case DIKS_PAGE_UP: - inc_rotz = 0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = 0; - break; - default: - ; - } - break; - case DIET_AXISMOTION: - if (evt.flags & DIEF_AXISREL) { - switch (evt.axis) { - case DIAI_X: - view_roty += evt.axisrel / 2.0; - break; - case DIAI_Y: - view_rotx += evt.axisrel / 2.0; - break; - case DIAI_Z: - view_rotz += evt.axisrel / 2.0; - break; - default: - ; - } - } - break; - default: - ; - } - } - - angle += 2.0; - - view_rotx += inc_rotx; - view_roty += inc_roty; - view_rotz += inc_rotz; - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/df_morph3d.c b/progs/directfb/df_morph3d.c deleted file mode 100644 index 2730fa6156..0000000000 --- a/progs/directfb/df_morph3d.c +++ /dev/null @@ -1,1013 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -/*- - * morph3d.c - Shows 3D morphing objects - * - * Converted to GLUT by brianp on 1/1/98 - * - * This program was inspired on a WindowsNT(R)'s screen saver. It was written - * from scratch and it was not based on any other source code. - * - * Porting it to xlock (the final objective of this code since the moment I - * decided to create it) was possible by comparing the original Mesa's gear - * demo with it's ported version, so thanks for Danny Sung for his indirect - * help (look at gear.c in xlock source tree). NOTE: At the moment this code - * was sent to Brian Paul for package inclusion, the XLock Version was not - * available. In fact, I'll wait it to appear on the next Mesa release (If you - * are reading this, it means THIS release) to send it for xlock package - * inclusion). It will probably there be a GLUT version too. - * - * Thanks goes also to Brian Paul for making it possible and inexpensive - * to use OpenGL at home. - * - * Since I'm not a native english speaker, my apologies for any gramatical - * mistake. - * - * My e-mail addresses are - * - * vianna@cat.cbpf.br - * and - * marcelo@venus.rdc.puc-rio.br - * - * Marcelo F. Vianna (Feb-13-1997) - */ - -/* -This document is VERY incomplete, but tries to describe the mathematics used -in the program. At this moment it just describes how the polyhedra are -generated. On futhurer versions, this document will be probabbly improved. - -Since I'm not a native english speaker, my apologies for any gramatical -mistake. - -Marcelo Fernandes Vianna -- Undergraduate in Computer Engeneering at Catholic Pontifical University -- of Rio de Janeiro (PUC-Rio) Brasil. -- e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br -- Feb-13-1997 - -POLYHEDRA GENERATION - -For the purpose of this program it's not sufficient to know the polyhedra -vertexes coordinates. Since the morphing algorithm applies a nonlinear -transformation over the surfaces (faces) of the polyhedron, each face has -to be divided into smaller ones. The morphing algorithm needs to transform -each vertex of these smaller faces individually. It's a very time consoming -task. - -In order to reduce calculation overload, and since all the macro faces of -the polyhedron are transformed by the same way, the generation is made by -creating only one face of the polyhedron, morphing it and then rotating it -around the polyhedron center. - -What we need to know is the face radius of the polyhedron (the radius of -the inscribed sphere) and the angle between the center of two adjacent -faces using the center of the sphere as the angle's vertex. - -The face radius of the regular polyhedra are known values which I decided -to not waste my time calculating. Following is a table of face radius for -the regular polyhedra with edge length = 1: - - TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3) - CUBE : 1/2 - OCTAHEDRON : 1/sqrt(6) - DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2 - ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12 - -I've not found any reference about the mentioned angles, so I needed to -calculate them, not a trivial task until I figured out how :) -Curiously these angles are the same for the tetrahedron and octahedron. -A way to obtain this value is inscribing the tetrahedron inside the cube -by matching their vertexes. So you'll notice that the remaining unmatched -vertexes are in the same straight line starting in the cube/tetrahedron -center and crossing the center of each tetrahedron's face. At this point -it's easy to obtain the bigger angle of the isosceles triangle formed by -the center of the cube and two opposite vertexes on the same cube face. -The edges of this triangle have the following lenghts: sqrt(2) for the base -and sqrt(3)/2 for the other two other edges. So the angle we want is: - +-----------------------------------------------------------+ - | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | - +-----------------------------------------------------------+ -For the cube this angle is obvious, but just for formality it can be -easily obtained because we also know it's isosceles edge lenghts: -sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we -want is: - +-----------------------------------------------------------+ - | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees | - +-----------------------------------------------------------+ -For the octahedron we use the same idea used for the tetrahedron, but now -we inscribe the cube inside the octahedron so that all cubes's vertexes -matches excatly the center of each octahedron's face. It's now clear that -this angle is the same of the thetrahedron one: - +-----------------------------------------------------------+ - | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | - +-----------------------------------------------------------+ -For the dodecahedron it's a little bit harder because it's only relationship -with the cube is useless to us. So we need to solve the problem by another -way. The concept of Face radius also exists on 2D polygons with the name -Edge radius: - Edge Radius For Pentagon (ERp) - ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905 - (VRp is the pentagon's vertex radio). - Face Radius For Dodecahedron - FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404 -Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle, -completing this triangle, the lesser angle is a half of the angle we are -looking for, so this angle is: - +-----------------------------------------------------------+ - | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees | - +-----------------------------------------------------------+ -For the icosahedron we can use the same method used for dodecahedron (well -the method used for dodecahedron may be used for all regular polyhedra) - Edge Radius For Triangle (this one is well known: 1/3 of the triangle height) - ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655 - Face Radius For Icosahedron - FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538 -So the angle is: - +-----------------------------------------------------------+ - | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees | - +-----------------------------------------------------------+ - -*/ - - -#include -#include -#include -#include -#include - -#include -#include - -#include - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - - -#define Scale 0.3 - -#define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2) -#define sqr(A) ((A)*(A)) - -/* Increasing this values produces better image quality, the price is speed. */ -/* Very low values produces erroneous/incorrect plotting */ -#define tetradivisions 23 -#define cubedivisions 20 -#define octadivisions 21 -#define dodecadivisions 10 -#define icodivisions 15 - -#define tetraangle 109.47122063449069174 -#define cubeangle 90.000000000000000000 -#define octaangle 109.47122063449069174 -#define dodecaangle 63.434948822922009981 -#define icoangle 41.810314895778596167 - -#ifndef Pi -#define Pi 3.1415926535897932385 -#endif -#define SQRT2 1.4142135623730951455 -#define SQRT3 1.7320508075688771932 -#define SQRT5 2.2360679774997898051 -#define SQRT6 2.4494897427831778813 -#define SQRT15 3.8729833462074170214 -#define cossec36_2 0.8506508083520399322 -#define cos72 0.3090169943749474241 -#define sin72 0.9510565162951535721 -#define cos36 0.8090169943749474241 -#define sin36 0.5877852522924731292 - -/*************************************************************************/ - -static int mono=0; -static int smooth=1; -static GLint WindH, WindW; -static GLfloat step=0; -static GLfloat seno; -static int object; -static int edgedivisions; -static void (*draw_object)( void ); -static float Magnitude; -static float *MaterialColor[20]; - -static float front_shininess[] = {60.0}; -static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 }; -static float ambient[] = { 0.0, 0.0, 0.0, 1.0 }; -static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; -static float position0[] = { 1.0, 1.0, 1.0, 0.0 }; -static float position1[] = {-1.0,-1.0, 1.0, 0.0 }; -static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; -static float lmodel_twoside[] = {GL_TRUE}; - -static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 }; -static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 }; -static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 }; -static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 }; -static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 }; -static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 }; -static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 }; -static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 }; - -#define TRIANGLE(Edge, Amp, Divisions, Z) \ -{ \ - GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \ - GLfloat Factor,Factor1,Factor2; \ - GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \ - GLfloat Ax,Ay,Bx; \ - int Ri,Ti; \ - GLfloat Vr=(Edge)*SQRT3/3; \ - GLfloat AmpVr2=(Amp)/sqr(Vr); \ - GLfloat Zf=(Edge)*(Z); \ - \ - Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \ - Bx=(Edge)*(-0.5/(Divisions)); \ - \ - for (Ri=1; Ri<=(Divisions); Ri++) { \ - glBegin(GL_TRIANGLE_STRIP); \ - for (Ti=0; TiFlip( primary, NULL, 0 ); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); - - glHint(GL_FOG_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); - - pinit(); -} - -int main( int argc, char *argv[] ) -{ - int quit = 0; - DFBResult err; - DFBSurfaceDescription dsc; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - /* create an event buffer for all devices with these caps */ - DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS, DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - primary->Clear( primary, 0, 0, 0, 0 ); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - sprintf(buf, "%4.1f FPS\n", fps); - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, 0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_1: object=1; break; - case DIKS_2: object=2; break; - case DIKS_3: object=3; break; - case DIKS_4: object=4; break; - case DIKS_5: object=5; break; - case DIKS_SPACE: mono^=1; break; - case DIKS_ENTER: smooth^=1; break; - default: - ; - } - pinit(); - break; - default: - ; - } - } - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/df_reflect.c b/progs/directfb/df_reflect.c deleted file mode 100644 index a0e789c387..0000000000 --- a/progs/directfb/df_reflect.c +++ /dev/null @@ -1,489 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include - -#include "util/showbuffer.c" -#include "util/readtex.c" - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - -/*******************************/ - -#define DEG2RAD (3.14159/180.0) - -#define TABLE_TEXTURE "../images/tile.rgb" - -static GLint ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; - -#define MAX_OBJECTS 2 -static GLint table_list; -static GLint objects_list[MAX_OBJECTS]; - -static GLfloat xrot, yrot; -static GLfloat spin; - -static GLint Width = 400, Height = 300; -static GLenum ShowBuffer = GL_NONE; - - -static void make_table( void ) -{ - static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 }; - static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 }; - - table_list = glGenLists(1); - glNewList( table_list, GL_COMPILE ); - - /* load table's texture */ - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat ); -/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/ - glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat ); - glMaterialfv( GL_FRONT, GL_AMBIENT, gray ); - - /* draw textured square for the table */ - glPushMatrix(); - glScalef( 4.0, 4.0, 4.0 ); - glBegin( GL_POLYGON ); - glNormal3f( 0.0, 1.0, 0.0 ); - glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 ); - glEnd(); - glPopMatrix(); - - glDisable( GL_TEXTURE_2D ); - - glEndList(); -} - - -static void make_objects( void ) -{ - GLUquadricObj *q; - - static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 }; - static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 }; - static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 }; - - q = gluNewQuadric(); - gluQuadricDrawStyle( q, GLU_FILL ); - gluQuadricNormals( q, GLU_SMOOTH ); - - objects_list[0] = glGenLists(1); - glNewList( objects_list[0], GL_COMPILE ); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan ); - glMaterialfv( GL_FRONT, GL_EMISSION, black ); - gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 ); - glEndList(); - - objects_list[1] = glGenLists(1); - glNewList( objects_list[1], GL_COMPILE ); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); - glMaterialfv( GL_FRONT, GL_EMISSION, black ); - gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 ); - glEndList(); -} - - -static void init( void ) -{ - make_table(); - make_objects(); - - Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat ); - if (!Image) { - printf("Couldn't read %s\n", TABLE_TEXTURE); - exit(0); - } - - gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight, - ImgFormat, GL_UNSIGNED_BYTE, Image); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - - xrot = 30.0; - yrot = 50.0; - spin = 0.0; - - glShadeModel( GL_FLAT ); - - glEnable( GL_LIGHT0 ); - glEnable( GL_LIGHTING ); - - glClearColor( 0.5, 0.5, 0.9, 0.0 ); - - glEnable( GL_NORMALIZE ); -} - - - -static void reshape(int w, int h) -{ - GLfloat yAspect = 2.5; - GLfloat xAspect = yAspect * (float) w / (float) h; - Width = w; - Height = h; - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - - -static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez ) -{ - (void) eyex; - (void) eyey; - (void) eyez; -#ifndef USE_ZBUFFER - if (eyex<0.5) { -#endif - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); -#ifndef USE_ZBUFFER - } - else { - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); - } -#endif -} - - - -static void draw_table( void ) -{ - glCallList( table_list ); -} - - - -static void draw( void ) -{ - static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 }; - GLfloat dist = 20.0; - GLfloat eyex, eyey, eyez; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - - eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyey = dist * sin(xrot*DEG2RAD); - - /* view from top */ - glPushMatrix(); - gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); - - glLightfv( GL_LIGHT0, GL_POSITION, light_pos ); - - /* draw table into stencil planes */ - glDisable( GL_DEPTH_TEST ); - glEnable( GL_STENCIL_TEST ); - glStencilFunc( GL_ALWAYS, 1, 0xffffffff ); - glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE ); - glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); - draw_table(); - glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); - - glEnable( GL_DEPTH_TEST ); - - /* render view from below (reflected viewport) */ - /* only draw where stencil==1 */ - if (eyey>0.0) { - glPushMatrix(); - - glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */ - glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); - glScalef( 1.0, -1.0, 1.0 ); - - /* Reposition light in reflected space. */ - glLightfv(GL_LIGHT0, GL_POSITION, light_pos); - - draw_objects(eyex, eyey, eyez); - glPopMatrix(); - - /* Restore light's original unreflected position. */ - glLightfv(GL_LIGHT0, GL_POSITION, light_pos); - } - - glDisable( GL_STENCIL_TEST ); - - glEnable( GL_BLEND ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - - glEnable( GL_TEXTURE_2D ); - draw_table(); - glDisable( GL_TEXTURE_2D ); - glDisable( GL_BLEND ); - - /* view from top */ - glPushMatrix(); - - draw_objects(eyex, eyey, eyez); - - glPopMatrix(); - - glPopMatrix(); - - if (ShowBuffer == GL_DEPTH) { - ShowDepthBuffer(Width, Height, 1.0, 0.0); - } - else if (ShowBuffer == GL_STENCIL) { - ShowStencilBuffer(Width, Height, 255.0, 0.0); - } - else if (ShowBuffer == GL_ALPHA) { - ShowAlphaBuffer(Width, Height); - } -} - -/*******************************/ - -int main( int argc, char *argv[] ) -{ - int quit = 0; - DFBResult err; - DFBSurfaceDescription dsc; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - /* create an event buffer for all devices with these caps */ - DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_ALL, DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = (DFBSurfaceCapabilities)(DSCAPS_PRIMARY | DSCAPS_DOUBLE); - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - sprintf(buf, "%4.1f FPS\n", fps); - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, (DFBSurfaceFlipFlags)0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (DFB_LOWER_CASE(evt.key_symbol)) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_CURSOR_UP: - xrot += 3.0; - if ( xrot > 85 ) - xrot = 85; - break; - case DIKS_CURSOR_DOWN: - xrot -= 3.0; - if ( xrot < 5 ) - xrot = 5; - break; - case DIKS_CURSOR_LEFT: - yrot += 3.0; - break; - case DIKS_CURSOR_RIGHT: - yrot -= 3.0; - break; - case DIKS_SMALL_D: - ShowBuffer = GL_DEPTH; - break; - case DIKS_SMALL_S: - ShowBuffer = GL_STENCIL; - break; - case DIKS_SMALL_A: - ShowBuffer = GL_ALPHA; - break; - default: - ShowBuffer = GL_NONE; - } - break; - case DIET_AXISMOTION: - if (evt.flags & DIEF_AXISREL) { - switch (evt.axis) { - case DIAI_X: - yrot += evt.axisrel / 2.0; - break; - case DIAI_Y: - xrot += evt.axisrel / 2.0; - break; - default: - ; - } - } - break; - default: - ; - } - } - - spin += 2.0; - yrot += 3.0; - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/multi_window.c b/progs/directfb/multi_window.c deleted file mode 100644 index 9bb0e4be8e..0000000000 --- a/progs/directfb/multi_window.c +++ /dev/null @@ -1,240 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include -#include - - -typedef struct { - IDirectFBWindow *window; - IDirectFBSurface *surface; - IDirectFBGL *gl; - - int width; - int height; - - unsigned long last_time; - int frames; - float fps; -} Context; - -static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - -static IDirectFB *dfb; -static IDirectFBDisplayLayer *layer; -static IDirectFBFont *font; -static IDirectFBEventBuffer *events = NULL; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - do { \ - ret = x; \ - if (ret != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, ret ); \ - } \ - } while (0) - - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - -static void -setup( Context *context ) -{ - GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - - context->surface->GetSize( context->surface, - &context->width, &context->height ); - - context->gl->Lock( context->gl ); - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glViewport(0, 0, context->width, context->height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(70.0, context->width / (float) context->height, 1.0, 80.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); - - context->gl->Unlock( context->gl ); -} - -static void -update( Context *context ) -{ - unsigned long t; - IDirectFBSurface *surface = context->surface; - static __u8 r = 0, g = 0, b = 0; - - - context->gl->Lock( context->gl ); - - glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 ); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - context->gl->Unlock( context->gl ); - - if (context->fps) { - char buf[16]; - - snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps); - - surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff ); - surface->DrawString( surface, buf, -1, - context->width - 5, 5, DSTF_TOPRIGHT ); - } - - surface->Flip( surface, NULL, 0 ); - - context->frames++; - - t = get_millis(); - if (t - context->last_time >= 2000) { - float seconds = (t - context->last_time) / 1000.0f; - - context->fps = context->frames / seconds; - - context->last_time = t; - context->frames = 0; - } -} - -int -main( int argc, char *argv[] ) -{ - DFBResult ret; - int i; - int quit = 0; - const int num = 2; - Context contexts[num]; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer )); - - /* create the default font */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - - for (i=0; iCreateWindow( layer, &desc, &window )); - DFBCHECK(window->GetSurface( window, &surface )); - DFBCHECK(surface->GetGL( surface, &gl )); - - contexts[i].window = window; - contexts[i].surface = surface; - contexts[i].gl = gl; - - contexts[i].last_time = get_millis(); - contexts[i].frames = 0; - contexts[i].fps = 0; - - setup( &contexts[i] ); - - if (events) - DFBCHECK(window->AttachEventBuffer( window, events )); - else - DFBCHECK(window->CreateEventBuffer( window, &events )); - - DFBCHECK(surface->SetFont( surface, font )); - - window->SetOpacity( window, 0xff ); - } - - while (!quit) { - DFBWindowEvent evt; - - for (i=0; iGetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DWET_KEYDOWN: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - - default: - break; - } - break; - - default: - break; - } - } - } - - events->Release( events ); - - for (i=0; iRelease( contexts[i].gl ); - contexts[i].surface->Release( contexts[i].surface ); - contexts[i].window->Release( contexts[i].window ); - } - - font->Release( font ); - layer->Release( layer ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/src/glut/directfb/Makefile b/src/glut/directfb/Makefile deleted file mode 100644 index bf93d63e30..0000000000 --- a/src/glut/directfb/Makefile +++ /dev/null @@ -1,87 +0,0 @@ -# subset glut - -TOP = ../../.. -include $(TOP)/configs/current - -MARK = $(TOP)/src/glut/glx - -GLUT_MAJOR = 3 -GLUT_MINOR = 7 -GLUT_TINY = 1 - -INCLUDES = -I$(TOP)/include -I$(MARK) $(shell pkg-config --cflags directfb) - -GLUT_LIB_DEPS += $(shell pkg-config --libs directfb) - -CORE_SOURCES = \ - callback.c \ - color.c \ - cursor.c \ - ext.c \ - events.c \ - font.c \ - game.c \ - globals.c \ - init.c \ - menu.c \ - models.c \ - overlay.c \ - state.c \ - teapot.c \ - window.c \ - - -MARK_SOURCES = \ - $(MARK)/glut_8x13.c \ - $(MARK)/glut_9x15.c \ - $(MARK)/glut_hel10.c \ - $(MARK)/glut_hel12.c \ - $(MARK)/glut_hel18.c \ - $(MARK)/glut_tr10.c \ - $(MARK)/glut_tr24.c - -SOURCES = $(CORE_SOURCES) $(MARK_SOURCES) - -OBJECTS = $(SOURCES:.c=.o) - - -##### RULES ##### - -.c.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -.S.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - - -##### TARGETS ##### - -default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) - - -# Make the library -$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ - $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) $(OBJECTS) - - -# Run 'make -f Makefile.solo dep' to update the dependencies if you change -# what's included by any source file. -depend: $(SOURCES) - rm -f depend - touch depend - $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` - - -# Remove .o and backup files -clean: depend - -rm -f depend depend.bak - -rm -f *.o *~ *.o *~ *.so libglut.so.3.7 - -include depend diff --git a/src/glut/directfb/NOTES b/src/glut/directfb/NOTES deleted file mode 100644 index af917c6667..0000000000 --- a/src/glut/directfb/NOTES +++ /dev/null @@ -1,9 +0,0 @@ -DirectFB GLUT Implementation NOTES ----------------------------------- - -* To have high performance rendering, it's really important to - use glutEnterGameMode() instead of glutCreateWindow()/glutFullScreen(). - You can also force a windowed application to game mode by setting - the environment variable "__GLUT_GAME_MODE". - - diff --git a/src/glut/directfb/callback.c b/src/glut/directfb/callback.c deleted file mode 100644 index 7c9768aac0..0000000000 --- a/src/glut/directfb/callback.c +++ /dev/null @@ -1,300 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include -#include - -#include "internal.h" - - -typedef void (GLUTCALLBACK *__GlutTimerCallback) ( int value ); - -typedef struct __GlutTimer_s { - struct timeval interval; - struct timeval expire; - - __GlutTimerCallback func; - int value; - - struct __GlutTimer_s *next; -} __GlutTimer; - -/*****************************************************************************/ - -static __GlutTimer *g_timers = NULL; - -/*****************************************************************************/ - - -void GLUTAPIENTRY -glutDisplayFunc( void (GLUTCALLBACK *func) (void) ) -{ - display_func = func; -} - - -void GLUTAPIENTRY -glutReshapeFunc( void (GLUTCALLBACK *func) (int width, int height) ) -{ - reshape_func = func; -} - - -void GLUTAPIENTRY -glutKeyboardFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) ) -{ - keyboard_func = func; -} - - -void GLUTAPIENTRY -glutMouseFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) ) -{ - mouse_func = func; -} - - -void GLUTAPIENTRY -glutMotionFunc( void (GLUTCALLBACK *func) (int x, int y) ) -{ - motion_func = func; -} - - -void GLUTAPIENTRY -glutPassiveMotionFunc( void (GLUTCALLBACK *func) (int x, int y) ) -{ - passive_motion_func = func; -} - - -void GLUTAPIENTRY -glutEntryFunc( void (GLUTCALLBACK *func) (int state) ) -{ - entry_func = func; -} - - -void GLUTAPIENTRY -glutVisibilityFunc( void (GLUTCALLBACK *func) (int state) ) -{ - visibility_func = func; -} - - -void GLUTAPIENTRY -glutMenuStateFunc( void (GLUTCALLBACK *func) (int state) ) -{ - menu_state_func = func; -} - - -void GLUTAPIENTRY -glutSpecialFunc( void (GLUTCALLBACK *func) (int key, int x, int y) ) -{ - special_func = func; -} - - -void GLUTAPIENTRY -glutSpaceballMotionFunc( void (GLUTCALLBACK *func) (int x, int y, int z) ) -{ -} - - -void GLUTAPIENTRY -glutSpaceballRotateFunc( void (GLUTCALLBACK *func) (int x, int y, int z) ) -{ -} - - -void GLUTAPIENTRY -glutSpaceballButtonFunc( void (GLUTCALLBACK *func) (int button, int state) ) -{ -} - - -void GLUTAPIENTRY -glutButtonBoxFunc( void (GLUTCALLBACK *func) (int button, int state) ) -{ -} - - -void GLUTAPIENTRY -glutDialsFunc( void (GLUTCALLBACK *func) (int dial, int value) ) -{ -} - - -void GLUTAPIENTRY -glutTabletMotionFunc( void (GLUTCALLBACK *func) (int x, int y) ) -{ -} - - -void GLUTAPIENTRY -glutTabletButtonFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) ) -{ -} - - -void GLUTAPIENTRY -glutMenuStatusFunc( void (GLUTCALLBACK *func) (int status, int x, int y) ) -{ -} - - -void GLUTAPIENTRY -glutOverlayDisplayFunc( void (GLUTCALLBACK *func) (void) ) -{ -} - - -void GLUTAPIENTRY -glutWindowStatusFunc( void (GLUTCALLBACK *func) (int state) ) -{ -} - - -void GLUTAPIENTRY -glutKeyboardUpFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) ) -{ - keyboard_up_func = func; -} - - -void GLUTAPIENTRY -glutSpecialUpFunc( void (GLUTCALLBACK *func) (int key, int x, int y) ) -{ - special_up_func = func; -} - - -void GLUTAPIENTRY -glutJoystickFunc( void (GLUTCALLBACK *func)(unsigned int buttons, int x, int y, int z), int pollInterval ) -{ - joystick_func = func; - /* FIXME: take care of pollInterval */ -} - - -void GLUTAPIENTRY -glutIdleFunc( void (GLUTCALLBACK *func) (void) ) -{ - idle_func = func; -} - - -void GLUTAPIENTRY -glutTimerFunc( unsigned int msec, void (GLUTCALLBACK *func) (int value), int value ) -{ - __GlutTimer *timer; - - if (!func) - return; - - timer = calloc( 1, sizeof(__GlutTimer) ); - if (!timer) - __glutFatalError( "out of memory" ); - - timer->interval.tv_sec = msec / 1000; - timer->interval.tv_usec = (msec % 1000) * 1000; - - gettimeofday( &timer->expire, NULL ); - timer->expire.tv_usec += timer->interval.tv_usec; - timer->expire.tv_sec += timer->interval.tv_sec + timer->expire.tv_usec/1000000; - timer->expire.tv_usec %= 1000000; - - timer->func = func; - timer->value = value; - - timer->next = g_timers; - g_timers = timer; -} - - -void -__glutHandleTimers( void ) -{ - __GlutTimer *cur; - struct timeval now; - - for (cur = g_timers; cur; cur = cur->next ) { - gettimeofday( &now, NULL ); - - if (cur->expire.tv_sec > now.tv_sec || - (cur->expire.tv_sec == now.tv_sec && - cur->expire.tv_usec >= now.tv_usec)) - { - g_idle = GL_FALSE; - - cur->func( cur->value ); - - cur->expire.tv_usec += cur->interval.tv_usec; - cur->expire.tv_sec += cur->interval.tv_sec + cur->expire.tv_usec/1000000; - cur->expire.tv_usec %= 1000000; - } - } -} - - -GLboolean -__glutGetTimeout( int *ret_msec ) -{ - __GlutTimer *cur; - struct timeval *time = NULL; - struct timeval now; - - for (cur = g_timers; cur; cur = cur->next) { - if (time == NULL || - time->tv_sec > cur->expire.tv_sec || - (time->tv_sec == cur->expire.tv_sec && - time->tv_usec > cur->expire.tv_usec)) { - time = &cur->expire; - } - } - - if (time == NULL) - return GL_FALSE; - - gettimeofday( &now, NULL ); - - *ret_msec = (time->tv_sec - now.tv_sec) * 1000 + - (time->tv_usec - now.tv_usec + 999) / 1000; - - return GL_TRUE; -} - - -void -__glutFreeTimers( void ) -{ - __GlutTimer *cur = g_timers; - - while (cur) { - __GlutTimer *next = cur->next; - free( cur ); - cur = next; - } - - g_timers = NULL; -} - diff --git a/src/glut/directfb/color.c b/src/glut/directfb/color.c deleted file mode 100644 index 26c514c6d5..0000000000 --- a/src/glut/directfb/color.c +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include "internal.h" - - -void GLUTAPIENTRY -glutSetColor( int index, GLfloat red, GLfloat green, GLfloat blue ) -{ -} - - -GLfloat GLUTAPIENTRY -glutGetColor( int index, int component ) -{ - return 0.0; -} - - -void GLUTAPIENTRY -glutCopyColormap( int win ) -{ -} diff --git a/src/glut/directfb/cursor.c b/src/glut/directfb/cursor.c deleted file mode 100644 index aca3fcc921..0000000000 --- a/src/glut/directfb/cursor.c +++ /dev/null @@ -1,175 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "internal.h" - -#include "cursors.h" - - -void GLUTAPIENTRY -glutSetCursor( int type ) -{ - const unsigned char *cursor; - DFBSurfaceDescription dsc; - IDirectFBSurface *shape; - - if (!g_current || !g_current->window) - return; - - if (g_current->cursor == type) - return; - - switch (type) { - case GLUT_CURSOR_RIGHT_ARROW: - cursor = &cur_right_arrow[0]; - break; - case GLUT_CURSOR_LEFT_ARROW: - cursor = &cur_left_arrow[0]; - break; - case GLUT_CURSOR_INFO: - cursor = &cur_info[0]; - break; - case GLUT_CURSOR_DESTROY: - cursor = &cur_destroy[0]; - break; - case GLUT_CURSOR_HELP: - cursor = &cur_help[0]; - break; - case GLUT_CURSOR_CYCLE: - cursor = &cur_cycle[0]; - break; - case GLUT_CURSOR_SPRAY: - cursor = &cur_spray[0]; - break; - case GLUT_CURSOR_WAIT: - cursor = &cur_wait[0]; - break; - case GLUT_CURSOR_TEXT: - cursor = &cur_text[0]; - break; - case GLUT_CURSOR_CROSSHAIR: - cursor = &cur_crosshair[0]; - break; - case GLUT_CURSOR_UP_DOWN: - cursor = &cur_up_down[0]; - break; - case GLUT_CURSOR_LEFT_RIGHT: - cursor = &cur_left_right[0]; - break; - case GLUT_CURSOR_TOP_SIDE: - cursor = &cur_top_side[0]; - break; - case GLUT_CURSOR_BOTTOM_SIDE: - cursor = &cur_bottom_side[0]; - break; - case GLUT_CURSOR_LEFT_SIDE: - cursor = &cur_left_side[0]; - break; - case GLUT_CURSOR_RIGHT_SIDE: - cursor = &cur_right_side[0]; - break; - case GLUT_CURSOR_TOP_LEFT_CORNER: - cursor = &cur_top_left[0]; - break; - case GLUT_CURSOR_TOP_RIGHT_CORNER: - cursor = &cur_top_right[0]; - break; - case GLUT_CURSOR_BOTTOM_RIGHT_CORNER: - cursor = &cur_bottom_right[0]; - break; - case GLUT_CURSOR_BOTTOM_LEFT_CORNER: - cursor = &cur_bottom_left[0]; - break; - case GLUT_CURSOR_NONE: - cursor = NULL; - break; - default: - cursor = &cur_right_arrow[0]; - break; - } - - dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT; - dsc.width = - dsc.height = cursor ? cursor[0] : 8; - dsc.pixelformat = DSPF_ARGB; - - if (dfb->CreateSurface( dfb, &dsc, &shape )) - return; - - if (cursor) { - __u8 *src = (__u8*) &cursor[3]; - __u8 *msk = src + cursor[0]*cursor[0]/8; - void *dst; - int pitch; - int x, y; - - if (shape->Lock( shape, DSLF_WRITE, &dst, &pitch )) { - shape->Release( shape ); - return; - } - - for (y = 0; y < cursor[0]; y++) { - for (x = 0; x < cursor[0]; x++) { - ((__u32*)dst)[x] = - ((src[x>>3] & (0x80 >> (x&7))) ? 0 : 0x00ffffff) | - ((msk[x>>3] & (0x80 >> (x&7))) ? 0xff000000 : 0); - } - - dst += pitch; - src += cursor[0]/8; - msk += cursor[0]/8; - } - - shape->Unlock( shape ); - } - else { - /* Invisible cursor */ - shape->Clear( shape, 0, 0, 0, 0 ); - } - - g_current->window->SetCursorShape( g_current->window, shape, - cursor ? cursor[1] : 0, - cursor ? cursor[2] : 0 ); - g_current->cursor = type; - - shape->Release( shape ); -} - - -void GLUTAPIENTRY -glutWarpPointer( int x, int y ) -{ - if (g_current) { - if (!g_game) { - int wx, wy; - g_current->window->GetPosition( g_current->window, &wx, &wy ); - primary->WarpCursor( primary, wx+x, wy+y ); - } - else { - g_current->cx = x; - g_current->cy = y; - } - } -} - - diff --git a/src/glut/directfb/cursors.h b/src/glut/directfb/cursors.h deleted file mode 100644 index 30ab7c348e..0000000000 --- a/src/glut/directfb/cursors.h +++ /dev/null @@ -1,306 +0,0 @@ -#ifndef __GLUT_CURSORS_H__ -#define __GLUT_CURSORS_H__ - - -static const unsigned char cur_right_arrow[] = { - 16, /* size */ - 1, 2, /* hotspot */ - /* data */ - 0x00, 0x00, 0x60, 0x00, 0x78, 0x00, 0x3e, 0x00, - 0x3f, 0x80, 0x1f, 0xe0, 0x1f, 0xf8, 0x0f, 0x80, - 0x0f, 0xc0, 0x06, 0xe0, 0x06, 0x70, 0x02, 0x38, - 0x02, 0x1c, 0x00, 0x0e, 0x00, 0x04, 0x00, 0x00, - /* mask */ - 0xe0, 0x00, 0xf8, 0x00, 0xfe, 0x00, 0x7f, 0x80, - 0x7f, 0xe0, 0x3f, 0xf8, 0x3f, 0xfc, 0x1f, 0xfc, - 0x1f, 0xe0, 0x0f, 0xf0, 0x0f, 0xf8, 0x07, 0x7c, - 0x07, 0x3e, 0x02, 0x1f, 0x00, 0x0e, 0x00, 0x04, -}; - -static const unsigned char cur_left_arrow[] = { - 16, /* size */ - 1, 15, /* hotspot */ - /* data */ - 0x00, 0x00, 0x80, 0x06, 0x00, 0x1e, 0x00, 0x7c, - 0x01, 0xfc, 0x07, 0xf8, 0x1f, 0xf8, 0x01, 0xf0, - 0x01, 0xf0, 0x02, 0x60, 0x04, 0x60, 0x08, 0x40, - 0x10, 0x40, 0x20, 0x00, 0x40, 0x00, 0x00, 0x00, - /* mask */ - 0x00, 0x07, 0x00, 0x1f, 0x00, 0x7f, 0x01, 0xfe, - 0x07, 0xfe, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf8, - 0x03, 0xf8, 0x07, 0xf0, 0x0e, 0xf0, 0x1c, 0xe0, - 0x38, 0xe0, 0x70, 0xe0, 0xe0, 0x00, 0xc0, 0x00, -}; - -static const unsigned char cur_info[] = { - 16, /* size */ - 0, 2, /* hotspot */ - /* data */ - 0x30, 0x00, 0x3c, 0x00, 0x0f, 0x00, 0x07, 0x80, - 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xf0, 0x07, 0xf4, - 0x0f, 0xfe, 0x0f, 0xfa, 0x07, 0xe0, 0x03, 0xe0, - 0x00, 0x52, 0x00, 0x46, 0x00, 0x2c, 0x00, 0x18, - /* mask */ - 0xb8, 0x00, 0x3e, 0x00, 0x1f, 0x80, 0x0f, 0xc0, - 0x07, 0xe0, 0x0f, 0xf0, 0x1f, 0xfc, 0x1f, 0xfe, - 0x1f, 0xfe, 0x1f, 0xfe, 0x0f, 0xfe, 0x07, 0xfe, - 0x03, 0xfe, 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x3c, -}; - -static const unsigned char cur_destroy[] = { - 16, /* size */ - 12, 8, /* hotspot */ - /* data */ - 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0c, 0xcc, - 0x0c, 0xcc, 0x07, 0xf8, 0x03, 0xf0, 0x01, 0xe0, - 0x21, 0xe1, 0x61, 0xe1, 0x10, 0xc2, 0x0e, 0x1c, - 0x01, 0xe0, 0x47, 0xf8, 0x7c, 0x0f, 0x20, 0x01, - /* mask */ - 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfe, - 0x1f, 0xfe, 0x0f, 0xfc, 0x07, 0xf8, 0x83, 0xf1, - 0xe3, 0xf1, 0xf3, 0xf3, 0x39, 0xef, 0x1e, 0x1e, - 0x01, 0xe0, 0xc7, 0xfe, 0xff, 0xff, 0x7c, 0x0f, -}; - -static const unsigned char cur_help[] = { - 16, /* size */ - 7, 8, /* hotspot */ - /* data */ - 0x83, 0xe0, 0x07, 0xf0, 0x0e, 0x38, 0x0c, 0x18, - 0x0c, 0x38, 0x0e, 0x30, 0x07, 0x00, 0x03, 0xc0, - 0x01, 0xc0, 0x01, 0x40, 0x01, 0x40, 0x07, 0x70, - 0x03, 0x60, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00, - /* mask */ - 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, 0x1f, 0xfc, - 0x1e, 0x3c, 0x1e, 0x7c, 0x1f, 0x78, 0x0f, 0xf0, - 0x07, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x07, 0xf0, - 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0, -}; - -static const unsigned char cur_cycle[] = { - 16, /* size */ - 7, 9, /* hotspot */ - /* data */ - 0x00, 0x00, 0x07, 0xe2, 0x0f, 0xf6, 0x18, 0x3e, - 0x10, 0x12, 0x00, 0x32, 0x00, 0x7e, 0x00, 0x00, - 0x00, 0x00, 0x7e, 0x00, 0x4c, 0x00, 0x48, 0x08, - 0x7c, 0x18, 0x6f, 0xf0, 0x47, 0xe0, 0x00, 0x00, - /* mask */ - 0x07, 0xe3, 0x0f, 0xf7, 0x1f, 0xff, 0x3f, 0xff, - 0x38, 0x3f, 0x30, 0xff, 0x00, 0xff, 0x00, 0xff, - 0xff, 0x00, 0xff, 0x00, 0xfe, 0x0c, 0xfc, 0x1c, - 0xff, 0xfc, 0xff, 0xf8, 0xef, 0xf0, 0xc7, 0xe0, -}; - -static const unsigned char cur_spray[] = { - 16, /* size */ - 2, 4, /* hotspot */ - /* data */ - 0x98, 0x00, 0x02, 0x00, 0x18, 0xb0, 0x02, 0x78, - 0x18, 0x58, 0x00, 0xfc, 0x00, 0x84, 0x00, 0x9c, - 0x00, 0x94, 0x00, 0x9c, 0x00, 0x94, 0x00, 0x9c, - 0x00, 0x9c, 0x00, 0x84, 0x00, 0x84, 0x00, 0xfc, - /* mask */ - 0x30, 0x00, 0x34, 0x60, 0x35, 0xf0, 0x35, 0xf0, - 0x35, 0xf8, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, - 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, - 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, -}; - -static const unsigned char cur_wait[] = { - 16, /* size */ - 9, 1, /* hotspot */ - /* data */ - 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8, 0x0f, 0xfc, - 0x18, 0x86, 0x30, 0x83, 0xe0, 0x81, 0xe1, 0xc1, - 0xe1, 0xc1, 0xe0, 0x21, 0x30, 0x13, 0x18, 0x06, - 0x0f, 0xfc, 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8, - /* mask */ - 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc, 0x1f, 0xfe, - 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, - 0x1f, 0xfe, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc, -}; - -static const unsigned char cur_text[] = { - 16, /* size */ - 8, 8, /* hotspot */ - /* data */ - 0x00, 0x00, 0x0f, 0x70, 0x09, 0xc0, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x01, 0xc0, 0x07, 0x70, 0x00, 0x00, - /* mask */ - 0x0f, 0x78, 0x0f, 0xf8, 0x0f, 0xf8, 0x03, 0xe0, - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, - 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0x78, -}; - -static const unsigned char cur_crosshair[] = { - 16, /* size */ - 7, 9, /* hotspot */ - /* data */ - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0xff, 0x7f, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, - /* mask */ - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, - 0x01, 0xc0, 0x01, 0xc0, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, -}; - -static const unsigned char cur_up_down[] = { - 16, /* size */ - 7, 8, /* hotspot */ - /* data */ - 0x00, 0x80, 0x09, 0xc0, 0x03, 0xe0, 0x07, 0xf0, - 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, - 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x07, 0xf0, - 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00, - /* mask */ - 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, - 0x0f, 0xf8, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, - 0x03, 0xe0, 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8, - 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x00, -}; - -static const unsigned char cur_left_right[] = { - 16, /* size */ - 7, 8, /* hotspot */ - /* data */ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x08, 0x08, 0x18, 0x0c, 0x3f, 0xfe, 0x78, 0x0f, - 0x3f, 0xfe, 0x18, 0x0c, 0x08, 0x08, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - /* mask */ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x18, - 0x1c, 0x1c, 0x3f, 0xfe, 0x7f, 0xff, 0x7f, 0xff, - 0x7f, 0xff, 0x3f, 0xfe, 0x1c, 0x1c, 0x0c, 0x18, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -}; - -static const unsigned char cur_top_side[] = { - 16, /* size */ - 1, 8, /* hotspot */ - /* data */ - 0x00, 0x00, 0xff, 0xfe, 0x3f, 0xfe, 0x00, 0x00, - 0x00, 0x80, 0x01, 0xc0, 0x02, 0xa0, 0x04, 0x90, - 0x08, 0x88, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, - /* mask */ - 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, - 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, - 0x1d, 0xdc, 0x19, 0xcc, 0x01, 0xc0, 0x01, 0xc0, - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, -}; - -static const unsigned char cur_bottom_side[] = { - 16, /* size */ - 14, 8, /* hotspot */ - /* data */ - 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, - 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x08, 0x88, - 0x04, 0x90, 0x02, 0xa0, 0x01, 0xc0, 0x00, 0x80, - 0x00, 0x00, 0x3f, 0xfe, 0x3f, 0xfe, 0x00, 0x00, - /* mask */ - 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, - 0x01, 0xc0, 0x01, 0xc0, 0x19, 0xcc, 0x1d, 0xdc, - 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0, - 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, -}; - -static const unsigned char cur_left_side[] = { - 16, /* size */ - 7, 15, /* hotspot */ - /* data */ - 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x01, 0x06, - 0x00, 0x86, 0x00, 0x46, 0x00, 0x26, 0x7f, 0xf6, - 0x00, 0x26, 0x00, 0x46, 0x00, 0x86, 0x01, 0x06, - 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, - /* mask */ - 0x00, 0x0f, 0x00, 0x0f, 0x03, 0x0f, 0x03, 0x8f, - 0x01, 0xcf, 0x00, 0xef, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x00, 0xef, 0x01, 0xcf, 0x03, 0x8f, - 0x03, 0x0f, 0x00, 0x0f, 0x00, 0x0f, 0x00, 0x00, -}; - -static const unsigned char cur_right_side[] = { - 16, /* size */ - 7, 2, /* hotspot */ - /* data */ - 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x80, - 0x61, 0x00, 0x62, 0x00, 0x64, 0x00, 0x6f, 0xfe, - 0x64, 0x00, 0x62, 0x00, 0x61, 0x00, 0x60, 0x80, - 0x60, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, - /* mask */ - 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0xc0, 0xf1, 0xc0, - 0xf3, 0x80, 0xf7, 0x00, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xf7, 0x00, 0xf3, 0x80, 0xf1, 0xc0, - 0xf0, 0xc0, 0xf0, 0x00, 0xf0, 0x00, 0x00, 0x00, -}; - -static const unsigned char cur_top_left[] = { - 16, /* size */ - 1, 15, /* hotspot */ - /* data */ - 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x00, 0x06, - 0x00, 0x06, 0x00, 0x06, 0x1f, 0xc6, 0x00, 0xc6, - 0x01, 0x46, 0x02, 0x46, 0x04, 0x46, 0x08, 0x46, - 0x10, 0x46, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, - /* mask */ - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x00, 0x0f, 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef, - 0x03, 0xef, 0x07, 0xef, 0x0e, 0xef, 0x1c, 0xef, - 0x38, 0xef, 0x30, 0xef, 0x00, 0x0f, 0x00, 0x0f, -}; - -static const unsigned char cur_top_right[] = { - 16, /* size */ - 1, 2, /* hotspot */ - /* data */ - 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x60, 0x00, - 0x60, 0x00, 0x60, 0x00, 0x63, 0xf8, 0x63, 0x00, - 0x62, 0x80, 0x62, 0x40, 0x62, 0x20, 0x62, 0x10, - 0x62, 0x08, 0x60, 0x00, 0x60, 0x00, 0x00, 0x00, - /* mask */ - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xf0, 0x00, 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc, - 0xf7, 0xc0, 0xf7, 0xe0, 0xf7, 0x70, 0xf7, 0x38, - 0xf7, 0x1c, 0xf7, 0x0c, 0xf0, 0x00, 0xf0, 0x00, -}; - -static const unsigned char cur_bottom_right[] = { - 16, /* size */ - 14, 2, /* hotspot */ - /* data */ - 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x62, 0x08, - 0x62, 0x10, 0x62, 0x20, 0x62, 0x40, 0x62, 0x80, - 0x63, 0x00, 0x63, 0xf8, 0x60, 0x00, 0x60, 0x00, - 0x60, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00, - /* mask */ - 0xf0, 0x00, 0xf0, 0x00, 0xf7, 0x0c, 0xf7, 0x1c, - 0xf7, 0x38, 0xf7, 0x70, 0xf7, 0xe0, 0xf7, 0xc0, - 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc, 0xf0, 0x00, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, -}; - -static const unsigned char cur_bottom_left[] = { - 16, /* size */ - 14, 15, /* hotspot */ - /* data */ - 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x10, 0x46, - 0x08, 0x46, 0x04, 0x46, 0x02, 0x46, 0x01, 0x46, - 0x00, 0xc6, 0x1f, 0xc6, 0x00, 0x06, 0x00, 0x06, - 0x00, 0x06, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00, - /* mask */ - 0x00, 0x0f, 0x00, 0x0f, 0x30, 0xef, 0x38, 0xef, - 0x1c, 0xef, 0x0e, 0xef, 0x07, 0xef, 0x03, 0xef, - 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef, 0x00, 0x0f, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, -}; - - -#endif /* __GLUT_CURSORS_H__ */ diff --git a/src/glut/directfb/events.c b/src/glut/directfb/events.c deleted file mode 100644 index 6ebdd166ac..0000000000 --- a/src/glut/directfb/events.c +++ /dev/null @@ -1,492 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "internal.h" - - -/*****************************************************************************/ - -static int g_ignore_key_repeat = 0; - -/*****************************************************************************/ - - -int GLUTAPIENTRY -glutDeviceGet( GLenum type ) -{ - switch (type) { - case GLUT_HAS_KEYBOARD: - return (keyboard != NULL); - case GLUT_HAS_MOUSE: - return (mouse != NULL); - case GLUT_NUM_MOUSE_BUTTONS: - if (mouse) { - DFBInputDeviceDescription dsc; - mouse->GetDescription( mouse, &dsc ); - return dsc.max_button+1; - } - break; - case GLUT_DEVICE_IGNORE_KEY_REPEAT: - return g_ignore_key_repeat; - case GLUT_DEVICE_KEY_REPEAT: - return (g_ignore_key_repeat) ? GLUT_KEY_REPEAT_OFF - : GLUT_KEY_REPEAT_ON; - case GLUT_HAS_JOYSTICK: - case GLUT_OWNS_JOYSTICK: - return (g_game && joystick); /* only available in game mode */ - case GLUT_JOYSTICK_BUTTONS: - if (joystick) { - DFBInputDeviceDescription dsc; - joystick->GetDescription( joystick, &dsc ); - return dsc.max_button+1; - } - break; - case GLUT_JOYSTICK_AXES: - if (joystick) { - DFBInputDeviceDescription dsc; - joystick->GetDescription( joystick, &dsc ); - return dsc.max_axis+1; - } - break; - case GLUT_JOYSTICK_POLL_RATE: - if (joystick) - return 1; /* hack */ - break; - default: - break; - } - - return 0; -} - - -int GLUTAPIENTRY -glutGetModifiers( void ) -{ - if (g_current) - return g_current->modifiers; - return 0; -} - - -void GLUTAPIENTRY -glutIgnoreKeyRepeat( int ignore ) -{ - g_ignore_key_repeat = ignore; -} - - -void GLUTAPIENTRY -glutSetKeyRepeat( int mode ) -{ - g_ignore_key_repeat = (mode == GLUT_KEY_REPEAT_OFF); -} - - -void GLUTAPIENTRY -glutForceJoystickFunc( void ) -{ - if (g_game && joystick && joystick_func) { - joystick_func( g_game->buttons, - g_game->jx, g_game->jy, g_game->jz ); - } -} - - -static int -__glutSpecialKey( DFBInputDeviceKeySymbol key ) -{ - switch (key) { - case DIKS_F1: - return GLUT_KEY_F1; - case DIKS_F2: - return GLUT_KEY_F2; - case DIKS_F3: - return GLUT_KEY_F3; - case DIKS_F4: - return GLUT_KEY_F4; - case DIKS_F5: - return GLUT_KEY_F5; - case DIKS_F6: - return GLUT_KEY_F6; - case DIKS_F7: - return GLUT_KEY_F7; - case DIKS_F8: - return GLUT_KEY_F8; - case DIKS_F9: - return GLUT_KEY_F9; - case DIKS_F10: - return GLUT_KEY_F10; - case DIKS_F11: - return GLUT_KEY_F11; - case DIKS_F12: - return GLUT_KEY_F12; - case DIKS_CURSOR_LEFT: - return GLUT_KEY_LEFT; - case DIKS_CURSOR_UP: - return GLUT_KEY_UP; - case DIKS_CURSOR_RIGHT: - return GLUT_KEY_RIGHT; - case DIKS_CURSOR_DOWN: - return GLUT_KEY_DOWN; - case DIKS_PAGE_UP: - return GLUT_KEY_PAGE_UP; - case DIKS_PAGE_DOWN: - return GLUT_KEY_PAGE_DOWN; - case DIKS_HOME: - return GLUT_KEY_HOME; - case DIKS_END: - return GLUT_KEY_END; - case DIKS_INSERT: - return GLUT_KEY_INSERT; - default: - break; - } - - return 0; -} - - -static int -__glutButton( DFBInputDeviceButtonIdentifier button ) -{ - switch (button) { - case DIBI_LEFT: - return GLUT_LEFT_BUTTON; - case DIBI_MIDDLE: - return GLUT_MIDDLE_BUTTON; - case DIBI_RIGHT: - return GLUT_RIGHT_BUTTON; - default: - break; - } - - return 0; -} - - -static int -__glutModifiers( DFBInputDeviceModifierMask mask ) -{ - return ((mask & DIMM_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) | - ((mask & DIMM_CONTROL) ? GLUT_ACTIVE_CTRL : 0) | - ((mask & DIMM_ALT) ? GLUT_ACTIVE_ALT : 0); -} - - -static void -__glutWindowEvent( DFBWindowEvent *e, DFBWindowEvent *p ) -{ - __GlutWindow *window; - - window = __glutFindWindow( e->window_id ); - if (!window) /* window was destroyed */ - return; - - switch (e->type) { - case DWET_KEYDOWN: - window->modifiers = __glutModifiers( e->modifiers ); - if (g_ignore_key_repeat && p) { - if (p->type == DWET_KEYDOWN && - p->window_id == e->window_id && - p->key_symbol == e->key_symbol) - break; - } - if (DFB_KEY_IS_ASCII( e->key_symbol )) { - if (keyboard_func) { - __glutSetWindow( window ); - keyboard_func( e->key_symbol, e->x, e->y ); - } - } - else { - int key = __glutSpecialKey( e->key_symbol ); - if (key && special_func) { - __glutSetWindow( window ); - special_func( key, e->x, e->y ); - } - } - break; - case DWET_KEYUP: - window->modifiers = __glutModifiers( e->modifiers ); - if (DFB_KEY_IS_ASCII( e->key_symbol )) { - if (keyboard_up_func) { - __glutSetWindow( window ); - keyboard_up_func( e->key_symbol, e->x, e->y ); - } - } - else { - int key = __glutSpecialKey( e->key_symbol ); - if (key && special_up_func) { - __glutSetWindow( window ); - special_up_func( key, e->x, e->y ); - } - } - break; - case DWET_BUTTONDOWN: - if (mouse_func) { - __glutSetWindow( window ); - mouse_func( __glutButton( e->button ), GLUT_DOWN, e->x, e->y ); - } - break; - case DWET_BUTTONUP: - if (mouse_func) { - __glutSetWindow( window ); - mouse_func( __glutButton( e->button ), GLUT_UP, e->x, e->y ); - } - break; - case DWET_MOTION: - if (e->buttons) { - if (motion_func) { - __glutSetWindow( window ); - motion_func( e->cx, e->cy ); - } - } - else { - if (passive_motion_func) { - __glutSetWindow( window ); - passive_motion_func( e->cx, e->cy ); - } - } - break; - case DWET_ENTER: - if (entry_func) { - __glutSetWindow( window ); - entry_func( GLUT_ENTERED ); - } - break; - case DWET_LEAVE: - if (entry_func) { - __glutSetWindow( window ); - entry_func( GLUT_LEFT ); - } - break; - case DWET_SIZE: - window->reshape = GL_TRUE; - window->redisplay = GL_TRUE; - break; - default: - break; - } -} - - -static void -__glutInputEvent( DFBInputEvent *e, DFBInputEvent *p ) -{ - __glutAssert( g_game != NULL ); - - switch (e->type) { - case DIET_KEYPRESS: - g_game->modifiers = __glutModifiers( e->modifiers ); - if (g_ignore_key_repeat && p) { - if (p->type == DIET_KEYPRESS && - p->key_symbol == e->key_symbol) - break; - } - if (DFB_KEY_IS_ASCII( e->key_symbol )) { - if (keyboard_func) { - __glutSetWindow( g_game ); - keyboard_func( e->key_symbol, g_game->cx, g_game->cy ); - } - } - else { - int key = __glutSpecialKey( e->key_symbol ); - if (key && special_func) { - __glutSetWindow( g_game ); - special_func( key, g_game->cx, g_game->cy ); - } - } - break; - case DIET_KEYRELEASE: - g_game->modifiers = __glutModifiers( e->modifiers ); - if (DFB_KEY_IS_ASCII( e->key_symbol )) { - if (keyboard_up_func) { - __glutSetWindow( g_game ); - keyboard_up_func( e->key_symbol, g_game->cx, g_game->cy ); - } - } - else { - int key = __glutSpecialKey( e->key_symbol ); - if (key && special_up_func) { - __glutSetWindow( g_game ); - special_up_func( key, g_game->cx, g_game->cy ); - } - } - break; - case DIET_BUTTONPRESS: - if (e->device_id == DIDID_JOYSTICK) { - g_game->buttons = e->buttons; - if (joystick_func) { - __glutSetWindow( g_game ); - joystick_func( g_game->buttons, - g_game->jx, g_game->jy, g_game->jz ); - } - } - else { - if (mouse_func) { - __glutSetWindow( g_game ); - mouse_func( __glutButton( e->button ), - GLUT_DOWN, g_game->cx, g_game->cy ); - } - } - break; - case DIET_BUTTONRELEASE: - if (e->device_id == DIDID_JOYSTICK) { - g_game->buttons = e->buttons; - if (joystick_func) { - __glutSetWindow( g_game ); - joystick_func( g_game->buttons, - g_game->jx, g_game->jy, g_game->jz ); - } - } - else { - if (mouse_func) { - __glutSetWindow( g_game ); - mouse_func( __glutButton( e->button ), - GLUT_UP, g_game->cx, g_game->cy ); - } - } - break; - case DIET_AXISMOTION: - if (e->device_id == DIDID_JOYSTICK) { - switch (e->axis) { - case DIAI_X: - if (e->flags & DIEF_AXISABS) - g_game->jx = e->axisabs; - else if (e->flags & DIEF_AXISREL) - g_game->jx += e->axisrel; - break; - case DIAI_Y: - if (e->flags & DIEF_AXISABS) - g_game->jy = e->axisabs; - else if (e->flags & DIEF_AXISREL) - g_game->jy += e->axisrel; - break; - case DIAI_Z: - if (e->flags & DIEF_AXISABS) - g_game->jz = e->axisabs; - else if (e->flags & DIEF_AXISREL) - g_game->jz += e->axisrel; - break; - default: - break; - } - if (joystick_func) { - __glutSetWindow( g_game ); - joystick_func( g_game->buttons, - g_game->jx, g_game->jy, g_game->jz ); - } - } - else { - switch (e->axis) { - case DIAI_X: - if (e->flags & DIEF_AXISABS) - g_game->cx = e->axisabs; - else if (e->flags & DIEF_AXISREL) - g_game->cx += e->axisrel; - break; - case DIAI_Y: - if (e->flags & DIEF_AXISABS) - g_game->cy = e->axisabs; - else if (e->flags & DIEF_AXISREL) - g_game->cy += e->axisrel; - break; - default: - return; - } - if (e->buttons && motion_func) { - __glutSetWindow( g_game ); - motion_func( g_game->cx, g_game->cy ); - } - else if (!e->buttons && passive_motion_func) { - __glutSetWindow( g_game ); - passive_motion_func( g_game->cx, g_game->cy ); - } - } - break; - default: - break; - } -} - - -void GLUTAPIENTRY -glutMainLoop( void ) -{ - __glutAssert( events != NULL ); - - __glutHandleWindows(); - - while (GL_TRUE) { - DFBEvent evt, prev; - - g_idle = GL_TRUE; - - __glutHandleTimers(); - - prev.clazz = DFEC_NONE; - - while (events->GetEvent( events, &evt ) == DFB_OK) { - g_idle = GL_FALSE; - - switch (evt.clazz) { - case DFEC_WINDOW: - if (prev.clazz == DFEC_WINDOW) - __glutWindowEvent( &evt.window, &prev.window ); - else - __glutWindowEvent( &evt.window, NULL ); - break; - case DFEC_INPUT: - if (prev.clazz == DFEC_INPUT) - __glutInputEvent( &evt.input, &prev.input ); - else - __glutInputEvent( &evt.input, NULL ); - break; - default: - __glutWarning( "unexpected event class %d!\n", evt.clazz ); - break; - } - - prev = evt; - - __glutHandleTimers(); - } - - __glutHandleWindows(); - - if (g_idle) { - if (idle_func) { - idle_func(); - } - else { - int msec; - __glutSetWindow( NULL ); - if (__glutGetTimeout( &msec )) - events->WaitForEventWithTimeout( events, msec/1000, msec%1000 ); - else - events->WaitForEvent( events ); - } - } - } -} - diff --git a/src/glut/directfb/ext.c b/src/glut/directfb/ext.c deleted file mode 100644 index e37ecf5afa..0000000000 --- a/src/glut/directfb/ext.c +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "internal.h" - - -static const struct { - const char *name; - const GLUTproc address; -} glut_functions[] = { - { "glutInit", (const GLUTproc) glutInit }, - { "glutInitDisplayMode", (const GLUTproc) glutInitDisplayMode }, - { "glutInitDisplayString", (const GLUTproc) glutInitDisplayString }, - { "glutInitWindowPosition", (const GLUTproc) glutInitWindowPosition }, - { "glutInitWindowSize", (const GLUTproc) glutInitWindowSize }, - { "glutMainLoop", (const GLUTproc) glutMainLoop }, - { "glutCreateWindow", (const GLUTproc) glutCreateWindow }, - { "glutCreateSubWindow", (const GLUTproc) glutCreateSubWindow }, - { "glutDestroyWindow", (const GLUTproc) glutDestroyWindow }, - { "glutPostRedisplay", (const GLUTproc) glutPostRedisplay }, - { "glutPostWindowRedisplay", (const GLUTproc) glutPostWindowRedisplay }, - { "glutSwapBuffers", (const GLUTproc) glutSwapBuffers }, - { "glutGetWindow", (const GLUTproc) glutGetWindow }, - { "glutSetWindow", (const GLUTproc) glutSetWindow }, - { "glutSetWindowTitle", (const GLUTproc) glutSetWindowTitle }, - { "glutSetIconTitle", (const GLUTproc) glutSetIconTitle }, - { "glutPositionWindow", (const GLUTproc) glutPositionWindow }, - { "glutReshapeWindow", (const GLUTproc) glutReshapeWindow }, - { "glutPopWindow", (const GLUTproc) glutPopWindow }, - { "glutPushWindow", (const GLUTproc) glutPushWindow }, - { "glutIconifyWindow", (const GLUTproc) glutIconifyWindow }, - { "glutShowWindow", (const GLUTproc) glutShowWindow }, - { "glutHideWindow", (const GLUTproc) glutHideWindow }, - { "glutFullScreen", (const GLUTproc) glutFullScreen }, - { "glutSetCursor", (const GLUTproc) glutSetCursor }, - { "glutWarpPointer", (const GLUTproc) glutWarpPointer }, - { "glutEstablishOverlay", (const GLUTproc) glutEstablishOverlay }, - { "glutRemoveOverlay", (const GLUTproc) glutRemoveOverlay }, - { "glutUseLayer", (const GLUTproc) glutUseLayer }, - { "glutPostOverlayRedisplay", (const GLUTproc) glutPostOverlayRedisplay }, - { "glutPostWindowOverlayRedisplay", (const GLUTproc) glutPostWindowOverlayRedisplay }, - { "glutShowOverlay", (const GLUTproc) glutShowOverlay }, - { "glutHideOverlay", (const GLUTproc) glutHideOverlay }, - { "glutCreateMenu", (const GLUTproc) glutCreateMenu }, - { "glutDestroyMenu", (const GLUTproc) glutDestroyMenu }, - { "glutGetMenu", (const GLUTproc) glutGetMenu }, - { "glutSetMenu", (const GLUTproc) glutSetMenu }, - { "glutAddMenuEntry", (const GLUTproc) glutAddMenuEntry }, - { "glutAddSubMenu", (const GLUTproc) glutAddSubMenu }, - { "glutChangeToMenuEntry", (const GLUTproc) glutChangeToMenuEntry }, - { "glutChangeToSubMenu", (const GLUTproc) glutChangeToSubMenu }, - { "glutRemoveMenuItem", (const GLUTproc) glutRemoveMenuItem }, - { "glutAttachMenu", (const GLUTproc) glutAttachMenu }, - { "glutDetachMenu", (const GLUTproc) glutDetachMenu }, - { "glutDisplayFunc", (const GLUTproc) glutDisplayFunc }, - { "glutReshapeFunc", (const GLUTproc) glutReshapeFunc }, - { "glutKeyboardFunc", (const GLUTproc) glutKeyboardFunc }, - { "glutMouseFunc", (const GLUTproc) glutMouseFunc }, - { "glutMotionFunc", (const GLUTproc) glutMotionFunc }, - { "glutPassiveMotionFunc", (const GLUTproc) glutPassiveMotionFunc }, - { "glutEntryFunc", (const GLUTproc) glutEntryFunc }, - { "glutVisibilityFunc", (const GLUTproc) glutVisibilityFunc }, - { "glutIdleFunc", (const GLUTproc) glutIdleFunc }, - { "glutTimerFunc", (const GLUTproc) glutTimerFunc }, - { "glutMenuStateFunc", (const GLUTproc) glutMenuStateFunc }, - { "glutSpecialFunc", (const GLUTproc) glutSpecialFunc }, - { "glutSpaceballMotionFunc", (const GLUTproc) glutSpaceballMotionFunc }, - { "glutSpaceballRotateFunc", (const GLUTproc) glutSpaceballRotateFunc }, - { "glutSpaceballButtonFunc", (const GLUTproc) glutSpaceballButtonFunc }, - { "glutButtonBoxFunc", (const GLUTproc) glutButtonBoxFunc }, - { "glutDialsFunc", (const GLUTproc) glutDialsFunc }, - { "glutTabletMotionFunc", (const GLUTproc) glutTabletMotionFunc }, - { "glutTabletButtonFunc", (const GLUTproc) glutTabletButtonFunc }, - { "glutMenuStatusFunc", (const GLUTproc) glutMenuStatusFunc }, - { "glutOverlayDisplayFunc", (const GLUTproc) glutOverlayDisplayFunc }, - { "glutWindowStatusFunc", (const GLUTproc) glutWindowStatusFunc }, - { "glutKeyboardUpFunc", (const GLUTproc) glutKeyboardUpFunc }, - { "glutSpecialUpFunc", (const GLUTproc) glutSpecialUpFunc }, - { "glutJoystickFunc", (const GLUTproc) glutJoystickFunc }, - { "glutSetColor", (const GLUTproc) glutSetColor }, - { "glutGetColor", (const GLUTproc) glutGetColor }, - { "glutCopyColormap", (const GLUTproc) glutCopyColormap }, - { "glutGet", (const GLUTproc) glutGet }, - { "glutDeviceGet", (const GLUTproc) glutDeviceGet }, - { "glutExtensionSupported", (const GLUTproc) glutExtensionSupported }, - { "glutGetModifiers", (const GLUTproc) glutGetModifiers }, - { "glutLayerGet", (const GLUTproc) glutLayerGet }, - { "glutGetProcAddress", (const GLUTproc) glutGetProcAddress }, - { "glutBitmapCharacter", (const GLUTproc) glutBitmapCharacter }, - { "glutBitmapWidth", (const GLUTproc) glutBitmapWidth }, - { "glutStrokeCharacter", (const GLUTproc) glutStrokeCharacter }, - { "glutStrokeWidth", (const GLUTproc) glutStrokeWidth }, - { "glutBitmapLength", (const GLUTproc) glutBitmapLength }, - { "glutStrokeLength", (const GLUTproc) glutStrokeLength }, - { "glutWireSphere", (const GLUTproc) glutWireSphere }, - { "glutSolidSphere", (const GLUTproc) glutSolidSphere }, - { "glutWireCone", (const GLUTproc) glutWireCone }, - { "glutSolidCone", (const GLUTproc) glutSolidCone }, - { "glutWireCube", (const GLUTproc) glutWireCube }, - { "glutSolidCube", (const GLUTproc) glutSolidCube }, - { "glutWireTorus", (const GLUTproc) glutWireTorus }, - { "glutSolidTorus", (const GLUTproc) glutSolidTorus }, - { "glutWireDodecahedron", (const GLUTproc) glutWireDodecahedron }, - { "glutSolidDodecahedron", (const GLUTproc) glutSolidDodecahedron }, - { "glutWireTeapot", (const GLUTproc) glutWireTeapot }, - { "glutSolidTeapot", (const GLUTproc) glutSolidTeapot }, - { "glutWireOctahedron", (const GLUTproc) glutWireOctahedron }, - { "glutSolidOctahedron", (const GLUTproc) glutSolidOctahedron }, - { "glutWireTetrahedron", (const GLUTproc) glutWireTetrahedron }, - { "glutSolidTetrahedron", (const GLUTproc) glutSolidTetrahedron }, - { "glutWireIcosahedron", (const GLUTproc) glutWireIcosahedron }, - { "glutSolidIcosahedron", (const GLUTproc) glutSolidIcosahedron }, -// { "glutVideoResizeGet", (const GLUTproc) glutVideoResizeGet }, -// { "glutSetupVideoResizing", (const GLUTproc) glutSetupVideoResizing }, -// { "glutStopVideoResizing", (const GLUTproc) glutStopVideoResizing }, -// { "glutVideoResize", (const GLUTproc) glutVideoResize }, -// { "glutVideoPan", (const GLUTproc) glutVideoPan }, - { "glutReportErrors", (const GLUTproc) glutReportErrors }, - { "glutIgnoreKeyRepeat", (const GLUTproc) glutIgnoreKeyRepeat }, - { "glutSetKeyRepeat", (const GLUTproc) glutSetKeyRepeat }, - { "glutForceJoystickFunc", (const GLUTproc) glutForceJoystickFunc }, - { "glutGameModeString", (const GLUTproc) glutGameModeString }, - { "glutEnterGameMode", (const GLUTproc) glutEnterGameMode }, - { "glutLeaveGameMode", (const GLUTproc) glutLeaveGameMode }, - { "glutGameModeGet", (const GLUTproc) glutGameModeGet }, -}; - - -GLUTproc GLUTAPIENTRY -glutGetProcAddress( const char *name ) -{ - int i; - - for (i = 0; i < sizeof(glut_functions)/sizeof(glut_functions[0]); i++) { - if (!strcmp( name, glut_functions[i].name )) - return glut_functions[i].address; - } - -#if DIRECTFBGL_INTERFACE_VERSION >= 1 - if (g_current) { - void *address = NULL; - g_current->gl->GetProcAddress( g_current->gl, name, &address ); - return address; - } -#endif - return NULL; -} - - -int GLUTAPIENTRY -glutExtensionSupported( const char *name ) -{ - GLubyte *extensions; - int length; - - if (!name || !*name) - return 0; - - length = strlen( name ); - extensions = (GLubyte*) glGetString( GL_EXTENSIONS ); - - while (extensions && *extensions) { - GLubyte *next; - - next = strchr( extensions, ' ' ); - if (next) { - if (length == (int)(next - extensions)) { - if (!strncmp( extensions, name, length )) - return 1; - } - extensions = next+1; - } - else { - if (!strcmp( extensions, name )) - return 1; - break; - } - } - - return 0; -} - diff --git a/src/glut/directfb/font.c b/src/glut/directfb/font.c deleted file mode 100644 index 0139cddbec..0000000000 --- a/src/glut/directfb/font.c +++ /dev/null @@ -1,213 +0,0 @@ -/* Copyright (c) Mark J. Kilgard, 1994, 1998. - - This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "internal.h" -#include "font.h" - - -#if defined(_WIN32) || defined (GLUT_IMPORT_LIB) - -static inline void* -__glutFont( void *font ) -{ - switch((long)font) { - case (long)GLUT_STROKE_ROMAN: - return &glutStrokeRoman; - case (long)GLUT_STROKE_MONO_ROMAN: - return &glutStrokeMonoRoman; - case (long)GLUT_BITMAP_9_BY_15: - return &glutBitmap9By15; - case (long)GLUT_BITMAP_8_BY_13: - return &glutBitmap8By13; - case (long)GLUT_BITMAP_TIMES_ROMAN_10: - return &glutBitmapTimesRoman10; - case (long)GLUT_BITMAP_TIMES_ROMAN_24: - return &glutBitmapTimesRoman24; - case (long)GLUT_BITMAP_HELVETICA_10: - return &glutBitmapHelvetica10; - case (long)GLUT_BITMAP_HELVETICA_12: - return &glutBitmapHelvetica12; - case (long)GLUT_BITMAP_HELVETICA_18: - return &glutBitmapHelvetica18; - } - - return NULL; -} - -#else - -static inline void* -__glutFont( void *font ) -{ - return font; -} - -#endif - - -void GLUTAPIENTRY -glutBitmapCharacter( GLUTbitmapFont font, int c ) -{ - const BitmapCharRec *ch; - BitmapFontPtr fontinfo; - GLint swapbytes, lsbfirst, rowlength; - GLint skiprows, skippixels, alignment; - - fontinfo = (BitmapFontPtr) __glutFont( font ); - - if (!fontinfo || c < fontinfo->first || - c >= fontinfo->first + fontinfo->num_chars) - return; - - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) { - /* Save current modes. */ - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - /* Little endian machines (DEC Alpha for example) could - benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE - instead of GL_FALSE, but this would require changing the - generated bitmaps too. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, - ch->advance, 0, ch->bitmap); - /* Restore saved modes. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); - } -} - - -int GLUTAPIENTRY -glutBitmapWidth( GLUTbitmapFont font, int c ) -{ - BitmapFontPtr fontinfo; - const BitmapCharRec *ch; - - fontinfo = (BitmapFontPtr) __glutFont( font ); - - if (!fontinfo || c < fontinfo->first || - c >= fontinfo->first + fontinfo->num_chars) - return 0; - - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) - return ch->advance; - - return 0; -} - - -int GLUTAPIENTRY -glutBitmapLength( GLUTbitmapFont font, const unsigned char *string ) -{ - int c, length; - BitmapFontPtr fontinfo; - const BitmapCharRec *ch; - - fontinfo = (BitmapFontPtr) __glutFont( font ); - if (!fontinfo) - return 0; - - for (length = 0; *string != '\0'; string++) { - c = *string; - if (c >= fontinfo->first && - c < fontinfo->first + fontinfo->num_chars) { - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) - length += ch->advance; - } - } - - return length; -} - - -void GLUTAPIENTRY -glutStrokeCharacter( GLUTstrokeFont font, int c ) -{ - const StrokeCharRec *ch; - const StrokeRec *stroke; - const CoordRec *coord; - StrokeFontPtr fontinfo; - int i, j; - - fontinfo = (StrokeFontPtr) __glutFont( font ); - - if (!fontinfo || c < 0 || c >= fontinfo->num_chars) - return; - - ch = &(fontinfo->ch[c]); - if (ch) { - for (i = ch->num_strokes, stroke = ch->stroke; - i > 0; i--, stroke++) { - glBegin(GL_LINE_STRIP); - for (j = stroke->num_coords, coord = stroke->coord; - j > 0; j--, coord++) { - glVertex2f(coord->x, coord->y); - } - glEnd(); - } - glTranslatef(ch->right, 0.0, 0.0); - } -} - - -int GLUTAPIENTRY -glutStrokeWidth( GLUTstrokeFont font, int c ) -{ - StrokeFontPtr fontinfo; - const StrokeCharRec *ch; - - fontinfo = (StrokeFontPtr) __glutFont( font ); - - if (!fontinfo || c < 0 || c >= fontinfo->num_chars) - return 0; - - ch = &(fontinfo->ch[c]); - if (ch) - return ch->right; - - return 0; -} - - -int GLUTAPIENTRY -glutStrokeLength( GLUTstrokeFont font, const unsigned char *string ) -{ - int c, length; - StrokeFontPtr fontinfo; - const StrokeCharRec *ch; - - fontinfo = (StrokeFontPtr) __glutFont( font ); - if (!fontinfo) - return 0; - - for (length = 0; *string != '\0'; string++) { - c = *string; - if (c >= 0 && c < fontinfo->num_chars) { - ch = &(fontinfo->ch[c]); - if (ch) - length += ch->right; - } - } - - return length; -} - diff --git a/src/glut/directfb/font.h b/src/glut/directfb/font.h deleted file mode 100644 index b1e76838a0..0000000000 --- a/src/glut/directfb/font.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) Mark J. Kilgard, 1994, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#ifndef __GLUT_FONT_H__ -#define __GLUT_FONT_H__ - - -typedef struct { - const GLsizei width; - const GLsizei height; - const GLfloat xorig; - const GLfloat yorig; - const GLfloat advance; - const GLubyte *bitmap; -} BitmapCharRec, *BitmapCharPtr; - -typedef struct { - const char *name; - const int num_chars; - const int first; - const BitmapCharRec * const *ch; -} BitmapFontRec, *BitmapFontPtr; - -typedef void *GLUTbitmapFont; - - -typedef struct { - float x; - float y; -} CoordRec, *CoordPtr; - -typedef struct { - int num_coords; - const CoordRec *coord; -} StrokeRec, *StrokePtr; - -typedef struct { - int num_strokes; - const StrokeRec *stroke; - float center; - float right; -} StrokeCharRec, *StrokeCharPtr; - -typedef struct { - const char *name; - int num_chars; - const StrokeCharRec *ch; - float top; - float bottom; -} StrokeFontRec, *StrokeFontPtr; - -typedef void *GLUTstrokeFont; - - -#endif /* __GLUT_FONT_H__ */ diff --git a/src/glut/directfb/game.c b/src/glut/directfb/game.c deleted file mode 100644 index 4c027a68f6..0000000000 --- a/src/glut/directfb/game.c +++ /dev/null @@ -1,153 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "internal.h" - - -/*****************************************************************************/ - -static int g_display_changed = 0; - -/*****************************************************************************/ - - -void GLUTAPIENTRY -glutGameModeString( const char *string ) -{ - int x, y, bpp; - char *tmp; - - if (!string) - return; - - tmp = strchr( string, 'x' ); - if (tmp) { - x = strtol( string, NULL, 10 ); - y = strtol( tmp+1, NULL, 10 ); - - if (x > 0 && y > 0) { - g_width = x; - g_height = y; - } - } - - tmp = strchr( string, ':' ); - if (tmp) { - bpp = strtol( tmp+1, NULL, 10 ); - - if (bpp > 0) - g_bpp = bpp; - } -} - - -int GLUTAPIENTRY -glutEnterGameMode( void ) -{ - DFBDisplayLayerConfig prev, cur; - - glutInit( NULL, NULL ); - - primary->GetConfiguration( primary, &prev ); - primary->SetCooperativeLevel( primary, DLSCL_EXCLUSIVE ); - - if (g_game) - __glutDestroyWindow( g_game ); - - g_game = __glutCreateWindow( GL_TRUE ); - if (!g_game) - return 0; - - __glutSetWindow( g_game ); - g_game->cursor = GLUT_CURSOR_NONE; - - primary->GetConfiguration( primary, &cur ); - g_display_changed = (cur.width != prev.width || - cur.height != prev.height || - cur.pixelformat != prev.pixelformat); - - return g_game->id; -} - - -void GLUTAPIENTRY -glutLeaveGameMode( void ) -{ - if (g_game) - __glutDestroyWindow( g_game ); - - primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE ); -} - - -int GLUTAPIENTRY -glutGameModeGet( GLenum type ) -{ - switch (type) { - case GLUT_GAME_MODE_ACTIVE: - return (g_game != NULL); - case GLUT_GAME_MODE_POSSIBLE: - if (primary) { - DFBDisplayLayerConfig c; - c.flags = DLCONF_WIDTH | DLCONF_HEIGHT; - c.width = g_width; - c.height = g_height; - /* XXX: bpp */ - if (primary->TestConfiguration( primary, &c, 0 ) == DFB_OK) - return 1; - } - break; - case GLUT_GAME_MODE_WIDTH: - if (g_game) { - int w; - g_game->surface->GetSize( g_game->surface, &w, 0 ); - return w; - } - break; - case GLUT_GAME_MODE_HEIGHT: - if (g_game) { - int h; - g_game->surface->GetSize( g_game->surface, 0, &h ); - return h; - } - break; - case GLUT_GAME_MODE_PIXEL_DEPTH: - if (g_game) { - DFBSurfacePixelFormat f; - g_game->surface->GetPixelFormat( g_game->surface, &f ); - return DFB_COLOR_BITS_PER_PIXEL( f ); - } - break; - case GLUT_GAME_MODE_REFRESH_RATE: - return 60; /* assume 60hz */ - case GLUT_GAME_MODE_DISPLAY_CHANGED: - return g_display_changed; - default: - break; - } - - return 0; -} - - - diff --git a/src/glut/directfb/globals.c b/src/glut/directfb/globals.c deleted file mode 100644 index 2a5291137e..0000000000 --- a/src/glut/directfb/globals.c +++ /dev/null @@ -1,63 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include "internal.h" - -IDirectFB *dfb = NULL; -IDirectFBDisplayLayer *primary = NULL; -IDirectFBEventBuffer *events = NULL; -IDirectFBInputDevice *keyboard = NULL; -IDirectFBInputDevice *mouse = NULL; -IDirectFBInputDevice *joystick = NULL; - -GLenum g_display_mode = 0; -GLuint g_width = DEFAULT_WIDTH; -GLuint g_height = DEFAULT_HEIGHT; -GLint g_xpos = 0; -GLint g_ypos = 0; -GLint g_bpp = 0; -GLboolean g_idle = GL_TRUE; -__GlutWindow *g_current = NULL; -__GlutWindow *g_game = NULL; - - -void (GLUTCALLBACK *display_func) (void) = 0; -void (GLUTCALLBACK *reshape_func) (int width, int height) = 0; -void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0; -void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0; -void (GLUTCALLBACK *motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *entry_func) (int state) = 0; -void (GLUTCALLBACK *visibility_func) (int state) = 0; -void (GLUTCALLBACK *idle_func) (void) = 0; -void (GLUTCALLBACK *menu_state_func) (int state) = 0; -void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0; -void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0; -void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0; -void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0; -void (GLUTCALLBACK *button_box_func) (int button, int state) = 0; -void (GLUTCALLBACK *dials_func) (int dial, int value) = 0; -void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0; -void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0; -void (GLUTCALLBACK *overlay_display_func) (void) = 0; -void (GLUTCALLBACK *window_status_func) (int state) = 0; -void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0; -void (GLUTCALLBACK *special_up_func) (int key, int x, int y) = 0; -void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0; diff --git a/src/glut/directfb/init.c b/src/glut/directfb/init.c deleted file mode 100644 index ba1a49adf2..0000000000 --- a/src/glut/directfb/init.c +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "internal.h" - - -static void -__glutExit( void ) -{ - __glutFreeTimers(); - __glutDestroyWindows(); - - if (events) { - events->Release( events ); - events = NULL; - } - - if (joystick) { - joystick->Release( joystick ); - joystick = NULL; - } - - if (mouse) { - mouse->Release( mouse ); - mouse = NULL; - } - - if (keyboard) { - keyboard->Release( keyboard ); - keyboard = NULL; - } - - if (primary) { - primary->Release( primary ); - primary = NULL; - } - - if (dfb) { - dfb->Release( dfb ); - dfb = NULL; - } -} - - -void GLUTAPIENTRY -glutInit( int *argcp, char **argv ) -{ - DFBResult ret; - - if (dfb) - return; - - glutGet( GLUT_ELAPSED_TIME ); - - ret = DirectFBInit( argcp, argv ? &argv : NULL ); - if (ret) - DirectFBErrorFatal( "DirectFBInit()", ret ); - - ret = DirectFBCreate( &dfb ); - if (ret) - DirectFBErrorFatal( "DirectFBCreate()", ret ); - - ret = dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &primary ); - if (ret) - DirectFBErrorFatal( "IDirectFB::GetDisplayLayer()", ret ); - - ret = dfb->CreateEventBuffer( dfb, &events ); - if (ret) - DirectFBErrorFatal( "IDirectFB::CreateEventBuffer()", ret ); - - dfb->GetInputDevice( dfb, DIDID_KEYBOARD, &keyboard ); - dfb->GetInputDevice( dfb, DIDID_MOUSE, &mouse ); - dfb->GetInputDevice( dfb, DIDID_JOYSTICK, &joystick ); - - primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE ); - - atexit( __glutExit ); -} - - -void GLUTAPIENTRY -glutInitDisplayMode( unsigned int mode ) -{ - g_display_mode = mode; -} - - -void GLUTAPIENTRY -glutInitWindowPosition( int x, int y ) -{ - g_xpos = x; - g_ypos = y; -} - - -void GLUTAPIENTRY -glutInitWindowSize( int width, int height ) -{ - g_width = width; - g_height = height; -} - - -void GLUTAPIENTRY -glutInitDisplayString( const char *string ) -{ -} - diff --git a/src/glut/directfb/internal.h b/src/glut/directfb/internal.h deleted file mode 100644 index 55c4b5ce28..0000000000 --- a/src/glut/directfb/internal.h +++ /dev/null @@ -1,188 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#ifndef __GLUT_INTERNAL_H__ -#define __GLUT_INTERNAL_H__ - -#include -#include - -#include -#include - -#include - -#include "GL/glut.h" - - -#define VERSION_CODE( M, m, r ) (((M) << 16) | ((m) << 8) | ((r))) - -#define DIRECTFB_VERSION_CODE VERSION_CODE( DIRECTFB_MAJOR_VERSION, \ - DIRECTFB_MINOR_VERSION, \ - DIRECTFB_MICRO_VERSION ) - - -#define DEFAULT_WIDTH 640 -#define DEFAULT_HEIGHT 480 - -/* - * Window request flags - */ -#define WINDOW_REQUEST_POSITION 0x00000001 -#define WINDOW_REQUEST_RESIZE 0x00000002 -#define WINDOW_REQUEST_RESTACK 0x00000004 -#define WINDOW_REQUEST_SHOW 0x00000008 -#define WINDOW_REQUEST_HIDE 0x00000010 -#define WINDOW_REQUEST_DESTROY 0x00000020 - -/* - * GLUT Window implementation - */ -typedef struct __GlutWindow_s { - int id; - DFBWindowID wid; - - IDirectFBWindow *window; /* NULL = fullscreen (game mode) */ - IDirectFBSurface *surface; - IDirectFBGL *gl; - - /* display mode */ - GLenum mode; - - /* cursor position in fullscreen mode */ - int cx; - int cy; - /* joystick position */ - int jx; - int jy; - int jz; - /* pressed modifiers */ - int modifiers; - /* pressed buttons */ - int buttons; - /* current cursor shape */ - int cursor; - - struct { - int flags; - int x; - int y; - int w; - int h; - int z; - } req; - - GLboolean visible; - GLboolean redisplay; - GLboolean reshape; - GLboolean visibility; - - struct __GlutWindow_s *next; - struct __GlutWindow_s *prev; -} __GlutWindow; - - -/* Global Vars */ -extern IDirectFB *dfb; -extern IDirectFBDisplayLayer *primary; -extern IDirectFBEventBuffer *events; -extern IDirectFBInputDevice *keyboard; -extern IDirectFBInputDevice *mouse; -extern IDirectFBInputDevice *joystick; - -extern GLenum g_display_mode; -extern GLuint g_width; -extern GLuint g_height; -extern GLint g_xpos; -extern GLint g_ypos; -extern GLint g_bpp; -extern GLboolean g_idle; -extern __GlutWindow *g_current; -extern __GlutWindow *g_game; - - -/* Global Funcs */ -/* window.c */ -extern __GlutWindow* __glutCreateWindow( GLboolean fullscreen ); -extern __GlutWindow* __glutFindWindow( DFBWindowID id ); -extern void __glutSetWindow( __GlutWindow *window ); -extern void __glutHandleWindows( void ); -extern void __glutDestroyWindow( __GlutWindow *window ); -extern void __glutDestroyWindows( void ); -/* callback.c */ -extern void __glutHandleTimers( void ); -extern GLboolean __glutGetTimeout( int *ret_msec ); -extern void __glutFreeTimers( void ); - - -/* Global Callbacks */ -extern void (GLUTCALLBACK *display_func) (void); -extern void (GLUTCALLBACK *reshape_func) (int width, int height); -extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y); -extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y); -extern void (GLUTCALLBACK *motion_func) (int x, int y); -extern void (GLUTCALLBACK *passive_motion_func) (int x, int y); -extern void (GLUTCALLBACK *entry_func) (int state); -extern void (GLUTCALLBACK *visibility_func) (int state); -extern void (GLUTCALLBACK *idle_func) (void); -extern void (GLUTCALLBACK *menu_state_func) (int state); -extern void (GLUTCALLBACK *special_func) (int key, int x, int y); -extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z); -extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z); -extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state); -extern void (GLUTCALLBACK *button_box_func) (int button, int state); -extern void (GLUTCALLBACK *dials_func) (int dial, int value); -extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y); -extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y); -extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y); -extern void (GLUTCALLBACK *overlay_display_func) (void); -extern void (GLUTCALLBACK *window_status_func) (int state); -extern void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y); -extern void (GLUTCALLBACK *special_up_func) (int key, int x, int y); -extern void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z); - - -#ifdef DEBUG -# define __glutAssert( exp ) {\ - if (!(exp)) {\ - fprintf( stderr, "(!!) *** Assertion [%s] failed in %s() ***\n",\ - #exp, __FUNCTION__ ); - fflush( stderr );\ - exit( -1 );\ - }\ - } -#else -# define __glutAssert( exp ) -#endif - -#define __glutWarning( format, ... ) {\ - fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\ - fflush( stderr );\ -} - -#define __glutFatalError( format, ... ) {\ - fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\ - fprintf( stderr, "\t-> from %s() at line %d\n", __FUNCTION__, __LINE__ );\ - fflush( stderr );\ - exit( -1 );\ -} - - -#endif /* __GLUT_INTERNAL_H__ */ - diff --git a/src/glut/directfb/menu.c b/src/glut/directfb/menu.c deleted file mode 100644 index 400e966bbb..0000000000 --- a/src/glut/directfb/menu.c +++ /dev/null @@ -1,87 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include "internal.h" - - -int GLUTAPIENTRY -glutCreateMenu( void (GLUTCALLBACK *func) (int) ) -{ - return 0; -} - -void GLUTAPIENTRY -glutDestroyMenu( int menu ) -{ -} - - -int GLUTAPIENTRY -glutGetMenu( void ) -{ - return 0; -} - - -void GLUTAPIENTRY -glutSetMenu( int menu ) -{ -} - - -void GLUTAPIENTRY -glutAddMenuEntry( const char *label, int value ) -{ -} - - -void GLUTAPIENTRY -glutAddSubMenu( const char *label, int submenu ) -{ -} - - -void GLUTAPIENTRY -glutChangeToMenuEntry( int item, const char *label, int value ) -{ -} - - -void GLUTAPIENTRY -glutChangeToSubMenu( int item, const char *label, int submenu ) -{ -} - - -void GLUTAPIENTRY -glutRemoveMenuItem( int item ) -{ -} - - -void GLUTAPIENTRY -glutAttachMenu( int button ) -{ -} - - -void GLUTAPIENTRY -glutDetachMenu( int button ) -{ -} diff --git a/src/glut/directfb/models.c b/src/glut/directfb/models.c deleted file mode 100644 index d96a8f5077..0000000000 --- a/src/glut/directfb/models.c +++ /dev/null @@ -1,599 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include -#include -#include - -#include "internal.h" - -/* Some files do not define M_PI... */ -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif - -static GLUquadricObj *quadObj; - -#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } - -static void -initQuadObj(void) -{ - quadObj = gluNewQuadric(); - if (!quadObj) - __glutFatalError("out of memory"); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void GLUTAPIENTRY -glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void GLUTAPIENTRY -glutWireCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -void GLUTAPIENTRY -glutSolidCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -/* ENDCENTRY */ - -static void -drawBox(GLfloat size, GLenum type) -{ - static GLfloat n[6][3] = - { - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {1.0, 0.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} - }; - static GLint faces[6][4] = - { - {0, 1, 2, 3}, - {3, 2, 6, 7}, - {7, 6, 5, 4}, - {4, 5, 1, 0}, - {5, 6, 2, 1}, - {7, 4, 0, 3} - }; - GLfloat v[8][3]; - GLint i; - - v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; - v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; - v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; - v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; - v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; - v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; - - for (i = 5; i >= 0; i--) { - glBegin(type); -/* glNormal3fv(&n[i][0]); */ - glVertex3fv(&v[faces[i][0]][0]); - glVertex3fv(&v[faces[i][1]][0]); - glVertex3fv(&v[faces[i][2]][0]); - glVertex3fv(&v[faces[i][3]][0]); - glEnd(); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireCube(GLdouble size) -{ - drawBox(size, GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidCube(GLdouble size) -{ - drawBox(size, GL_QUADS); -} - -/* ENDCENTRY */ - -static void -doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) -{ - int i, j; - GLfloat theta, phi, theta1; - GLfloat cosTheta, sinTheta; - GLfloat cosTheta1, sinTheta1; - GLfloat ringDelta, sideDelta; - - ringDelta = 2.0 * M_PI / rings; - sideDelta = 2.0 * M_PI / nsides; - - theta = 0.0; - cosTheta = 1.0; - sinTheta = 0.0; - for (i = rings - 1; i >= 0; i--) { - theta1 = theta + ringDelta; - cosTheta1 = cos(theta1); - sinTheta1 = sin(theta1); - glBegin(GL_QUAD_STRIP); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - GLfloat cosPhi, sinPhi, dist; - - phi += sideDelta; - cosPhi = cos(phi); - sinPhi = sin(phi); - dist = R + r * cosPhi; - -/* glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); */ - glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); -/* glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); */ - glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); - } - glEnd(); - theta = theta1; - cosTheta = cosTheta1; - sinTheta = sinTheta1; - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ -/* glPushAttrib(GL_POLYGON_BIT); */ -/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */ - doughnut(innerRadius, outerRadius, nsides, rings); -/* glPopAttrib(); */ -} - -void GLUTAPIENTRY -glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ - doughnut(innerRadius, outerRadius, nsides, rings); -} - -/* ENDCENTRY */ - -static GLfloat dodec[20][3]; - -static void -initDodecahedron(void) -{ - GLfloat alpha, beta; - - alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); - beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - - 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); - /* *INDENT-OFF* */ - dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; - dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; - dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; - dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; - dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; - dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; - dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; - dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; - dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; - dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; - dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; - dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; - dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; - dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; - dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; - dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; - dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; - dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; - dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; - dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; - /* *INDENT-ON* */ - -} - -#define DIFF3(_a,_b,_c) { \ - (_c)[0] = (_a)[0] - (_b)[0]; \ - (_c)[1] = (_a)[1] - (_b)[1]; \ - (_c)[2] = (_a)[2] - (_b)[2]; \ -} - -static void -crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) -{ - GLfloat p[3]; /* in case prod == v1 or v2 */ - - p[0] = v1[1] * v2[2] - v2[1] * v1[2]; - p[1] = v1[2] * v2[0] - v2[2] * v1[0]; - p[2] = v1[0] * v2[1] - v2[0] * v1[1]; - prod[0] = p[0]; - prod[1] = p[1]; - prod[2] = p[2]; -} - -static void -normalize(GLfloat v[3]) -{ - GLfloat d; - - d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - if (d == 0.0) { -/* __glutWarning("normalize: zero length vector"); */ - v[0] = d = 1.0; - } - d = 1 / d; - v[0] *= d; - v[1] *= d; - v[2] *= d; -} - -static void -pentagon(int a, int b, int c, int d, int e, GLenum shadeType) -{ - GLfloat n0[3], d1[3], d2[3]; - - DIFF3(dodec[a], dodec[b], d1); - DIFF3(dodec[b], dodec[c], d2); - crossprod(d1, d2, n0); - normalize(n0); - - glBegin(shadeType); -/* glNormal3fv(n0); */ - glVertex3fv(&dodec[a][0]); - glVertex3fv(&dodec[b][0]); - glVertex3fv(&dodec[c][0]); - glVertex3fv(&dodec[d][0]); - glVertex3fv(&dodec[e][0]); - glEnd(); -} - -static void -dodecahedron(GLenum type) -{ - static int inited = 0; - - if (inited == 0) { - inited = 1; - initDodecahedron(); - } - pentagon(0, 1, 9, 16, 5, type); - pentagon(1, 0, 3, 18, 7, type); - pentagon(1, 7, 11, 10, 9, type); - pentagon(11, 7, 18, 19, 6, type); - pentagon(8, 17, 16, 9, 10, type); - pentagon(2, 14, 15, 6, 19, type); - pentagon(2, 13, 12, 4, 14, type); - pentagon(2, 19, 18, 3, 13, type); - pentagon(3, 0, 5, 12, 13, type); - pentagon(6, 15, 8, 10, 11, type); - pentagon(4, 17, 8, 15, 14, type); - pentagon(4, 12, 5, 16, 17, type); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireDodecahedron(void) -{ - dodecahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidDodecahedron(void) -{ - dodecahedron(GL_TRIANGLE_FAN); -} - -/* ENDCENTRY */ - -static void -recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, - GLenum shadeType) -{ - GLfloat q0[3], q1[3]; - - DIFF3(n1, n2, q0); - DIFF3(n2, n3, q1); - crossprod(q0, q1, q1); - normalize(q1); - - glBegin(shadeType); -/* glNormal3fv(q1); */ - glVertex3fv(n1); - glVertex3fv(n2); - glVertex3fv(n3); - glEnd(); -} - -static void -subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, - GLenum shadeType) -{ - int depth; - GLfloat w0[3], w1[3], w2[3]; - GLfloat l; - int i, j, k, n; - - depth = 1; - for (i = 0; i < depth; i++) { - for (j = 0; i + j < depth; j++) { - k = depth - i - j; - for (n = 0; n < 3; n++) { - w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; - w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) - / depth; - w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) - / depth; - } - l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); - w0[0] /= l; - w0[1] /= l; - w0[2] /= l; - l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); - w1[0] /= l; - w1[1] /= l; - w1[2] /= l; - l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); - w2[0] /= l; - w2[1] /= l; - w2[2] /= l; - recorditem(w1, w0, w2, shadeType); - } - } -} - -static void -drawtriangle(int i, GLfloat data[][3], int ndx[][3], - GLenum shadeType) -{ - GLfloat *x0, *x1, *x2; - - x0 = data[ndx[i][0]]; - x1 = data[ndx[i][1]]; - x2 = data[ndx[i][2]]; - subdivide(x0, x1, x2, shadeType); -} - -/* octahedron data: The octahedron produced is centered at the - origin and has radius 1.0 */ -static GLfloat odata[6][3] = -{ - {1.0, 0.0, 0.0}, - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} -}; - -static int ondex[8][3] = -{ - {0, 4, 2}, - {1, 2, 4}, - {0, 3, 4}, - {1, 4, 3}, - {0, 2, 5}, - {1, 5, 2}, - {0, 5, 3}, - {1, 3, 5} -}; - -static void -octahedron(GLenum shadeType) -{ - int i; - - for (i = 7; i >= 0; i--) { - drawtriangle(i, odata, ondex, shadeType); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireOctahedron(void) -{ - octahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidOctahedron(void) -{ - octahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* icosahedron data: These numbers are rigged to make an - icosahedron of radius 1.0 */ - -#define X .525731112119133606 -#define Z .850650808352039932 - -static GLfloat idata[12][3] = -{ - {-X, 0, Z}, - {X, 0, Z}, - {-X, 0, -Z}, - {X, 0, -Z}, - {0, Z, X}, - {0, Z, -X}, - {0, -Z, X}, - {0, -Z, -X}, - {Z, X, 0}, - {-Z, X, 0}, - {Z, -X, 0}, - {-Z, -X, 0} -}; - -static int index[20][3] = -{ - {0, 4, 1}, - {0, 9, 4}, - {9, 5, 4}, - {4, 5, 8}, - {4, 8, 1}, - {8, 10, 1}, - {8, 3, 10}, - {5, 3, 8}, - {5, 2, 3}, - {2, 7, 3}, - {7, 10, 3}, - {7, 6, 10}, - {7, 11, 6}, - {11, 0, 6}, - {0, 1, 6}, - {6, 1, 10}, - {9, 0, 11}, - {9, 11, 2}, - {9, 2, 5}, - {7, 2, 11}, -}; - -static void -icosahedron(GLenum shadeType) -{ - int i; - - for (i = 19; i >= 0; i--) { - drawtriangle(i, idata, index, shadeType); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireIcosahedron(void) -{ - icosahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidIcosahedron(void) -{ - icosahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* tetrahedron data: */ - -#define T 1.73205080756887729 - -static GLfloat tdata[4][3] = -{ - {T, T, T}, - {T, -T, -T}, - {-T, T, -T}, - {-T, -T, T} -}; - -static int tndex[4][3] = -{ - {0, 1, 3}, - {2, 1, 0}, - {3, 2, 0}, - {1, 2, 3} -}; - -static void -tetrahedron(GLenum shadeType) -{ - int i; - - for (i = 3; i >= 0; i--) - drawtriangle(i, tdata, tndex, shadeType); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireTetrahedron(void) -{ - tetrahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidTetrahedron(void) -{ - tetrahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ diff --git a/src/glut/directfb/overlay.c b/src/glut/directfb/overlay.c deleted file mode 100644 index 714be5f1a2..0000000000 --- a/src/glut/directfb/overlay.c +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include "internal.h" - - -void GLUTAPIENTRY -glutEstablishOverlay( void ) -{ -} - - -void GLUTAPIENTRY -glutRemoveOverlay( void ) -{ -} - - -void GLUTAPIENTRY -glutUseLayer( GLenum layer ) -{ -} - - -void GLUTAPIENTRY -glutPostOverlayRedisplay( void ) -{ -} - - -void GLUTAPIENTRY -glutPostWindowOverlayRedisplay( int win ) -{ -} - - -void GLUTAPIENTRY -glutShowOverlay( void ) -{ -} - - -void GLUTAPIENTRY -glutHideOverlay( void ) -{ -} diff --git a/src/glut/directfb/state.c b/src/glut/directfb/state.c deleted file mode 100644 index 194d5bbb62..0000000000 --- a/src/glut/directfb/state.c +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include - -#include "GL/glu.h" - -#include "internal.h" - - -int GLUTAPIENTRY -glutGet( GLenum type ) -{ - switch (type) { - case GLUT_WINDOW_X: - if (g_current && g_current->window) { - int x; - g_current->window->GetPosition( g_current->window, &x, 0 ); - return x; - } - break; - case GLUT_WINDOW_Y: - if (g_current && g_current->window) { - int y; - g_current->window->GetPosition( g_current->window, 0, &y ); - return y; - } - break; - - case GLUT_WINDOW_WIDTH: - if (g_current) { - int w; - g_current->surface->GetSize( g_current->surface, &w, 0 ); - return w; - } - break; - case GLUT_WINDOW_HEIGHT: - if (g_current) { - int h; - g_current->surface->GetSize( g_current->surface, 0, &h ); - return h; - } - break; - - case GLUT_WINDOW_BUFFER_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.buffer_size; - } - break; - case GLUT_WINDOW_STENCIL_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.stencil_size; - } - break; - case GLUT_WINDOW_DEPTH_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.depth_size; - } - break; - case GLUT_WINDOW_RED_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.red_size; - } - break; - case GLUT_WINDOW_GREEN_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.green_size; - } - break; - case GLUT_WINDOW_BLUE_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.blue_size; - } - break; - case GLUT_WINDOW_ALPHA_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.alpha_size; - } - break; - case GLUT_WINDOW_ACCUM_RED_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.accum_red_size; - } - break; - case GLUT_WINDOW_ACCUM_GREEN_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.accum_green_size; - } - break; - case GLUT_WINDOW_ACCUM_BLUE_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.accum_blue_size; - } - break; - case GLUT_WINDOW_ACCUM_ALPHA_SIZE: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.accum_alpha_size; - } - break; - case GLUT_WINDOW_DOUBLEBUFFER: - if (g_current) { - DFBGLAttributes a; - g_current->gl->GetAttributes( g_current->gl, &a ); - return a.double_buffer; - } - break; - - case GLUT_WINDOW_RGBA: - return 1; - - case GLUT_WINDOW_CURSOR: - if (g_current) - return g_current->cursor; - break; - - case GLUT_SCREEN_WIDTH: - if (primary) { - DFBDisplayLayerConfig c; - primary->GetConfiguration( primary, &c ); - return c.width; - } - break; - case GLUT_SCREEN_HEIGHT: - if (primary) { - DFBDisplayLayerConfig c; - primary->GetConfiguration( primary, &c ); - return c.height; - } - break; - - case GLUT_INIT_DISPLAY_MODE: - return g_display_mode; - case GLUT_INIT_WINDOW_X: - return g_xpos; - case GLUT_INIT_WINDOW_Y: - return g_ypos; - case GLUT_INIT_WINDOW_WIDTH: - return g_width; - case GLUT_INIT_WINDOW_HEIGHT: - return g_height; - - case GLUT_ELAPSED_TIME: - { - static long long start = -1; - struct timeval t; - - gettimeofday( &t, NULL ); - if (start == -1) { - start = t.tv_sec * 1000ll + t.tv_usec / 1000ll; - return 0; - } - return (t.tv_sec * 1000ll + t.tv_usec / 1000ll - start); - } - break; - - default: - break; - } - - return 0; -} - - -int GLUTAPIENTRY -glutLayerGet( GLenum type ) -{ - return 0; -} - -void GLUTAPIENTRY -glutReportErrors( void ) -{ - GLenum error; - - while ((error = glGetError()) != GL_NO_ERROR) - __glutWarning( "**OpenGL Error** %s", gluErrorString( error ) ); -} - - diff --git a/src/glut/directfb/teapot.c b/src/glut/directfb/teapot.c deleted file mode 100644 index e7f1ee812f..0000000000 --- a/src/glut/directfb/teapot.c +++ /dev/null @@ -1,212 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include -#include -#include "GL/glut.h" - -/* Rim, body, lid, and bottom data must be reflected in x and - y; handle and spout data across the y axis only. */ - -static int patchdata[][16] = -{ - /* rim */ - {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, - 12, 13, 14, 15}, - /* body */ - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27}, - {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, - 37, 38, 39, 40}, - /* lid */ - {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, - 101, 0, 1, 2, 3,}, - {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, - 113, 114, 115, 116, 117}, - /* bottom */ - {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, - 125, 120, 40, 39, 38, 37}, - /* handle */ - {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, - 53, 54, 55, 56}, - {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, - 28, 65, 66, 67}, - /* spout */ - {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, - 80, 81, 82, 83}, - {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, - 92, 93, 94, 95} -}; -/* *INDENT-OFF* */ - -static float cpdata[][3] = -{ - {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, - -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, - {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, - 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, - 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, - 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, - {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, - 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, - {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, - 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, - 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, - {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, - {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, - -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, - -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, - 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, - 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, - 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, - {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, - -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, - 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, - -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, - 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, - 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, - 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, - {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, - -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, - 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, - {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, - {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, - {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, - 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, - 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, - -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, - 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, - 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, - 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, - {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, - -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, - 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, - {0.84, -1.5, 0.075} -}; - -static float tex[2][2][2] = -{ - { {0, 0}, - {1, 0}}, - { {0, 1}, - {1, 1}} -}; - -/* *INDENT-ON* */ - -static void -teapot(GLint grid, GLdouble scale, GLenum type) -{ - float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; - long i, j, k, l; - - glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT); - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - glEnable(GL_MAP2_VERTEX_3); - glEnable(GL_MAP2_TEXTURE_COORD_2); - glPushMatrix(); - glRotatef(270.0, 1.0, 0.0, 0.0); - glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale); - glTranslatef(0.0, 0.0, -1.5); - for (i = 0; i < 10; i++) { - for (j = 0; j < 4; j++) { - for (k = 0; k < 4; k++) { - for (l = 0; l < 3; l++) { - p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 1) - q[j][k][l] *= -1.0; - if (i < 6) { - r[j][k][l] = - cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 0) - r[j][k][l] *= -1.0; - s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - if (l == 0) - s[j][k][l] *= -1.0; - if (l == 1) - s[j][k][l] *= -1.0; - } - } - } - } - glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, - &tex[0][0][0]); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &p[0][0][0]); - glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &q[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - if (i < 6) { - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &r[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &s[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - } - } - glPopMatrix(); - glPopAttrib(); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutSolidTeapot(GLdouble scale) -{ - teapot(7, scale, GL_FILL); -} - -void GLUTAPIENTRY -glutWireTeapot(GLdouble scale) -{ - teapot(10, scale, GL_LINE); -} - -/* ENDCENTRY */ diff --git a/src/glut/directfb/window.c b/src/glut/directfb/window.c deleted file mode 100644 index 62cf8bb33e..0000000000 --- a/src/glut/directfb/window.c +++ /dev/null @@ -1,597 +0,0 @@ -/* - * Copyright (C) 2006 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include -#include -#include -#include - -#include "internal.h" - - -/*****************************************************************************/ - -static __GlutWindow *g_stack = NULL; - -/*****************************************************************************/ - - -__GlutWindow* -__glutCreateWindow( GLboolean fullscreen ) -{ - __GlutWindow *new; - DFBResult ret; - static int curid = 1; - - new = calloc( 1, sizeof(__GlutWindow) ); - if (!new) - __glutFatalError( "out of memory" ); - - new->id = curid++; - - if (fullscreen) { - DFBDisplayLayerConfig config; - DFBDisplayLayerConfigFlags fail = 0; - - config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | - DLCONF_BUFFERMODE; - config.width = g_width; - config.height = g_height; - - if (g_display_mode & GLUT_DOUBLE) - config.buffermode = DLBM_BACKVIDEO; - else - config.buffermode = DLBM_FRONTONLY; - - if (g_bpp) { - config.flags |= DLCONF_PIXELFORMAT; - - switch (g_bpp) { - case 8: - config.pixelformat = DSPF_RGB332; - break; - case 12: - config.pixelformat = DSPF_ARGB4444; - break; - case 15: - config.pixelformat = DSPF_ARGB1555; - break; - case 16: - config.pixelformat = DSPF_RGB16; - break; - case 24: - case 32: - config.pixelformat = DSPF_RGB32; - break; - default: - config.flags &= ~DLCONF_PIXELFORMAT; - break; - } - } - - primary->TestConfiguration( primary, &config, &fail ); - config.flags &= ~fail; - primary->SetConfiguration( primary, &config ); - - ret = primary->GetSurface( primary, &new->surface ); - if (ret) { - DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret ); - free( new ); - return NULL; - } - - ret = new->surface->GetGL( new->surface, &new->gl ); - if (ret) { - DirectFBError( "IDirectFBSurface::GetGL()", ret ); - new->surface->Release( new->surface ); - free( new ); - return NULL; - } - - events->Reset( events ); - if (keyboard) - keyboard->AttachEventBuffer( keyboard, events ); - if (mouse) - mouse->AttachEventBuffer( mouse, events ); - if (joystick) - joystick->AttachEventBuffer( joystick, events ); - - new->visible = GL_TRUE; - } - else { - DFBWindowDescription dsc; - - dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY | - DWDESC_WIDTH | DWDESC_HEIGHT; - dsc.caps = DWCAPS_NONE; - dsc.posx = g_xpos; - dsc.posy = g_ypos; - dsc.width = g_width; - dsc.height = g_height; - - if (g_display_mode & GLUT_DOUBLE) - dsc.caps |= DWCAPS_DOUBLEBUFFER; - if (g_display_mode & GLUT_ALPHA) - dsc.caps |= DWCAPS_ALPHACHANNEL; - - ret = primary->CreateWindow( primary, &dsc, &new->window ); - if (ret) { - DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret ); - free( new ); - return NULL; - } - - new->window->GetID( new->window, &new->wid ); - - ret = new->window->GetSurface( new->window, &new->surface ); - if (ret) { - DirectFBError( "IDirectFBWindow::GetSurface()", ret ); - new->window->Release( new->window ); - free( new ); - return NULL; - } - - ret = new->surface->GetGL( new->surface, &new->gl ); - if (ret) { - DirectFBError( "IDirectFBSurface::GetGl()", ret ); - new->surface->Release( new->surface ); - new->window->Release( new->window ); - free( new ); - return NULL; - } - - new->window->AttachEventBuffer( new->window, events ); - /* enable only handled events */ - new->window->DisableEvents( new->window, DWET_ALL ); - new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP | - DWET_BUTTONDOWN | DWET_BUTTONUP | - DWET_ENTER | DWET_LEAVE | - DWET_MOTION | DWET_SIZE ); - - new->req.flags |= WINDOW_REQUEST_SHOW; - } - - new->mode = g_display_mode; - - new->reshape = GL_TRUE; - new->visibility = GL_TRUE; - new->redisplay = GL_TRUE; - - if (g_stack) { - new->prev = g_stack->prev; - g_stack->prev->next = new; - g_stack->prev = new; - } - else { - new->prev = new; - g_stack = new; - } - - return new; -} - - -__GlutWindow* -__glutFindWindow( DFBWindowID id ) -{ - __GlutWindow *cur; - - for (cur = g_stack; cur; cur = cur->next) { - if (cur->wid == id) - return cur; - } - - __glutFatalError( "Window %d not found", id ); - - return NULL; -} - - -void -__glutSetWindow( __GlutWindow *window ) -{ - if (g_current) { - if (g_current == window) - return; - g_current->gl->Unlock( g_current->gl ); - } - - if (window) - window->gl->Lock( window->gl ); - g_current = window; -} - - -void -__glutHandleWindows( void ) -{ - __GlutWindow *cur = g_stack; - - while (cur) { - __GlutWindow *next = cur->next; - GLboolean displayed = GL_FALSE; - - if (cur->window && cur->req.flags) { - if (cur == g_current) - cur->gl->Unlock( cur->gl ); - - if (cur->req.flags & WINDOW_REQUEST_DESTROY) { - __glutDestroyWindow( cur ); - cur = next; - continue; - } - - if (cur->req.flags & WINDOW_REQUEST_POSITION) { - cur->window->MoveTo( cur->window, - cur->req.x, cur->req.y ); - } - - if (cur->req.flags & WINDOW_REQUEST_RESIZE) { - cur->window->Resize( cur->window, - cur->req.w, cur->req.h ); - cur->reshape = GL_TRUE; - cur->redisplay = GL_TRUE; - } - - if (cur->req.flags & WINDOW_REQUEST_RESTACK) { - while (cur->req.z > 0) { - if (cur->req.z >= +1000) { - cur->window->RaiseToTop( cur->window ); - cur->req.z = 0; - break; - } - - cur->window->Raise( cur->window ); - cur->req.z--; - } - - while (cur->req.z < 0) { - if (cur->req.z <= -1000) { - cur->window->LowerToBottom( cur->window ); - cur->req.z = 0; - break; - } - - cur->window->Lower( cur->window ); - cur->req.z++; - } - } - - if (cur->req.flags & WINDOW_REQUEST_SHOW) { - cur->window->SetOpacity( cur->window, 0xff ); - cur->visible = GL_TRUE; - cur->visibility = GL_TRUE; - } - else if (cur->req.flags & WINDOW_REQUEST_HIDE) { - cur->window->SetOpacity( cur->window, 0x00 ); - cur->visible = GL_FALSE; - cur->visibility = GL_TRUE; - } - - cur->req.flags = 0; - - if (cur == g_current) - cur->gl->Lock( cur->gl ); - } - - if (cur->reshape && reshape_func) { - int w, h; - g_idle = GL_FALSE; - cur->surface->GetSize( cur->surface, &w, &h ); - __glutSetWindow( cur ); - reshape_func( w, h ); - displayed = GL_TRUE; - } - - if (cur->visibility && visibility_func) { - g_idle = GL_FALSE; - __glutSetWindow( cur ); - visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE ); - displayed = GL_TRUE; - } - - if (cur->redisplay && display_func) { - g_idle = GL_FALSE; - __glutSetWindow( cur ); - display_func(); - displayed = GL_TRUE; - } - - if (displayed && cur->window && cur->visible) { - if (!(cur->mode & GLUT_DOUBLE)) { - cur->gl->Unlock( cur->gl ); - cur->surface->Flip( cur->surface, NULL, 0 ); - cur->gl->Lock( cur->gl ); - } - } - - cur->reshape = GL_FALSE; - cur->visibility = GL_FALSE; - cur->redisplay = GL_FALSE; - - cur = next; - } -} - - -void -__glutDestroyWindow( __GlutWindow *window ) -{ - __GlutWindow *next = window->next; - __GlutWindow *prev = window->prev; - - __glutAssert( window != NULL ); - - if (window == g_current) - g_current = NULL; - if (window == g_game) - g_game = NULL; - - window->gl->Unlock( window->gl ); - window->gl->Release( window->gl ); - window->surface->Release( window->surface ); - - if (window->window) { -#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26) - window->window->DetachEventBuffer( window->window, events ); -#else - window->window->Destroy( window->window ); -#endif - window->window->Release( window->window ); - } - else { -#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26) - if (joystick) - joystick->DetachEventBuffer( joystick, events ); - if (mouse) - mouse->DetachEventBuffer( mouse, events ); - if (keyboard) - keyboard->DetachEventBuffer( keyboard, events ); -#endif - events->Reset( events ); - } - - free( window ); - - if (next) - next->prev = prev; - else - g_stack->prev = prev; - - if (window == g_stack) - g_stack = next; - else - prev->next = next; -} - - -void -__glutDestroyWindows( void ) -{ - __GlutWindow *cur = g_stack; - - while (cur) { - __GlutWindow *next = cur->next; - __glutDestroyWindow( cur ); - cur = next; - } -} - - -int GLUTAPIENTRY -glutCreateWindow( const char *title ) -{ - __GlutWindow *window; - - if (getenv( "__GLUT_GAME_MODE" )) - return glutEnterGameMode(); - - glutInit( NULL, NULL ); - - window = __glutCreateWindow( GL_FALSE ); - if (!window) - return 0; - - __glutSetWindow( window ); - glutSetCursor( GLUT_CURSOR_INHERIT ); - - return window->id; -} - - -int GLUTAPIENTRY -glutCreateSubWindow( int win, int x, int y, int width, int height ) -{ - return GL_FALSE; -} - - -void GLUTAPIENTRY -glutDestroyWindow( int win ) -{ - __GlutWindow *cur; - - for (cur = g_stack; cur; cur = cur->next) { - if (cur->id == win) { - if (cur->window) - cur->window->Destroy( cur->window ); - - cur->req.flags |= WINDOW_REQUEST_DESTROY; - break; - } - } -} - - -void GLUTAPIENTRY -glutPostRedisplay( void ) -{ - if (g_current) - g_current->redisplay = GL_TRUE; -} - - -void GLUTAPIENTRY -glutPostWindowRedisplay( int win ) -{ - __GlutWindow *cur; - - for (cur = g_stack; cur; cur = cur->next) { - if (cur->id == win) { - cur->redisplay = GL_TRUE; - break; - } - } -} - - -void GLUTAPIENTRY -glutSwapBuffers( void ) -{ - if (g_current) { - g_current->gl->Unlock( g_current->gl ); - g_current->surface->Flip( g_current->surface, NULL, 0 ); - g_current->gl->Lock( g_current->gl ); - } -} - - -int GLUTAPIENTRY -glutGetWindow( void ) -{ - return (g_current) ? g_current->id : 0; -} - - -void GLUTAPIENTRY -glutSetWindow( int win ) -{ - __GlutWindow *cur; - - if (g_current && g_current->id == win) - return; - - for (cur = g_stack; cur; cur = cur->next) { - if (cur->id == win) { - __glutSetWindow( cur ); - break; - } - } -} - - -void GLUTAPIENTRY -glutSetWindowTitle( const char *title ) -{ -} - - -void GLUTAPIENTRY -glutSetIconTitle( const char *title ) -{ -} - - -void GLUTAPIENTRY -glutFullScreen( void ) -{ - if (g_current && !g_game) { - DFBDisplayLayerConfig config; - - primary->GetConfiguration( primary, &config ); - - g_current->req.flags |= WINDOW_REQUEST_POSITION | - WINDOW_REQUEST_RESIZE | - WINDOW_REQUEST_RESTACK; - g_current->req.x = 0; - g_current->req.y = 0; - g_current->req.w = config.width; - g_current->req.h = config.height; - g_current->req.z = 1000; - } -} - - -void GLUTAPIENTRY -glutPositionWindow( int x, int y ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_POSITION; - g_current->req.x = x; - g_current->req.y = y; - } -} - - -void GLUTAPIENTRY -glutReshapeWindow( int width, int height ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_RESIZE; - g_current->req.w = width; - g_current->req.h = height; - } -} - - -void GLUTAPIENTRY -glutPopWindow( void ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_RESTACK; - g_current->req.z--; - } -} - - -void GLUTAPIENTRY -glutPushWindow( void ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_RESTACK; - g_current->req.z++; - } -} - - -void GLUTAPIENTRY -glutIconifyWindow( void ) -{ -} - - -void GLUTAPIENTRY -glutShowWindow( void ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_SHOW; - g_current->req.flags &= ~WINDOW_REQUEST_HIDE; - } -} - - -void GLUTAPIENTRY -glutHideWindow( void ) -{ - if (g_current && !g_game) { - g_current->req.flags |= WINDOW_REQUEST_HIDE; - g_current->req.flags &= ~WINDOW_REQUEST_SHOW; - } -} - diff --git a/src/mesa/drivers/directfb/Makefile b/src/mesa/drivers/directfb/Makefile deleted file mode 100644 index 94c82a2c9c..0000000000 --- a/src/mesa/drivers/directfb/Makefile +++ /dev/null @@ -1,67 +0,0 @@ -# src/mesa/drivers/directfb/Makefile - -TOP = ../../../.. - -include $(TOP)/configs/current - - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/mesa/main \ - -I$(TOP)/src/mesa/glapi \ - -I$(TOP)/src/mesa/math \ - -I$(TOP)/src/mesa/tnl \ - -I$(TOP)/src/mesa/shader \ - -I$(TOP)/src/mesa/swrast \ - -I$(TOP)/src/mesa/swrast_setup - -DFB_CFLAGS = $(shell pkg-config --cflags directfb) -DFB_MODULEDIR = $(shell pkg-config --variable=moduledir directfb-internal) - -DIRECTFBGL_MESA_SOURCES = ../common/driverfuncs.c idirectfbgl_mesa.c - -DIRECTFBGL_MESA_OBJECTS = $(DIRECTFBGL_MESA_SOURCES:.c=.o) - -DIRECTFBGL_MESA = libidirectfbgl_mesa.so - -LIBS = $(TOP)/src/mesa/libmesa.a $(TOP)/src/mesa/libglapi.a - - -.c.o: - $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DFB_CFLAGS) $< -o $@ - - -default: directfb-libgl directfbgl_mesa - - -# XXX this used to be in src/mesa/Makefile and is probably broken now -directfb-libgl: $(LIBS) - @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(LIBS) \ - $(GL_LIB_DEPS) - - - -# Mesa DirectFBGL module -directfbgl_mesa: $(DIRECTFBGL_MESA_OBJECTS) - $(CC) -shared $(CFLAGS) $(DIRECTFBGL_MESA_OBJECTS) -o $(DIRECTFBGL_MESA) \ - -Wl,-soname -Wl,$(DIRECTFBGL_MESA) -L$(TOP)/$(LIB_DIR) -lGL -lm - - -install: - @if test -d $(DFB_MODULEDIR); then \ - echo "Installing DirectFBGL module."; \ - else \ - echo "*** Failed to determine DirectFB module's directory."; \ - echo "*** Installation aborted."; \ - exit 1; \ - fi; - test -d $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ || mkdir $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ - install -m 755 $(DIRECTFBGL_MESA) $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ - - -clean: - -rm -f *.o *.so - diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c deleted file mode 100644 index 85a6f03672..0000000000 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ /dev/null @@ -1,982 +0,0 @@ -/* - * Copyright (C) 2004-2007 Claudio Ciccani - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * - * Based on glfbdev.c, written by Brian Paul. - * - */ - -#include -#include -#include - -#include - -#include -#include - -#include - -#include -#include -#include - -#undef CLAMP -#include "main/glheader.h" -#include "main/buffers.h" -#include "main/context.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/imports.h" -#include "main/texformat.h" -#include "main/teximage.h" -#include "main/texstore.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "drivers/common/driverfuncs.h" - - -#define VERSION_CODE( M, m, r ) (((M) * 1000) + ((m) * 100) + ((r))) -#define DIRECTFB_VERSION_CODE VERSION_CODE( DIRECTFB_MAJOR_VERSION, \ - DIRECTFB_MINOR_VERSION, \ - DIRECTFB_MICRO_VERSION ) - - -static DFBResult -Probe( void *data ); - -static DFBResult -Construct( IDirectFBGL *thiz, - IDirectFBSurface *surface ); - -#include - -DIRECT_INTERFACE_IMPLEMENTATION( IDirectFBGL, Mesa ) - -/* - * private data struct of IDirectFBGL - */ -typedef struct { - int ref; /* reference counter */ - - int locked; - - IDirectFBSurface *surface; - DFBSurfacePixelFormat format; - int width; - int height; - - struct { - GLubyte *start; - GLubyte *end; - int pitch; - } video; - - GLvisual visual; - GLframebuffer framebuffer; - GLcontext context; - struct gl_renderbuffer render; -} IDirectFBGL_data; - -/******************************************************************************/ - -static pthread_mutex_t global_lock = PTHREAD_MUTEX_INITIALIZER; -static unsigned int global_ref = 0; - -static INLINE int directfbgl_init( void ) -{ - pthread_mutexattr_t attr; - int ret; - - if (global_ref++) - return 0; - - pthread_mutexattr_init( &attr ); - pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK ); - ret = pthread_mutex_init( &global_lock, &attr ); - pthread_mutexattr_destroy( &attr ); - - return ret; -} - -static INLINE void directfbgl_finish( void ) -{ - if (--global_ref == 0) - pthread_mutex_destroy( &global_lock ); -} - -#define directfbgl_lock() pthread_mutex_lock( &global_lock ) -#define directfbgl_unlock() pthread_mutex_unlock( &global_lock ) - -/******************************************************************************/ - -static bool directfbgl_init_visual ( GLvisual *visual, - DFBSurfacePixelFormat format ); -static bool directfbgl_create_context ( GLcontext *context, - GLframebuffer *framebuffer, - GLvisual *visual, - IDirectFBGL_data *data ); -static void directfbgl_destroy_context( GLcontext *context, - GLframebuffer *framebuffer ); - -/******************************************************************************/ - - -static void -IDirectFBGL_Mesa_Destruct( IDirectFBGL *thiz ) -{ - IDirectFBGL_data *data = (IDirectFBGL_data*) thiz->priv; - - directfbgl_destroy_context( &data->context, &data->framebuffer ); - - if (data->surface) - data->surface->Release( data->surface ); - - DIRECT_DEALLOCATE_INTERFACE( thiz ); - - directfbgl_finish(); -} - -static DFBResult -IDirectFBGL_Mesa_AddRef( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - data->ref++; - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Release( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ) - - if (--data->ref == 0) - IDirectFBGL_Mesa_Destruct( thiz ); - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Lock( IDirectFBGL *thiz ) -{ - IDirectFBSurface *surface; - int width = 0; - int height = 0; - DFBResult ret; - - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (data->locked) { - data->locked++; - return DFB_OK; - } - - if (directfbgl_lock()) - return DFB_LOCKED; - - surface = data->surface; - surface->GetSize( surface, &width, &height ); - - ret = surface->Lock( surface, DSLF_READ | DSLF_WRITE, - (void*)&data->video.start, &data->video.pitch ); - if (ret) { - D_ERROR( "DirectFBGL/Mesa: couldn't lock surface.\n" ); - directfbgl_unlock(); - return ret; - } - data->video.end = data->video.start + (height-1) * data->video.pitch; - - data->render.Data = data->video.start; - - _mesa_make_current( &data->context, - &data->framebuffer, &data->framebuffer ); - - if (data->width != width || data->height != height) { - _mesa_resize_framebuffer( &data->context, - &data->framebuffer, width, height ); - data->width = width; - data->height = height; - } - - data->locked++; - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Unlock( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!data->locked) - return DFB_OK; - - if (--data->locked == 0) { - _mesa_make_current( NULL, NULL, NULL ); - - data->surface->Unlock( data->surface ); - - directfbgl_unlock(); - } - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_GetAttributes( IDirectFBGL *thiz, - DFBGLAttributes *attributes ) -{ - DFBSurfaceCapabilities caps; - GLvisual *visual; - - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!attributes) - return DFB_INVARG; - - data->surface->GetCapabilities( data->surface, &caps ); - - visual = &data->visual; - - attributes->buffer_size = visual->rgbBits ? : visual->indexBits; - attributes->depth_size = visual->depthBits; - attributes->stencil_size = visual->stencilBits; - attributes->aux_buffers = visual->numAuxBuffers; - attributes->red_size = visual->redBits; - attributes->green_size = visual->greenBits; - attributes->blue_size = visual->blueBits; - attributes->alpha_size = visual->alphaBits; - attributes->accum_red_size = visual->accumRedBits; - attributes->accum_green_size = visual->accumGreenBits; - attributes->accum_blue_size = visual->accumBlueBits; - attributes->accum_alpha_size = visual->accumAlphaBits; - attributes->double_buffer = ((caps & DSCAPS_FLIPPING) != 0); - attributes->stereo = (visual->stereoMode != 0); - - return DFB_OK; -} - -#if DIRECTFBGL_INTERFACE_VERSION >= 1 -static DFBResult -IDirectFBGL_Mesa_GetProcAddress( IDirectFBGL *thiz, - const char *name, - void **ret_address ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!name) - return DFB_INVARG; - - if (!ret_address) - return DFB_INVARG; - - *ret_address = _glapi_get_proc_address( name ); - - return (*ret_address) ? DFB_OK : DFB_UNSUPPORTED; -} -#endif - - -/* exported symbols */ - -static DFBResult -Probe( void *data ) -{ - return DFB_OK; -} - -static DFBResult -Construct( IDirectFBGL *thiz, IDirectFBSurface *surface ) -{ - DFBResult ret; - - /* Initialize global resources. */ - if (directfbgl_init()) - return DFB_INIT; - - /* Allocate interface data. */ - DIRECT_ALLOCATE_INTERFACE_DATA( thiz, IDirectFBGL ); - - /* Initialize interface data. */ - data->ref = 1; - - /* Duplicate destination surface. */ - ret = surface->GetSubSurface( surface, NULL, &data->surface ); - if (ret) { - IDirectFBGL_Mesa_Destruct( thiz ); - return ret; - } - - data->surface->GetPixelFormat( data->surface, &data->format ); - data->surface->GetSize( data->surface, &data->width, &data->height ); - - /* Configure visual. */ - if (!directfbgl_init_visual( &data->visual, data->format )) { - D_ERROR( "DirectFBGL/Mesa: failed to initialize visual.\n" ); - IDirectFBGL_Mesa_Destruct( thiz ); - return DFB_UNSUPPORTED; - } - - /* Create context. */ - if (!directfbgl_create_context( &data->context, - &data->framebuffer, - &data->visual, data )) { - D_ERROR( "DirectFBGL/Mesa: failed to create context.\n" ); - IDirectFBGL_Mesa_Destruct( thiz ); - return DFB_UNSUPPORTED; - } - - /* Assign interface pointers. */ - thiz->AddRef = IDirectFBGL_Mesa_AddRef; - thiz->Release = IDirectFBGL_Mesa_Release; - thiz->Lock = IDirectFBGL_Mesa_Lock; - thiz->Unlock = IDirectFBGL_Mesa_Unlock; - thiz->GetAttributes = IDirectFBGL_Mesa_GetAttributes; -#if DIRECTFBGL_INTERFACE_VERSION >= 1 - thiz->GetProcAddress = IDirectFBGL_Mesa_GetProcAddress; -#endif - - return DFB_OK; -} - - -/***************************** Driver functions ******************************/ - -static const GLubyte* -dfbGetString( GLcontext *ctx, GLenum pname ) -{ - return NULL; -} - -static void -dfbUpdateState( GLcontext *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -static void -dfbGetBufferSize( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ - GLcontext *ctx = _mesa_get_current_context(); - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; - - *width = (GLuint) data->width; - *height = (GLuint) data->height; -} - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void -dfbSetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) -{ - /* Nothing to do (the surface can't be resized while it's locked). */ - return; -} - -static void -dfbClear( GLcontext *ctx, GLbitfield mask ) -{ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; - -#define BUFFER_BIT_MASK (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT | \ - BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT ) - if (mask & BUFFER_BIT_MASK && - ctx->Color.ColorMask[0][0] && - ctx->Color.ColorMask[0][1] && - ctx->Color.ColorMask[0][2] && - ctx->Color.ColorMask[0][3]) - { - DFBRegion clip; - GLubyte a, r, g, b; - - UNCLAMPED_FLOAT_TO_UBYTE( a, ctx->Color.ClearColor[ACOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( r, ctx->Color.ClearColor[RCOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( g, ctx->Color.ClearColor[GCOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( b, ctx->Color.ClearColor[BCOMP] ); - - clip.x1 = ctx->DrawBuffer->_Xmin; - clip.y1 = ctx->DrawBuffer->_Ymin; - clip.x2 = ctx->DrawBuffer->_Xmax - 1; - clip.y2 = ctx->DrawBuffer->_Ymax - 1; - data->surface->SetClip( data->surface, &clip ); - - data->surface->Unlock( data->surface ); - - data->surface->Clear( data->surface, r, g, b, a ); - - data->surface->Lock( data->surface, DSLF_READ | DSLF_WRITE, - (void*)&data->video.start, &data->video.pitch ); - data->video.end = data->video.start + (data->height-1) * data->video.pitch; - data->render.Data = data->video.start; - - mask &= ~BUFFER_BIT_MASK; - } -#undef BUFFER_BIT_MASK - - if (mask) - _swrast_Clear( ctx, mask ); -} - - -/************************ RenderBuffer functions *****************************/ - -static void -dfbDeleteRenderbuffer( struct gl_renderbuffer *render ) -{ - return; -} - -static GLboolean -dfbRenderbufferStorage( GLcontext *ctx, struct gl_renderbuffer *render, - GLenum internalFormat, GLuint width, GLuint height ) -{ - return GL_TRUE; -} - - -/***************************** Span functions ********************************/ - -/* RGB332 */ -#define NAME(PREFIX) PREFIX##_RGB332 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = data->video.end - (Y) * data->video.pitch + (X); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xe0) ) | \ - (((S[GCOMP]) & 0xe0) >> 3) | \ - (((S[BCOMP]) ) >> 6) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0xe0) ); \ - D[GCOMP] = ((*P & 0x1c) << 3); \ - D[BCOMP] = ((*P & 0x03) << 6); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB4444 */ -#define NAME(PREFIX) PREFIX##_ARGB4444 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xf000 | \ - (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0xf0) << 8) | \ - (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ - D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ - D[ACOMP] = ((*P & 0xf000) >> 8) | ((*P & 0xf000) >> 12) - -#include "swrast/s_spantemp.h" - -/* RGB444 */ -#define NAME(PREFIX) PREFIX##_RGB444 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ - D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB2554 */ -#define NAME(PREFIX) PREFIX##_ARGB2554 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xc000 | \ - (((S[RCOMP]) & 0xf8) << 6) | \ - (((S[GCOMP]) & 0xf8) << 1) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0xc0) << 8) | \ - (((S[RCOMP]) & 0xf8) << 6) | \ - (((S[GCOMP]) & 0xf8) << 1) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x3e00) >> 9); \ - D[GCOMP] = ((*P & 0x01f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4); \ - D[ACOMP] = ((*P & 0xc000) >> 14) - -#include "swrast/s_spantemp.h" - -/* ARGB1555 */ -#define NAME(PREFIX) PREFIX##_ARGB1555 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0x8000 | \ - (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0x80) << 16) | \ - (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ - D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ - D[ACOMP] = ((*P & 0x8000) ? 0xff : 0) - -#include "swrast/s_spantemp.h" - -/* RGB555 */ -#define NAME(PREFIX) PREFIX##_RGB555 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ - D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB16 */ -#define NAME(PREFIX) PREFIX##_RGB16 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf8) << 8) | \ - (((S[GCOMP]) & 0xfc) << 3) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0xf800) >> 8) | ((*P & 0xf800) >> 13); \ - D[GCOMP] = ((*P & 0x07e0) >> 3) | ((*P & 0x07e0) >> 9); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) >> 2); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB24 */ -#define NAME(PREFIX) PREFIX##_RGB24 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = data->video.end - (Y) * data->video.pitch + (X) * 3; -#define INC_PIXEL_PTR(P) P += 3 -#define STORE_PIXEL(P, X, Y, S) \ - P[0] = S[BCOMP]; P[1] = S[GCOMP]; P[2] = S[BCOMP] -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = P[2]; D[GCOMP] = P[1]; D[BCOMP] = P[0]; D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB32 */ -#define NAME(PREFIX) PREFIX##_RGB32 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB */ -#define NAME(PREFIX) PREFIX##_ARGB -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xff000000 | \ - ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( ((S[ACOMP]) << 24) | \ - ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = ((*P & 0xff000000) >> 24) - -#include "swrast/s_spantemp.h" - -/* AiRGB */ -#define NAME(PREFIX) PREFIX##_AiRGB -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) ^ 0xff) << 24) | \ - (((S[RCOMP]) ) << 16) | \ - (((S[GCOMP]) ) << 8) | \ - (((S[BCOMP]) ) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = (((*P & 0xff000000) >> 24) ^ 0xff) - -#include "swrast/s_spantemp.h" - - -/*****************************************************************************/ - -static bool -directfbgl_init_visual( GLvisual *visual, - DFBSurfacePixelFormat format ) -{ - GLboolean rgbFlag = GL_TRUE; - GLboolean dbFlag = GL_FALSE; - GLboolean stereoFlag = GL_FALSE; - GLint redBits = 0; - GLint blueBits = 0; - GLint greenBits = 0; - GLint alphaBits = 0; - GLint indexBits = 0; - GLint depthBits = 0; - GLint stencilBits = 0; - GLint accumRedBits = 0; - GLint accumGreenBits = 0; - GLint accumBlueBits = 0; - GLint accumAlphaBits = 0; - GLint numSamples = 0; - - /* FIXME: LUT8 support. */ - switch (format) { - case DSPF_RGB332: - redBits = 3; - greenBits = 3; - blueBits = 2; - break; - case DSPF_ARGB4444: - alphaBits = 4; - case DSPF_RGB444: - redBits = 4; - greenBits = 4; - blueBits = 4; - break; - case DSPF_ARGB2554: - alphaBits = 2; - redBits = 5; - greenBits = 5; - blueBits = 4; - break; - case DSPF_ARGB1555: - alphaBits = 1; - case DSPF_RGB555: - redBits = 5; - greenBits = 5; - blueBits = 5; - break; - case DSPF_RGB16: - redBits = 5; - greenBits = 6; - blueBits = 5; - break; - case DSPF_ARGB: - case DSPF_AiRGB: - alphaBits = 8; - case DSPF_RGB24: - case DSPF_RGB32: - redBits = 8; - greenBits = 8; - blueBits = 8; - break; - default: - D_WARN( "unsupported pixelformat" ); - return false; - } - - if (rgbFlag) { - accumRedBits = redBits; - accumGreenBits = greenBits; - accumBlueBits = blueBits; - accumAlphaBits = alphaBits; - depthBits = redBits + greenBits + blueBits; - stencilBits = alphaBits; - } else - depthBits = 8; - - return _mesa_initialize_visual( visual, - rgbFlag, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - indexBits, depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples ); -} - -static bool -directfbgl_create_context( GLcontext *context, - GLframebuffer *framebuffer, - GLvisual *visual, - IDirectFBGL_data *data ) -{ - struct dd_function_table functions; - - _mesa_initialize_window_framebuffer( framebuffer, visual ); - - _mesa_init_driver_functions( &functions ); - functions.GetString = dfbGetString; - functions.UpdateState = dfbUpdateState; - functions.GetBufferSize = dfbGetBufferSize; - functions.Viewport = dfbSetViewport; - functions.Clear = dfbClear; - - if (!_mesa_initialize_context( context, visual, NULL, - &functions, (void*) data )) { - D_DEBUG( "DirectFBGL/Mesa: _mesa_initialize_context() failed.\n" ); - _mesa_free_framebuffer_data( framebuffer ); - return false; - } - - _swrast_CreateContext( context ); - _vbo_CreateContext( context ); - _tnl_CreateContext( context ); - _swsetup_CreateContext( context ); - _swsetup_Wakeup( context ); - - _mesa_init_renderbuffer( &data->render, 0 ); - data->render.InternalFormat = GL_RGBA; - data->render._BaseFormat = GL_RGBA; - data->render.DataType = GL_UNSIGNED_BYTE; - data->render.Data = data->video.start; - data->render.Delete = dfbDeleteRenderbuffer; - data->render.AllocStorage = dfbRenderbufferStorage; - - switch (data->format) { - case DSPF_RGB332: - data->render.GetRow = get_row_RGB332; - data->render.GetValues = get_values_RGB332; - data->render.PutRow = put_row_RGB332; - data->render.PutRowRGB = put_row_rgb_RGB332; - data->render.PutMonoRow = put_mono_row_RGB332; - data->render.PutValues = put_values_RGB332; - data->render.PutMonoValues = put_mono_values_RGB332; - break; - case DSPF_ARGB4444: - data->render.GetRow = get_row_ARGB4444; - data->render.GetValues = get_values_ARGB4444; - data->render.PutRow = put_row_ARGB4444; - data->render.PutRowRGB = put_row_rgb_ARGB4444; - data->render.PutMonoRow = put_mono_row_ARGB4444; - data->render.PutValues = put_values_ARGB4444; - data->render.PutMonoValues = put_mono_values_ARGB4444; - break; - case DSPF_RGB444: - data->render.GetRow = get_row_RGB444; - data->render.GetValues = get_values_RGB444; - data->render.PutRow = put_row_RGB444; - data->render.PutRowRGB = put_row_rgb_RGB444; - data->render.PutMonoRow = put_mono_row_RGB444; - data->render.PutValues = put_values_RGB444; - data->render.PutMonoValues = put_mono_values_RGB444; - break; - case DSPF_ARGB2554: - data->render.GetRow = get_row_ARGB2554; - data->render.GetValues = get_values_ARGB2554; - data->render.PutRow = put_row_ARGB2554; - data->render.PutRowRGB = put_row_rgb_ARGB2554; - data->render.PutMonoRow = put_mono_row_ARGB2554; - data->render.PutValues = put_values_ARGB2554; - data->render.PutMonoValues = put_mono_values_ARGB2554; - break; - case DSPF_ARGB1555: - data->render.GetRow = get_row_ARGB1555; - data->render.GetValues = get_values_ARGB1555; - data->render.PutRow = put_row_ARGB1555; - data->render.PutRowRGB = put_row_rgb_ARGB1555; - data->render.PutMonoRow = put_mono_row_ARGB1555; - data->render.PutValues = put_values_ARGB1555; - data->render.PutMonoValues = put_mono_values_ARGB1555; - break; - case DSPF_RGB555: - data->render.GetRow = get_row_RGB555; - data->render.GetValues = get_values_RGB555; - data->render.PutRow = put_row_RGB555; - data->render.PutRowRGB = put_row_rgb_RGB555; - data->render.PutMonoRow = put_mono_row_RGB555; - data->render.PutValues = put_values_RGB555; - data->render.PutMonoValues = put_mono_values_RGB555; - break; - case DSPF_RGB16: - data->render.GetRow = get_row_RGB16; - data->render.GetValues = get_values_RGB16; - data->render.PutRow = put_row_RGB16; - data->render.PutRowRGB = put_row_rgb_RGB16; - data->render.PutMonoRow = put_mono_row_RGB16; - data->render.PutValues = put_values_RGB16; - data->render.PutMonoValues = put_mono_values_RGB16; - break; - case DSPF_RGB24: - data->render.GetRow = get_row_RGB24; - data->render.GetValues = get_values_RGB24; - data->render.PutRow = put_row_RGB24; - data->render.PutRowRGB = put_row_rgb_RGB24; - data->render.PutMonoRow = put_mono_row_RGB24; - data->render.PutValues = put_values_RGB24; - data->render.PutMonoValues = put_mono_values_RGB24; - break; - case DSPF_RGB32: - data->render.GetRow = get_row_RGB32; - data->render.GetValues = get_values_RGB32; - data->render.PutRow = put_row_RGB32; - data->render.PutRowRGB = put_row_rgb_RGB32; - data->render.PutMonoRow = put_mono_row_RGB32; - data->render.PutValues = put_values_RGB32; - data->render.PutMonoValues = put_mono_values_RGB32; - break; - case DSPF_ARGB: - data->render.GetRow = get_row_ARGB; - data->render.GetValues = get_values_ARGB; - data->render.PutRow = put_row_ARGB; - data->render.PutRowRGB = put_row_rgb_ARGB; - data->render.PutMonoRow = put_mono_row_ARGB; - data->render.PutValues = put_values_ARGB; - data->render.PutMonoValues = put_mono_values_ARGB; - break; - case DSPF_AiRGB: - data->render.GetRow = get_row_AiRGB; - data->render.GetValues = get_values_AiRGB; - data->render.PutRow = put_row_AiRGB; - data->render.PutRowRGB = put_row_rgb_AiRGB; - data->render.PutMonoRow = put_mono_row_AiRGB; - data->render.PutValues = put_values_AiRGB; - data->render.PutMonoValues = put_mono_values_AiRGB; - break; - default: - D_BUG( "unexpected pixelformat" ); - return false; - } - - data->render.Width = data->width; - data->render.Height = data->height; - - _mesa_add_renderbuffer( framebuffer, BUFFER_FRONT_LEFT, &data->render ); - - _mesa_add_soft_renderbuffers( framebuffer, - GL_FALSE, - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, - GL_FALSE ); - - TNL_CONTEXT( context )->Driver.RunPipeline = _tnl_run_pipeline; - - _mesa_enable_sw_extensions( context ); - - return true; -} - -static void -directfbgl_destroy_context( GLcontext *context, - GLframebuffer *framebuffer ) -{ - _swsetup_DestroyContext( context ); - _swrast_DestroyContext( context ); - _tnl_DestroyContext( context ); - _vbo_DestroyContext( context ); - //_mesa_free_framebuffer_data( framebuffer ); - _mesa_free_context_data( context ); -} - -- cgit v1.2.3 From 97972244d5254cb2862325f8fe03db0a82a8041a Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 15:52:32 -0500 Subject: Remove d3d driver --- docs/README.D3D | 124 -- src/mesa/drivers/d3d/D3DCAPS.CPP | 250 ---- src/mesa/drivers/d3d/D3DHAL.H | 68 - src/mesa/drivers/d3d/D3DInit.cpp | 891 ------------- src/mesa/drivers/d3d/D3DMESA.H | 84 -- src/mesa/drivers/d3d/D3DRaster.cpp | 213 ---- src/mesa/drivers/d3d/D3DShared.h | 154 --- src/mesa/drivers/d3d/D3DTEXT.CPP | 576 --------- src/mesa/drivers/d3d/D3DTextureMgr.cpp | 947 -------------- src/mesa/drivers/d3d/D3DTextureMgr.h | 62 - src/mesa/drivers/d3d/D3DUTILS.CPP | 638 ---------- src/mesa/drivers/d3d/D3Dvbrender.c | 2149 -------------------------------- src/mesa/drivers/d3d/DDrawPROCS.c | 399 ------ src/mesa/drivers/d3d/DEBUG.C | 143 --- src/mesa/drivers/d3d/DEBUG.H | 90 -- src/mesa/drivers/d3d/DbgEnv.bat | 25 - src/mesa/drivers/d3d/MAKEFILE | 101 -- src/mesa/drivers/d3d/NULLProcs.h | 49 - src/mesa/drivers/d3d/NullProcs.c | 49 - src/mesa/drivers/d3d/OPENGL32.DEF | 442 ------- src/mesa/drivers/d3d/WGL.C | 1262 ------------------- src/mesa/drivers/d3d/d3dText.h | 53 - 22 files changed, 8769 deletions(-) delete mode 100644 docs/README.D3D delete mode 100644 src/mesa/drivers/d3d/D3DCAPS.CPP delete mode 100644 src/mesa/drivers/d3d/D3DHAL.H delete mode 100644 src/mesa/drivers/d3d/D3DInit.cpp delete mode 100644 src/mesa/drivers/d3d/D3DMESA.H delete mode 100644 src/mesa/drivers/d3d/D3DRaster.cpp delete mode 100644 src/mesa/drivers/d3d/D3DShared.h delete mode 100644 src/mesa/drivers/d3d/D3DTEXT.CPP delete mode 100644 src/mesa/drivers/d3d/D3DTextureMgr.cpp delete mode 100644 src/mesa/drivers/d3d/D3DTextureMgr.h delete mode 100644 src/mesa/drivers/d3d/D3DUTILS.CPP delete mode 100644 src/mesa/drivers/d3d/D3Dvbrender.c delete mode 100644 src/mesa/drivers/d3d/DDrawPROCS.c delete mode 100644 src/mesa/drivers/d3d/DEBUG.C delete mode 100644 src/mesa/drivers/d3d/DEBUG.H delete mode 100644 src/mesa/drivers/d3d/DbgEnv.bat delete mode 100644 src/mesa/drivers/d3d/MAKEFILE delete mode 100644 src/mesa/drivers/d3d/NULLProcs.h delete mode 100644 src/mesa/drivers/d3d/NullProcs.c delete mode 100644 src/mesa/drivers/d3d/OPENGL32.DEF delete mode 100644 src/mesa/drivers/d3d/WGL.C delete mode 100644 src/mesa/drivers/d3d/d3dText.h (limited to 'docs') diff --git a/docs/README.D3D b/docs/README.D3D deleted file mode 100644 index b41fcb6208..0000000000 --- a/docs/README.D3D +++ /dev/null @@ -1,124 +0,0 @@ - - DirectX 6 Driver for Mesa 3.0 - - -This software is distributed under the terms of the GNU Library -General Public License, see the LICENSE file for details. - - - -What do you need ? ------------------- - - - A PC with a DirectX 6 video driver installed. - - - Mesa 3.0 - - - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine). - The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not - compatible with the Glide 2.x so it doesn't work with the current - version of the driver; - - - Visual C++ 5.0 is only compiler test but others should be ok with - changes to the makefiles (CFLAGS/LFLAGS). - - - DirectX 6 SDK (was a MS download but not sure if still available). - - - SoftIce or another debugger that will get DPF's is nice. - - -Tested on: ----------- - Windows 95 - Windows 98 - Windows NT 5.0 (beta 2) - - -What is able to do ? --------------------- - - - the driver will try and use DirectX to rasterize the OpenGL primitives - that are sent to the driver. The driver will fall back to SW if the rendering - context is too big. The fallback to SW still uses DirectDraw. If the driver - fails to support and operation (accum, stencil, etc) then it will try and get - Mesa to render it in SW. DirectX 6 features that are unsupported by the - installed DirectX 6 driver will be mapped to some other best fit feature. - - -How to compile: ---------------- - - These instructions assume you have Visual C++ installed. - - You might need to increase you enviroment space. You can do this by - adding the following statement to you config.sys. - - shell=C:\COMMAND.COM C:\ /p /e:8198 - - Next setup you compiler enviroment by running vcvars32.bat in the Visual C++ - 'bin' directoy. - - c:\DevStudio\VC\bin\vcvars32.bat - - Modify the D3D makefile to point at your SDK install. Example has the SDK - installed on my 'f' drive in the root. - - file: \Mesa-3.0\src\makefile.d3d - - SDKROOT=f:\mssdk - - Now you can simply make the project. If you look in the makefile you can see - I have some different targets like 'install'. - - nmake /f makefile.d3d - - -FAQ: ----- - - 1) I don't think the driver is using my DirectX driver. - - This maybe true as the current version will only select the Primary D3D driver - installed. If you 3D card is the secondary (3dfx) then your out of luck for this - release. - - 2) The driver seems like its not HW accelerated. - - If you have a video card with limited memory then you might want to try and - change your destop resolution to a low setting (640x480x16) so that the 3D part - of the card has more resources. Remeber the driver can't make the card better... - - 3) Nothing works. - - Make sure you have a DirectX '6' driver installed. Check you driver docs for this - info or use the SDK info utilities. - The final 'dll' is named opengl32.dll and is either in the same directory as the - OpenGL program or in your system directory (x:\windows\system or x:\winnt\system32). - Check your destop resolution. Most DirectX 6 drivers will only support 16bit and - 32bit color depth. To find out for sure you can check the DirectX Info Viewer in - the SDK. - - - 4) Rendering doesn't look right. - - Sometimes this is because the card doesn't support a feature that that is required. - This is usually due to unsupported alpha functions (test/blend) or texture mapping. - Some cards suffer from too small of an alpha channel. The driver does its best to - fallback on unsupported features. This is not to say the driver may not have a bug(s). - - 5) Textures look bad. - - No mipmapping in this release. - - -Thanks to: ----------- - -Brian Paul - - - - -Leigh McRae (leigh@altsoftware.com) -February 9, 1999 - diff --git a/src/mesa/drivers/d3d/D3DCAPS.CPP b/src/mesa/drivers/d3d/D3DCAPS.CPP deleted file mode 100644 index 80ee91d922..0000000000 --- a/src/mesa/drivers/d3d/D3DCAPS.CPP +++ /dev/null @@ -1,250 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = fall; \ - } -#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = fall; \ - } - -/*===========================================================================*/ -/* I use this function to handle the fact that the D3D texture blending and */ -/* OpenGL texture blending functions don't map one to one. Also there is the*/ -/* problem with cards not supporting all the D3D functions. So I use the CAPS*/ -/* of the card to make a table of functions that will have defaults for the */ -/* unsupported functions. */ -/* So first I fill the table with the fallback function then I check to see */ -/* if the card supports the requested function. If it does I replace the */ -/* default thats already in the array. Now order does matter as I used an */ -/* enum type in D3DShared.h so that the mapping would be a little easier. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void AlphaBlendTableHAL( PMESAD3DHAL pHAL ) -{ - PMESAD3DSHARED pShared = &pHAL->shared; - int index; - char buffer[128]; - - DPF(( DBG_FUNC, "AlphaBlendTableHAL();" )); - - /* Make the fallback for the Source blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case s_zero: - SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case s_one: - SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case s_dst_color: - SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_dst_color: - SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case s_src_alpha: - SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_src_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case s_dst_alpha: - SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_dst_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case s_src_alpha_saturate: - SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE ); - break; - case s_constant_color: - SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_constant_color: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case s_constant_alpha: - SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_constant_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallback for the Destination blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case d_zero: - DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case d_one: - DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case d_src_color: - DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_src_color: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case d_src_alpha: - DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_src_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case d_dst_alpha: - DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_dst_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case d_constant_color: - DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_constant_color: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case d_constant_alpha: - DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_constant_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallbacks for the texture functions. */ - for( index = 0; index < 4; index++ ) - { - switch( index ) - { - case d3dtblend_decal: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_decalalpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulate: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulatealpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - } - } -} - diff --git a/src/mesa/drivers/d3d/D3DHAL.H b/src/mesa/drivers/d3d/D3DHAL.H deleted file mode 100644 index 2496d164e5..0000000000 --- a/src/mesa/drivers/d3d/D3DHAL.H +++ /dev/null @@ -1,68 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _D3D_HAL_INC -#define _D3D_HAL_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include -#include "D3DShared.h" -#include "D3DTextureMgr.h" -#include "Debug.h" -/*===========================================================================*/ -/* Defines. */ -/*===========================================================================*/ -#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore(); -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _d3d_hal_struct -{ - MESAD3DSHARED shared; - - GUID guid; - LPDIRECTDRAW lpDD; - LPDIRECTDRAW4 lpDD4; - LPDIRECT3D3 lpD3D3; - LPDIRECT3DDEVICE3 lpD3DDevice; - D3DDEVICEDESC D3DHWDevDesc; - LPDIRECTDRAWSURFACE4 lpDDSPrimary, - lpDDSRender, - lpDDSZbuffer; - LPDIRECT3DVIEWPORT3 lpViewport; - LPDIRECTDRAWCLIPPER lpClipper; - DDPIXELFORMAT ddpf, - ddpfZBuffer; - PTM_OBJECT pTMList; - -} MESAD3DHAL, *PMESAD3DHAL; -/*===========================================================================*/ -/* External function prototypes. */ -/*===========================================================================*/ -extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL ); -extern void TermTMgrHAL( PMESAD3DHAL pHAL ); -extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL ); - -extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ); -extern char *ErrorStringD3D( HRESULT hr ); -extern void FatalShutDown( PMESAD3DHAL pHAL ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern char *errorMsg; - -#endif - diff --git a/src/mesa/drivers/d3d/D3DInit.cpp b/src/mesa/drivers/d3d/D3DInit.cpp deleted file mode 100644 index e21cd21e25..0000000000 --- a/src/mesa/drivers/d3d/D3DInit.cpp +++ /dev/null @@ -1,891 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ); -static void DestroyDevice( PMESAD3DHAL pHAL ); -static void DestroyInterfaces( PMESAD3DHAL pHAL ); - -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ); -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ); -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ); -/*===========================================================================*/ -/* Globals. */ -/*===========================================================================*/ -//char *errorMsg; -/*===========================================================================*/ -/* This function is responable for allocating the actual MESAD3DHAL struct. */ -/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */ -/* context to some extent. All one time allocations/operations get done here.*/ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" PMESAD3DSHARED InitHAL( HWND hwnd ) -{ - PMESAD3DHAL pHAL; - ULONG rc; - - DPF(( DBG_FUNC, "InitHAL();" )); - DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd )); - - /* Allocate the structure and zero it out. */ - pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) ); - if ( pHAL == NULL ) - { - RIP( pHAL, "InitHAL->", "Memory Allocation" ); - return (PMESAD3DSHARED)NULL; - } - memset( pHAL, 0, sizeof(MESAD3DHAL) ); - - /* Get the texture manager going. */ - rc = InitTMgrHAL( pHAL ); - if ( rc == FALSE ) - { - RIP( pHAL, "InitTMgrHAL->", "Failed" ); - return (PMESAD3DSHARED)NULL; - } - - /* Fill in the window parameters if we can. */ - pHAL->shared.hwnd = hwnd; - - /* Parse the user's enviroment variables to generate a debug mask. */ - ReadDBGEnv(); - - return (PMESAD3DSHARED)pHAL; -} -/*===========================================================================*/ -/* This function will unload all the resources that the MESAD3DHAL struct */ -/* has bound to it. The actual structure itself will be freed. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void TermHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "TermHAL();" )); - - /* Check for an empty wrapper structure. */ - if ( pHAL == NULL ) - return; - - /* Kill this texture manager. */ - TermTMgrHAL( pHAL ); - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - FREE( pHAL ); -} -/*===========================================================================*/ -/* This function is used to init and resize the rendering surface as the two*/ -/* are almost the same. First the device and all the surfaces are destoryed */ -/* if they already exist. Next we create a OffScreen rendering surface and */ -/* save some pixelformat info to do color convertions. Next we start to take */ -/* care of getting the most out of the hardware. I use bHardware to determine*/ -/* the state of the device we found in the device enumeration. The enum proc*/ -/* will try for hardware first. I next use a bForceSW to make the enum proc */ -/* choose a software device. So I will try some combinations with HW first */ -/* until I feel I have to set the bForceSW and call this function again. If */ -/* this function is called with no width or height then use the internals. */ -/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */ -/* I should forget the whole thing and fall back to a DDraw span type*/ -/* rendering but what is the point. This way I always know I have a */ -/* D3DDevice and that makes things easier. I do impliment the span */ -/* rendering function for stuff that I haven't done support for such */ -/* as points and lines. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE */ -/*===========================================================================*/ -extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - DDSURFACEDESC2 ddsd2; - D3DDEVICEDESC D3DSWDevDesc; - DDSCAPS2 ddscaps; - DWORD dwCoopFlags, - dwWidth, - dwHeight; - ULONG rc; - - DPF(( DBG_FUNC, "CreateHAL();" )); - -#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \ - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \ - ddsd2.dwFlags = f; - - if ( pHAL == NULL ) - return FALSE; - - /* Use the internal rectangle struct. */ - dwWidth = pShared->rectW.right - pShared->rectW.left; - dwHeight = pShared->rectW.bottom - pShared->rectW.top; - - DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight )); - - /* The dimensions might still be the same so just leave. */ - if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) ) - { - DPF(( DBG_CNTX_WARN, "Context size hasn't changed" )); - return TRUE; - } - - /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */ - if ( (dwWidth == 0) || (dwHeight == 0) ) - return TRUE; - - /* Save the renders dimensions. */ - pShared->dwWidth = dwWidth; - pShared->dwHeight = dwHeight; - - DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight )); - - /*=================================*/ - /* Create all required interfaces. */ - /*=================================*/ - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - /* Create a instance of DDraw using the Primary display driver. */ - rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL ); - if( FAILED(rc) ) - { - RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the DDraw4 interface. */ - rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Direct3D3 interface. */ - rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/ - dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); - rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) ); - return FALSE; - } - - /*==================================================================*/ - /* Get the best device we can and note whether its hardware or not. */ - /*==================================================================*/ - pShared->bForceSW = FALSE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" )); - DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" )); - - /*========================================================================*/ - /* HARDWARE was found. */ - /*========================================================================*/ - if ( pShared->bHardware == TRUE ) - { - /*===================================*/ - /* HARDWARE -> Z-BUFFER. */ - /*===================================*/ - - /* Get a Z-Buffer pixelformat. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Setup our request structure for the Z-buffer surface. */ - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL ); - if ( !FAILED(rc) ) - { - DPF(( DBG_CNTX_INFO, "HW ZBuffer" )); - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" )); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Get the back buffer that was created. */ - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* I have had problems when a complex surface comes back */ - /* with the back buffer being created in SW. Not sure why */ - /* or how this is possable but I'm checking for it here. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy with are Flipable. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - pShared->bFlipable = TRUE; - DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - } - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - pShared->bFlipable = FALSE; - - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Might as well check here too see if this surface is in */ - /* hardware. If nothing else just to be consistant. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - DPF(( DBG_CNTX_INFO, "HW RENDER surface" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - - /*===================================*/ - /* Create D3DDEVICE -> HARDWARE. */ - /*===================================*/ - if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer ); - - rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer ); - if ( FAILED(rc) ) - { - RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Device" )); - pHAL->lpD3DDevice = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "HW Device" )); - } - } - } - } - - /*========================================================================*/ - /* SOFTWARE fallback. */ - /*========================================================================*/ - if ( pHAL->lpD3DDevice == NULL ) - { - DPF(( DBG_CNTX_INFO, "SW fallback :(" )); - - /* Make sure we have no surfaces allocated. Just incase. */ - DestroyAllSurfaces( pHAL ); - - /* Get a software device. */ - pShared->bFlipable = FALSE; - pShared->bForceSW = TRUE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER. */ - /*===================================*/ - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary = NULL; - } - else - { - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" )); - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "SW Flip/Complex" )); - pShared->bFlipable = TRUE; - } - } - } - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - else - { - DPF(( DBG_CNTX_INFO, "SW RENDER surface" )); - - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - } - } - - /*===================================*/ - /* Create D3DDEVICE -> SOFTWARE. */ - /*===================================*/ - if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - DPF(( DBG_CNTX_INFO, "SW Device" )); - } - } - - /*==============================================================================*/ - /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */ - /*==============================================================================*/ - memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) ); - pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT ); - rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) ); - return FALSE; - } - DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf ); - DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat ); - - /* Get a copy of what the D3DDevice supports for later use. */ - memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get a copy of the pixel convertion stuff for direct buffer access. */ - Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel ); - AlphaBlendTableHAL( pHAL ); - - /* We must prime the Begin/End scene for SwapBuffers to work. */ - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - return FALSE; - } - -#undef InitDDSD2 - - return TRUE; -} -/*===========================================================================*/ -/* This function will make sure a viewport is created and set for the device*/ -/* in the supplied structure. If a rect is supplied then it will be used for*/ -/* the viewport otherwise the current setting in the strucute will be used. */ -/* Note that the rect is relative to the window. So left/top must be 0,0 to */ -/* use the whole window else there is scissoring going down. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DVIEWPORT2 vdData; - ULONG rc; - POINT pt; - - DPF(( DBG_FUNC, "SetViewportHAL();" )); - - /* Make sure we have enough info. */ - if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice ) - { - DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" )); - return FALSE; - } - - /* TODO: this is just a temp fix to stop redundant changes. */ - if ( pRect && - (pShared->rectV.left == pRect->left) && - (pShared->rectV.right == pRect->right) && - (pShared->rectV.top == pRect->top) && - (pShared->rectV.bottom == pRect->bottom) ) - { - DPF(( DBG_CNTX_WARN, "Redundant viewport" )); - return TRUE; - } - - DPF(( DBG_CNTX_INFO, "Current Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) )); - DPF(( DBG_CNTX_INFO, "New Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) )); - - /* Update the current viewport rect if one is supplied. */ - if ( pRect ) - memcpy( &pShared->rectV, pRect, sizeof(RECT) ); - - /* Build the request structure. */ - memset( &vdData, 0, sizeof(D3DVIEWPORT2) ); - vdData.dwSize = sizeof(D3DVIEWPORT2); - vdData.dwX = pShared->rectV.left; - vdData.dwY = pShared->rectV.top; - vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left); - vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top); - - if ( !vdData.dwWidth || !vdData.dwHeight ) - { - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - vdData.dwX = pShared->rectW.left; - vdData.dwY = pShared->rectW.top; - vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left); - vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top); - memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) ); - } - - // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, - // and dvMaxZ members define the non-normalized post-perspective - // 3-D view volume which is visible to the viewer. In most cases, - // dvClipX is set to -1.0 and dvClipY is set to the inverse of - // the viewport's aspect ratio on the target surface, which can be - // calculated by dividing the dwHeight member by dwWidth. Similarly, - // the dvClipWidth member is typically 2.0 and dvClipHeight is set - // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ - // are usually set to 0.0 and 1.0. - vdData.dvClipX = -1.0f; - vdData.dvClipWidth = 2.0f; - vdData.dvClipY = 1.0f; - vdData.dvClipHeight = 2.0f; - vdData.dvMaxZ = maxZ; - vdData.dvMinZ = minZ; - - DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ )); - - /* I'm going to destroy the viewport everytime as when we size we will */ - /* have a new D3DDevice. As this area doesn't need to be fast... */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "DeleteViewport" )); - - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - rc = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" )); - return FALSE; - } - - /* Update the device with the new viewport. */ - pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport ); - pHAL->lpViewport->SetViewport2( &vdData ); - pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport ); - - return TRUE; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ) -{ - DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid; - - DPF(( DBG_FUNC, "EnumSurfacesHook();" )); - - if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) ); - - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This is the callback proc to get a Z-Buffer. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ) -{ - DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid; - - DPF(( DBG_FUNC, "EnumZBufferHook();" )); - - /* If this is ANY type of depth-buffer, stop. */ - if( pddpf->dwFlags == DDPF_ZBUFFER ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) ); - - /* I feel if the hardware supports this low then lets use it. Could get ugly. */ - if( pddpf->dwZBufferBitDepth >= 8 ) - { - return D3DENUMRET_CANCEL; - } - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function handles the callback for the D3DDevice enumeration. Good */ -/* god who's idea was this? The D3D wrapper has two variable related to what*/ -/* kind of device we want and have. First we have a Bool that is set if we */ -/* have allocated a HW device. We always look for the HW device first. The */ -/* other variable is used to force SW. If we have run into a case that we */ -/* want to fallback to SW then we set this. We will fallback if we cannot */ -/* texture in video memory (among others). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid; - LPD3DDEVICEDESC pChoice = lpD3DHWDesc; - - DPF(( DBG_FUNC, "EnumDeviceHook();" )); - - /* Determine if which device description is valid. */ - if ( pChoice->dcmColorModel == 0 ) - pChoice = lpD3DHELDesc; - - /* Make sure we always have a GUID. */ - memcpy( &pHAL->guid, lpGuid, sizeof(GUID) ); - - /* This controls whether we will except HW or not. */ - if ( pHAL->shared.bForceSW == TRUE ) - { - return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK; - } - - /* Always try for hardware. */ - if ( pChoice == lpD3DHWDesc ) - { - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function will destroy any and all surfaces that this context has */ -/* allocated. If there is a clipper object then it will also be destoryed as*/ -/* it is part of the Primary Surface. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyAllSurfaces();" )); - - DX_RESTORE( pHAL->lpDDSPrimary ); - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer); - - if ( pHAL->lpDDSRender ) - { - pHAL->lpDDSRender->Unlock( NULL ); - - /* If this isn't a Flipable surface then we must clean up the render. */ - if ( pHAL->shared.bFlipable == FALSE) - { - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" )); - pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL ); - } - - DPF(( DBG_CNTX_INFO, "Release RENDER" )); - refCount = pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - } - } - - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Release ZBuffer" )); - pHAL->lpDDSZbuffer->Unlock( NULL ); - refCount = pHAL->lpDDSZbuffer->Release(); - pHAL->lpDDSZbuffer = NULL; - } - - if ( pHAL->lpClipper ) - { - DPF(( DBG_CNTX_INFO, "Release Clipper" )); - refCount = pHAL->lpClipper->Release(); - pHAL->lpClipper = NULL; - } - - if ( pHAL->lpDDSPrimary ) - { - pHAL->lpDDSPrimary->Unlock( NULL ); - - DPF(( DBG_CNTX_INFO, "Release PRIMARY" )); - refCount = pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyDevice( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyDevice();" )); - - /* Kill the D3D stuff if exists. */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "Delete Viewport" )); - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - - DPF(( DBG_CNTX_INFO, "Release Viewport" )); - refCount = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - if ( pHAL->lpD3DDevice != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release D3DDevice" )); - refCount = pHAL->lpD3DDevice->EndScene(); - refCount = pHAL->lpD3DDevice->Release(); - pHAL->lpD3DDevice = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyInterfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyInterfaces();" )); - - if ( pHAL->lpD3D3 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release Direct3D3" )); - refCount = pHAL->lpD3D3->Release(); - pHAL->lpD3D3 = NULL; - } - - if ( pHAL->lpDD4 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw4" )); - refCount = pHAL->lpDD4->Release(); - pHAL->lpDD4 = NULL; - } - - if ( pHAL->lpDD != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw" )); - refCount = pHAL->lpDD->Release(); - pHAL->lpDD = NULL; - } -} -/*===========================================================================*/ -/* This function will first send (not post) a message to the client window */ -/* that this context is using. The client will respond by unbinding itself */ -/* and binding the 'default' context. This allows the API to be supported */ -/* until the window can be destroyed. Finally we post the quit message to */ -/* the client in hopes to end the application. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void FatalShutDown( PMESAD3DHAL pHAL ) -{ - /* Whip this baby in too try and support the API until we die... */ - if ( pHAL ) - SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L ); - - /* Close the client application down. */ - PostQuitMessage( 0 ); -} - diff --git a/src/mesa/drivers/d3d/D3DMESA.H b/src/mesa/drivers/d3d/D3DMESA.H deleted file mode 100644 index 71a7cd8aed..0000000000 --- a/src/mesa/drivers/d3d/D3DMESA.H +++ /dev/null @@ -1,84 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef D3D_MESA_H -#define D3D_MESA_H -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include "matrix.h" -#include "context.h" -#include "mtypes.h" -#include "vb.h" -#include "D3DShared.h" -#include "Debug.h" -#include "NULLProcs.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define FLIP(h,y) (h-y) -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -struct __extensions__ -{ - PROC proc; - char *name; -}; - -typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -typedef struct D3D_mesa_context -{ - PMESAD3DSHARED pShared; - - GLcontext *gl_ctx; /* The core GL/Mesa context */ - GLvisual *gl_visual; /* Describes the buffers */ - GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ - - HDC hdc; - WNDPROC hOldProc; - - UCHAR rClear, /* Current clear colors. */ - gClear, - bClear, - aClear, - rCurrent, /* Current rendering colors. */ - gCurrent, - bCurrent, - aCurrent; - - struct D3D_mesa_context *next; - -} D3DMESACONTEXT, *PD3DMESACONTEXT; -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)]; - -#endif - diff --git a/src/mesa/drivers/d3d/D3DRaster.cpp b/src/mesa/drivers/d3d/D3DRaster.cpp deleted file mode 100644 index 41e42ad94c..0000000000 --- a/src/mesa/drivers/d3d/D3DRaster.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* This function clears the context bound to the supplied shared context. */ -/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */ -/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/ -/* of the rect to be cleared relative to the window. The color is always a */ -/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */ -/* */ -/* TODO: this can be redone to be called by Mesa directly. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DRECT d3dRect; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "CleaHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) ) - return; -#endif - - if ( bAll ) - { - /* I assume my viewport is valid. */ - d3dRect.lX1 = pShared->rectV.left; - d3dRect.lY1 = pShared->rectV.top; - d3dRect.lX2 = pShared->rectV.right; - d3dRect.lY2 = pShared->rectV.bottom; - } - else - { - d3dRect.lX1 = pShared->rectV.left + x; - d3dRect.lY1 = pShared->rectV.top + y; - d3dRect.lX2 = d3dRect.lX1 + cx; - d3dRect.lY2 = d3dRect.lY1 + cy; - } - -#ifdef D3D_DEBUG - rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); -#endif -} -/*===========================================================================*/ -/* Well this is the guts of it all. Here we rasterize the primitives that */ -/* are in their final form. OpenGL has done all the lighting, transfomations*/ -/* and clipping at this point. */ -/* */ -/* TODO: I'm not sure if I want to bother to check for errors on this call. */ -/* The overhead kills me... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "DrawPrimitveHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount )); - - rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); - if ( FAILED(rc) ) - { - RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -#endif -} -/*===========================================================================*/ -/* This call will handle the swapping of the buffers. Now I didn't bother */ -/* to support single buffered so this will be used for glFlush() as its all */ -/* the same. So first we do an EndScene as we are always considered to be in*/ -/* a BeginScene because when we leave we do a BeginScene. Now note that when*/ -/* the context is created in the first place we do a BeginScene also just to */ -/* get things going. The call will use either Flip/blt based on the type of */ -/* surface was created for rendering. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SwapBuffersHAL();" )); - DPF(( DBG_ALL_PROFILE, "=================SWAP===================" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - /* Make sure we have enough info. */ - if ( pHAL->lpDDSPrimary != NULL ) - { - rc = pHAL->lpD3DDevice->EndScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) ); - } - - if ( pShared->bFlipable ) - { - DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" )); - rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - } - else - { - DPF(( DBG_CNTX_PROFILE, "Swap->Blt" )); - rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - } - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) ); - } - - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - } - } -#else - pHAL->lpD3DDevice->EndScene(); - - if ( pShared->bFlipable ) - pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - else - pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - - pHAL->lpD3DDevice->BeginScene(); - -#endif -} -/*===========================================================================*/ -/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */ -/* Using this function requires all the types to be defined by including the */ -/* D3D header file. */ -/* */ -/* TODO: would be much better to get ride of all these calls per VBRender. */ -/* I feel I should get this call into SetRenderStates() the RenderVB. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SetStateHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) ); - } - -#else - pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); -#endif -} - - - - - - - - diff --git a/src/mesa/drivers/d3d/D3DShared.h b/src/mesa/drivers/d3d/D3DShared.h deleted file mode 100644 index cc629e2111..0000000000 --- a/src/mesa/drivers/d3d/D3DShared.h +++ /dev/null @@ -1,154 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef D3D_MESA_ALL_H -#define D3D_MESA_ALL_H - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -#define TM_ACTION_LOAD 0x01 -#define TM_ACTION_BIND 0x02 -#define TM_ACTION_UPDATE 0x04 - -#define UM_FATALSHUTDOWN (WM_USER+42) -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -#define ALLOC(cb) malloc( (cb) ) -#define FREE(p) { free( (p) ); (p) = NULL; } -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _pixel_convert -{ - int cb, /* Count in bytes of one pixel. */ - rShift, /* Shift count that postions each componet. */ - gShift, - bShift, - aShift; - float rScale, /* Value that scales a color that ranges 0.0 -> 1.0 */ - gScale, /* to this pixel format. */ - bScale, - aScale; - DWORD dwRMask, /* Color mask per component. */ - dwGMask, - dwBMask, - dwAMask; - -} PIXELINFO, *PPIXELINFO; - - -typedef struct _d3d_shared_info -{ - HWND hwnd; - BOOL bWindow, - bFlipable, - bForceSW, - bHardware; - RECT rectW, /* Window size and postion in screen space. */ - rectV; /* Viewport size and postion. */ - DWORD dwWidth, /* Current render size for quick checks. */ - dwHeight; - - PIXELINFO pixel; - DWORD dwSrcBlendCaps[14], /* See D3DCAPS.CPP */ - dwDestBlendCaps[14], - dwTexFunc[4]; - -} MESAD3DSHARED, *PMESAD3DSHARED; - -typedef struct _render_options -{ - BOOL bForceSoftware, /* TODO: Add user switches. */ - bStretchtoPrimary; - -} USER_CTRL, *PUSER_CRTL; - -enum { s_zero = 0, - s_one, - s_dst_color, - s_one_minus_dst_color, - s_src_alpha, - s_one_minus_src_alpha, - s_dst_alpha, - s_one_minus_dst_alpha, - s_src_alpha_saturate, - s_constant_color, - s_one_minus_constant_color, - s_constant_alpha, - s_one_minus_constant_alpha }; - -enum { d_zero = 0, - d_one, - d_src_color, - d_one_minus_src_color, - d_src_alpha, - d_one_minus_src_alpha, - d_dst_alpha, - d_one_minus_dst_alpha, - d_constant_color, - d_one_minus_constant_color, - d_constant_alpha, - d_one_minus_constant_alpha }; - -enum { d3dtblend_decal = 0, - d3dtblend_decalalpha, - d3dtblend_modulate, - d3dtblend_modulatealpha }; - -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -PMESAD3DSHARED InitHAL( HWND hwnd ); -void TermHAL( PMESAD3DSHARED pShared ); -BOOL CreateHAL( PMESAD3DSHARED pShared ); -BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ); - -void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ); -void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ); -void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ); - -void SwapBuffersHAL( PMESAD3DSHARED pShared ); -DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ); -void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ); -void UpdateScreenPosHAL( PMESAD3DSHARED pShared ); -void GetPixelInfoHAL( PMESAD3DSHARED pShared, PPIXELINFO pPixel ); -BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ); -void DisableTMgrHAL( PMESAD3DSHARED pShared ); - - -int SaveDIBitmap( char *filename, BITMAPINFO *info, void *bits ); -int ARGB_SaveBitmap( char *filename, int width, int height, unsigned char *pARGB ); -int BGRA_SaveBitmap( char *filename, int width, int height, unsigned char *pBGRA ); -int BGR_SaveBitmap( char *filename, int width, int height, unsigned char *pBGR ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern float g_DepthScale, /* Mesa needs to scale Z in SW. The HAL */ - g_MaxDepth; /* doesn't but I wanted SW still to work.*/ - -#ifdef __cplusplus -} -#endif - -#endif - - - diff --git a/src/mesa/drivers/d3d/D3DTEXT.CPP b/src/mesa/drivers/d3d/D3DTEXT.CPP deleted file mode 100644 index 39855b65fa..0000000000 --- a/src/mesa/drivers/d3d/D3DTEXT.CPP +++ /dev/null @@ -1,576 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "d3dText.h" - -/*============================================================================= - - 1 - ------ - | | - 6 | | 2 - | 7 | - ------ - | | - 5 | | 3 - | | - ------ - 4 - - TL_0 TR_0 -TLL TL_1 TR_1 TRR - -MLL_0 ML_0 MR_0 MRR_0 -MLL_1 ML_1 MR_1 MRR_1 - -BLL BL_0 BR_0 BRR - BL_1 BR_1 - -=============================================================================*/ - -#define TLL 0 -#define TRR 1 -#define TL_0 2 -#define TL_1 3 -#define TR_0 4 -#define TR_1 5 - -#define MLL_0 6 -#define MLL_1 7 -#define MRR_0 8 -#define MRR_1 9 - -#define ML_0 10 -#define ML_1 11 -#define MR_0 12 -#define MR_1 13 - -#define BL_0 14 -#define BL_1 15 -#define BR_0 16 -#define BR_1 17 -#define BLL 18 -#define BRR 19 - -#define BIT1 0x00000001 -#define BIT2 0x00000002 -#define BIT3 0x00000004 -#define BIT4 0x00000008 -#define BIT5 0x00000010 -#define BIT6 0x00000020 -#define BIT7 0x00000040 - -#define TOP BIT4 -#define MIDDLE BIT7 -#define BOTTOM BIT1 -#define TLEFT BIT5 -#define BLEFT BIT6 -#define LEFT (TLEFT|BLEFT) -#define TRIGHT BIT3 -#define BRIGHT BIT2 -#define RIGHT (TRIGHT|BRIGHT) -#define ALL 0xFFFFFFFF - -/*===========================================================================*/ -/* This is the static array that will map the ASCII value of the character */ -/* being draw to the bit mask that will be scan converted to the LED display.*/ -/*===========================================================================*/ -DWORD textBitMasks[] = -{ - 0xFFFFFFFF, // 000 - 0xFFFFFFFF, // 001 - 0xFFFFFFFF, // 002 - 0xFFFFFFFF, // 003 - 0xFFFFFFFF, // 004 - 0xFFFFFFFF, // 005 - 0xFFFFFFFF, // 006 - 0xFFFFFFFF, // 007 - 0xFFFFFFFF, // 008 - 0xFFFFFFFF, // 009 - 0xFFFFFFFF, // 010 - 0xFFFFFFFF, // 011 - 0xFFFFFFFF, // 012 - 0xFFFFFFFF, // 013 - 0xFFFFFFFF, // 014 - 0xFFFFFFFF, // 015 - 0xFFFFFFFF, // 016 - 0xFFFFFFFF, // 017 - 0xFFFFFFFF, // 018 - 0xFFFFFFFF, // 019 - 0xFFFFFFFF, // 020 - 0xFFFFFFFF, // 021 - 0xFFFFFFFF, // 022 - 0xFFFFFFFF, // 023 - 0xFFFFFFFF, // 024 - 0xFFFFFFFF, // 025 - 0xFFFFFFFF, // 026 - 0xFFFFFFFF, // 027 - 0xFFFFFFFF, // 028 - 0xFFFFFFFF, // 029 - 0xFFFFFFFF, // 030 - 0XFFFFFFFF, // 031 - 0x00000000, // 032 'SPC' - 0xFFFFFFFF, // 033 - 0xFFFFFFFF, // 034 - 0xFFFFFFFF, // 035 - 0xFFFFFFFF, // 036 - 0xFFFFFFFF, // 037 - 0xFFFFFFFF, // 038 - 0xFFFFFFFF, // 039 - 0xFFFFFFFF, // 040 - 0xFFFFFFFF, // 041 - 0xFFFFFFFF, // 042 - 0xFFFFFFFF, // 043 - 0xFFFFFFFF, // 044 - 0xFFFFFFFF, // 045 - 0xFFFFFFFF, // 046 - 0xFFFFFFFF, // 047 - (ALL &~ MIDDLE), // 048 '0' - (RIGHT), // 049 '1' - (ALL &~ TLEFT &~ BRIGHT), // 050 '2' - (ALL &~ LEFT), // 051 '3' - (TLEFT | MIDDLE | RIGHT), // 052 '4' - (ALL &~ TRIGHT &~ BLEFT), // 053 '5' - (ALL &~ TRIGHT), // 054 '6' - (TOP | RIGHT), // 055 '7' - (ALL), // 056 '8' - (ALL &~ BOTTOM &~ BLEFT), // 057 '9' - 0xFFFFFFFF, // 058 - 0xFFFFFFFF, // 059 - 0xFFFFFFFF, // 060 - 0XFFFFFFFF, // 061 - 0xFFFFFFFF, // 062 - 0xFFFFFFFF, // 063 - 0xFFFFFFFF, // 064 - (ALL &~ BOTTOM), // 065 'A' - (ALL), // 066 'B' - (TOP | LEFT | BOTTOM), // 067 'C' - (ALL &~ MIDDLE), // 068 'D' - (ALL &~ RIGHT), // 069 'E' - (LEFT | TOP | MIDDLE), // 070 'F' - 0x00000000, // 071 'G' - (ALL &~ TOP &~ BOTTOM), // 072 'H' - (RIGHT), // 073 'I' - (RIGHT | BOTTOM), // 074 'J' - 0x00000000, // 075 'K' - (LEFT | BOTTOM), // 076 'L' - 0x00000000, // 088 'M' - 0x00000000, // 089 'N' - (ALL &~ MIDDLE), // 090 'O' - (ALL &~ BRIGHT &~ BOTTOM),// 091 'P' - 0x00000000, // 092 'Q' - 0x00000000, // 093 'R' - (ALL &~ TRIGHT &~ BLEFT), // 094 'S' - 0X00000000, // 095 'T' - (LEFT | RIGHT | BOTTOM), // 096 'U' - 0x00000000, // 097 'V' - 0x00000000, // 098 'W' - 0x00000000, // 099 'X' - 0x00000000, // 1000 'Z' - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124 -}; - -#define CT 1.0f -#define CX 7.0f -#define CY 13.0f -#define CM ((CY-(CT*3.0f))/2.0f) - -float lCoords[][2] = -{ - /* Top outsides. */ - { 0, (CY-CT) }, - { CX, (CY-CT) }, - - /* Top Line. */ - { CT, CY }, - { CT, (CY-CT) }, - { (CX-CT), CY }, - { (CX-CT), (CY-CT) }, - - /* Middle outsides. */ - { 0.0f, (CT+CM+CT) }, - { 0.0f, (CT+CM) }, - { CX, (CT+CM+CT) }, - { CX, (CT+CM) }, - - /* Middle Line. */ - { CT, (CT+CM+CT) }, - { CT, (CT+CM) }, - { (CX-CT), (CT+CM+CT) }, - { (CX-CT), (CT+CM) }, - - /* Bottom line. */ - { CT, CT }, - { CT, 0.0f }, - { (CX-CT), CT }, - { (CX-CT), 0.0f }, - - /* Bottom outsides. */ - { 0.0f, CT}, - { CX, CT } -}; - -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ); - -D3DTLVERTEX TextVertices[MAX_VERTICES]; -/*===========================================================================*/ -/* When we attach I will zero out the whole D3D vertex buffer I'm using for */ -/* the text. This way I don't need to set all the redundant values. I also */ -/* set all the oow values to 1 as I will be doing direct rendering. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL InitD3DText( void ) -{ - int index; - - /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */ - memset( &TextVertices[0], 0, sizeof(TextVertices) ); - for( index = 0; index < MAX_VERTICES; index++ ) - TextVertices[index].rhw = D3DVAL( 1.0 ); - - return TRUE; -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex, - nIndex, - index; - float cWidth = CX, - cHeight = CY; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Walk the string. This must be NULL terminated. */ - for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ ) - { - /* Convert the character and get the index into the text vertex buffer. */ - nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics ); - if ( (nIndex - cIndex) > 2 ) - { - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = cIndex; index < nIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - } - } - - if ( nIndex < 3 ) - return; - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - nIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it directly to the screen*/ -/* unsing the supplied fntMetrics structure. The character will be drawn at */ -/* the supplied x,y. The x,y position is relative to the top left and uses */ -/* the spacing in the fntMetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex = 0, - index; - float cWidth = CX, - cHeight = CY; - - /* Convert the character and get the index into the text vertex buffer. */ - cIndex = ConvertCharacter( c, 0, pfntMetrics ); - if ( cIndex < 3 ) - return; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = 0; index < cIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - cIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ) -{ - DWORD asciiChar = (int)(*c); - - /* Handle the TOP line. */ - if ( textBitMasks[asciiChar] & BIT1 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - } - - /* Handle the TOP/BOTTOM RIGHT lines. */ - // if ( textBitMasks[index] & (BIT2|BIT3) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT2 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT3 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - } - } - - /* Handle the TOP/BOTTOM LEFT lines. */ - // if ( textBitMasks[asciiChar] & (BIT5|BIT6) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT5 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT6 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - } - } - - /* Handle the MIDDLE line. */ - if ( textBitMasks[asciiChar] & BIT7 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - } - - /* Handle the BOTTOM line. */ - if ( textBitMasks[asciiChar] & BIT4 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - } - - return cIndex; -} - -#undef CM -#undef CY -#undef CX -#undef CT - -#undef TLL -#undef TRR -#undef TL_0 -#undef TL_1 -#undef TR_0 -#undef TR_1 - -#undef MLL_0 -#undef MLL_1 -#undef MRR_0 -#undef MRR_1 - -#undef ML_0 -#undef ML_1 -#undef MR_0 -#undef MR_1 - -#undef BL_0 -#undef BL_1 -#undef BR_0 -#undef BR_1 -#undef BLL -#undef BRR - -#undef BIT1 -#undef BIT2 -#undef BIT3 -#undef BIT4 -#undef BIT5 -#undef BIT6 -#undef BIT7 - -#undef TOP -#undef MIDDLE -#undef BOTTOM -#undef TLEFT -#undef BLEFT -#undef LEFT -#undef TRIGHT -#undef BRIGHT -#undef RIGHT -#undef ALL diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.cpp b/src/mesa/drivers/d3d/D3DTextureMgr.cpp deleted file mode 100644 index a6600cab02..0000000000 --- a/src/mesa/drivers/d3d/D3DTextureMgr.cpp +++ /dev/null @@ -1,947 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ); -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ); -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ); -/*===========================================================================*/ -/* This function will simply set the top of stack to NULL. I only used it */ -/* just incase I want to add something later. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL InitTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "InitTMgrHAL();" )); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* This function will walk the Texture Managers linked list and destroy all */ -/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */ -/* freed. */ -/* NOTE: this is per/context. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void TermTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "TermTMgrHAL();" )); - - if ( pHAL && pHAL->pTMList ) - { - /* Destroy the surface and remove the TMO from the stack. */ - while( DestroyTextureObject(pHAL,NULL) ); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - } -} -/*===========================================================================*/ -/* This function is a HACK as I don't know how I can disable a texture with-*/ -/* out booting it out. Is there know state change? */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "DisableTMgrHAL();" )); - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return; - } - - // TODO: This is a hack to shut off textures. - pHAL->lpD3DDevice->SetTexture( 0, NULL ); -} -/*===========================================================================*/ -/* This function is the only entry into the TextureManager that Mesa/wgl */ -/* will see. It uses a dwAction to specify what we are doing. I did this as*/ -/* depending on the cards resources the action taken can change. */ -/* When this function is called we will always search the Texture Managers */ -/* linked list (per context remember) and try and find a structure that has */ -/* the same dwName. If we have a match we pull it out of the list and put it*/ -/* at the top of the list (TOL). If we don't find one then we create a struc*/ -/* and put it a TOL. This TOL idea makes for some caching as we will always */ -/* destroy Texture Surfaces from the bottom up... */ -/* All texture objects at this point will create a texture surface in System*/ -/* memory (SMEM). Then we will copy the Mesa texture into the surface using */ -/* the 'pixel' struc to get the translation info. So now this means that all*/ -/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */ -/* changes the texture the I update the surface in (SMEM). */ -/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/ -/* we create another surface on the card (VMEM). Finally we blt from the */ -/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/ -/* this solves square textures. If the cards CAPS is square textures only */ -/* then I change the dimensions of the VMEM surface and the blt solves it for*/ -/* me. Second it saves me from filling D3D textures over and over if the */ -/* card needs to be creating and destroying surfaces because of low memory. */ -/* The surface in SMEM is expected to work always. When a surface has to be*/ -/* created in VMEM then we put it in a loop that tries to create the surface.*/ -/* If we create the surface ok then we brake from the loop. If we fail then */ -/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/ -/* memory was freed. If memory was freed then we can try again. If no memory*/ -/* was freed then it just can't fit. */ -/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */ -/* (never SMEM) surfaces that are not locked. */ -/* BIND - when we bind and there is a texture struct with a texture surface */ -/* in VMEM then we just make it current. If we have a struct and a surface */ -/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */ -/* from the SMEM surface. If we have nothing its just like a creation... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, - RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - PTM_OBJECT pTMObj, - pTemp; - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - - DPF(( DBG_FUNC, "CreateTMgrHAL();" )); - - DPF(( DBG_TXT_INFO, "Texture:" )); - DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight )); - DPF(( DBG_TXT_INFO, "Rect:" )); - if ( rectDirty ) - { - DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top )); - DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom )); - } - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return FALSE; - } - - /*=================================================*/ - /* See if we can find this texture object by name. */ - /*=================================================*/ - for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next ); - - /*=========================================================*/ - /* Allocate a new object if we didn't get a matching name. */ - /*=========================================================*/ - if ( pTMObj == NULL ) - { - pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) ); - if ( pTMObj == NULL ) - return FALSE; - memset( pTMObj, 0, sizeof(TM_OBJECT) ); - - /* Put the object at the beginning of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - else - { - /*===============================================================*/ - /* Make some caching happen by pulling this object to the front. */ - /*===============================================================*/ - if ( pHAL->pTMList != pTMObj ) - { - /* Pull the object out of the list. */ - if ( pTMObj->prev ) - { - pTemp = pTMObj->prev; - pTemp->next = pTMObj->next; - } - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj->prev; - } - - pTMObj->prev = NULL; - pTMObj->next = NULL; - - /* Put the object at the front of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - } - - /*========================================================*/ - /* If we are doing BIND and the texture is in VID memory. */ - /*========================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName )); - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=================================================================*/ - /* If we are doing BIND and the texture is at least in SYS memory. */ - /*=================================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName )); - - /* Create the texture on the card. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=========================================================*/ - /* If we are doing UPDATE then try in VID first for speed. */ - /*=========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video && - !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture on the card. */ - UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels ); - - /* We updated the texture in VID so kill the SYS so we know its dirty. */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*===========================================================*/ - /* If we are doing UPDATE then try in SYS still gives speed. */ - /*===========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture in SYS. */ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /* We updated the SYS texture only so now blt to the VID. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /* At this point we have a valid Texture Manager Object with updated */ - /* links. We now need to create or update a texture surface that is */ - /* in system memory. Every texture has a copy in system so we can use*/ - /* blt to solve problems with textures allocated on the card (square */ - /* only textures, pixelformats...). */ - - // TODO: make support for update also. Dirty rectangle basicly... - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the system surface. TODO: should try to get the SubIMage going again */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /*================================================================*/ - /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */ - /*================================================================*/ - switch( dwRequestFlags ) - { - case GL_ALPHA: - dwRequestFlags = DDPF_ALPHA; - DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" )); - return FALSE; - - case GL_INTENSITY: - case GL_LUMINANCE: - DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE; - return FALSE; - - case GL_LUMINANCE_ALPHA: - DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; - return FALSE; - - case GL_RGB: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" )); - dwRequestFlags = DDPF_RGB; - break; - - case GL_RGBA: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" )); - dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; - break; - } - - /*==============================*/ - /* Populate the texture object. */ - /*==============================*/ - pTMObj->dwName = dwName; - pTMObj->lpD3DDevice = pHAL->lpD3DDevice; - pTMObj->dwFlags = dwRequestFlags; - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) - { - DPF(( DBG_TXT_INFO, "Convert to Square..." )); - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - - /* Shrink non-square textures. */ - pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight; - pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight; - } - else - { - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - pTMObj->dwVHeight = dwHeight; - pTMObj->dwVWidth = dwWidth; - } - - /*========================*/ - /* Create SYSTEM surface. */ - /*========================*/ - - /* Request a surface in system memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwSWidth; - ddsd2.dwHeight = pTMObj->dwSHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the surface using the enumerated pixelformat. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Solve the pixel mapping info using the surface pixelformat. */ - Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel ); - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /*=======================*/ - /* Create VIDEO surface. */ - /*=======================*/ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* This function will handle the creation and destruction of the texture */ -/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */ -/* try and create the texture on the card and keep using FreeTextureMemory */ -/* until the surace can be created. Once the surface is created we get the */ -/* interface that we will use to make it the current texture. I didn't put */ -/* the code to make the texture current in this function as BIND needs to */ -/* use the same code and this function doesn't always get called when we do a*/ -/* bind. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ) -{ - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LoadTextureInVideo();" )); - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /* Request a surface in Video memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwVWidth; - ddsd2.dwHeight = pTMObj->dwVHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Make sure we lock so we don't nuke this texture trying to free memory for it. */ - pTMObj->bLock = TRUE; - - /* Start a loop that will free all textures until we have created the texture */ - /* surface or we can't free up more memory. */ - do - { - /* Try to create the texture surface. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL ); - if ( !FAILED(rc) ) - break; - - DPF(( DBG_TXT_INFO, "Free Texture Memory" )); - - /* DestroyTexture will return TRUE if a surface was freed. */ - } while( FreeTextureMemory(pHAL,NULL) ); - - /* Make sure we unlock or we won't be able to nuke the TMO later. */ - pTMObj->bLock = FALSE; - - /* Did we create a valid texture surface? */ - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed to load texture" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - DX_RESTORE( pTMObj->lpDDS_System ); - DX_RESTORE( pTMObj->lpDDS_Video ); - - DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" )); - - /* Now blt the texture in system memory to the card. */ - rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Texture interface that is used to render with. */ - pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); - if ( pTMObj->lpD3DTexture2 == NULL ) - { - DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* If this function gets a texture object struc then we will try and free */ -/* it. If we get a NULL then we will search from the bottom up and free one */ -/* VMEM surface. I can only free when the surface isn't locked and of course*/ -/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */ -/* the point. */ -/* TODO: should have a pointer to the bottom of the stack really. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - BOOL bFreed = FALSE; - - DPF(( DBG_FUNC, "FreeTextureMemory();" )); - DPF(( DBG_TXT_WARN, "FREE TEXTURE!" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - DPF(( DBG_TXT_INFO, "Free Last texture in cache" )); - - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - - /* Now backup until we find a texture on the card. */ - while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) ) - pCurrent = pCurrent->prev; - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "No texture memory freed" )); - return FALSE; - } - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - bFreed = TRUE; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName )); - DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - bFreed = TRUE; - } - - return bFreed; -} -/*===========================================================================*/ -/* This function searches the linked list of texture objects in the supplied*/ -/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/ -/* of the linked list. The function works on the bases of a matching pointer*/ -/* to the object (not matching content). */ -/* If the function gets passed a NULL then we want to free the last texture */ -/* object in the list. Used in a loop to destory all. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - - DPF(( DBG_FUNC, "DestoryTextureObject();" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_WARN, "No textures to be freed" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - } - if ( pCurrent->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS):" )); - pCurrent->lpDDS_System->Release(); - pCurrent->lpDDS_System = NULL; - } - - /* Pull this texture out of the list. */ - if ( pCurrent == pHAL->pTMList ) - pHAL->pTMList = NULL; - if ( pCurrent->prev ) - (pCurrent->prev)->next = pCurrent->next; - if ( pCurrent->next ) - (pCurrent->next)->prev = pCurrent->prev; - FREE( pCurrent ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ) -{ - LPDIRECTDRAWSURFACE4 lpDDS; - DDSURFACEDESC2 ddsd2; - DWORD srcPitch, - dwHeight, - dwWidth, - dwCol, - dwColor; - UCHAR *pSrc, - *pSrcRow, - *pDest, - *pDestRow; - int rc; - - // TODO: Do I need to pass the h/w when its in the object! - DPF(( DBG_FUNC, "UpdateTexture();" )); - - /* Get the surface pointer we are looking for. */ - lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System; - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - - /* Get the surface pointer. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return; - } - - /* For now we are only updating the system surface so use its dimensions. */ - dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth; - dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight; - - /* If we are updating the whole surface then the pDest/pSrc will */ - /* always be the same. */ - if ( pRect == NULL ) - { - pDest = (UCHAR *)ddsd2.lpSurface; - pSrc = pixels; - } - - /* Fill the texture surface based on the pixelformat flags. */ - if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 4; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 4; - } - } - } - else if ( pTMObj->dwFlags == DDPF_RGB ) - { - srcPitch = dwWidth * 3; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 3; - } - } - } - else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 2; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 2; - } - } - } - else if ( pTMObj->dwFlags == DDPF_LUMINANCE ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - - /* Unlock the surface. */ - rc = lpDDS->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - } -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ) -{ - LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext; - PIXELINFO pixel; - - DPF(( DBG_FUNC, "EnumPFHook();" )); - - if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags ) - { - /* Are we looking for an alpha channel? */ - if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS ) - { - /* Try for something that has more then 1bits of Alpha. */ - Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel ); - if ( pixel.aScale == -1.0 ) - { - /* Save this format no matter what as its a match of sorts. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - return D3DENUMRET_OK; - } - } - - /* Save this format as its a good match. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - - /* We are happy at this point so lets leave. */ - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} - - diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h deleted file mode 100644 index 8a64ceaaec..0000000000 --- a/src/mesa/drivers/d3d/D3DTextureMgr.h +++ /dev/null @@ -1,62 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _TEXTURE_MGR_INC -#define _TEXTURE_MGR_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include -#include "GL/gl.h" -/*========================================================================*/ -/* Defines. */ -/*========================================================================*/ -/*========================================================================*/ -/* Type defines. */ -/*========================================================================*/ -typedef struct _local_texture_object -{ - DWORD dwName, - dwPriority, - dwFlags, - dwSWidth, - dwSHeight, - dwVWidth, - dwVHeight; - BOOL bLock, - bDirty; /* I only update VID on SubImage calls so the system */ - /* texture can get invalid. */ - - LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */ - LPDIRECTDRAWSURFACE4 lpDDS_System, - lpDDS_Video; - LPDIRECT3DTEXTURE2 lpD3DTexture2; - - PIXELINFO pixel; - - struct _local_texture_object *next; - struct _local_texture_object *prev; - -} TM_OBJECT, *PTM_OBJECT; -/*========================================================================*/ -/* Function prototypes. */ -/*========================================================================*/ -void APIENTRY InitTMD3D( void *pVoid ); -void APIENTRY TermTMD3D( void *pVoid ); -/*========================================================================*/ -/* Global variables declaration. */ -/*========================================================================*/ - -#endif diff --git a/src/mesa/drivers/d3d/D3DUTILS.CPP b/src/mesa/drivers/d3d/D3DUTILS.CPP deleted file mode 100644 index 02664f96e4..0000000000 --- a/src/mesa/drivers/d3d/D3DUTILS.CPP +++ /dev/null @@ -1,638 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local only functions. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ); -/*===========================================================================*/ -/* This function is used to get the pointer to the surface and the pitch for*/ -/* the scanline rendering functions. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - static DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LockHAL();" )); - - /* Set the request structure up first. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) ); - } - } - - return &ddsd2; -} -/*===========================================================================*/ -/* This is just a simple wrapper. I probably don't need to do any error */ -/* checking as the Lock must have worked inorder to get here... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - HRESULT rc; - - DPF(( DBG_FUNC, "UnlockHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) ); - } - } -} -/*===========================================================================*/ -/* This function will track the main/Primary window that will be used as the*/ -/* target for the Blt in SwapBuffers. As a side effect the call will check */ -/* to see if the primary surface is the same size and position as the screen.*/ -/* If they are the same size we will call it fullscreen... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - POINT pt; - DWORD dwWidth, dwHeight; - - DPF(( DBG_FUNC, "UpdateScreenPosHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL != NULL ) - { - /* Update the windows screen position. */ - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - - /* Compare the primary to the screen. */ - dwWidth = GetSystemMetrics( SM_CXSCREEN ); - dwHeight = GetSystemMetrics( SM_CYSCREEN ); - if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) || - (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) ) - pShared->bWindow = TRUE; - else - pShared->bWindow = FALSE; - } -} -/*===========================================================================*/ -/* This function will fill in the pixel info structure defined in D3Dshared.*/ -/* Basicly it will take a DirectDraw pixelformat structure and make scaling */ -/* values that will convert from 8bit channels to whatever the supplied ddpf */ -/* uses. Also we will generate shift values that will be used to get move */ -/* each component of the pixel into place. */ -/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/ -/* alpha then I will set the scale to -1.0 which should be unique. Later I */ -/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/ -/* was finding that the case was not working tom my advantage so this is my */ -/* HACK for the day. As a TODO I should work on this... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ) -{ - DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" )); - - memset( pPixel, 0, sizeof(PPIXELINFO) ); - - /* Check too see if the color space is valid in the PF. */ - if ( pddpf->dwFlags & DDPF_RGB ) - { - /* Solve the red stuff. */ - pPixel->dwRMask = pddpf->dwRBitMask; - pPixel->rShift = CountTrailingZeros( pPixel->dwRMask ); - pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift); - - /* Solve the green thingy's. */ - pPixel->dwGMask = pddpf->dwGBitMask; - pPixel->gShift = CountTrailingZeros( pPixel->dwGMask ); - pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift); - - /* Solve the blues. */ - pPixel->dwBMask = pddpf->dwBBitMask; - pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask ); - pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift); - } - - /* Do the alpha channel if there is one. */ - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - { - pPixel->dwAMask = pddpf->dwRGBAlphaBitMask; - pPixel->aShift = CountTrailingZeros( pPixel->dwAMask ); - - /* Special case a 1bit alpha. */ - if ( (pPixel->dwAMask >> pPixel->aShift) == 1 ) - pPixel->aScale = -1.0; - else - pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift); - } - - /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */ - pPixel->cb = pddpf->dwRGBBitCount / 8; -} -/*===========================================================================*/ -/* See RETURN :) */ -/*===========================================================================*/ -/* RETURN: number of contiguous zeros starting from the right. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ) -{ - DWORD Mask; - - if ( dwMask == 0 ) - return 32; - - /* Can't take credit for this one! */ - Mask = dwMask & -(int)dwMask; - return ((Mask & 0xFFFF0000)!=0) << 4 - | ((Mask & 0xFF00FF00)!=0) << 3 - | ((Mask & 0xF0F0F0F0)!=0) << 2 - | ((Mask & 0xCCCCCCCC)!=0) << 1 - | ((Mask & 0xAAAAAAAA)!=0); -} -/*===========================================================================*/ -/* This function will convert the DDraw error code to its macro string. The*/ -/* returned pointer is static so you need not worry about memory managemnet */ -/* but the error message gets written over from call to call... */ -/*===========================================================================*/ -/* RETURN: pointer to the single static buffer that hold the error message. */ -/*===========================================================================*/ -char *ErrorStringD3D( HRESULT hr ) -{ - static char errorString[128]; - - switch( hr ) - { - case DDERR_ALREADYINITIALIZED: - strcpy( errorString, "DDERR_ALREADYINITIALIZED" ); - break; - - case DDERR_CANNOTATTACHSURFACE: - strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" ); - break; - - case DDERR_CANNOTDETACHSURFACE: - strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" ); - break; - - case DDERR_CURRENTLYNOTAVAIL: - strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" ); - break; - - case DDERR_EXCEPTION: - strcpy( errorString, "DDERR_EXCEPTION" ); - break; - - case DDERR_GENERIC: - strcpy( errorString, "DDERR_GENERIC" ); - break; - - case DDERR_HEIGHTALIGN: - strcpy( errorString, "DDERR_HEIGHTALIGN" ); - break; - - case DDERR_INCOMPATIBLEPRIMARY: - strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" ); - break; - - case DDERR_INVALIDCAPS: - strcpy( errorString, "DDERR_INVALIDCAPS" ); - break; - - case DDERR_INVALIDCLIPLIST: - strcpy( errorString, "DDERR_INVALIDCLIPLIST" ); - break; - - case DDERR_INVALIDMODE: - strcpy( errorString, "DDERR_INVALIDMODE" ); - break; - - case DDERR_INVALIDOBJECT: - strcpy( errorString, "DDERR_INVALIDOBJECT" ); - break; - - case DDERR_INVALIDPARAMS: - strcpy( errorString, "DDERR_INVALIDPARAMS" ); - break; - - case DDERR_INVALIDPIXELFORMAT: - strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" ); - break; - - case DDERR_INVALIDRECT: - strcpy( errorString, "DDERR_INVALIDRECT" ); - break; - - case DDERR_LOCKEDSURFACES: - strcpy( errorString, "DDERR_LOCKEDSURFACES" ); - break; - - case DDERR_NO3D: - strcpy( errorString, "DDERR_NO3D" ); - break; - - case DDERR_NOALPHAHW: - strcpy( errorString, "DDERR_NOALPHAHW" ); - break; - - case DDERR_NOCLIPLIST: - strcpy( errorString, "DDERR_NOCLIPLIST" ); - break; - - case DDERR_NOCOLORCONVHW: - strcpy( errorString, "DDERR_NOCOLORCONVHW" ); - break; - - case DDERR_NOCOOPERATIVELEVELSET: - strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" ); - break; - - case DDERR_NOCOLORKEY: - strcpy( errorString, "DDERR_NOCOLORKEY" ); - break; - - case DDERR_NOCOLORKEYHW: - strcpy( errorString, "DDERR_NOCOLORKEYHW" ); - break; - - case DDERR_NODIRECTDRAWSUPPORT: - strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" ); - break; - - case DDERR_NOEXCLUSIVEMODE: - strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" ); - break; - - case DDERR_NOFLIPHW: - strcpy( errorString, "DDERR_NOFLIPHW" ); - break; - - case DDERR_NOGDI: - strcpy( errorString, "DDERR_NOGDI" ); - break; - - case DDERR_NOMIRRORHW: - strcpy( errorString, "DDERR_NOMIRRORHW" ); - break; - - case DDERR_NOTFOUND: - strcpy( errorString, "DDERR_NOTFOUND" ); - break; - - case DDERR_NOOVERLAYHW: - strcpy( errorString, "DDERR_NOOVERLAYHW" ); - break; - - case DDERR_OVERLAPPINGRECTS: - strcpy( errorString, "DDERR_OVERLAPPINGRECTS" ); - break; - - case DDERR_NORASTEROPHW: - strcpy( errorString, "DDERR_NORASTEROPHW" ); - break; - - case DDERR_NOROTATIONHW: - strcpy( errorString, "DDERR_NOROTATIONHW" ); - break; - - case DDERR_NOSTRETCHHW: - strcpy( errorString, "DDERR_NOSTRETCHHW" ); - break; - - case DDERR_NOT4BITCOLOR: - strcpy( errorString, "DDERR_NOT4BITCOLOR" ); - break; - - case DDERR_NOT4BITCOLORINDEX: - strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" ); - break; - - case DDERR_NOT8BITCOLOR: - strcpy( errorString, "DDERR_NOT8BITCOLOR" ); - break; - - case DDERR_NOTEXTUREHW: - strcpy( errorString, "DDERR_NOTEXTUREHW" ); - break; - - case DDERR_NOVSYNCHW: - strcpy( errorString, "DDERR_NOVSYNCHW" ); - break; - - case DDERR_NOZBUFFERHW: - strcpy( errorString, "DDERR_NOZBUFFERHW" ); - break; - - case DDERR_NOZOVERLAYHW: - strcpy( errorString, "DDERR_NOZOVERLAYHW" ); - break; - - case DDERR_OUTOFCAPS: - strcpy( errorString, "DDERR_OUTOFCAPS" ); - break; - - case DDERR_OUTOFMEMORY: - strcpy( errorString, "DDERR_OUTOFMEMORY" ); - break; - - case DDERR_OUTOFVIDEOMEMORY: - strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" ); - break; - - case DDERR_OVERLAYCANTCLIP: - strcpy( errorString, "DDERR_OVERLAYCANTCLIP" ); - break; - - case DDERR_OVERLAYCOLORKEYONLYONEACTIVE: - strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" ); - break; - - case DDERR_PALETTEBUSY: - strcpy( errorString, "DDERR_PALETTEBUSY" ); - break; - - case DDERR_COLORKEYNOTSET: - strcpy( errorString, "DDERR_COLORKEYNOTSET" ); - break; - - case DDERR_SURFACEALREADYATTACHED: - strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" ); - break; - - case DDERR_SURFACEALREADYDEPENDENT: - strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" ); - break; - - case DDERR_SURFACEBUSY: - strcpy( errorString, "DDERR_SURFACEBUSY" ); - break; - - case DDERR_CANTLOCKSURFACE: - strcpy( errorString, "DDERR_CANTLOCKSURFACE" ); - break; - - case DDERR_SURFACEISOBSCURED: - strcpy( errorString, "DDERR_SURFACEISOBSCURED" ); - break; - - case DDERR_SURFACELOST: - strcpy( errorString, "DDERR_SURFACELOST" ); - break; - - case DDERR_SURFACENOTATTACHED: - strcpy( errorString, "DDERR_SURFACENOTATTACHED" ); - break; - - case DDERR_TOOBIGHEIGHT: - strcpy( errorString, "DDERR_TOOBIGHEIGHT" ); - break; - - case DDERR_TOOBIGSIZE: - strcpy( errorString, "DDERR_TOOBIGSIZE" ); - break; - - case DDERR_TOOBIGWIDTH: - strcpy( errorString, "DDERR_TOOBIGWIDTH" ); - break; - - case DDERR_UNSUPPORTED: - strcpy( errorString, "DDERR_UNSUPPORTED" ); - break; - - case DDERR_UNSUPPORTEDFORMAT: - strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" ); - break; - - case DDERR_UNSUPPORTEDMASK: - strcpy( errorString, "DDERR_UNSUPPORTEDMASK" ); - break; - - case DDERR_INVALIDSTREAM: - strcpy( errorString, "DDERR_INVALIDSTREAM" ); - break; - - case DDERR_VERTICALBLANKINPROGRESS: - strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" ); - break; - - case DDERR_WASSTILLDRAWING: - strcpy( errorString, "DDERR_WASSTILLDRAWING" ); - break; - - case DDERR_XALIGN: - strcpy( errorString, "DDERR_XALIGN" ); - break; - - case DDERR_INVALIDDIRECTDRAWGUID: - strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" ); - break; - - case DDERR_DIRECTDRAWALREADYCREATED: - strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" ); - break; - - case DDERR_NODIRECTDRAWHW: - strcpy( errorString, "DDERR_NODIRECTDRAWHW" ); - break; - - case DDERR_PRIMARYSURFACEALREADYEXISTS: - strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" ); - break; - - case DDERR_NOEMULATION: - strcpy( errorString, "DDERR_NOEMULATION" ); - break; - - case DDERR_REGIONTOOSMALL: - strcpy( errorString, "DDERR_REGIONTOOSMALL" ); - break; - - case DDERR_CLIPPERISUSINGHWND: - strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" ); - break; - - case DDERR_NOCLIPPERATTACHED: - strcpy( errorString, "DDERR_NOCLIPPERATTACHED" ); - break; - - case DDERR_NOHWND: - strcpy( errorString, "DDERR_NOHWND" ); - break; - - case DDERR_HWNDSUBCLASSED: - strcpy( errorString, "DDERR_HWNDSUBCLASSED" ); - break; - - case DDERR_HWNDALREADYSET: - strcpy( errorString, "DDERR_HWNDALREADYSET" ); - break; - - case DDERR_NOPALETTEATTACHED: - strcpy( errorString, "DDERR_NOPALETTEATTACHED" ); - break; - - case DDERR_NOPALETTEHW: - strcpy( errorString, "DDERR_NOPALETTEHW" ); - break; - - case DDERR_BLTFASTCANTCLIP: - strcpy( errorString, "DDERR_BLTFASTCANTCLIP" ); - break; - - case DDERR_NOBLTHW: - strcpy( errorString, "DDERR_NOBLTHW" ); - break; - - case DDERR_NODDROPSHW: - strcpy( errorString, "DDERR_NODDROPSHW" ); - break; - - case DDERR_OVERLAYNOTVISIBLE: - strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" ); - break; - - case DDERR_NOOVERLAYDEST: - strcpy( errorString, "DDERR_NOOVERLAYDEST" ); - break; - - case DDERR_INVALIDPOSITION: - strcpy( errorString, "DDERR_INVALIDPOSITION" ); - break; - - case DDERR_NOTAOVERLAYSURFACE: - strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" ); - break; - - case DDERR_EXCLUSIVEMODEALREADYSET: - strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" ); - break; - - case DDERR_NOTFLIPPABLE: - strcpy( errorString, "DDERR_NOTFLIPPABLE" ); - break; - - case DDERR_CANTDUPLICATE: - strcpy( errorString, "DDERR_CANTDUPLICATE" ); - break; - - case DDERR_NOTLOCKED: - strcpy( errorString, "DDERR_NOTLOCKED" ); - break; - - case DDERR_CANTCREATEDC: - strcpy( errorString, "DDERR_CANTCREATEDC" ); - break; - - case DDERR_NODC: - strcpy( errorString, "DDERR_NODC" ); - break; - - case DDERR_WRONGMODE: - strcpy( errorString, "DDERR_WRONGMODE" ); - break; - - case DDERR_IMPLICITLYCREATED: - strcpy( errorString, "DDERR_IMPLICITLYCREATED" ); - break; - - case DDERR_NOTPALETTIZED: - strcpy( errorString, "DDERR_NOTPALETTIZED" ); - break; - - case DDERR_UNSUPPORTEDMODE: - strcpy( errorString, "DDERR_UNSUPPORTEDMODE" ); - break; - - case DDERR_NOMIPMAPHW: - strcpy( errorString, "DDERR_NOMIPMAPHW" ); - break; - - case DDERR_INVALIDSURFACETYPE: - strcpy( errorString, "DDERR_INVALIDSURFACETYPE" ); - break; - - case DDERR_NOOPTIMIZEHW: - strcpy( errorString, "DDERR_NOOPTIMIZEHW" ); - break; - - case DDERR_NOTLOADED: - strcpy( errorString, "DDERR_NOTLOADED" ); - break; - - case DDERR_NOFOCUSWINDOW: - strcpy( errorString, "DDERR_NOFOCUSWINDOW" ); - break; - - case DDERR_DCALREADYCREATED: - strcpy( errorString, "DDERR_DCALREADYCREATED" ); - break; - - case DDERR_NONONLOCALVIDMEM: - strcpy( errorString, "DDERR_NONONLOCALVIDMEM" ); - break; - - case DDERR_CANTPAGELOCK: - strcpy( errorString, "DDERR_CANTPAGELOCK" ); - break; - - case DDERR_CANTPAGEUNLOCK: - strcpy( errorString, "DDERR_CANTPAGEUNLOCK" ); - break; - - case DDERR_NOTPAGELOCKED: - strcpy( errorString, "DDERR_NOTPAGELOCKED" ); - break; - - case DDERR_MOREDATA: - strcpy( errorString, "DDERR_MOREDATA" ); - break; - - case DDERR_EXPIRED: - strcpy( errorString, "DDERR_EXPIRED" ); - break; - - case DDERR_VIDEONOTACTIVE: - strcpy( errorString, "DDERR_VIDEONOTACTIVE" ); - break; - - case DDERR_DEVICEDOESNTOWNSURFACE: - strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" ); - break; - - case DDERR_NOTINITIALIZED: - strcpy( errorString, "DDERR_NOTINITIALIZED" ); - break; - - default: - strcpy( errorString, "" ); - break; - } - - return &errorString[0]; -} diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c deleted file mode 100644 index 09857f1dc8..0000000000 --- a/src/mesa/drivers/d3d/D3Dvbrender.c +++ /dev/null @@ -1,2149 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include -#include "clip.h" -#include "context.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "pb.h" -#include "points.h" -#include "mtypes.h" -#include "vb.h" -#include "vbrender.h" -#include "xform.h" -#include "D3DMesa.h" - -static void SetRenderStates( GLcontext *ctx ); -static void DebugRenderStates( GLcontext *ctx, BOOL bForce ); - -static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv ); -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); - -/* I went with a D3D vertex buffer that is 6 times that of the Mesa one */ -/* instead of having the D3D one flush when its full. This way Mesa will*/ -/* handle all the flushing. I need x6 as points can use 4 vertex each. */ -D3DTLVERTEX D3DTLVertices[ (VB_MAX*6) ]; -GLuint VList[VB_SIZE]; -/*===========================================================================*/ -/* Compute Z offsets for a polygon with plane defined by (A,B,C,D) */ -/* D is not needed. TODO: Currently we are calculating this but not using it.*/ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void OffsetPolygon( GLcontext *ctx, GLfloat a, GLfloat b, GLfloat c ) -{ - GLfloat ac, - bc, - m, - offset; - - DPF(( DBG_FUNC, "OffsetPolygon();" )); - - if ( (c < 0.001F) && (c > - 0.001F) ) - { - /* Prevents underflow problems. */ - ctx->PointZoffset = 0.0F; - ctx->LineZoffset = 0.0F; - ctx->PolygonZoffset = 0.0F; - } - else - { - ac = a / c; - bc = b / c; - if ( ac < 0.0F ) - ac = -ac; - if ( bc<0.0F ) - bc = -bc; - m = MAX2( ac, bc ); /* m = sqrt( ac*ac + bc*bc ); */ - - offset = (m * ctx->Polygon.OffsetFactor + ctx->Polygon.OffsetUnits); - ctx->PointZoffset = ctx->Polygon.OffsetPoint ? offset : 0.0F; - ctx->LineZoffset = ctx->Polygon.OffsetLine ? offset : 0.0F; - ctx->PolygonZoffset = ctx->Polygon.OffsetFill ? offset : 0.0F; - } - - DPF(( DBG_PRIM_INFO, "OffsetPolygon: %f", offset )); -} -/*===========================================================================*/ -/* Compute signed area of the n-sided polgyon specified by vertices */ -/* vb->Win[] and vertex list vlist[]. */ -/* A clockwise polygon will return a negative area. A counter-clockwise */ -/* polygon will return a positive area. I have changed this function to */ -/* actually calculate twice the area as its faster and still gives the sign. */ -/*===========================================================================*/ -/* RETURN: signed area of the polgon. */ -/*===========================================================================*/ -static GLfloat PolygonArea( const struct vertex_buffer *vb, GLuint n, const GLuint vlist[] ) -{ - GLfloat area; - GLuint i; - - DPF(( DBG_FUNC, "PolygonArea();" )); - -#define j0 vlist[i] -#define j1 vlist[(i+1)%n] -#define x0 vb->Win[j0][0] -#define y0 vb->Win[j0][1] -#define x1 vb->Win[j1][0] -#define y1 vb->Win[j1][1] - - /* area = sum of trapezoids */ - for( i = 0, area = 0.0; i < n; i++ ) - area += ((x0 - x1) * (y0 + y1)); /* Note: no divide by two here! */ - -#undef x0 -#undef y0 -#undef x1 -#undef y1 -#undef j1 -#undef j0 - - // TODO: I don't see the point or * 0.5 as we just want the sign... - return area; -} -/*===========================================================================*/ -/* Render a polygon that needs clipping on at least one vertex. The function*/ -/* will first clip the polygon to any user clipping planes then clip to the */ -/* viewing volume. The final polygon will be draw as single triangles that */ -/* first need minor proccessing (culling, offset, etc) before we draw the */ -/* polygon as a fan. NOTE: the fan is draw as single triangles as its not */ -/* formed sequentaly in the VB but is in the vlist[]. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderClippedPolygon( GLcontext *ctx, GLuint n, GLuint vlist[] ) -{ - struct vertex_buffer *VB = ctx->VB; - GLfloat (*win)[3] = VB->Win, - *proj = ctx->ProjectionMatrix, - ex, ey, - fx, fy, c, - wInv; - GLuint index, - pv, - facing; - - DPF(( DBG_FUNC, "RenderClippedPolygon();" )); - - DPF(( DBG_PRIM_INFO, "RenderClippedtPolygon( %d )", n )); - - /* Which vertex dictates the color when flat shading. */ - pv = (ctx->Primitive==GL_POLYGON) ? vlist[0] : vlist[n-1]; - - /* Clipping may introduce new vertices. New vertices will be stored in */ - /* the vertex buffer arrays starting with location VB->Free. After we've*/ - /* rendered the polygon, these extra vertices can be overwritten. */ - VB->Free = VB_MAX; - - /* Clip against user clipping planes in eye coord space. */ - if ( ctx->Transform.AnyClip ) - { - n = gl_userclip_polygon( ctx, n, vlist ); - if ( n < 3 ) - return; - - /* Transform vertices from eye to clip coordinates: clip = Proj * eye */ - for( index = 0; index < n; index++ ) - { - TRANSFORM_POINT( VB->Clip[vlist[index]], proj, VB->Eye[vlist[index]] ); - } - } - - /* Clip against view volume in clip coord space */ - n = gl_viewclip_polygon( ctx, n, vlist ); - if ( n < 3 ) - return; - - /* Transform new vertices from clip to ndc to window coords. */ - /* ndc = clip / W window = viewport_mapping(ndc) */ - /* Note that window Z values are scaled to the range of integer */ - /* depth buffer values. */ - - /* Only need to compute window coords for new vertices */ - for( index = VB_MAX; index < VB->Free; index++ ) - { - if ( VB->Clip[index][3] != 0.0F ) - { - wInv = 1.0F / VB->Clip[index][3]; - - win[index][0] = VB->Clip[index][0] * wInv * ctx->Viewport.Sx + ctx->Viewport.Tx; - win[index][1] = VB->Clip[index][1] * wInv * ctx->Viewport.Sy + ctx->Viewport.Ty; - win[index][2] = VB->Clip[index][2] * wInv * ctx->Viewport.Sz + ctx->Viewport.Tz; - } - else - { - /* Can't divide by zero, so... */ - win[index][0] = win[index][1] = win[index][2] = 0.0F; - } - } - - /* Draw filled polygon as a triangle fan */ - for( index = 2; index < n; index++ ) - { - /* Compute orientation of triangle */ - ex = win[vlist[index-1]][0] - win[vlist[0]][0]; - ey = win[vlist[index-1]][1] - win[vlist[0]][1]; - fx = win[vlist[index]][0] - win[vlist[0]][0]; - fy = win[vlist[index]][1] - win[vlist[0]][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* finish computing plane equation of polygon, compute offset */ - GLfloat fz = win[vlist[index]][2] - win[vlist[0]][2]; - GLfloat ez = win[vlist[index-1]][2] - win[vlist[0]][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - RenderOneTriangle( ctx, vlist[0], vlist[index-1], vlist[index], pv ); - } -} -/*===========================================================================*/ -/* This function gets called when either the vertex buffer is full or glEnd */ -/* has been called. If the we aren't in rendering mode (FEEDBACK) then I */ -/* pass the vertex buffer back to Mesa to deal with by returning FALSE. */ -/* If I can render the primitive types in the buffer directly then I will */ -/* return TRUE after I render the vertex buffer and reset the vertex buffer. */ -/* */ -/* TODO: I don't handle the special case of when the vertex buffer is full */ -/* and we have a primitive that bounds this buffer and the next one to */ -/* come. I'm not sure right now if Mesa handles this for me... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ) -{ - struct vertex_buffer *VB = ctx->VB; - GLuint index, - vlist[VB_SIZE]; - - DPF(( DBG_FUNC, "RenderVertexBuffer();" )); - - /* We only need to hook actual tri's that need rendering. */ - if ( ctx->RenderMode != GL_RENDER ) - { - // (ctx->Visual->AccumBits > 0) ) - // (ctx->Visual->StencilBits > 0) ) - DPF(( DBG_PRIM_INFO, "Passing VB back to Mesa" )); - return FALSE; - } - - /* I'm going to set the states here so that all functions will */ - /* be assured to have the right states. If Mesa's vertex bufefr */ - /* function calls one of my primitive functions (TRI,POINT,LINE) */ - /* it will need the right states. So instead of doing it in the */ - /* primitive function I will always do it here at risk of some */ - /* slow down to some cases... */ - SetRenderStates( ctx ); - - switch( ctx->Primitive ) - { - case GL_POINTS: - DPF(( DBG_PRIM_INFO, "GL_POINTS( %d )", VB->Count )); - RenderPointsVB( ctx, 0, VB->Count ); - break; - - case GL_LINES: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - /* Not supported functions yet so pass back that we failed to */ - /* render the vertex buffer and Mesa will have to do it. */ - DPF(( DBG_PRIM_INFO, "GL_LINE_?( %d )", VB->Count )); - return FALSE; - - case GL_TRIANGLES: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLES( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLES( %d )", VB->Count )); - RenderTriangleVB( ctx, 0, VB->Count ); - break; - - case GL_TRIANGLE_STRIP: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_STRIP( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_STRIP( %d )", VB->Count )); - RenderTriangleStripVB( ctx, 0, VB->Count ); - break; - - case GL_TRIANGLE_FAN: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_FAN( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_FAN( %d )", VB->Count )); - RenderTriangleFanVB( ctx, 0, VB->Count ); - break; - - case GL_QUADS: - if ( VB->Count < 4 ) - { - DPF(( DBG_PRIM_WARN, "GL_QUADS( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_QUADS( %d )", VB->Count )); - RenderQuadVB( ctx, 0, VB->Count ); - break; - - case GL_QUAD_STRIP: - if ( VB->Count < 4 ) - { - DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_QUAD_STRIP( %d )", VB->Count )); - - if ( VB->ClipOrMask ) - { - for( index = 3; index < VB->Count; index += 2 ) - { - if ( VB->ClipMask[index-3] & VB->ClipMask[index-2] & VB->ClipMask[index-1] & VB->ClipMask[index] & CLIP_ALL_BITS ) - { - /* All points clipped by common plane */ - DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count )); - continue; - } - else if ( VB->ClipMask[index-3] | VB->ClipMask[index-2] | VB->ClipMask[index-1] | VB->ClipMask[index] ) - { - vlist[0] = index - 3; - vlist[1] = index - 2; - vlist[2] = index; - vlist[3] = index - 1; - RenderClippedPolygon( ctx, 4, vlist ); - } - else - { - RenderQuad( ctx, (index-3), (index-2), index, (index-1), index ); - } - } - } - else - { - /* No clipping needed */ - for( index = 3; index < VB->Count; index += 2 ) - RenderQuad( ctx, (index-3), (index-2), index, (index-1), index ); - } - break; - - case GL_POLYGON: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_POLYGON( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_POLYGON( %d )", VB->Count )); - - /* All points clipped by common plane, draw nothing */ - if ( !(VB->ClipAndMask & CLIP_ALL_BITS) ) - RenderTriangleFanVB( ctx, 0, VB->Count ); - break; - - default: - /* should never get here */ - _mesa_problem( ctx, "invalid mode in gl_render_vb" ); - } - - DPF(( DBG_PRIM_INFO, "ResetVB" )); - - /* We return TRUE to indicate we rendered the VB. */ - gl_reset_vb( ctx, allDone ); - return TRUE; -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as triangles. The */ -/* buffer has to be able to be rendered directly. This means that we are */ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - - DPF(( DBG_FUNC, "RenderTriangleVB" )); - - if ( !VB->ClipOrMask ) - { - DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); - for( index = start, cVertex = 0; index < end; ) - { - dwPVColor = (VB->Color[(index+2)][3]<<24) | (VB->Color[(index+2)][0]<<16) | (VB->Color[(index+2)][1]<<8) | VB->Color[(index+2)][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - index++; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - index++; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - index++; - } - } - else - { -#define v1 index -#define v2 (index+1) -#define v3 (index+2) - - for( index = start, cVertex = 0; index < end; index += 3 ) - { - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - continue; - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } -#undef v1 -#undef v2 -#undef v3 - } - - /* Render the converted vertex buffer. */ - if ( cVertex > 2 ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as a triangle fan. */ -/* The buffer has to be able to be rendered directly. This means that we are*/ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderTriangleFanVB();" )); - - /* Special case that we can blast the fan without culling, offset, etc... */ - if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) - { - DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); - - /* Seed the the fan. */ - D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] ); - D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) ); - D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] ); - D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] ); - D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] ); - D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) ); - D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2]; - - /* Seed the the fan. */ - D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] ); - D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) ); - D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] ); - D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] ); - D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] ); - D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) ); - D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2]; - - for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ ) - { - /*=================================*/ - /* Add the next vertex to the fan. */ - /*=================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLEFAN, &D3DTLVertices[0], cVertex ); - } - else - { -#define v1 start -#define v2 (index-1) -#define v3 index - - for( index = (start+2), cVertex = 0; index < end; index++ ) - { - if ( VB->ClipOrMask ) - { - /* All points clipped by common plane */ - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - continue; - } - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -#undef v1 -#undef v2 -#undef v3 - } -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as a triangle strip. */ -/* The buffer has to be able to be rendered directly. This means that we are*/ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex = 0, - v1, v2, v3, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderTriangleStripVB();" )); - - /* Special case that we can blast the fan without culling, offset, etc... */ - if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) - { - DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); - - /* Seed the the strip. */ - D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] ); - D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) ); - D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] ); - D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] ); - D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] ); - D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) ); - D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2]; - - /* Seed the the strip. */ - D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] ); - D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) ); - D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] ); - D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] ); - D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] ); - D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) ); - D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2]; - - for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ ) - { - /*===================================*/ - /* Add the next vertex to the strip. */ - /*===================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLESTRIP, &D3DTLVertices[0], cVertex ); - } - else - { - for( index = (start+2); index < end; index++ ) - { - /* We need to switch order so that winding won't be a problem. */ - if ( index & 1 ) - { - v1 = index - 1; - v2 = index - 2; - v3 = index - 0; - } - else - { - v1 = index - 2; - v2 = index - 1; - v3 = index - 0; - } - - /* All vertices clipped by common plane */ - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - continue; - - /* Check if any vertices need clipping. */ - if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - } - else - { - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* Polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - /* Need right color if we have two sided lighting. */ - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - - /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); - } -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as Quads. The buffer*/ -/* has to be able to be rendered directly. This means that we are filled, no*/ -/* offsets, no culling and one sided rendering. Also we must be in render */ -/* mode of cource. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; /* 0=front, 1=back */ - - DPF(( DBG_FUNC, "RenderQuadVB();" )); - -#define v1 (index) -#define v2 (index+1) -#define v3 (index+2) -#define v4 (index+3) - - if ( !VB->ClipOrMask ) - { - DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); - - for( cVertex = 0, index = start; index < end; index += 4 ) - { - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v2][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v4][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - } - } - else - { - for( cVertex = 0, index = start; index < end; index += 4 ) - { - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & VB->ClipMask[v4] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] | VB->ClipMask[v4] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - VList[3] = v4; - RenderClippedPolygon( ctx, 4, VList ); - continue; - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - } - } - -#undef v4 -#undef v3 -#undef v2 -#undef v1 - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; /* 0=front, 1=back */ - static D3DTLVERTEX TLVertices[6]; - - DPF(( DBG_FUNC, "RenderQuad" )); - DPF(( DBG_PRIM_INFO, "RenderQuad( 1 )" )); - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - return; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - return; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - TLVertices[2].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - TLVertices[3].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[3].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[3].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[3].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[3].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[3].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[3].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - TLVertices[4].sx = D3DVAL( VB->Win[v4][0] ); - TLVertices[4].sy = D3DVAL( (height - VB->Win[v4][1]) ); - TLVertices[4].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) ); - TLVertices[4].tu = D3DVAL( VB->TexCoord[v4][0] ); - TLVertices[4].tv = D3DVAL( VB->TexCoord[v4][1] ); - TLVertices[4].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - TLVertices[4].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - TLVertices[5].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[5].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[5].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[5].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[5].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[5].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[5].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - /* Draw the two triangles. */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 6 ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - static D3DTLVERTEX TLVertices[3]; - - DPF(( DBG_FUNC, "RenderOneTriangle" )); - DPF(( DBG_PRIM_INFO, "RenderTriangle( 1 )" )); - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - DPF(( DBG_PRIM_INFO, "V1 -> x:%f y:%f z:%f c:%x", - TLVertices[0].sx, - TLVertices[0].sy, - TLVertices[0].sz, - TLVertices[0].color )); - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - DPF(( DBG_PRIM_INFO, "V2 -> x:%f y:%f z:%f c:%x", - TLVertices[1].sx, - TLVertices[1].sy, - TLVertices[1].sz, - TLVertices[1].color )); - - TLVertices[2].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - DPF(( DBG_PRIM_INFO, "V3 -> x:%f y:%f z:%f c:%x", - TLVertices[2].sx, - TLVertices[2].sy, - TLVertices[2].sz, - TLVertices[2].color )); - - /* Draw the triangle. */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 3 ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - static D3DTLVERTEX TLVertices[2]; - - DPF(( DBG_FUNC, "RenderOneLine" )); - DPF(( DBG_PRIM_INFO, "RenderLine( 1 )" )); - - if ( VB->MonoColor ) - dwPVColor = (pContext->aCurrent<<24) | (pContext->rCurrent<<16) | (pContext->gCurrent<<8) | pContext->bCurrent; - else - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->LineZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->LineZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - /* Draw line from (x0,y0) to (x1,y1) with current pixel color/index */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_LINELIST, &TLVertices[0], 2 ); -} -/*===========================================================================*/ -/* This function was written to convert points into triangles. I did this */ -/* as all card accelerate triangles and most drivers do this anyway. In hind*/ -/* thought this might be a bad idea as some cards do better. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - struct pixel_buffer *PB = ctx->PB; - GLuint index; - GLfloat radius, z, - xmin, ymin, - xmax, ymax; - GLint cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderPointsVB();" )); - - radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F; - - for( index = start, cVertex = 0; index <= end; index++ ) - { - if ( VB->ClipMask[index] == 0 ) - { - xmin = D3DVAL( VB->Win[index][0] - radius ); - xmax = D3DVAL( VB->Win[index][0] + radius ); - ymin = D3DVAL( height - VB->Win[index][1] - radius ); - ymax = D3DVAL( height - VB->Win[index][1] + radius ); - z = D3DVAL( (VB->Win[index][2] + ctx->PointZoffset) ); - - dwPVColor = (VB->Color[index][3]<<24) | - (VB->Color[index][0]<<16) | - (VB->Color[index][1]<<8) | - VB->Color[index][2]; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - } - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* This gets call before we render any primitives so that the current OGL */ -/* states will be mapped the D3D context. I'm still not sure how D3D works */ -/* but I'm finding that it doesn't act like a state machine as OGL is. It */ -/* looks like the state gets set back to the defaults after a DrawPrimitives */ -/* or an EndScene. Also I set states that are the default even though this */ -/* is redundant as the defaults seem screwed up. */ -/* TODO: make a batch call. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetRenderStates( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFunc; - static BOOL bTexture = FALSE; - static int texName = -1; - - DPF(( DBG_FUNC, "SetRenderStates();" )); - - if ( g_DBGMask & DBG_STATES ) - DebugRenderStates( ctx, FALSE ); - - SetStateHAL( pContext->pShared, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_DITHERENABLE, (ctx->Color.DitherFlag) ? TRUE : FALSE ); - - /*================================================*/ - /* Check too see if there are new TEXTURE states. */ - /*================================================*/ - if ( ctx->Texture._EnabledUnits ) - { - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode ) - { - case GL_MODULATE: - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA ) - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulatealpha]; - else - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulate]; - break; - - case GL_BLEND: - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha]; - break; - - case GL_REPLACE: - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal]; - break; - - case GL_DECAL: - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA ) - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha]; - else - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAPBLEND, dwFunc ); - - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter ) - { - case GL_NEAREST: - dwFunc = D3DFILTER_NEAREST; - break; - case GL_LINEAR: - dwFunc = D3DFILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - dwFunc = D3DFILTER_MIPNEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - dwFunc = D3DFILTER_LINEARMIPNEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - dwFunc = D3DFILTER_MIPLINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - dwFunc = D3DFILTER_LINEARMIPLINEAR; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAG, dwFunc ); - - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter ) - { - case GL_NEAREST: - dwFunc = D3DFILTER_NEAREST; - break; - case GL_LINEAR: - dwFunc = D3DFILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - dwFunc = D3DFILTER_MIPNEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - dwFunc = D3DFILTER_LINEARMIPNEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - dwFunc = D3DFILTER_MIPLINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - dwFunc = D3DFILTER_LINEARMIPLINEAR; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMIN, dwFunc ); - - /* Another hack to cut down on redundant texture binding. */ - // if ( texName != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name ) - // { - texName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name; - CreateTMgrHAL( pContext->pShared, - texName, - 0, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format, - (RECT *)NULL, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Width, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Height, - TM_ACTION_BIND, - (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Data ); - // } - bTexture = TRUE; - } - else - { - /* This is nasty but should cut down on the number of redundant calls. */ - if ( bTexture == TRUE ) - { - DisableTMgrHAL( pContext->pShared ); - bTexture = FALSE; - } - } - - /*===============================================*/ - /* Check too see if there are new RASTER states. */ - /*===============================================*/ - - // TODO: no concept of front & back. - switch( ctx->Polygon.FrontMode ) - { - case GL_POINT: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_POINT ); - break; - case GL_LINE: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME ); - break; - case GL_FILL: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - break; - } - - /*************/ - /* Z-Buffer. */ - /*************/ - if ( ctx->Depth.Test == GL_TRUE ) - { - switch( ctx->Depth.Func ) - { - case GL_NEVER: - dwFunc = D3DCMP_NEVER; - break; - case GL_LESS: - dwFunc = D3DCMP_LESS; - break; - case GL_GEQUAL: - dwFunc = D3DCMP_GREATEREQUAL; - break; - case GL_LEQUAL: - dwFunc = D3DCMP_LESSEQUAL; - break; - case GL_GREATER: - dwFunc = D3DCMP_GREATER; - break; - case GL_NOTEQUAL: - dwFunc = D3DCMP_NOTEQUAL; - break; - case GL_EQUAL: - dwFunc = D3DCMP_EQUAL; - break; - case GL_ALWAYS: - dwFunc = D3DCMP_ALWAYS; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZFUNC, dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, FALSE ); - } - - /*******************/ - /* Z-Write Enable. */ - /*******************/ - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZWRITEENABLE , (ctx->Depth.Mask == GL_TRUE) ? TRUE : FALSE ); - - /***************/ - /* Alpha test. */ - /***************/ - if ( ctx->Color.AlphaEnabled == GL_TRUE ) - { - switch( ctx->Color.AlphaFunc ) - { - case GL_NEVER: - dwFunc = D3DCMP_NEVER; - break; - case GL_LESS: - dwFunc = D3DCMP_LESS; - break; - case GL_GEQUAL: - dwFunc = D3DCMP_GREATEREQUAL; - break; - case GL_LEQUAL: - dwFunc = D3DCMP_LESSEQUAL; - break; - case GL_GREATER: - dwFunc = D3DCMP_GREATER; - break; - case GL_NOTEQUAL: - dwFunc = D3DCMP_NOTEQUAL; - break; - case GL_EQUAL: - dwFunc = D3DCMP_EQUAL; - break; - case GL_ALWAYS: - dwFunc = D3DCMP_ALWAYS; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHAFUNC , dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - } - - /****************/ - /* Alpha blend. */ - /****************/ - if ( ctx->Color.BlendEnabled == GL_TRUE ) - { - switch( ctx->Color.BlendSrc ) - { - case GL_ZERO: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_zero]; - break; - case GL_ONE: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one]; - break; - case GL_DST_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_color]; - break; - case GL_ONE_MINUS_DST_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_color]; - break; - case GL_SRC_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha]; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_src_alpha]; - break; - case GL_DST_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_alpha]; - break; - case GL_ONE_MINUS_DST_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_alpha]; - break; - case GL_SRC_ALPHA_SATURATE: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha_saturate]; - break; - case GL_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_color]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_color]; - break; - case GL_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_alpha]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_alpha]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_SRCBLEND, dwFunc ); - - switch( ctx->Color.BlendDst ) - { - case GL_ZERO: - dwFunc = pContext->pShared->dwDestBlendCaps[d_zero]; - break; - case GL_ONE: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one]; - break; - case GL_SRC_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_src_color]; - break; - case GL_ONE_MINUS_SRC_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_color]; - break; - case GL_SRC_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_src_alpha]; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_alpha]; - break; - case GL_DST_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_dst_alpha]; - break; - case GL_ONE_MINUS_DST_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_dst_alpha]; - break; - case GL_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_color]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_color]; - break; - case GL_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_alpha]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_alpha]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_DESTBLEND, dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - } -} -/*===========================================================================*/ -/* If this function is called it will track the changes to the current */ -/* states that I'm setting in Direct3D. I did this so that the DPF's would */ -/* be under control! */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DebugRenderStates( GLcontext *ctx, BOOL bForce ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFunc; - static int dither = -1, - texture = -1, - textName = -1, - textEnv = -1, - textMin = -1, - textMag = -1, - polyMode = -1, - depthTest = -1, - depthFunc = -1, - depthMask = -1, - alphaTest = -1, - alphaFunc = -1, - blend = -1, - blendSrc = -1, - blendDest = -1; - - /* Force a displayed update of all current states. */ - if ( bForce ) - { - dither = texture = textName = textEnv = textMin = textMag = -1; - polyMode = depthTest = depthFunc = depthMask = -1; - alphaTest = alphaFunc = blend = blendSrc = blendDest = -1; - } - - if ( dither != ctx->Color.DitherFlag ) - { - dither = ctx->Color.DitherFlag; - DPF(( 0, "\tDither\t\t%s", (dither) ? "ENABLED" : "--------" )); - } - if ( depthTest != ctx->Depth.Test ) - { - depthTest = ctx->Depth.Test; - DPF(( 0, "\tDepth Test\t%s", (depthTest) ? "ENABLED" : "--------" )); - } - if ( alphaTest != ctx->Color.AlphaEnabled ) - { - alphaTest = ctx->Color.AlphaEnabled; - - DPF(( 0, "\tAlpha Test\t%s", (alphaTest) ? "ENABLED" : "--------" )); - } - if ( blend != ctx->Color.BlendEnabled ) - { - blend = ctx->Color.BlendEnabled; - - DPF(( 0, "\tBlending\t%s", (blend) ? "ENABLED" : "--------" )); - } - - /*================================================*/ - /* Check too see if there are new TEXTURE states. */ - /*================================================*/ - if ( texture != ctx->Texture._EnabledUnits ) - { - texture = ctx->Texture._EnabledUnits; - DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" )); - } - - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current ) - { - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name != textName ) - { - textName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name; - DPF(( 0, "\tTexture Name:\t%d", textName )); - DPF(( 0, "\tTexture Format:\t%s", - (ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA) ? - "GL_RGBA" : "GLRGB" )); - } - - if ( textEnv != ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode ) - { - textEnv = ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode; - - switch( textEnv ) - { - case GL_MODULATE: - DPF(( 0, "\tTexture\tMode\tGL_MODULATE" )); - break; - case GL_BLEND: - DPF(( 0, "\tTexture\tMode\tGL_BLEND" )); - break; - case GL_REPLACE: - DPF(( 0, "\tTexture\tMode\tGL_REPLACE" )); - break; - case GL_DECAL: - DPF(( 0, "\tTexture\tMode\tGL_DECAL" )); - break; - } - } - - if ( textMag != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter ) - { - textMag = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter; - - switch( textMag ) - { - case GL_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_NEAREST" )); - break; - case GL_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_LINEAR" )); - break; - case GL_NEAREST_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_NEAREST" )); - break; - case GL_LINEAR_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_NEAREST" )); - break; - case GL_NEAREST_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_LINEAR" )); - break; - case GL_LINEAR_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - } - } - - if ( textMin != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter ) - { - textMin = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter; - - switch( textMin ) - { - case GL_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_NEAREST" )); - break; - case GL_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR" )); - break; - case GL_NEAREST_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_NEAREST_MIPMAP_NEAREST" )); - break; - case GL_LINEAR_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_NEAREST" )); - break; - case GL_NEAREST_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - case GL_LINEAR_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - } - } - } - - if ( ctx->Polygon.FrontMode != polyMode ) - { - polyMode = ctx->Polygon.FrontMode; - - switch( polyMode ) - { - case GL_POINT: - DPF(( 0, "\tMode\t\tGL_POINT" )); - break; - case GL_LINE: - DPF(( 0, "\tMode\t\tGL_LINE" )); - break; - case GL_FILL: - DPF(( 0, "\tMode\t\tGL_FILL" )); - break; - } - } - - if ( depthFunc != ctx->Depth.Func ) - { - depthFunc = ctx->Depth.Func; - - switch( depthFunc ) - { - case GL_NEVER: - DPF(( 0, "\tDepth Func\tGL_NEVER" )); - break; - case GL_LESS: - DPF(( 0, "\tDepth Func\tGL_LESS" )); - break; - case GL_GEQUAL: - DPF(( 0, "\tDepth Func\tGL_GEQUAL" )); - break; - case GL_LEQUAL: - DPF(( 0, "\tDepth Func\tGL_LEQUAL" )); - break; - case GL_GREATER: - DPF(( 0, "\tDepth Func\tGL_GREATER" )); - break; - case GL_NOTEQUAL: - DPF(( 0, "\tDepth Func\tGL_NOTEQUAL" )); - break; - case GL_EQUAL: - DPF(( 0, "\tDepth Func\tGL_EQUAL" )); - break; - case GL_ALWAYS: - DPF(( 0, "\tDepth Func\tGL_ALWAYS" )); - break; - } - } - - if ( depthMask != ctx->Depth.Mask ) - { - depthMask = ctx->Depth.Mask; - DPF(( 0, "\tZWrite\t\t%s", (depthMask) ? "ENABLED" : "--------" )); - } - - if ( alphaFunc != ctx->Color.AlphaFunc ) - { - alphaFunc = ctx->Color.AlphaFunc; - - switch( alphaFunc ) - { - case GL_NEVER: - DPF(( 0, "\tAlpha Func\tGL_NEVER" )); - break; - case GL_LESS: - DPF(( 0, "\tAlpha Func\tGL_LESS" )); - break; - case GL_GEQUAL: - DPF(( 0, "\tAlpha Func\tGL_GEQUAL" )); - break; - case GL_LEQUAL: - DPF(( 0, "\tAlpha Func\tGL_LEQUAL" )); - break; - case GL_GREATER: - DPF(( 0, "\tAlpha Func\tGL_GREATER" )); - break; - case GL_NOTEQUAL: - DPF(( 0, "\tAlpha Func\tGL_NOTEQUAL" )); - break; - case GL_EQUAL: - DPF(( 0, "\tAlpha Func\tGL_EQUAL" )); - break; - case GL_ALWAYS: - DPF(( 0, "\tAlpha Func\tGL_ALWAYS" )); - break; - } - } - - if ( blendSrc != ctx->Color.BlendSrc ) - { - blendSrc = ctx->Color.BlendSrc; - - switch( blendSrc ) - { - case GL_ZERO: - DPF(( 0, "\tSRC Blend\tGL_ZERO" )); - break; - case GL_ONE: - DPF(( 0, "\tSRC Blend\tGL_ONE" )); - break; - case GL_DST_COLOR: - DPF(( 0, "\tSRC Blend\tGL_DST_COLOR" )); - break; - case GL_ONE_MINUS_DST_COLOR: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_COLOR" )); - break; - case GL_SRC_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA" )); - break; - case GL_ONE_MINUS_SRC_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_MINUS_SRC_ALPHA" )); - break; - case GL_DST_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_DST_ALPHA" )); - break; - case GL_ONE_MINUS_DST_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_ALPHA" )); - break; - case GL_SRC_ALPHA_SATURATE: - DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA_SATURATE" )); - break; - case GL_CONSTANT_COLOR: - DPF(( 0, "\tSRC Blend\tGL_CONSTANT_COLOR" )); - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_COLOR" )); - break; - case GL_CONSTANT_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_CONSTANT_ALPHA" )); - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" )); - break; - } - } - - if ( blendDest != ctx->Color.BlendDst ) - { - blendDest = ctx->Color.BlendDst; - - switch( blendDest ) - { - case GL_ZERO: - DPF(( 0, "\tDST Blend\tGL_ZERO" )); - break; - case GL_ONE: - DPF(( 0, "\tDST Blend\tGL_ONE" )); - break; - case GL_SRC_COLOR: - DPF(( 0, "\tDST Blend\tGL_SRC_COLOR" )); - break; - case GL_ONE_MINUS_SRC_COLOR: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_COLOR" )); - break; - case GL_SRC_ALPHA: - DPF(( 0, "\tDST Blend\tGL_SRC_ALPHA" )); - break; - case GL_ONE_MINUS_SRC_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_ALPHA" )); - break; - case GL_DST_ALPHA: - DPF(( 0, "\tDST Blend\tGL_DST_ALPHA" )); - break; - case GL_ONE_MINUS_DST_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_DST_ALPHA" )); - break; - case GL_CONSTANT_COLOR: - DPF(( 0, "\tDST Blend\tGL_CONSTANT_COLOR" )); - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_COLOR" )); - break; - case GL_CONSTANT_ALPHA: - DPF(( 0, "\tDST Blend\tGL_CONSTANT_ALPHA" )); - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" )); - break; - } - } -} diff --git a/src/mesa/drivers/d3d/DDrawPROCS.c b/src/mesa/drivers/d3d/DDrawPROCS.c deleted file mode 100644 index 10dcfdbabb..0000000000 --- a/src/mesa/drivers/d3d/DDrawPROCS.c +++ /dev/null @@ -1,399 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* This call will clear the render surface using the pixel info built from */ -/* the surface at creation time. The call uses Lock/Unlock to access the */ -/* surface. The call also special cases a full clear or a dirty rectangle. */ -/* Finally the call returns the new clear mask that reflects that the color */ -/* buffer was cleared. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer*/ -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer, - *pScanLine; - int index, - index2; - DWORD dwColor; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - /* Lock the surface to get the surface pointer. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. */ - dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( all ) - { - for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch ) - for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - pScanLine = ((UCHAR *)pddsd2->lpSurface) + - ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) ); - - for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch ) - { - for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - UnlockHAL( pContext->pShared, TRUE ); - } - - return (mask & ~GL_COLOR_BUFFER_BIT); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Lock the surface to get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. (no alpha) */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - if ( mask[index] ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++ ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. I don't uses the alpha. */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + - (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + - (x*pContext->pShared->pixel.cb); - - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - pdwColor = (DWORD *)pBuffer; - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} diff --git a/src/mesa/drivers/d3d/DEBUG.C b/src/mesa/drivers/d3d/DEBUG.C deleted file mode 100644 index 79e273903a..0000000000 --- a/src/mesa/drivers/d3d/DEBUG.C +++ /dev/null @@ -1,143 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "Debug.h" -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -DWORD g_DBGMask = DBG_ALL_ERROR; -/*===========================================================================*/ -/* This is your basic DPF function with printf like support. The function */ -/* also works with a global debug mask variable. I have written support that*/ -/* allows for the user's enviroment variable space to be read and set the */ -/* masks. This is done when the dll starts and is only in the debug version.*/ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void _cdecl DebugPrint( int mask, char *pszFormat, ... ) -{ - char buffer[512]; - va_list args; - - /* A mask of 0 will always pass. Easy to remeber. */ - if ( (mask == 0) || (mask & g_DBGMask) ) - { - va_start( args, pszFormat ); - - if ( mask & DBG_ALL_ERROR ) - OutputDebugString( "MesaD3D: (ERROR)" ); - else - OutputDebugString( "MesaD3D: " ); - - vsprintf( buffer, pszFormat, args ); - strcat( buffer, "\n" ); - OutputDebugString( buffer ); - - va_end( args ); - } -} -/*===========================================================================*/ -/* This call reads the users enviroment variables and sets any debug mask */ -/* that they have set to TRUE. Now the value must be "TRUE". */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void ReadDBGEnv( void ) -{ - g_DBGMask = DBG_ALL_ERROR; - -#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v; - - IS_VAR_SET( DBG_FUNC ); - IS_VAR_SET( DBG_STATES ); - - IS_VAR_SET( DBG_CNTX_INFO ); - IS_VAR_SET( DBG_CNTX_WARN ); - IS_VAR_SET( DBG_CNTX_PROFILE ); - IS_VAR_SET( DBG_CNTX_ERROR ); - IS_VAR_SET( DBG_CNTX_ALL ); - - IS_VAR_SET( DBG_PRIM_INFO ); - IS_VAR_SET( DBG_PRIM_WARN ); - IS_VAR_SET( DBG_PRIM_PROFILE ); - IS_VAR_SET( DBG_PRIM_ERROR ); - IS_VAR_SET( DBG_PRIM_ALL ); - - IS_VAR_SET( DBG_TXT_INFO ); - IS_VAR_SET( DBG_TXT_WARN ); - IS_VAR_SET( DBG_TXT_PROFILE ); - IS_VAR_SET( DBG_TXT_ERROR ); - IS_VAR_SET( DBG_TXT_ALL ); - - IS_VAR_SET( DBG_ALL_INFO ); - IS_VAR_SET( DBG_ALL_WARN ); - IS_VAR_SET( DBG_ALL_PROFILE ); - IS_VAR_SET( DBG_ALL_ERROR ); - IS_VAR_SET( DBG_ALL ); - -#undef IS_VAR_SET -} -/*===========================================================================*/ -/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/ -/* the parsed information using a DPF call. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ) -{ - char buffer[256]; - - /* Parse the flag type and write the string equivalent. */ - if ( pddpf->dwFlags & DDPF_ALPHA ) - strcat( buffer, "DDPF_ALPHA " ); - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - strcat( buffer, "DDPF_ALPHAPIXELS " ); - if ( pddpf->dwFlags & DDPF_ALPHAPREMULT ) - strcat( buffer, "DDPF_ALPHAPREMULT " ); - if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE ) - strcat( buffer, "DDPF_BUMPLUMINANCE " ); - if ( pddpf->dwFlags & DDPF_BUMPDUDV ) - strcat( buffer, "DDPF_BUMPDUDV " ); - if ( pddpf->dwFlags & DDPF_COMPRESSED ) - strcat( buffer, "DDPF_COMPRESSED " ); - if ( pddpf->dwFlags & DDPF_FOURCC ) - strcat( buffer, "DDPF_FOURCC " ); - if ( pddpf->dwFlags & DDPF_LUMINANCE ) - strcat( buffer, "DDPF_LUMINANCE " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 ) - strcat( buffer, "DDPF_PALETTEINDEXED1 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 ) - strcat( buffer, "DDPF_PALETTEINDEXED2 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 ) - strcat( buffer, "DDPF_PALETTEINDEXED4 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 ) - strcat( buffer, "DDPF_PALETTEINDEXED8 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 ) - strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " ); - if ( pddpf->dwFlags & DDPF_RGB ) - strcat( buffer, "DDPF_RGB " ); - if ( pddpf->dwFlags & DDPF_RGBTOYUV ) - strcat( buffer, "DDPF_RGBTOYUV " ); - if ( pddpf->dwFlags & DDPF_STENCILBUFFER ) - strcat( buffer, "DDPF_STENCILBUFFER " ); - if ( pddpf->dwFlags & DDPF_YUV ) - strcat( buffer, "DDPF_YUV " ); - if ( pddpf->dwFlags & DDPF_ZBUFFER ) - strcat( buffer, "DDPF_ZBUFFER " ); - if ( pddpf->dwFlags & DDPF_ZPIXELS ) - strcat( buffer, "DDPF_ZPIXELS " ); - - DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer )); -} - - - - - diff --git a/src/mesa/drivers/d3d/DEBUG.H b/src/mesa/drivers/d3d/DEBUG.H deleted file mode 100644 index daeeb72278..0000000000 --- a/src/mesa/drivers/d3d/DEBUG.H +++ /dev/null @@ -1,90 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _DEBUG_H -#define _DEBUG_H - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include "D3DShared.h" -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -#define DBG_FUNC 0x00000001 -#define DBG_STATES 0x00000002 - -#define DBG_CNTX_INFO 0x00000010 -#define DBG_CNTX_WARN 0x00000020 -#define DBG_CNTX_PROFILE 0x00000040 -#define DBG_CNTX_ERROR 0x00000080 -#define DBG_CNTX_ALL 0x000000F0 - -#define DBG_PRIM_INFO 0x00000100 -#define DBG_PRIM_WARN 0x00000200 -#define DBG_PRIM_PROFILE 0x00000400 -#define DBG_PRIM_ERROR 0x00000800 -#define DBG_PRIM_ALL 0x00000F00 - -#define DBG_TXT_INFO 0x00001000 -#define DBG_TXT_WARN 0x00002000 -#define DBG_TXT_PROFILE 0x00004000 -#define DBG_TXT_ERROR 0x00008000 -#define DBG_TXT_ALL 0x0000F000 - -#define DBG_ALL_INFO 0x11111110 -#define DBG_ALL_WARN 0x22222220 -#define DBG_ALL_PROFILE 0x44444440 -#define DBG_ALL_ERROR 0x88888880 -#define DBG_ALL 0xFFFFFFFF - -#ifdef D3D_DEBUG -# define DPF(arg) DebugPrint arg -# define RIP(pH,msg,err) OutputDebugString(msg); \ - OutputDebugString(err); \ - OutputDebugString("\n"); \ - FatalShutDown(pH) -#else -# define DPF(arg) -# define RIP(pH,msg,err) FatalShutDown(pH) -#endif -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -extern void ReadDBGEnv( void ); -extern void _cdecl DebugPrint( int mask, char *pszFormat, ... ); -extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern DWORD g_DBGMask; - -#ifdef __cplusplus -} -#endif - -#endif - - - diff --git a/src/mesa/drivers/d3d/DbgEnv.bat b/src/mesa/drivers/d3d/DbgEnv.bat deleted file mode 100644 index acea045856..0000000000 --- a/src/mesa/drivers/d3d/DbgEnv.bat +++ /dev/null @@ -1,25 +0,0 @@ -SET DBG_FUNC=FALSE - -SET DBG_CNTX_INFO=TRUE -SET DBG_CNTX_WARN=TRUE -SET DBG_CNTX_PROFILE=FALSE -SET DBG_CNTX_ERROR=TRUE -SET DBG_CNTX_ALL=TRUE - -SET DBG_PRIM_INFO=FALSE -SET DBG_PRIM_WARN=FALSE -SET DBG_PRIM_PROFILE=FALSE -SET DBG_PRIM_ERROR=TRUE -SET DBG_PRIM_ALL=FALSE - -SET DBG_TXT_INFO=FALSE -SET DBG_TXT_WARN=TRUE -SET DBG_TXT_PROFILE=FALSE -SET DBG_TXT_ERROR=TRUE -SET DBG_TXT_ALL=FALSE - -SET DBG_ALL_INFO=FALSE -SET DBG_ALL_WARN=TRUE -SET DBG_ALL_PROFILE=FALSE -SET DBG_ALL_ERROR=TRUE -SET DBG_ALL=FALSE diff --git a/src/mesa/drivers/d3d/MAKEFILE b/src/mesa/drivers/d3d/MAKEFILE deleted file mode 100644 index 6aa88f3cef..0000000000 --- a/src/mesa/drivers/d3d/MAKEFILE +++ /dev/null @@ -1,101 +0,0 @@ -############################################################################## -# -# Mesa-3.0 Makefile for DirectX 6 Driver -# -# By Leigh McRae -# -# http://www.altsoftware.com/ -# -# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -############################################################################## -NAME= -TARGET= WGL Driver (D3DHAL) - -D3D_DIR=$(MAKEDIR)\D3D -TARGET_DIR=e:\WinNT\System32 -TEMP_DIR=c:\Temp - -SPACE=- -LINKER=link.exe - -INCLUDE=$(SDKROOT)\include;$(INCLUDE) -LIB=$(SDKROOT)\lib;$(LIB) -############################################################################## -CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" -CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" - -!IF "$(DEBUG)" == "1" - -CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS) -CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS) -BUILD_TYPE=debug - -!ELSE - -CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS) -CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS) -BUILD_TYPE=release - -!ENDIF -############################################################################## -SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c -SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp -OBJS_WGL = $(SRCS_WGL:.c=.obj) -OBJS_HAL = $(SRCS_HAL:.cpp=.obj) - -WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib -DXLIBS = -LIBS = $(WINLIBS) $(DXLIBS) -############################################################################### -# Primary Targets # -############################################################################### - -default: header WGL HAL footer - -all: default - -WGL : $(OBJS_WGL) - -HAL : $(OBJS_HAL) - -install : forceit - @echo $(SPACE) - @echo ======================================== - @echo Install files created. - @echo ======================================== - - -############################################################################### -# Secondary Targets # -############################################################################### - -clean: - @echo ======================================== - @echo Cleaning $(TARGET) - @del *.obj - @del *.dep - @del *.exp - @del *.ncb - @del *.plg - @del *.lib - @echo ======================================== - -header: - @echo ============================================================ - @echo Building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - @echo $(SPACE) - -footer: - @echo $(SPACE) - @echo ============================================================ - @echo DONE building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - -forceit: - - - - diff --git a/src/mesa/drivers/d3d/NULLProcs.h b/src/mesa/drivers/d3d/NULLProcs.h deleted file mode 100644 index f0bbd2162d..0000000000 --- a/src/mesa/drivers/d3d/NULLProcs.h +++ /dev/null @@ -1,49 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef NULL_MESA_PROCS_INC -#define NULL_MESA_PROCS_INC -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include "matrix.h" -#include "context.h" -#include "types.h" -#include "vb.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -GLboolean NULLSetBuffer( GLcontext *ctx, GLenum mode ); -void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h ); -void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] ); -void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] ); -void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] ); -void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] ); -void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] ); -void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] ); -void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] ); -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#endif - diff --git a/src/mesa/drivers/d3d/NullProcs.c b/src/mesa/drivers/d3d/NullProcs.c deleted file mode 100644 index d6fb598074..0000000000 --- a/src/mesa/drivers/d3d/NullProcs.c +++ /dev/null @@ -1,49 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef NULL_MESA_PROCS_INC -#define NULL_MESA_PROCS_INC -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include "matrix.h" -#include "context.h" -#include "mtypes.h" -#include "vb.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -GLboolean NULLSetBuffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bit ); -void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h ); -void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] ); -void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] ); -void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] ); -void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] ); -void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] ); -void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] ); -void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] ); -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#endif - diff --git a/src/mesa/drivers/d3d/OPENGL32.DEF b/src/mesa/drivers/d3d/OPENGL32.DEF deleted file mode 100644 index bc0304da33..0000000000 --- a/src/mesa/drivers/d3d/OPENGL32.DEF +++ /dev/null @@ -1,442 +0,0 @@ -;=========================================================================== -; -; Mesa-3.0 DirectX 6 Driver -; -; By Leigh McRae -; -; http://www.altsoftware.com/ -; -; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -;=========================================================================== -NAME OpenGL32.DLL -DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5" - -EXPORTS - DllMain - glAccum - glAlphaFunc - glAreTexturesResident - glAreTexturesResidentEXT - glArrayElement - glArrayElementEXT - glBegin - glBindTexture - glBindTextureEXT - glBitmap - glBlendColorEXT - glBlendEquationEXT - glBlendFunc - glCallList - glCallLists - glClear - glClearAccum - glClearColor - glClearDepth - glClearIndex - glClearStencil - glClipPlane - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glColorMask - glColorMaterial - glColorPointer - glColorPointerEXT - glColorSubTableEXT - glColorTableEXT - glCopyPixels - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glCopyTexSubImage3DEXT - glCullFace - glDeleteLists - glDeleteTextures - glDeleteTexturesEXT - glDepthFunc - glDepthMask - glDepthRange - glDisable - glDisableClientState - glDrawArrays - glDrawArraysEXT - glDrawBuffer - glDrawElements - glDrawPixels - glEdgeFlag - glEdgeFlagPointer - glEdgeFlagPointerEXT - glEdgeFlagv - glEnable - glEnableClientState - glEnd - glEndList - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalMesh2 - glEvalPoint1 - glEvalPoint2 - glFeedbackBuffer - glFinish - glFlush - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glFrustum - glGenLists - glGenTextures - glGenTexturesEXT - glGetBooleanv - glGetClipPlane - glGetColorTableEXT - glGetColorTableParameterfvEXT - glGetColorTableParameterivEXT - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPointerv - glGetPointervEXT - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glGetTexParameterfv - glGetTexParameteriv - glHint - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexMask - glIndexPointer - glIndexPointerEXT - glIndexs - glIndexsv - glIndexub - glIndexubv - glInitNames - glInterleavedArrays - glIsEnabled - glIsList - glIsTexture - glIsTextureEXT - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glListBase - glLoadIdentity - glLoadMatrixd - glLoadMatrixf - glLoadName - glLogicOp - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glMatrixMode - glMultMatrixd - glMultMatrixf - glNewList - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glNormalPointer - glNormalPointerEXT - glOrtho - glPassThrough - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glPixelStoref - glPixelStorei - glPixelTransferf - glPixelTransferi - glPixelZoom - glPointParameterfEXT - glPointParameterfvEXT - glPointSize - glPolygonMode - glPolygonOffset - glPolygonOffsetEXT - glPolygonStipple - glPopAttrib - glPopClientAttrib - glPopMatrix - glPopName - glPrioritizeTextures - glPrioritizeTexturesEXT - glPushAttrib - glPushClientAttrib - glPushMatrix - glPushName - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glReadBuffer - glReadPixels - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glRenderMode - glResizeBuffersMESA - glRotated - glRotatef - glScaled - glScalef - glScissor - glSelectBuffer - glShadeModel - glStencilFunc - glStencilMask - glStencilOp - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glTexCoordPointer - glTexCoordPointerEXT - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glTexImage1D - glTexImage2D - glTexImage3DEXT - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexSubImage1D - glTexSubImage2D - glTexSubImage3DEXT - glTranslated - glTranslatef - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glVertexPointer - glVertexPointerEXT - glViewport - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA -; WMesaCreateContext -; WMesaDestroyContext -; WMesaMakeCurrent -; WMesaPaletteChange -; WMesaSwapBuffers -; OSMesaCreateContext -; OSMesaDestroyContext -; OSMesaMakeCurrent -; OSMesaGetCurrentContext -; OSMesaPixelStore -; OSMesaGetIntegerv -; OSMesaGetDepthBuffer - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext -; wglDescribeLayerPlane - wglGetCurrentContext - wglGetCurrentDC -; wglGetLayerPaletteEntries - wglGetProcAddress - wglMakeCurrent -; wglRealizeLayerPalette -; wglSetLayerPaletteEntries - wglShareLists - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - wglChoosePixelFormat - wglDescribePixelFormat - wglGetPixelFormat - wglSetPixelFormat - wglSwapBuffers - - - diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C deleted file mode 100644 index 170d094ed4..0000000000 --- a/src/mesa/drivers/d3d/WGL.C +++ /dev/null @@ -1,1262 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 Makefile for DirectX 6 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* Window managment. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ); -static BOOL TermOpenGL( HINSTANCE hInst ); -static BOOL ResizeContext( GLcontext *ctx ); -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ); -static void DestroyContext( D3DMESACONTEXT *pContext ); -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ); -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ); -/*===========================================================================*/ -/* Mesa hooks. */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ); -static void SetupSWDDPointers( GLcontext *ctx ); -static void SetupHWDDPointers( GLcontext *ctx ); -static void SetupNULLDDPointers( GLcontext *ctx ); -static const char *RendererString( void ); - -/* State Management hooks. */ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ); - -/* Window Management hooks. */ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ); -static void Flush( GLcontext *ctx ); - -/* Span rendering hooks. */ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Primitve rendering hooks. */ -GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ); -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Texture Management hooks. */ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ); -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ); -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -D3DMESACONTEXT *pD3DCurrent, - *pD3DDefault; /* Thin support context. */ - -struct __extensions__ ext[] = { - - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, -}; - -int qt_ext = sizeof(ext) / sizeof(ext[0]); -float g_DepthScale, - g_MaxDepth; -/*===========================================================================*/ -/* When a process loads this DLL we will setup the linked list for context */ -/* management and create a default context that will support the API until */ -/* the user creates and binds thier own. This THIN default context is useful*/ -/* to have around. */ -/* When the process terminates we will clean up all resources here. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved ) -{ - switch( reason ) - { - case DLL_PROCESS_ATTACH: - return InitOpenGL( hInst ); - - case DLL_PROCESS_DETACH: - return TermOpenGL( hInst ); - } - - return TRUE; -} -/*===========================================================================*/ -/* The first thing we do when this dll is hit is connect to the dll that has*/ -/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */ -/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */ -/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */ -/* I feel this is easy and better then using static wrappers as it is likely */ -/* faster and it allows me to just develope the one without compiling the */ -/* other. */ -/* NOTE that at this point we don't have much other than a very thin context*/ -/* that will support the API calls only to the point of not causing the app */ -/* to crash from the API table being empty. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ) -{ - /* Allocate and clear the default context. */ - pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pD3DDefault == NULL ) - return FALSE; - memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) ); - - /* Clear the D3D vertex buffer so that values not used will be zero. This */ - /* save me from some redundant work. */ - memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) ); - - /* Update the link. We uses a circular list so that it is easy to */ - /* add and search. This context will also be used for head and tail.*/ - pD3DDefault->next = pD3DDefault; - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - pD3DDefault->gl_visual = _mesa_create_visual( TRUE, - FALSE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 8,8,8,8, /* accum_bits */ - 1 ); - - if ( pD3DDefault->gl_visual == NULL) - { - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa context */ - pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); - if ( pD3DDefault->gl_ctx == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa frame buffer */ - pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual ); - if ( pD3DDefault->gl_buffer == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - _mesa_destroy_context( pD3DDefault->gl_ctx ); - FREE( pD3DDefault ); - return FALSE; - } - SetupDDPointers( pD3DDefault->gl_ctx ); - _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); - - return TRUE; -} -/*===========================================================================*/ -/* This function will create a new D3D context but will not create the D3D */ -/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/ -/* done here is the internal Mesa stuff and some Win32 handles. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateContext( HDC hdc ) -{ - D3DMESACONTEXT *pNewContext; - DWORD dwCoopFlags = DDSCL_NORMAL; - RECT rectClient; - POINT pt; - - /* ALLOC and clear the new context. */ - pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pNewContext == NULL ) - { - SetLastError( 0 ); - return (HGLRC)NULL; - } - memset( pNewContext, 0, sizeof(D3DMESACONTEXT) ); - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - - /* TODO: support more then one visual. */ - pNewContext->gl_visual = _mesa_create_visual( TRUE, - TRUE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16,16,/* accum_bits */ - 1 ); - if ( pNewContext->gl_visual == NULL) - { - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa context */ - pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); - if ( pNewContext->gl_ctx == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa frame buffer */ - pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual ); - if ( pNewContext->gl_buffer == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - _mesa_destroy_context( pNewContext->gl_ctx ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /*========================================================================*/ - /* Do all the driver stuff. */ - /*========================================================================*/ - pNewContext->hdc = hdc; - pNewContext->next = pD3DDefault->next; - pD3DDefault->next = pNewContext; /* Add to circular list. */ - - /* Create the HAL for the new context. */ - pNewContext->pShared = InitHAL( WindowFromDC(hdc) ); - - return (HGLRC)pNewContext; -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by MakeCurrent. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc ) -{ - return MakeCurrent((D3DMESACONTEXT *)hglrc); -} -/*===========================================================================*/ -/* MakeCurrent will unbind whatever context is current (if any) & then bind */ -/* the supplied context. A context that is bound has it's window proc hooked*/ -/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */ -/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/ -/* the viewport (Mesa-.30 and DX6). */ -/* */ -/* TODO: this function can't fail. */ -/*===========================================================================*/ -/* RETURN: TRUE */ -/*===========================================================================*/ -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pNext; - - /*====================================================================*/ - /* This is a special case that is a request to have no context bound. */ - /*====================================================================*/ - if ( pContext == NULL ) - { - /* Walk the whole list. We start and end at the Default context. */ - for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next ) - UnBindWindow( pNext ); - - return TRUE; - } - - /*=================================================*/ - /* Make for a fast redundant use of this function. */ - /*=================================================*/ - if ( pD3DCurrent == pContext ) - return TRUE; - - /*=============================*/ - /* Unbind the current context. */ - /*=============================*/ - UnBindWindow( pD3DCurrent ); - - /*=====================================*/ - /* Let Mesa-3.0 we have a new context. */ - /*=====================================*/ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* We are done so set the internal current context. */ - if ( pContext != pD3DDefault ) - { - ResizeContext( pContext->gl_ctx ); - pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC ); - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc ); - } - pD3DCurrent = pContext; - - return TRUE; -} -/*===========================================================================*/ -/* This function will only return the current window size. I have re-done */ -/* this function so that it doesn't check the current size and react to it as*/ -/* I should be able to have all the react code in the WM_SIZE message. The */ -/* old version would check the current window size and create/resize the HAL */ -/* surfaces if they have changed. I needed to delay the creation if the */ -/* surfaces because sometimes I wouldn't have a window size so this is where */ -/* I delayed it. If you are reading this then all went ok! */ -/* The default context will return a zero sized window and I'm not sure if */ -/* this is ok at this point (TODO). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Fall through for the default because that is one of the uses for it. */ - if ( pContext == pD3DDefault ) - { - *width = 0; - *height = 0; - } - else - { - *width = pContext->pShared->dwWidth; - *height = pContext->pShared->dwHeight; - } -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL ResizeContext( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx, - *pCurrentTemp; - RECT rectClient; - POINT pt; - DWORD dwWidth, - dwHeight; - static BOOL bDDrawLock = FALSE; - - /* Make sure we have some values. */ - if ( (pContext->hdc == NULL ) || - (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) || - (pContext == pD3DDefault) ) - return FALSE; - - /* Having problems with DDraw sending resize messages before I was done. */ - if( bDDrawLock == TRUE ) - return FALSE; - - // TODO: don't think I need this anymore. - pCurrentTemp = pD3DCurrent; - pD3DCurrent = pD3DDefault; - bDDrawLock = TRUE; - - /* Get the current window dimentions. */ - UpdateScreenPosHAL( pContext->pShared ); - dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left; - dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top; - - /* Is the size of the OffScreen Render different? */ - if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) ) - { - /* Create all the D3D surfaces and device. */ - CreateHAL( pContext->pShared ); - - /* I did this so that software rendering would still work as */ - /* I don't need to scale the z values twice. */ - g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - /* Make sure we have a viewport. */ - gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight ); - - /* Update Mesa as we might have changed from SW <-> HW. */ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* If we are in HW we need to load the current texture if there is one already. */ - // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) && - // (pContext->pShared->bHardware == TRUE) ) - // { - // CreateTMgrHAL( pContext->pShared, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name, - // 0, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format, - // (RECT *)NULL, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height, - // TM_ACTION_BIND, - // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data ); - // } - } - - // TODO: don't think I need this anymore. - pD3DCurrent = pCurrentTemp; - bDDrawLock = FALSE; - - return TRUE; -} - -/*===========================================================================* -/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/ -/* this code for the other SwapBuffer like functions and the flush (didn't */ -/* want the function calling overhead). Thsi could have been a macro... */ -/* */ -/* TODO: there are some problems with viewport/scissoring. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* Same as wglSwapBuffers. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* This should be ok as none of the SwapBuffers will cause a redundant Blt */ -/* as none of my Swap functions will call flush. This should also allow */ -/* sinlge buffered applications to work (not really worried though). Some */ -/* applications may flush then swap but then this is there fault IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void Flush( GLcontext *ctx ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return; - - SwapBuffersHAL( pD3DCurrent->pShared ); -} -/*===========================================================================*/ -/* For now this function will ignore the supplied PF. If I'm going to allow */ -/* the user to choice the mode and device at startup I'm going to have to do */ -/* something different. */ -/* */ -/* TODO: use the linked list of modes to build a pixel format to be returned */ -/* to the caller. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglChoosePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglChoosePixelFormat(hdc,ppfd); -} -/*===========================================================================*/ -/* This function (for now) returns a static PF everytime. This is just to */ -/* allow things to continue. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - static PIXELFORMATDESCRIPTOR pfd = - { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* prefered color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - - /* Return the address of this static PF if one was requested. */ - if ( ppfd != NULL ) - memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) ); - - return 1; -} -/*===========================================================================*/ -/* See wglDescribePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd); -} -/*===========================================================================*/ -/* This function will always return 1 for now. Just to allow for support. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglGetPixelFormat( HDC hdc ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglGetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY GetPixelFormat( HDC hdc ) -{ - return wglGetPixelFormat(hdc); -} -/*===========================================================================*/ -/* This will aways work for now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return TRUE; -} -/*===========================================================================*/ -/* See wglSetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglSetPixelFormat(hdc,iPixelFormat,ppfd); -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by my own internal function.*/ -/* that takes my own D3D Mesa context structure. This so I can reuse the */ -/* function (no need for speed). */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglDeleteContext( HGLRC hglrc ) -{ - DestroyContext( (D3DMESACONTEXT *)hglrc ); - - return TRUE; -} -/*===========================================================================*/ -/* Simple getter function that uses a cast. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglGetCurrentContext( VOID ) -{ - return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane ) -{ - SetLastError( 0 ); - return (HGLRC)NULL; -} -/*===========================================================================*/ -/* Simple getter function. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -HDC APIENTRY wglGetCurrentDC( VOID ) -{ - return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL; -} -/*===========================================================================*/ -/* Simply call that searches the supported extensions for a match & returns */ -/* the pointer to the function that lends support. */ -/*===========================================================================*/ -/* RETURN: pointer to API call, NULL. */ -/*===========================================================================*/ -PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc ) -{ - int index; - - for( index = 0; index < qt_ext; index++ ) - if( !strcmp(lpszProc,ext[index].name) ) - return ext[index].proc; - - SetLastError( 0 ); - return NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE ; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* This function will be hooked into the window that has been bound. Right */ -/* now it is used to track the window size and position. Also the we clean */ -/* up the currrent context when the window is close/destroyed. */ -/* */ -/* TODO: there might be something wrong here as some games (Heretic II) don't*/ -/* track the window quit right. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ) -{ - WNDPROC hOldProc; - GLint width, - height; - - switch( message ) - { -// case WM_PAINT: -// break; -// case WM_ACTIVATE: -// break; -// case WM_SHOWWINDOW: -// break; - - case UM_FATALSHUTDOWN: - /* Support the API until we die... */ - MakeCurrent( pD3DDefault ); - break; - - case WM_MOVE: - case WM_DISPLAYCHANGE: - case WM_SIZE: - ResizeContext( pD3DCurrent->gl_ctx ); - break; - - case WM_CLOSE: - case WM_DESTROY: - /* Support the API until we die... */ - hOldProc = pD3DCurrent->hOldProc; - DestroyContext( pD3DCurrent ); - return (hOldProc)(hwnd,message,wParam,lParam); - } - - return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam); -} - -/**********************************************************************/ -/***** Miscellaneous device driver funcs *****/ -/**********************************************************************/ - -/*===========================================================================*/ -/* Not reacting to this as I'm only supporting drawing to the back buffer */ -/* right now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ) -{ - if (buffer == GL_BACK_LEFT) - return GL_TRUE; - else - return GL_FALSE; -} -/*===========================================================================*/ -/* This proc will be called by Mesa when the viewport has been set. So if */ -/* we have a context and it isn't the default then we should let D3D know of */ -/* the change. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* Make sure we can set a viewport. */ - if ( pContext->pShared && (pContext != pD3DDefault) ) - { - // TODO: might be needed. - UpdateScreenPosHAL( pContext->pShared ); - rect.left = x; - rect.right = x + w; - rect.top = y; - rect.bottom = y + h; - - // TODO: shared struct should make this call smaller - SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F ); - } -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aClear = a; - pContext->bClear = b; - pContext->gClear = g; - pContext->rClear = r; -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/* (is there an echo in here?) */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aCurrent = a; - pContext->bCurrent = b; - pContext->gCurrent = g; - pContext->rCurrent = r; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static const char *RendererString( void ) -{ - static char pszRender[64]; - - strcpy( pszRender, "altD3D " ); - - if ( pD3DCurrent->pShared->bHardware ) - strcat( pszRender, "(HW)"); - else - strcat( pszRender, "(SW)"); - - return (const char *)pszRender; -} -/*===========================================================================*/ -/* This function will choose which set of pointers Mesa will use based on */ -/* whether we hard using hardware or software. I have added another set of */ -/* pointers that will do nothing but stop the API from crashing. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - // TODO: write a generic NULL support for the span render. - if ( pContext->pShared && pContext->pShared->bHardware ) - { - ctx->Driver.UpdateState = SetupHWDDPointers; - } - else if ( pContext == pD3DDefault ) - { - ctx->Driver.UpdateState = SetupNULLDDPointers; - } - else - { - ctx->Driver.UpdateState = SetupSWDDPointers; - } -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. This version of */ -/* hooks will do nothing but support the API when we don't have a valid */ -/* context bound. This is mostly for applications that don't behave right */ -/* and also to help exit as clean as possable when we have a FatalError. */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupNULLDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupNULLDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = NULLSetColor; - ctx->Driver.ClearColor = NULLClearColor; - ctx->Driver.Clear = NULLClearBuffers; - ctx->Driver.SetBuffer = NULLSetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = NULLGetBufferSize; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = NULLWrSpRGBA; - ctx->Driver.WriteRGBSpan = NULLWrSpRGB; - ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono; - ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA; - ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = NULLReSpRGBA; - ctx->Driver.ReadRGBAPixels = NULLRePiRGBA; - - /* Misc. hooks. */ - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupSWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupSWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffers; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Texture management hooks. */ - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupHWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupHWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffersD3D; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = RenderOneTriangle; - ctx->Driver.LineFunc = RenderOneLine; - ctx->Driver.RenderVB = RenderVertexBuffer; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Texture management hooks. */ - // ctx->Driver.BindTexture = TextureBind; - ctx->Driver.TexImage = TextureLoad; - ctx->Driver.TexSubImage = TextureSubImage; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will release all resources used by the DLL. Every context */ -/* will be clobbered by releaseing all driver desources and then freeing the */ -/* context memory. Most all the work is done in DestroyContext. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static BOOL TermOpenGL( HINSTANCE hInst ) -{ - D3DMESACONTEXT *pTmp, - *pNext; - - /* Just incase we are still getting paint msg. */ - MakeCurrent( pD3DDefault ); - - /* Walk the list until we get back to the default context. */ - for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext ) - { - pNext = pTmp->next; - DestroyContext( pTmp ); - } - DestroyContext( pD3DDefault ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is an internal function that will clean up all the Mesa */ -/* context bound to this D3D context. Also any D3D stuff that this context */ -/* uses will be unloaded. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static void DestroyContext( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pTmp; - - /* Walk the list until we find the context before this one. */ - for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next ) - if ( pTmp == pTmp->next ) - break; - - /* If we never found it it must already be deleted. */ - if ( pTmp->next != pContext ) - return; - - /* Make sure we are not using this context. */ - if ( pContext == pD3DCurrent ) - MakeCurrent( pD3DDefault ); - - /* Free the Mesa stuff. */ - if ( pContext->gl_visual ) - { - _mesa_destroy_visual( pContext->gl_visual ); - pContext->gl_visual = NULL; - } - if ( pContext->gl_buffer ) - { - _mesa_destroy_framebuffer( pContext->gl_buffer ); - pContext->gl_buffer = NULL; - } - if ( pContext->gl_ctx ) - { - _mesa_destroy_context( pContext->gl_ctx ); - pContext->gl_ctx = NULL; - } - - /* Now dump the D3D. */ - if ( pContext->pShared ) - TermHAL( pContext->pShared ); - - /* Update the previous context's link. */ - pTmp->next = pContext->next; - - /* Gonzo. */ - FREE( pContext ); -} -/*===========================================================================*/ -/* This function will pull the supplied context away from Win32. Basicly it*/ -/* will remove the hook from the window Proc. */ -/* */ -/* TODO: might want to serialize this stuff... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ) -{ - if ( pContext == NULL ) - return FALSE; - - if ( pContext == pD3DDefault ) - return TRUE; - - /* Make sure we always have a context bound. */ - if ( pContext == pD3DCurrent ) - pD3DCurrent = pD3DDefault; - - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc ); - pContext->hOldProc = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* There are two cases that allow for a faster clear when we know that the */ -/* whole buffer is cleared and that there is no clipping. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer* -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFlags = 0; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_TARGET; - mask &= ~GL_COLOR_BUFFER_BIT; - } - if ( mask & GL_DEPTH_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_ZBUFFER; - mask &= ~GL_DEPTH_BUFFER_BIT; - } - if ( dwFlags == 0 ) - return mask; - - ClearHAL( pContext->pShared, - dwFlags, - all, - x, y, - width, height, - ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), - ctx->Depth.Clear, - 0 ); - - return mask; -} - - - -/*===========================================================================*/ -/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/ -/* of all the textures for us. So this means that at anytime we can go to */ -/* the Mesa context and get the current texture. With this in mind this is */ -/* what I did. I really don't care about what textures get or are loaded */ -/* until I actually have to draw a tri that is textured. At this point I */ -/* must have the texture so I demand the texture by destorying all other */ -/* texture surfaces if need be and load the current one. This allows for the*/ -/* best preformance on low memory cards as time is not wasted loading and */ -/* unload textures. */ -/*===========================================================================*/ - - - - - -/*===========================================================================*/ -/* TextureLoad will try and create a D3D surface from the supplied texture */ -/* object if its level 0 (first). The surface will be fully filled with the */ -/* texture. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level != 0) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - level, - tObj->Image[level]->Format, - (RECT *)NULL, - tObj->Image[level]->Width, - tObj->Image[level]->Height, - TM_ACTION_LOAD, - (void *)tObj->Image[level]->Data ); -} -/*===========================================================================*/ -/* TextureBind make sure that the texture is on the card. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - (RECT *)NULL, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_BIND, - (void *)tObj->Image[0]->Data ); -} -/*===========================================================================*/ -/* TextureSubImage will make sure that the texture being updated is updated */ -/* if its on the card. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level > 0) ) - return; - - /* Create a dirty rectangle structure. */ - rect.left = xoffset; - rect.right = xoffset + width; - rect.top = yoffset; - rect.bottom = yoffset + height; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - &rect, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_UPDATE, - (void *)tObj->Image[0]->Data ); -} - diff --git a/src/mesa/drivers/d3d/d3dText.h b/src/mesa/drivers/d3d/d3dText.h deleted file mode 100644 index 9ff0650518..0000000000 --- a/src/mesa/drivers/d3d/d3dText.h +++ /dev/null @@ -1,53 +0,0 @@ -#ifndef D3D_TEXT_H -#define D3D_TEXT_H - - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -#define D3DLTEXT_BITSUSED 0xFFFFFFFF -#define MAX_VERTICES 700 // (14*40) 14 per character, 40 characters -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _d3dText_metrics -{ - float fntYScale, - fntXScale; - - int fntXSpacing, - fntYSpacing; - - DWORD dwColor; - LPDIRECT3DDEVICE3 lpD3DDevice; - -} D3DFONTMETRICS, *PD3DFONTMETRICS; -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -extern BOOL InitD3DText( void ); -extern void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ); -extern void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#ifdef __cplusplus -} -#endif - - -#endif -- cgit v1.2.3 From a9e36696837b2c31ecee4017a0adffbd987c1eff Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 16:17:04 -0500 Subject: Remove remaining miniglx references --- configs/linux-solo | 54 ---- docs/MiniGLX.html | 534 ------------------------------------ doxygen/Makefile | 3 +- doxygen/miniglx.doxy | 179 ------------ include/GL/miniglx.h | 482 --------------------------------- progs/miniglx/.gitignore | 6 - progs/miniglx/Makefile | 61 ----- progs/miniglx/glfbdevtest.c | 477 -------------------------------- progs/miniglx/manytex.c | 381 -------------------------- progs/miniglx/miniglxsample.c | 128 --------- progs/miniglx/miniglxtest.c | 272 ------------------- progs/miniglx/sample_server.c | 111 -------- progs/miniglx/sample_server2.c | 228 ---------------- progs/miniglx/texline.c | 267 ------------------ src/glut/mini/Makefile | 103 ------- src/glut/mini/bitmap.c | 56 ---- src/glut/mini/callback.c | 152 ----------- src/glut/mini/color.c | 46 ---- src/glut/mini/globals.c | 61 ----- src/glut/mini/glut.pc.in | 13 - src/glut/mini/init.c | 59 ---- src/glut/mini/internal.h | 78 ------ src/glut/mini/menu.c | 86 ------ src/glut/mini/models.c | 598 ----------------------------------------- src/glut/mini/overlay.c | 60 ----- src/glut/mini/state.c | 70 ----- src/glut/mini/teapot.c | 212 --------------- src/glut/mini/window.c | 273 ------------------- 28 files changed, 1 insertion(+), 5049 deletions(-) delete mode 100644 configs/linux-solo delete mode 100644 docs/MiniGLX.html delete mode 100644 doxygen/miniglx.doxy delete mode 100644 include/GL/miniglx.h delete mode 100644 progs/miniglx/.gitignore delete mode 100644 progs/miniglx/Makefile delete mode 100644 progs/miniglx/glfbdevtest.c delete mode 100644 progs/miniglx/manytex.c delete mode 100644 progs/miniglx/miniglxsample.c delete mode 100644 progs/miniglx/miniglxtest.c delete mode 100644 progs/miniglx/sample_server.c delete mode 100644 progs/miniglx/sample_server2.c delete mode 100644 progs/miniglx/texline.c delete mode 100644 src/glut/mini/Makefile delete mode 100644 src/glut/mini/bitmap.c delete mode 100644 src/glut/mini/callback.c delete mode 100644 src/glut/mini/color.c delete mode 100644 src/glut/mini/globals.c delete mode 100644 src/glut/mini/glut.pc.in delete mode 100644 src/glut/mini/init.c delete mode 100644 src/glut/mini/internal.h delete mode 100644 src/glut/mini/menu.c delete mode 100644 src/glut/mini/models.c delete mode 100644 src/glut/mini/overlay.c delete mode 100644 src/glut/mini/state.c delete mode 100644 src/glut/mini/teapot.c delete mode 100644 src/glut/mini/window.c (limited to 'docs') diff --git a/configs/linux-solo b/configs/linux-solo deleted file mode 100644 index 247a2d489a..0000000000 --- a/configs/linux-solo +++ /dev/null @@ -1,54 +0,0 @@ -# Configuration for linux-solo: Linux DRI hardware drivers for fbdev - -include $(TOP)/configs/default - -CONFIG_NAME = linux-solo - -# Compiler and flags -CC = gcc -CXX = g++ - -WARN_FLAGS = -Wall -Wundef -OPT_FLAGS = -O3 -g -PIC_FLAGS = -fPIC - -# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support. -ARCH_FLAGS ?= - -# DRM and pciaccess -LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm) -LIBDRM_LIB = $(shell pkg-config --libs libdrm) -PCIACCESS_CFLAGS = $(shell pkg-config --cflags pciaccess) -PCIACCESS_LIB = $(shell pkg-config --libs pciaccess) - - -DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \ - -D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \ - -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \ - -DHAVE_ALIAS - -CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \ - $(ASM_FLAGS) -std=c99 -ffast-math - -CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) - -# Work around aliasing bugs - developers should comment this out -CFLAGS += -fno-strict-aliasing -CXXFLAGS += -fno-strict-aliasing - -MESA_ASM_SOURCES = - -# Library/program dependencies -DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB) -GL_LIB_DEPS = -lm -lpthread -ldl -GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm -APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread - -# Directories -SRC_DIRS = glx/mini gallium mesa glu glut/mini glew -DRIVER_DIRS = dri -PROGRAM_DIRS = miniglx - -#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb -DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon diff --git a/docs/MiniGLX.html b/docs/MiniGLX.html deleted file mode 100644 index e7ebae6851..0000000000 --- a/docs/MiniGLX.html +++ /dev/null @@ -1,534 +0,0 @@ - - - - Mini GLX Specification - - -

      -
      Mini GLX Specification
      -

      -

      -
      Tungsten Graphics, Inc.
      -
      -January 20, 2003
      -
      -
      -

      -

      Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park, -Texas. All Rights Reserved.
      -
      -Permission is granted to make and distribute verbatim copies of this -document provided the copyright notice and this permission notice are -preserved on all copies.
      -
      -

      -

      1. Introduction

      -

      The Mini GLX interface facilitates OpenGL rendering on embedded -devices. The interface is a subset of the GLX interface, plus a minimal -set of Xlib-like functions.

      -

      Programs written to the Mini GLX specification should run unchanged -on systems with the X Window System and the GLX extension. The intention -is to allow flexibility for prototyping and testing.

      -

      This document serves as both the reference guide and programming -guide for Mini GLX.
      -
      -

      -

      2. Mini GLX Concepts

      -

      The OpenGL specification does not describe how OpenGL rendering -contexts and drawing surfaces (i.e. the frame buffer) are created and -managed. Rather, this is handled by an OpenGL window system interface, -such as Mini GLX.

      -

      There are three main datatypes or resources managed by Mini GLX. The -resources and their corresponding GLX or Xlib data types are:

      - - - - - - - - - - - - - - - - - - - -
      ResourceData type
      pixel formatsX Visual and XVisualInfo
      drawing surfacesX Window or GLXDrawable
      rendering contextsGLXContext
      -

      Pixel formats or X Visuals describe the per-pixel attributes of the -frame buffer. For example, bits per color component, Z buffer size, -stencil size, TrueColor vs PseudoColor, etc.

      -

      Drawing surfaces or X Windows typically describe a spatial -allocation of the frame buffer (i.e. the position and size of a -rectangular region of pixels). Since MiniGLX doesn't really support a -window system, the window is effectively the entire frame buffer.

      -

      A rendering context represents the current OpenGL state such as -current drawing color, line width, blending mode, texture parameters, -etc. Several rendering contexts can be created but only one can be in -use at any given time.

      -

      The Mini GLX interface provides all the functions needed for -choosing pixel formats, create drawing surfaces, creating rendering -contexts and binding rendering contexts to drawing surfaces.
      -
      -

      -

      3. Using Mini GLX

      -

      To use the Mini GLX interface in your application, include the -GL/miniglx.h header file at compile time:

      -
      #include <GL/miniglx.h>
      -
      -Applications should link with libGL.so (i.e. gcc -myprogram.o -lGL -o myprogram).  libGL.so implements the -MiniGLX API functions and, in turn, loads a hardware-specific device -driver (such as radeon_dri.so) at runtime.  The -environment variable LIBGL_DRIVERS_PATH should name the -directory where these modules are located.
      -
      -The remainder of this section describes the MiniGLX API functions.
      -
      -

      3.1 Initialization

      -

      The XOpenDisplay function is used to initialize the graphics system:

      -
      -
      Display *XOpenDisplay(const char *displayname)
      -
      -

      The displayName parameter is currently ignored in Mini -GLX. It is recommended that NULL be passed as thedisplayName -parameter.

      -

      If XOpenDisplay is able to initialize the graphics system a pointer -to a Display will be returned. Otherwise, NULL will be returned.

      -

      3.2 Choosing a Visual

      -

      A visual (i.e. pixel format) must be chosen before a drawing surface -or rendering context can be created. This is done with the -glXChooseVisual function:

      -
      -
      XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)
      -
      -

      dpy is a pointer to the display returned by -XOpenDisplay.

      -

      screen is currently ignored by Mini GLX and should be -zero.

      -

      attribList is a list of GLX attributes which describe -the desired pixel format. It is terminated by the token None. -The attributes are as follows:

      -
      -
      -
      GLX_USE_GL
      -
      This attribute should always be present in order to maintain -compatibility with GLX.
      -
      GLX_RGBA
      -
      If present, only RGBA pixel formats will be considered. -Otherwise, only color index formats are considered.
      -
      GLX_DOUBLEBUFFER
      -
      if present, only double-buffered pixel formats will be chosen.
      -
      GLX_RED_SIZE n
      -
      Must be followed by a non-negative integer indicating the -minimum number of bits per red pixel component that is acceptable.
      -
      GLX_GREEN_SIZE n
      -
      Must be followed by a non-negative integer indicating the -minimum number of bits per green pixel component that is acceptable.
      -
      GLX_BLUE_SIZE n
      -
      Must be followed by a non-negative integer indicating the -minimum number of bits per blue pixel component that is acceptable.
      -
      GLX_ALPHA_SIZE n
      -
      Must be followed by a non-negative integer indicating the -minimum number of bits per alpha pixel component that is acceptable.
      -
      GLX_STENCIL_SIZE n
      -
      Must be followed by a non-negative integer indicating the -minimum number of bits per stencil value that is acceptable.
      -
      None
      -
      This token is used to terminate the attribute list.
      -
      -
      -

      glXChooseVisual will return a pointer to an XVisualInfo object which -most closely matches the requirements of the attribute list. If there -is no visual which matches the request, NULL will be returned.

      -

      Note that visuals with accumulation buffers and depth buffers are -not available.
      -
      -

      -

      3.3 Creating a Drawing Surface

      -

      Drawing surfaces are created as X windows.  For Mini GLX, -windows are full-screen; they cover the entire frame buffer. - Also, Mini GLX imposes a limit of one window. A second window -cannot be created until the first one is destroyed.

      -

      3.3.1 Window Creation

      -

      The XCreateWindow function is used to create a drawing surface:

      -
      -
      Window XCreateWindow( Display *display,
      Window parent,
      int x, int y,
      unsigned int width, unsigned int height,
      unsigned int borderWidth,
      int depth,
      unsigned int class,
      Visual *visual,
      unsigned long valuemask,
      XSetWindowAttributes *attributes )
      -
      -

      The parameters are as follows:

      -
      -
      -
      display
      -
      A Display pointer, as returned by XOpenDisplay.
      -
      parent
      -
      The parent window for the new window. For Mini GLX, this -should beRootWindow(dpy, 0).
      -
      x, y
      -
      The position of the window. For Mini GLX, both values should -be zero.
      -
      width, height
      -
      The size of the window. For Mini GLX, this specifies the -desired screen size such as 1024, 768 or 1280, 1024.
      -
      borderWidth
      -
      This parameter should be zero.
      -
      depth
      -
      The pixel depth for the window. For Mini GLX this should be -the depth found in the XVisualInfo object returned by glxChooseVisual.
      -
      class
      -
      The window class. For Mini GLX this value should be InputOutput.
      -
      visual
      -
      This parameter should be the visual field of the XVisualInfo -object returned by glxChooseVisual.
      -
      valuemask
      -
      This parameter indicates which fields of the XSetWindowAttributes -are to be used. For Mini GLX this is typically the bitmaskCWBackPixel -| CWBorderPixel | CWColormap.
      -
      attributes
      -
      Initial window attributes. Of the fields in the XSetWindowAttributes -structure, thebackground_pixel, border_pixel -and colormap fields should be set.  See the discussion -below regarding colormaps.
      -
      -
      -

      XCreateWindow will return a window handle if it succeeds -or zero if it fails.

      -

      3.3.2 Window Mapping

      -

      To display the window the XMapWindow function must be called:

      -
      -
      void XMapWindow(Display *dpy, Window w)
      -
      -

      This function does nothing in Mini GLX but is required for Xlib/GLX -compatibility

      -

      3.3.3 Colormaps
      -

      -

      Xlib requires specification of a colormap when creating a window. - For purposes of interoperability, Mini GLX requires this as well, -though the colormap is not actually used.  The XCreateColormap -function is used to create a colormap:

      -
      Colormap XCreateColormap(Display *dpy, Window window, -Visual *visual, int alloc)
      -
      -

      The parameters are as follows:
      -

      -
      -
      -
      dpy
      -
      The display handle as returned by XOpenDisplay.
      -
      window
      -
      This parameter is ignored by Mini GLX but should be the value -returned by the RootWindow(dpy, 0) macro.
      -
      -
      visual
      -
      This parameter is ignored by Mini GLX but should be the visual -field of the XVisualInfo object returned by glXChooseVisual.
      -
      alloc
      -
      This parameter is ignored by Mini GLX but should be set to AllocNone.
      -
      -
      -
      -

      3.4 Creating a Rendering Context

      -

      An OpenGL rendering context is created with the glXCreateContext -function:

      -
      -
      GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)
      -
      -

      The parameters are as follows:

      -
      -
      -
      dpy
      -
      The display handle as returned by XOpenDisplay.
      -
      visInfo
      -
      The visual as returned by glXChooseVisual.
      -
      shareList
      -
      If non-zero, texture objects and display lists are shared with -the named rendering context. If zero, texture objects and display lists -will (initially) be private to this context. They may be shared when a -subsequent context is created.
      -
      direct
      -
      Specifies whether direct or indirect rendering is desired. For -Mini GLX this value is ignored but it should be set to True.
      -
      -
      -

      glXCreateContext will return a GLXContext handle if it -succeeds or zero if it fails due to invalid parameter or insufficient -resources.
      -
      -

      -

      3.5 Binding a Rendering Context

      -

      The final step before beginning OpenGL rendering is to bind (i.e. -activate) a rendering context and drawing surface with the -glXMakeCurrent function:

      -
      -
      Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
      -
      -

      The parameters are as follows:

      -
      -
      -
      dpy
      -
      The display handle, as returned by XOpenDisplay.
      -
      drawable
      -
      The window or drawable to bind to the rendering context. This -should be the value returned by XCreateWindow.
      -
      ctx
      -
      The rendering context to bind, as returned by glXCreateContext.
      -
      -
      -

      If glXMakeCurrent succeeds True is returned. Otherwise False is -returned to indicate an invalid display, window or context parameter.

      -

      After the rendering context has been bound to the drawing surface -OpenGL rendering can begin.

      -

      The current rendering context may be unbound by calling -glXMakeCurrent with the window and context parameters set to zero.

      -

      An application may create any number of rendering contexts and bind -them as needed. Note that binding a rendering context is generally not a -light-weight operation.  Most simple OpenGL applications create -only one rendering context.
      -
      -

      -

      3.6 Color Buffer Swapping

      -

      A double buffered window has two color buffers: a front buffer and a -back buffer. Normally, rendering is directed to the back buffer while -the front buffer is displayed. When rendering of a frame is finished -the front and back buffers are swapped to provide the illusion of -instanteous screen updates.

      -

      The color buffers for a particular window (i.e. drawable) may be -swapped with the glXSwapBuffers command:

      -
      -
      void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
      -
      -Any pending rendering commands will be completed before the buffer swap -takes place.
      -
      -Calling glXSwapBuffers on a window which is single-buffered has no -effect.
      -
      -

      3.7 Releasing Resources

      -

      3.7.1 Releasing Rendering Contexts

      -

      A rendering context may be destroyed by calling glXDestroyContext:

      -
      -
      void glXDestroyContext(Display *dpy, GLXContext ctx)
      -
      -

      3.7.2 Releasing Windows

      -

      A window may be destroyed by calling XDestroyWindow:

      -
      -
      void XDestroyWindow(Display *dpy, Window window)
      -
      -

      3.7.3 Releasing Visuals

      -

      An XVisualInfo object may be freed by calling XFree:

      -
      -
      void XFree(void *data)
      -
      -

      3.7.4 Releasing Colormaps

      -

      A colormap may be freed by calling XFreeColormap:

      -
      -
      void XFreeColormap(Display *dpy, Colormap colormap)
      -
      -

      3.7.4 Releasing Display Resources

      -

      When the application is about to exit, the resources associated with -the graphics system can be released by calling XCloseDisplay:

      -
      -
      void XCloseDisplay(Display *dpy)
      -
      -

      The display handle becomes invalid at this point.
      -
      -

      -

      3.8 Query Functions

      -

      3.8.1 Querying Available Visuals

      -A list of all available visuals can be obtained with the XGetVisualInfo -function:
      -
      -
      XVisualInfo -*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo -*vinfo_template, int *nitems_return)
      -
      -
      -The parameters are as follows:
      -
      -
      -
      dpy
      -
      The display handle, as returned by XOpenDisplay.
      -
      vinfo_mask
      -
      A bitmask indicating which fields of the vinfo_template are to -be matched.  The value must be VisualScreenMask.
      -
      vinfo_template
      -
      A template whose fields indicate which visual attributes must -be matched by the results.  The screen field of this structure must -be zero.
      -
      nitems_return
      -
      Returns the number of visuals returned.
      -
      -
      -The return value is the address of an array of all available visuals.
      -
      -An example of using XGetVisualInfo to get all available visuals follows:
      -
      -
      XVisualInfo visTemplate, *results;
      -int numVisuals;
      -Display *dpy = XOpenDisplay(NULL);
      -visTemplate.screen = 0;
      -results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate, -&numVisuals);
      -
      -
      -

      3.8.2 Querying Visual Attributes

      -

      The GLX attributes of an X visual may be queried with the -glXGetConfig function:

      -
      -
      int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)
      -
      -

      The parameters are as follows:

      -
      -
      -
      dpy
      -
      The display handle, as returned by XOpenDisplay.
      -
      vis
      -
      The visual, as returned by glXChooseVisual.
      -
      attribute
      -
      The attribute to query. The attributes are listed below.
      -
      value
      -
      Pointer to an integer in which the result of the query will be -stored.
      -
      -
      -

      The return value will be zero if no error occurs. - GLX_INVALID_ATTRIBUTE will be returned if the attribute -parameter is invalid.  GLX_BAD_VISUAL will be returned -if the XVisualInfo parameter is invalid.

      -

      The following attributes may be queried:

      -
      -
      -
      GLX_USE_GL
      -
      The result will be True or False to -indicate if OpenGL rendering is supported with the visual. Mini GLX -always return True.
      -
      GLX_RGBA
      -
      The result will be True for RGBA visuals or False -for color index visuals.
      -
      GLX_DOUBLEBUFFER
      -
      The result will be True if the visual has two -color buffers or False if the visual has one color buffer.
      -
      GLX_RED_SIZE
      -
      The result will be the number of red bits per pixel.
      -
      GLX_GREEN_SIZE
      -
      The result will be the number of green bits per pixel.
      -
      GLX_BLUE_SIZE
      -
      The result will be the number of blue bits per pixel.
      -
      GLX_ALPHA_SIZE
      -
      The result will be the number of alpha bits per pixel.
      -
      GLX_DEPTH_SIZE
      -
      The result will be the number of bits per Z value.
      -
      GLX_STENCIL_SIZE
      -
      The result will be the number of bits per stencil value.
      -
      -
      -
      -
      -

      3.8.3 Querying the Current Rendering Context

      -

      The current rendering context can be queried with -glXGetCurrentContext:

      -
      -
      GLXContext glXGetCurrentContext(void)
      -
      -

      Zero will be returned if no context is currently bound.
      -
      -

      -

      3.8.4 Querying the Current Drawable

      -

      The current drawable (i.e. window or drawing surface) can be queried -with glXGetCurrentDrawable:

      -
      -
      GLXDrawable glXGetCurrentDrawable(void)
      -
      -

      Zero will be returned if no drawable is currently bound.
      -
      -

      -

      3.8.5 Function Address Queries

      -

      The glXGetProcAddress function will return the address of any -available OpenGL or Mini GLX function:

      -
      -
      void *glXGetProcAddress(const GLubyte *procName)
      -
      -

      If procName is a valid function name, a pointer to that -function will be returned.  Otherwise, NULL will be returned.

      -

      The purpose of glXGetProcAddress is to facilitate using future -extensions to OpenGL or Mini GLX. If a future version of the library -adds new extension functions they'll be accessible via -glXGetProcAddress. The alternative is to hard-code calls to the new -functions in the application but doing so will prevent linking the -application with older versions of the library.
      -
      -

      -

      3.9 Versioning

      -The Mini GLX version can be queried at run time with glXQueryVersion: -
      -
      Bool glXQueryVersion(Display *dpy, int *major, int *minor)
      -
      -

      major will be set to the major version number andminor -will be set to the minor version number.True will be -returned if the function succeeds. False will be returned -if the function fails due to invalid parameters. The dpy -argument is currently ignored, but should be the value returned by -XOpenDisplay.

      -

      At compile time, the Mini GLX interface version can be tested with -the MINI_GLX_VERSION_1_x preprocessor tokens. For example, if -version 1.0 of Mini GLX is supported, then MINI_GLX_VERSION_1_0 -will be defined. If version 1.1 of Mini GLX is supported, then -MINI_GLX_VERSION_1_1 will be defined.

      -

      At the time of writing the current Mini GLX version is 1.0.
      -
      -

      -

      4.0 Interoperability with GLX and Xlib

      -While Mini GLX strives to be compatible with GLX and Xlib there are -some unavoidable differences which must be taken into consideration.
      -

      4.1 Public vs Private Structures

      -The structure of many X data types is public.  For example, the Display -data type is defined as a structure in /usr/include/X11/Xlib.h and -programmers may access any fields of that structure at will.  Mini -GLX also defines a Display data type but its fields are hidden and not -visiblein miniglx.h.  Duplicating the Xlib -declaration for the Display data type in minigl.h would -require defining a large number of other superfluous Xlib datatypes.
      -
      -Mini GLX users are discouraged from directly accessing the fields of -Xlib data types to maximize portability - though this is unavoidable to -some extent.  For example, the XVisualInfo and XSetWindowAtttributes -data types must be completely public. -

      4.2 Macros

      -In some cases, Xlib defines macros which are meant to be used instead -of direct structure accesses.  For example, the RootWindow(dpy, -screen) macro returns the root window for a given screen on a -given display.  Unfortunately, macros do nothing to aid in ABI -compatibility since they are resolved at compile time instead of at -link/run time.
      -
      -Mini GLX also defines a RootWindow macro since it's -essential for creating windows.  But the implementation of this -macro by Xlib and Mini GLX is completely different.
      -

      4.3 Summary

      -Because Xlib and Mini GLX define data types and macros differently, -Mini GLX applications must be recompiled when retargeting Mini GLX or -native Xlib/GLX.  That is, applications can't simply be re-linked -because of ABI incompatibilities.
      -
      -Nevertheless, the fact that Mini GLX programs can be recompiled for -Xlib and GLX increases portability and flexibility for testing and -prototyping.
      -
      -

      5.0 Example Program

      -

      This section shows an example program which uses the Mini GLX -interface. The program simply draws several frames of a rotating square.
      -

      -

      The program may be compiled for use with Xlib/GLX or Mini GLX by -setting the USE_MINIGLX token to 0 or 1, respectively. - Note that the only difference is the header files which are -included.
      -

      -

      -

      #define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */

      #include <stdio.h>
      #include <stdlib.h>
      #include <GL/gl.h>

      #if USE_MINIGLX
      #include <GL/miniglx.h>
      #else
      #include <GL/glx.h>
      #include <X11/Xlib.h>
      #endif

      /*
      * Create a simple double-buffered RGBA window.
      */
      static Window
      MakeWindow(Display * dpy, unsigned int width, unsigned int height)
      {
      int visAttributes[] = {
      GLX_RGBA,
      GLX_RED_SIZE, 1,
      GLX_GREEN_SIZE, 1,
      GLX_BLUE_SIZE, 1,
      GLX_DOUBLEBUFFER,
      None
      };
      XSetWindowAttributes attr;
      unsigned long attrMask;
      Window root;
      Window win;
      GLXContext ctx;
      XVisualInfo *visinfo;

      root = RootWindow(dpy, 0);

      /* Choose GLX visual / pixel format */
      visinfo = glXChooseVisual(dpy, 0, visAttributes);
      if (!visinfo) {
      printf("Error: couldn't get an RGB, Double-buffered visual\n");
      exit(1);
      }

      /* Create the window */
      attr.background_pixel = 0;
      attr.border_pixel = 0;
      attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
      attrMask = CWBackPixel | CWBorderPixel | CWColormap;
      win = XCreateWindow(dpy, root, 0, 0, width, height,
      0, visinfo->depth, InputOutput,
      visinfo->visual, attrMask, &attr);
      if (!win) {
      printf("Error: XCreateWindow failed\n");
      exit(1);
      }

      /* Display the window */
      XMapWindow(dpy, win);

      /* Create GLX rendering context */
      ctx = glXCreateContext(dpy, visinfo, NULL, True);
      if (!ctx) {
      printf("Error: glXCreateContext failed\n");
      exit(1);
      }

      /* Bind the rendering context and window */
      glXMakeCurrent(dpy, win, ctx);

      return win;
      }


      /*
      * Draw a few frames of a rotating square.
      */
      static void
      DrawFrames(Display * dpy, Window win)
      {
      int angle;
      glShadeModel(GL_FLAT);
      glClearColor(0.5, 0.5, 0.5, 1.0);
      for (angle = 0; angle < 360; angle += 10) {
      glClear(GL_COLOR_BUFFER_BIT);
      glColor3f(1.0, 1.0, 0.0);
      glPushMatrix();
      glRotatef(angle, 0, 0, 1);
      glRectf(-0.8, -0.8, 0.8, 0.8);
      glPopMatrix();
      glXSwapBuffers(dpy, win);
      }
      }


      int
      main(int argc, char *argv[])
      {
      Display *dpy;
      Window win;

      dpy = XOpenDisplay(NULL);
      if (!dpy) {
      printf("Error: XOpenDisplay failed\n");
      return 1;
      }

      win = MakeWindow(dpy, 300, 300);

      DrawFrames(dpy, win);

      return 0;
      }
      -
      - - diff --git a/doxygen/Makefile b/doxygen/Makefile index 15ade4043b..120372e1da 100644 --- a/doxygen/Makefile +++ b/doxygen/Makefile @@ -22,8 +22,7 @@ full: $(FULL:.doxy=.tag) SUBSET = \ main.doxy \ - math.doxy \ - miniglx.doxy + math.doxy subset: $(SUBSET:.doxy=.tag) $(foreach FILE,$(SUBSET),doxygen $(FILE);) diff --git a/doxygen/miniglx.doxy b/doxygen/miniglx.doxy deleted file mode 100644 index 61c376caf2..0000000000 --- a/doxygen/miniglx.doxy +++ /dev/null @@ -1,179 +0,0 @@ -# Doxyfile 0.1 - -#--------------------------------------------------------------------------- -# General configuration options -#--------------------------------------------------------------------------- -PROJECT_NAME = "MiniGLX" -PROJECT_NUMBER = -OUTPUT_DIRECTORY = -OUTPUT_LANGUAGE = English -EXTRACT_ALL = NO -EXTRACT_PRIVATE = NO -EXTRACT_STATIC = YES -EXTRACT_LOCAL_CLASSES = YES -HIDE_UNDOC_MEMBERS = NO -HIDE_UNDOC_CLASSES = NO -BRIEF_MEMBER_DESC = YES -REPEAT_BRIEF = YES -ALWAYS_DETAILED_SEC = NO -INLINE_INHERITED_MEMB = NO -FULL_PATH_NAMES = NO -STRIP_FROM_PATH = -INTERNAL_DOCS = YES -STRIP_CODE_COMMENTS = YES -CASE_SENSE_NAMES = YES -SHORT_NAMES = NO -HIDE_SCOPE_NAMES = NO -VERBATIM_HEADERS = NO -SHOW_INCLUDE_FILES = NO -JAVADOC_AUTOBRIEF = NO -INHERIT_DOCS = YES -INLINE_INFO = YES -SORT_MEMBER_DOCS = NO -DISTRIBUTE_GROUP_DOC = NO -TAB_SIZE = 8 -GENERATE_TODOLIST = YES -GENERATE_TESTLIST = YES -GENERATE_BUGLIST = YES -ALIASES = -ENABLED_SECTIONS = -MAX_INITIALIZER_LINES = 30 -OPTIMIZE_OUTPUT_FOR_C = NO -SHOW_USED_FILES = YES -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- -QUIET = YES -WARNINGS = YES -WARN_IF_UNDOCUMENTED = NO -WARN_FORMAT = -WARN_LOGFILE = -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- -INPUT = ../src/glx/mini/ ../include/GL/miniglx.h -FILE_PATTERNS = *.h *.c -RECURSIVE = NO -EXCLUDE = ../src/glx/mini/glapi.c -EXCLUDE_PATTERNS = -EXAMPLE_PATH = -EXAMPLE_PATTERNS = -EXAMPLE_RECURSIVE = NO -IMAGE_PATH = -INPUT_FILTER = -FILTER_SOURCE_FILES = NO -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- -SOURCE_BROWSER = NO -INLINE_SOURCES = NO -REFERENCED_BY_RELATION = YES -REFERENCES_RELATION = YES -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- -ALPHABETICAL_INDEX = NO -COLS_IN_ALPHA_INDEX = 5 -IGNORE_PREFIX = -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- -GENERATE_HTML = YES -HTML_OUTPUT = miniglx -HTML_HEADER = header_subset.html -HTML_FOOTER = -HTML_STYLESHEET = -HTML_ALIGN_MEMBERS = YES -GENERATE_HTMLHELP = NO -GENERATE_CHI = NO -BINARY_TOC = NO -TOC_EXPAND = NO -DISABLE_INDEX = NO -ENUM_VALUES_PER_LINE = 4 -GENERATE_TREEVIEW = NO -TREEVIEW_WIDTH = 250 -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- -GENERATE_LATEX = NO -LATEX_OUTPUT = -COMPACT_LATEX = NO -PAPER_TYPE = a4wide -EXTRA_PACKAGES = -LATEX_HEADER = -PDF_HYPERLINKS = NO -USE_PDFLATEX = NO -LATEX_BATCHMODE = NO -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- -GENERATE_RTF = NO -RTF_OUTPUT = -COMPACT_RTF = NO -RTF_HYPERLINKS = NO -RTF_STYLESHEET_FILE = -RTF_EXTENSIONS_FILE = -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- -GENERATE_MAN = NO -MAN_OUTPUT = -MAN_EXTENSION = -MAN_LINKS = NO -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- -GENERATE_XML = NO -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- -GENERATE_AUTOGEN_DEF = NO -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- -ENABLE_PREPROCESSING = YES -MACRO_EXPANSION = NO -EXPAND_ONLY_PREDEF = NO -SEARCH_INCLUDES = YES -INCLUDE_PATH = ../include/ -INCLUDE_FILE_PATTERNS = -PREDEFINED = -EXPAND_AS_DEFINED = -SKIP_FUNCTION_MACROS = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to external references -#--------------------------------------------------------------------------- -TAGFILES = \ - core_subset.tag=../core_subset \ - math_subset.tag=../math_subset -GENERATE_TAGFILE = miniglx.tag -ALLEXTERNALS = NO -PERL_PATH = -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- -CLASS_DIAGRAMS = NO -HAVE_DOT = NO -CLASS_GRAPH = YES -COLLABORATION_GRAPH = YES -TEMPLATE_RELATIONS = YES -HIDE_UNDOC_RELATIONS = YES -INCLUDE_GRAPH = YES -INCLUDED_BY_GRAPH = YES -GRAPHICAL_HIERARCHY = YES -DOT_PATH = -DOTFILE_DIRS = -MAX_DOT_GRAPH_WIDTH = 1024 -MAX_DOT_GRAPH_HEIGHT = 1024 -GENERATE_LEGEND = YES -DOT_CLEANUP = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to the search engine -#--------------------------------------------------------------------------- -SEARCHENGINE = NO -CGI_NAME = -CGI_URL = -DOC_URL = -DOC_ABSPATH = -BIN_ABSPATH = -EXT_DOC_PATHS = diff --git a/include/GL/miniglx.h b/include/GL/miniglx.h deleted file mode 100644 index 8c6180be60..0000000000 --- a/include/GL/miniglx.h +++ /dev/null @@ -1,482 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file miniglx.h - * \brief Mini GLX interface functions. - * \author Brian Paul - * - * See comments miniglx.c for more information. - */ - -#ifndef MINIGLX_H -#define MINIGLX_H - -#include -#include - - -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \name Replacement Xlib/GLX types - */ -/*@{*/ -/** - * \brief Boolean type. - * - * It can have the values #True or #False. - */ -#ifndef MINIGLX_NO_XTYPES -typedef int Bool; -#endif -typedef int MINI_Bool; - -/** - * \brief Color map. - * - * Alias for private ::MiniGLXColormapRec structure. - */ -typedef struct MiniGLXColormapRec *MINI_Colormap; -#ifndef MINIGLX_NO_XTYPES -typedef struct MiniGLXColormapRec *Colormap; -#endif - -/** - * \brief Window attributes. - */ -typedef struct MiniGLXSetWindowAttributesRec { - int background_pixel; /**< \brief background pixel */ - int border_pixel; /**< \brief border pixel value */ - MINI_Colormap colormap; /**< \brief color map to be associated with window */ - int event_mask; /**< \brief set of events that should be saved */ -} XSetWindowAttributes; - -/** - * \brief Visual. - * - * Alias for the private ::MiniGLXVisualRec structure. - * - * \sa \ref datatypes. - */ -typedef struct MiniGLXVisualRec Visual; - -/** - * \brief Visual information. - * - * \sa \ref datatypes. - */ -#ifndef MINIGLX_NO_XTYPES -typedef unsigned long VisualID; -#endif -typedef unsigned long MINI_VisualID; -typedef struct MiniGLXXVisualInfoRec { - Visual *visual; /**< \brief pointer to the GLX Visual */ - MINI_VisualID visualid; /**< \brief visual ID */ - int screen; /**< \brief screen number */ - int depth; /**< \brief bit depth */ -#if defined(__cplusplus) || defined(c_plusplus) - int c_class; /**< \brief class */ -#else - int class; /**< \brief class */ -#endif - int bits_per_rgb; /**< \brief total bits per pixel */ -} XVisualInfo; - -/** - * \brief GLX Frame Buffer Configuration (for pbuffers) - * \sa \ref datatypes. - */ -typedef struct MiniGLXFBConfigRec { - XVisualInfo *visInfo; -} GLXFBConfig; - - -/** - * \brief Display handle. - * - * Alias for the private ::MiniGLXDisplayRec structure. - * - * \sa \ref datatypes. - */ -#ifndef MINIGLX_NO_XTYPES -typedef struct MiniGLXDisplayRec Display; -#endif -typedef struct MiniGLXDisplayRec MINI_Display; - -/** - * \brief Window handle. - * - * Alias for the private ::MiniGLXWindowRec structure. - * - * \sa \ref datatypes. - */ -#ifndef MINIGLX_NO_XTYPES -typedef struct MiniGLXWindowRec *Window; -#endif -typedef struct MiniGLXWindowRec *MINI_Window; - -/** - * \brief Drawable. - * - * Alias for the private ::MiniGLXWindowRec structure. - * - * For Mini GLX only the full-screen window can be used as source and - * destination in graphics operations. - * - * \sa \ref datatypes. - */ -#ifndef MINIGLX_NO_XTYPES -typedef struct MiniGLXWindowRec *Drawable; -#endif -typedef struct MiniGLXWindowRec *MINI_Drawable; - -/** - * \brief GLX drawable. - * - * Alias for the private ::MiniGLXWindowRec structure. - * - * Same as #Drawable. - * - * \sa \ref datatypes. - */ -typedef struct MiniGLXWindowRec *GLXDrawable; - -/** - * \brief GLX pbuffer. - * - * Alias for the private ::MiniGLXWindowRec structure. - * - * Same as #Drawable. - * - * \sa \ref datatypes. - */ -typedef struct MiniGLXWindowRec *GLXPbuffer; - -/** - * \brief GLX context. - * - * Alias for the private ::MiniGLXContext structure. - * - * \sa \ref datatypes. - */ -typedef struct MiniGLXContextRec *GLXContext; -/*@}*/ - - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window window; - int x, y; - int width, height; - int count; /* if non-zero, at least this many more */ -} XExposeEvent; - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window parent; /* parent of the window */ - MINI_Window window; /* window id of window created */ - int x, y; /* window location */ - int width, height; /* size of window */ - int border_width; /* border width */ - MINI_Bool override_redirect; /* creation should be overridden */ -} XCreateWindowEvent; - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window event; - MINI_Window window; -} XDestroyWindowEvent; - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window event; - MINI_Window window; - MINI_Bool from_configure; -} XUnmapEvent; - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window event; - MINI_Window window; - MINI_Bool override_redirect; /* boolean, is override set... */ -} XMapEvent; - - -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - MINI_Bool send_event; /* true if this came from a SendEvent request */ - MINI_Display *display; /* Display the event was read from */ - MINI_Window parent; - MINI_Window window; -} XMapRequestEvent; - -typedef union _XEvent { - int type; /* must not be changed; first element */ - XExposeEvent xexpose; - XCreateWindowEvent xcreatewindow; - XDestroyWindowEvent xdestroywindow; - XUnmapEvent xunmap; - XMapEvent xmap; - XMapRequestEvent xmaprequest; - long pad[24]; -} XEvent; - - -/** - * \name Xlib constants - */ -/*@{*/ -#define False 0 -#define True 1 -#define None 0 -#define AllocNone 0 -#define InputOutput 1 -#define ExposureMask (1L<<15) -#define StructureNotifyMask (1L<<17) -#define CWBackPixel (1L<<1) -#define CWBorderPixel (1L<<3) -#define CWEventMask (1L<<11) -#define CWColormap (1L<<13) -#define PseudoColor 3 -#define TrueColor 4 -#define VisualIDMask 0x1 -#define VisualScreenMask 0x2 -#define Expose 12 -#define CreateNotify 16 -#define DestroyNotify 17 -#define UnmapNotify 18 -#define MapNotify 19 -#define MapRequest 20 - -/*@}*/ - -/** - * \name Standard GLX tokens - */ -/*@{*/ -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_ATTRIBUTE 1 -#define GLX_BAD_VISUAL 4 -/*@}*/ - - -/** - * \name Unique to Mini GLX - * - * At compile time, the Mini GLX interface version can be tested with the - * MINI_GLX_VERSION_1_x preprocessor tokens. - * - * \sa glXQueryVersion() - */ -/*@{*/ -/** \brief Defined if version 1.0 of Mini GLX is supported. */ -#define MINI_GLX_VERSION_1_0 1 -/** \brief Defined if version 1.1 of Mini GLX is supported. */ -#define MINI_GLX_VERSION_1_1 1 -/*@}*/ - - -/** - * \name Server-specific functions - */ -extern MINI_Display * -__miniglx_StartServer( const char *display_name ); - -extern int -__miniglx_Select( MINI_Display *dpy, int maxfd, - fd_set *rfds, fd_set *wfds, fd_set *xfds, - struct timeval *tv ); - - -/** - * \name Simulated Xlib functions - */ -/*@{*/ -extern MINI_Display * -XOpenDisplay( const char *dpy_name ); - - -extern void -XCloseDisplay( MINI_Display *display ); - -extern MINI_Window -XCreateWindow( MINI_Display *display, MINI_Window parent, int x, int y, - unsigned int width, unsigned int height, - unsigned int border_width, int depth, unsigned int winclass, - Visual *visual, unsigned long valuemask, - XSetWindowAttributes *attributes ); - -extern int -XNextEvent(MINI_Display *display, XEvent *event_return); - -extern MINI_Bool -XCheckMaskEvent( MINI_Display *dpy, long event_mask, XEvent *event_return ); - -/** - * \brief Return the root window. - * - * \param display the display handle. It is ignored by Mini GLX, but should be - * the value returned by XOpenDisplay(). - * \param screen the screen number on the host server. It is ignored by Mini - * GLX but should be zero. - * - * \return the root window. Always zero on Mini GLX. - */ -#define RootWindow(display, screen) 0 -#define DefaultScreen(dpy) 0 - -extern void -XDestroyWindow( MINI_Display *display, MINI_Window w ); - -extern void -XMapWindow( MINI_Display *display, MINI_Window w ); - -/* Should clients have access to this? - */ -extern void -XUnmapWindow( MINI_Display *display, MINI_Window w ); - -extern MINI_Colormap -XCreateColormap( MINI_Display *display, MINI_Window w, Visual *visual, int alloc ); - -extern void -XFreeColormap( MINI_Display *display, MINI_Colormap cmap ); - -extern void -XFree( void *data ); - -extern XVisualInfo * -XGetVisualInfo( MINI_Display *display, long vinfo_mask, - XVisualInfo *vinfo_template, int *nitems_return ); -/*@}*/ - - - -/** - * \name GLX functions - */ -/*@{*/ -extern XVisualInfo* -glXChooseVisual( MINI_Display *dpy, int screen, int *attribList ); - -extern int -glXGetConfig( MINI_Display *dpy, XVisualInfo *vis, int attrib, int *value ); - -extern GLXContext -glXCreateContext( MINI_Display *dpy, XVisualInfo *vis, - GLXContext shareList, MINI_Bool direct ); - -extern void -glXDestroyContext( MINI_Display *dpy, GLXContext ctx ); - -extern MINI_Bool -glXMakeCurrent( MINI_Display *dpy, GLXDrawable drawable, GLXContext ctx); - -extern void -glXSwapBuffers( MINI_Display *dpy, GLXDrawable drawable ); - -extern GLXContext -glXGetCurrentContext( void ); - -extern GLXDrawable -glXGetCurrentDrawable( void ); - -extern void -(*glXGetProcAddress(const GLubyte *procname))( void ); - -extern MINI_Bool -glXQueryVersion( MINI_Display *dpy, int *major, int *minor ); - -/* Added in MiniGLX 1.1 */ -extern GLXPbuffer -glXCreatePbuffer( MINI_Display *dpy, GLXFBConfig config, const int *attribList ); - -extern void -glXDestroyPbuffer( MINI_Display *dpy, GLXPbuffer pbuf ); - -extern GLXFBConfig * -glXChooseFBConfig( MINI_Display *dpy, int screen, const int *attribList, - int *nitems ); - -extern XVisualInfo * -glXGetVisualFromFBConfig( MINI_Display *dpy, GLXFBConfig config ); - -extern void *glXAllocateMemoryMESA(Display *dpy, int scrn, - size_t size, float readFreq, - float writeFreq, float priority); - -extern void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer); - -extern GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn, - const void *pointer ); -/*@}*/ - -extern void -__glXScrEnableExtension( void *, const char * name ); - -/*@}*/ - - -#ifdef __cplusplus -} -#endif - -#endif /* MINIGLX_H */ diff --git a/progs/miniglx/.gitignore b/progs/miniglx/.gitignore deleted file mode 100644 index f630f591f6..0000000000 --- a/progs/miniglx/.gitignore +++ /dev/null @@ -1,6 +0,0 @@ -manytex -miniglxsample -miniglxtest -sample_server -sample_server2 -texline diff --git a/progs/miniglx/Makefile b/progs/miniglx/Makefile deleted file mode 100644 index e6f5fa558e..0000000000 --- a/progs/miniglx/Makefile +++ /dev/null @@ -1,61 +0,0 @@ -# Makefile for miniglx demo programs - -TOP = ../.. - -include $(TOP)/configs/current - - -SOURCES = miniglxtest.c \ - miniglxsample.c \ - sample_server.c \ - sample_server2.c \ - manytex.c \ - texline.c - -OBJECTS = $(SOURCES:.c=.o) - -PROGS = $(SOURCES:%.c=%) - -INCLUDES = \ - -I. \ - -I$(TOP)/include - -LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) - - -##### RULES ##### - -.SUFFIXES: -.SUFFIXES: .c - -.c: - $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ - -.c.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@ - -.S.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@ - - -##### TARGETS ##### - -default: depend $(PROGS) - -clean: - -rm -f $(PROGS) - -rm -f *.o - - -depend: $(SOURCES) - rm -f depend - touch depend - $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null - - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` - - -include depend diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c deleted file mode 100644 index d4efb96930..0000000000 --- a/progs/miniglx/glfbdevtest.c +++ /dev/null @@ -1,477 +0,0 @@ - -/* - * Test the GLFBDev interface. Only tested with radeonfb driver!!!! - */ - - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "GL/glfbdev.h" - -#define DEFAULT_DEPTH 8 - -static struct fb_fix_screeninfo FixedInfo; -static struct fb_var_screeninfo VarInfo, OrigVarInfo; -static int DesiredDepth = 0; -static int OriginalVT = -1; -static int ConsoleFD = -1; -static int FrameBufferFD = -1; -static caddr_t FrameBuffer = (caddr_t) -1; -static caddr_t MMIOAddress = (caddr_t) -1; - - -static void -print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s) -{ - static const char *visuals[] = { - "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR", - "DIRECTCOLOR", "STATIC_PSEUDOCOLOR" - }; - - printf("%s info -----------------------\n", s); - printf("id = %16s\n", fixed->id); - printf("smem_start = 0x%x\n", fixed->smem_start); - printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len); - printf("type = 0x%x\n", fixed->type); - printf("type_aux = 0x%x\n", fixed->type_aux); - printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]); - printf("xpanstep = %d\n", fixed->xpanstep); - printf("ypanstep = %d\n", fixed->ypanstep); - printf("ywrapstep = %d\n", fixed->ywrapstep); - printf("line_length = %d\n", fixed->line_length); - printf("mmio_start = 0x%x\n", fixed->mmio_start); - printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len); - printf("accel = 0x%x\n", fixed->accel); -} - - -static void -print_var_info(const struct fb_var_screeninfo *var, const char *s) -{ - printf("%s info -----------------------\n", s); - printf("xres = %d\n", var->xres); - printf("yres = %d\n", var->yres); - printf("xres_virtual = %d\n", var->xres_virtual); - printf("yres_virtual = %d\n", var->yres_virtual); - printf("xoffset = %d\n", var->xoffset); - printf("yoffset = %d\n", var->yoffset); - printf("bits_per_pixel = %d\n", var->bits_per_pixel); - printf("grayscale = %d\n", var->grayscale); - - printf("red.offset = %d length = %d msb_right = %d\n", - var->red.offset, var->red.length, var->red.msb_right); - printf("green.offset = %d length = %d msb_right = %d\n", - var->green.offset, var->green.length, var->green.msb_right); - printf("blue.offset = %d length = %d msb_right = %d\n", - var->blue.offset, var->blue.length, var->blue.msb_right); - printf("transp.offset = %d length = %d msb_right = %d\n", - var->transp.offset, var->transp.length, var->transp.msb_right); - - printf("nonstd = %d\n", var->nonstd); - printf("activate = %d\n", var->activate); - printf("height = %d mm\n", var->height); - printf("width = %d mm\n", var->width); - printf("accel_flags = 0x%x\n", var->accel_flags); - printf("pixclock = %d\n", var->pixclock); - printf("left_margin = %d\n", var->left_margin); - printf("right_margin = %d\n", var->right_margin); - printf("upper_margin = %d\n", var->upper_margin); - printf("lower_margin = %d\n", var->lower_margin); - printf("hsync_len = %d\n", var->hsync_len); - printf("vsync_len = %d\n", var->vsync_len); - printf("sync = %d\n", var->sync); - printf("vmode = %d\n", var->vmode); -} - - -static void -signal_handler(int signumber) -{ - signal(signumber, SIG_IGN); /* prevent recursion! */ - fprintf(stderr, "error: got signal %d (exiting)\n", signumber); - exit(1); -} - - -static void -initialize_fbdev( void ) -{ - char ttystr[1000]; - int fd, vtnumber, ttyfd; - int sz; - - if (geteuid()) { - fprintf(stderr, "error: you need to be root\n"); - exit(1); - } - -#if 1 - /* open the framebuffer device */ - FrameBufferFD = open("/dev/fb0", O_RDWR); - if (FrameBufferFD < 0) { - fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno)); - exit(1); - } -#endif - - /* open /dev/tty0 and get the vt number */ - if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) { - fprintf(stderr, "error opening /dev/tty0\n"); - exit(1); - } - if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) { - fprintf(stderr, "error: couldn't get a free vt\n"); - exit(1); - } - close(fd); - - /* open the console tty */ - sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */ - ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0); - if (ConsoleFD < 0) { - fprintf(stderr, "error couldn't open console fd\n"); - exit(1); - } - - /* save current vt number */ - { - struct vt_stat vts; - if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0) - OriginalVT = vts.v_active; - } - - /* disconnect from controlling tty */ - ttyfd = open("/dev/tty", O_RDWR); - if (ttyfd >= 0) { - ioctl(ttyfd, TIOCNOTTY, 0); - close(ttyfd); - } - - /* some magic to restore the vt when we exit */ - { - struct vt_mode vt; - if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0) - printf("ioctl VT_ACTIVATE: %s\n", strerror(errno)); - if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0) - printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno)); - - if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) { - fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno)); - exit(1); - } - - vt.mode = VT_PROCESS; - vt.relsig = SIGUSR1; - vt.acqsig = SIGUSR1; - if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) { - fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n", - strerror(errno)); - exit(1); - } - } - - /* go into graphics mode */ - if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) { - fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n", - strerror(errno)); - exit(1); - } - - -#if 0 - /* open the framebuffer device */ - FrameBufferFD = open("/dev/fb0", O_RDWR); - if (FrameBufferFD < 0) { - fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno)); - exit(1); - } -#endif - - /* Get the fixed screen info */ - if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) { - fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", - strerror(errno)); - exit(1); - } - - print_fixed_info(&FixedInfo, "Fixed"); - - - /* get the variable screen info */ - if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) { - fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", - strerror(errno)); - exit(1); - } - - print_var_info(&OrigVarInfo, "Orig Var"); - - /* operate on a copy */ - VarInfo = OrigVarInfo; - - /* set the depth, resolution, etc */ - DesiredDepth = 32; - if (DesiredDepth) - VarInfo.bits_per_pixel = DesiredDepth; - - if (VarInfo.bits_per_pixel == 16) { - VarInfo.red.offset = 11; - VarInfo.green.offset = 5; - VarInfo.blue.offset = 0; - VarInfo.red.length = 5; - VarInfo.green.length = 6; - VarInfo.blue.length = 5; - VarInfo.transp.offset = 0; - VarInfo.transp.length = 0; - } - else if (VarInfo.bits_per_pixel == 32) { - VarInfo.red.offset = 16; - VarInfo.green.offset = 8; - VarInfo.blue.offset = 0; - VarInfo.transp.offset = 24; - VarInfo.red.length = 8; - VarInfo.green.length = 8; - VarInfo.blue.length = 8; - VarInfo.transp.length = 8; - } - /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */ - VarInfo.xres_virtual = VarInfo.xres = 1280; - VarInfo.yres_virtual = VarInfo.yres = 1024; - VarInfo.pixclock = 7408; - VarInfo.left_margin = 248; - VarInfo.right_margin = 16; - VarInfo.upper_margin = 38; - VarInfo.lower_margin = 1; - VarInfo.hsync_len = 144; - VarInfo.vsync_len = 3; - - VarInfo.xoffset = 0; - VarInfo.yoffset = 0; - VarInfo.nonstd = 0; - VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */ - - /* set new variable screen info */ - if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) { - fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", - strerror(errno)); - exit(1); - } - - print_var_info(&VarInfo, "New Var"); - - if (FixedInfo.visual != FB_VISUAL_TRUECOLOR && - FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) { - fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual); - exit(1); - } - - /* initialize colormap */ - if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) { - struct fb_cmap cmap; - unsigned short red[256], green[256], blue[256]; - int i; - - /* we're assuming 256 entries here */ - printf("initializing directcolor colormap\n"); - cmap.start = 0; - cmap.len = 256; - cmap.red = red; - cmap.green = green; - cmap.blue = blue; - cmap.transp = NULL; - for (i = 0; i < cmap.len; i++) { - red[i] = green[i] = blue[i] = (i << 8) | i; - } - if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) { - fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i); - } - } - - /* - * fbdev says the frame buffer is at offset zero, and the mmio region - * is immediately after. - */ - - /* mmap the framebuffer into our address space */ - FrameBuffer = (caddr_t) mmap(0, /* start */ - FixedInfo.smem_len, /* bytes */ - PROT_READ | PROT_WRITE, /* prot */ - MAP_SHARED, /* flags */ - FrameBufferFD, /* fd */ - 0 /* offset */); - if (FrameBuffer == (caddr_t) - 1) { - fprintf(stderr, "error: unable to mmap framebuffer: %s\n", - strerror(errno)); - exit(1); - } - printf("FrameBuffer = %p\n", FrameBuffer); - -#if 1 - /* mmap the MMIO region into our address space */ - MMIOAddress = (caddr_t) mmap(0, /* start */ - FixedInfo.mmio_len, /* bytes */ - PROT_READ | PROT_WRITE, /* prot */ - MAP_SHARED, /* flags */ - FrameBufferFD, /* fd */ - FixedInfo.smem_len /* offset */); - if (MMIOAddress == (caddr_t) - 1) { - fprintf(stderr, "error: unable to mmap mmio region: %s\n", - strerror(errno)); - } - printf("MMIOAddress = %p\n", MMIOAddress); - - /* try out some simple MMIO register reads */ - if (1) - { - typedef unsigned int CARD32; - typedef unsigned char CARD8; -#define RADEON_CONFIG_MEMSIZE 0x00f8 -#define RADEON_MEM_SDRAM_MODE_REG 0x0158 -#define MMIO_IN32(base, offset) \ - *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset)) -#define INREG(addr) MMIO_IN32(MMIOAddress, addr) - int sz, type; - const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"}; - sz = INREG(RADEON_CONFIG_MEMSIZE); - type = INREG(RADEON_MEM_SDRAM_MODE_REG); - printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024); - printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n", - type >> 30, typeStr[type>>30]); - } -#endif - -} - - -static void -shutdown_fbdev( void ) -{ - struct vt_mode VT; - - printf("cleaning up...\n"); - /* restore original variable screen info */ - if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) { - fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", - strerror(errno)); - exit(1); - } - - munmap(MMIOAddress, FixedInfo.mmio_len); - munmap(FrameBuffer, FixedInfo.smem_len); - close(FrameBufferFD); - - /* restore text mode */ - ioctl(ConsoleFD, KDSETMODE, KD_TEXT); - - /* set vt */ - if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) { - VT.mode = VT_AUTO; - ioctl(ConsoleFD, VT_SETMODE, &VT); - } - - /* restore original vt */ - if (OriginalVT >= 0) { - ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT); - OriginalVT = -1; - } - - close(ConsoleFD); -} - - -static void -gltest( void ) -{ - static const int attribs[] = { - GLFBDEV_DOUBLE_BUFFER, - GLFBDEV_DEPTH_SIZE, 16, - GLFBDEV_NONE - }; - GLFBDevContextPtr ctx; - GLFBDevBufferPtr buf; - GLFBDevVisualPtr vis; - int bytes, r, g, b, a; - float ang; - - printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR)); - printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION)); - - /* framebuffer size */ - bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8; - - vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs ); - assert(vis); - - buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes ); - assert(buf); - - ctx = glFBDevCreateContext( vis, NULL ); - assert(buf); - - b = glFBDevMakeCurrent( ctx, buf, buf ); - assert(b); - - /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/ - glGetIntegerv(GL_RED_BITS, &r); - glGetIntegerv(GL_GREEN_BITS, &g); - glGetIntegerv(GL_BLUE_BITS, &b); - glGetIntegerv(GL_ALPHA_BITS, &a); - printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n", - r, g, b, a); - - glClearColor(0.5, 0.5, 1.0, 0); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 2, 30); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -15); - glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - for (ang = 0; ang <= 180; ang += 15) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glPushMatrix(); - glRotatef(ang, 1, 0, 0); - glutSolidTorus(1, 3, 40, 20); - glPopMatrix(); - glFBDevSwapBuffers(buf); - } - - /* clean up */ - b = glFBDevMakeCurrent( NULL, NULL, NULL); - assert(b); - - glFBDevDestroyContext(ctx); - glFBDevDestroyBuffer(buf); - glFBDevDestroyVisual(vis); -} - - -int -main( int argc, char *argv[] ) -{ - signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */ - signal(SIGSEGV, signal_handler); /* catch segfaults */ - - initialize_fbdev(); - gltest(); - shutdown_fbdev(); - - return 0; -} diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c deleted file mode 100644 index 74b06649f6..0000000000 --- a/progs/miniglx/manytex.c +++ /dev/null @@ -1,381 +0,0 @@ - -/* - * test handling of many texture maps - * Also tests texture priority and residency. - * - * Brian Paul - * August 2, 2000 - */ - - -#include -#include -#include -#include -#include -#include - - -static GLint NumTextures = 20; -static GLuint *TextureID = NULL; -static GLint *TextureWidth = NULL, *TextureHeight = NULL; -static GLboolean *TextureResidency = NULL; -static GLint TexWidth = 128, TexHeight = 128; -static GLfloat Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLint WinWidth = 500, WinHeight = 400; -static GLboolean MipMap = GL_FALSE; -static GLboolean LinearFilter = GL_FALSE; -static GLboolean RandomSize = GL_FALSE; -static GLint Rows, Columns; -static GLint LowPriorityCount = 0; - - -static void Idle( void ) -{ - Zrot += 1.0; - glutPostRedisplay(); -} - - -static void Display( void ) -{ - GLfloat spacing = WinWidth / Columns; - GLfloat size = spacing * 0.4; - GLint i; - - /* test residency */ - if (0) - { - GLboolean b; - GLint i, resident; - b = glAreTexturesResident(NumTextures, TextureID, TextureResidency); - if (b) { - printf("all resident\n"); - } - else { - resident = 0; - for (i = 0; i < NumTextures; i++) { - if (TextureResidency[i]) { - resident++; - } - } - printf("%d of %d texture resident\n", resident, NumTextures); - } - } - - /* render the textured quads */ - glClear( GL_COLOR_BUFFER_BIT ); - for (i = 0; i < NumTextures; i++) { - GLint row = i / Columns; - GLint col = i % Columns; - GLfloat x = col * spacing + spacing * 0.5; - GLfloat y = row * spacing + spacing * 0.5; - - GLfloat maxDim = (TextureWidth[i] > TextureHeight[i]) - ? TextureWidth[i] : TextureHeight[i]; - GLfloat w = TextureWidth[i] / maxDim; - GLfloat h = TextureHeight[i] / maxDim; - - glPushMatrix(); - glTranslatef(x, y, 0.0); - glRotatef(Zrot, 0, 0, 1); - glScalef(size, size, 1); - - glBindTexture(GL_TEXTURE_2D, TextureID[i]); - glBegin(GL_POLYGON); -#if 0 - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); -#else - glTexCoord2f(0, 0); glVertex2f(-w, -h); - glTexCoord2f(1, 0); glVertex2f( w, -h); - glTexCoord2f(1, 1); glVertex2f( w, h); - glTexCoord2f(0, 1); glVertex2f(-w, h); -#endif - glEnd(); - glPopMatrix(); - } - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - WinWidth = width; - WinHeight = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -/* - * Return a random int in [min, max]. - */ -static int RandomInt(int min, int max) -{ - int i = rand(); - int j = i % (max - min + 1); - return min + j; -} - - - -static void Init( void ) -{ - GLint i; - - if (RandomSize) { - printf("Creating %d %s random-size textures, ", NumTextures, - MipMap ? "Mipmapped" : "non-Mipmapped"); - } - else { - printf("Creating %d %s %d x %d textures, ", NumTextures, - MipMap ? "Mipmapped" : "non-Mipmapped", - TexWidth, TexHeight); - } - - if (LinearFilter) { - printf("bilinear filtering\n"); - } - else { - printf("nearest filtering\n"); - } - - - /* compute number of rows and columns of rects */ - { - GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures; - GLfloat edgeLen = sqrt(area); - - Columns = WinWidth / edgeLen; - Rows = (NumTextures + Columns - 1) / Columns; - printf("Rows: %d Cols: %d\n", Rows, Columns); - } - - - if (!TextureID) { - TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures); - assert(TextureID); - glGenTextures(NumTextures, TextureID); - } - - if (!TextureResidency) { - TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures); - assert(TextureResidency); - } - - if (!TextureWidth) { - TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures); - assert(TextureWidth); - } - if (!TextureHeight) { - TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures); - assert(TextureHeight); - } - - for (i = 0; i < NumTextures; i++) { - GLubyte color[4]; - GLubyte *texImage; - GLint j, row, col; - - row = i / Columns; - col = i % Columns; - - glBindTexture(GL_TEXTURE_2D, TextureID[i]); - - if (i < LowPriorityCount) - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F); - - if (RandomSize) { -#if 0 - int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2; - TexWidth = 1 << k; - TexHeight = 1 << k; -#else - TexWidth = 1 << RandomInt(2, 7); - TexHeight = 1 << RandomInt(2, 7); - printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight); -#endif - } - - TextureWidth[i] = TexWidth; - TextureHeight[i] = TexHeight; - - texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte)); - assert(texImage); - - /* determine texture color */ - color[0] = (GLint) (255.0 * ((float) col / (Columns - 1))); - color[1] = 127; - color[2] = (GLint) (255.0 * ((float) row / (Rows - 1))); - color[3] = 255; - - /* fill in solid-colored teximage */ - for (j = 0; j < TexWidth * TexHeight; j++) { - texImage[j*4+0] = color[0]; - texImage[j*4+1] = color[1]; - texImage[j*4+2] = color[2]; - texImage[j*4+3] = color[3]; - } - - if (MipMap) { - GLint level = 0; - GLint w = TexWidth, h = TexHeight; - while (1) { - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage); - if (w == 1 && h == 1) - break; - if (w > 1) - w /= 2; - if (h > 1) - h /= 2; - level++; - /*printf("%d: %d x %d\n", level, w, h);*/ - } - if (LinearFilter) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - } - else { - /* Set corners to white */ - int k = 0; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth - 1) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth * TexHeight - TexWidth) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth * TexHeight - 1) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage); - if (LinearFilter) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - } - - free(texImage); - } - - glEnable(GL_TEXTURE_2D); -} - - -static void Key( unsigned char key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 's': - Idle(); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case ' ': - Init(); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -int main( int argc, char *argv[] ) -{ - GLint i; - - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( WinWidth, WinHeight ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-n") == 0) { - NumTextures = atoi(argv[i+1]); - if (NumTextures <= 0) { - printf("Error, bad number of textures\n"); - return 1; - } - i++; - } - else if (strcmp(argv[i], "-mipmap") == 0) { - MipMap = GL_TRUE; - } - else if (strcmp(argv[i], "-linear") == 0) { - LinearFilter = GL_TRUE; - } - else if (strcmp(argv[i], "-size") == 0) { - TexWidth = atoi(argv[i+1]); - TexHeight = atoi(argv[i+2]); - assert(TexWidth >= 1); - assert(TexHeight >= 1); - i += 2; - } - else if (strcmp(argv[i], "-randomsize") == 0) { - RandomSize = GL_TRUE; - } - else if (strcmp(argv[i], "-lowpri") == 0) { - LowPriorityCount = atoi(argv[i+1]); - i++; - } - else { - printf("Usage:\n"); - printf(" manytex [options]\n"); - printf("Options:\n"); - printf(" -n \n"); - printf(" -size - specify texture size\n"); - printf(" -randomsize - use random size textures\n"); - printf(" -mipmap - generate mipmaps\n"); - printf(" -linear - use linear filtering instead of nearest\n"); - printf(" -lowpri - Set lower priority on textures\n"); - return 0; - } - } - - Init(); - - glutMainLoop(); - - return 0; -} diff --git a/progs/miniglx/miniglxsample.c b/progs/miniglx/miniglxsample.c deleted file mode 100644 index d4d6729f93..0000000000 --- a/progs/miniglx/miniglxsample.c +++ /dev/null @@ -1,128 +0,0 @@ - -#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */ - -#include -#include -#include -#include - -#if USE_MINIGLX -#include -#else -#include -#include -#endif - -static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - glBegin( GL_QUADS ); - glVertex2f( x1, y1 ); - glVertex2f( x2, y1 ); - glVertex2f( x2, y2 ); - glVertex2f( x1, y2 ); - glEnd(); -} - - -/* - * Create a simple double-buffered RGBA window. - */ -static Window -MakeWindow(Display * dpy, unsigned int width, unsigned int height) -{ - int visAttributes[] = { - GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - None - }; - XSetWindowAttributes attr; - unsigned long attrMask; - Window root; - Window win; - GLXContext ctx; - XVisualInfo *visinfo; - - root = RootWindow(dpy, 0); - - /* Choose GLX visual / pixel format */ - visinfo = glXChooseVisual(dpy, 0, visAttributes); - if (!visinfo) { - printf("Error: couldn't get an RGB, Double-buffered visual\n"); - exit(1); - } - - /* Create the window */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); - attrMask = CWBackPixel | CWBorderPixel | CWColormap; - win = XCreateWindow(dpy, root, 0, 0, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, attrMask, &attr); - if (!win) { - printf("Error: XCreateWindow failed\n"); - exit(1); - } - - /* Display the window */ - XMapWindow(dpy, win); - - /* Create GLX rendering context */ - ctx = glXCreateContext(dpy, visinfo, NULL, True); - if (!ctx) { - printf("Error: glXCreateContext failed\n"); - exit(1); - } - - /* Bind the rendering context and window */ - glXMakeCurrent(dpy, win, ctx); - - glViewport(0, 0, width, height); - - return win; -} - - -/* - * Draw a few frames of a rotating square. - */ -static void -DrawFrames(Display * dpy, Window win) -{ - int angle; - glShadeModel(GL_FLAT); - glClearColor(0.5, 0.5, 0.5, 1.0); - for (angle = 0; angle < 360; angle += 10) { - glClear(GL_COLOR_BUFFER_BIT); - glColor3f(1.0, 1.0, 0.0); - glPushMatrix(); - glRotatef(angle, 0, 0, 1); - _subset_Rectf(-0.8, -0.8, 0.8, 0.8); - glPopMatrix(); - glXSwapBuffers(dpy, win); - sleep(1); - } -} - - -int -main(int argc, char *argv[]) -{ - Display *dpy; - Window win; - - dpy = XOpenDisplay(NULL); - if (!dpy) { - printf("Error: XOpenDisplay failed\n"); - return 1; - } - - win = MakeWindow(dpy, 300, 300); - - DrawFrames(dpy, win); - - return 0; -} diff --git a/progs/miniglx/miniglxtest.c b/progs/miniglx/miniglxtest.c deleted file mode 100644 index 85c25be4ed..0000000000 --- a/progs/miniglx/miniglxtest.c +++ /dev/null @@ -1,272 +0,0 @@ -/* - * Test the mini GLX interface. - */ - - -#include -#include -#include -#include -#include -#define USE_MINI_GLX 1 -#if USE_MINI_GLX -#include -#else -#include -#endif - -static GLXContext ctx; - -static GLuint NumFrames = 100; -static GLuint NumDisplays = 1; -static GLboolean Texture = GL_FALSE; -static GLboolean SingleBuffer = GL_FALSE; -static GLboolean Sleeps = GL_TRUE; - - -static void -rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1); - glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1); - glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2); - glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2); - glEnd(); -} - - -static void -redraw(Display *dpy, Window w, int rot) -{ - GLfloat a; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(rot, 0, 0, 1); - glScalef(.5, .5, .5); - for (a = 0.0; a < 360.0; a += 30.0) { - glPushMatrix(); - glRotatef(a, 0, 0, 1); - glRotatef(40, 1, 0, 0); - glColor3f(a / 360.0, 1-a/360.0, 0); - rect(0.3, -0.25, 1.5, 0.25); - glPopMatrix(); - } - glPopMatrix(); - - if (SingleBuffer) - glFlush(); - else - glXSwapBuffers(dpy, w); -} - - -static Window -make_window(Display *dpy, unsigned int width, unsigned int height) -{ - int attrib_single[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DEPTH_SIZE, 1, - None }; - int attrib_double[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DEPTH_SIZE, 1, - GLX_DOUBLEBUFFER, - None }; - int *attrib = SingleBuffer ? attrib_single : attrib_double; - int scrnum = 0; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - Window win; - XVisualInfo *visinfo; - - root = RootWindow(dpy, scrnum); - - if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) { - printf("Error: couldn't get an RGB, Double-buffered visual\n"); - exit(1); - } - - if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) { - printf("Error: glXCreateContext failed\n"); - exit(1); - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow(dpy, root, 0, 0, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr); - if (!win) { - printf("Error: XCreateWindow failed\n"); - exit(1); - } - - glXMakeCurrent(dpy, win, ctx); - - glViewport(0, 0, width, height); - - return win; -} - - -static void -event_loop(Display *dpy, Window win) -{ - int i; - - printf("Drawing %d frames\n", NumFrames); - - for (i = 0; i < NumFrames; i++) { - redraw(dpy, win, -i*2); - if (Sleeps) { - usleep(20000); - } - } -} - - -static int -runtest(void) -{ - Display *dpy; - Window win; - - dpy = XOpenDisplay(NULL); - if (!dpy) { - printf("Error: XOpenDisplay failed\n"); - return 1; - } - - win = make_window(dpy, 800, 600); - - srand(getpid()); - - /* init GL state */ - glClearColor(0.5, 0.5, 0.5, 1.0); - glEnable(GL_DEPTH_TEST); - if (Texture) { - GLubyte image[16][16][4]; - GLint i, j; - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - if (((i / 2) ^ (j / 2)) & 1) { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - image[i][j][3] = 255; - } - else { - image[i][j][0] = 128; - image[i][j][1] = 128; - image[i][j][2] = 128; - image[i][j][3] = 128; - } - } - } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, - GL_RGBA, GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glEnable(GL_TEXTURE_2D); - } - if (SingleBuffer) { - glDrawBuffer(GL_FRONT); - glReadBuffer(GL_FRONT); - } - else { - glDrawBuffer(GL_BACK); - } - - XMapWindow(dpy, win); - - /* wait for window to get mapped */ - { - XEvent e; - while (1) { - XNextEvent(dpy, &e); - if (e.type == MapNotify && e.xmap.window == win) { - break; - } - } - } - - event_loop(dpy, win); - - glXDestroyContext(dpy, ctx); - XDestroyWindow(dpy, win); - - XCloseDisplay(dpy); - - return 0; -} - - -static void -usage(void) -{ - printf("Usage:\n"); - printf(" -f N render N frames (default %d)\n", NumFrames); - printf(" -d N do N display cycles\n"); - printf(" -t texturing\n"); - printf(" -s single buffering\n"); - printf(" -n no usleep() delay\n"); -} - - -static void -parse_args(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-f") == 0) { - NumFrames = atoi(argv[i + 1]); - i++; - } - else if (strcmp(argv[i], "-d") == 0) { - NumDisplays = atoi(argv[i + 1]); - i++; - } - else if (strcmp(argv[i], "-n") == 0) { - Sleeps = GL_FALSE; - } - else if (strcmp(argv[i], "-s") == 0) { - SingleBuffer = GL_TRUE; - } - else if (strcmp(argv[i], "-t") == 0) { - Texture = GL_TRUE; - } - else { - usage(); - exit(1); - } - } -} - - -int -main(int argc, char *argv[]) -{ - int i; - - parse_args(argc, argv); - - for (i = 0; i < NumDisplays; i++) { - if (runtest() != 0) - break; - } - - return 0; -} diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c deleted file mode 100644 index 62456eca25..0000000000 --- a/progs/miniglx/sample_server.c +++ /dev/null @@ -1,111 +0,0 @@ - -/* - * Sample server that just keeps first available window mapped. - */ - - -#include -#include -#include -#include - -struct client { - struct client *next; - Window windowid; - int mappable; -}; - -struct client *clients = 0, *mapped_client = 0; - - -static struct client *find_client( Window id ) -{ - struct client *c; - - for (c = clients ; c ; c = c->next) - if (c->windowid == id) - return c; - - return 0; -} - -int main( int argc, char *argv[] ) -{ - Display *dpy; - XEvent ev; - - dpy = __miniglx_StartServer(NULL); - if (!dpy) { - fprintf(stderr, "Error: __miniglx_StartServer failed\n"); - return 1; - } - - while (XNextEvent( dpy, &ev )) { - struct client *c; - - switch (ev.type) { - case MapRequest: - fprintf(stderr, "MapRequest\n"); - c = find_client(ev.xmaprequest.window); - if (!c) break; - c->mappable = True; - break; - - case UnmapNotify: - fprintf(stderr, "UnmapNotify\n"); - c = find_client(ev.xunmap.window); - if (!c) break; - c->mappable = False; - if (c == mapped_client) - mapped_client = 0; - break; - - case CreateNotify: - fprintf(stderr, "CreateNotify\n"); - c = malloc(sizeof(*c)); - c->next = clients; - c->windowid = ev.xcreatewindow.window; - c->mappable = False; - clients = c; - break; - - case DestroyNotify: - fprintf(stderr, "DestroyNotify\n"); - c = find_client(ev.xdestroywindow.window); - if (!c) break; - if (c == clients) - clients = c->next; - else { - struct client *t; - for (t = clients ; t->next != c ; t = t->next) - ; - t->next = c->next; - } - - if (c == mapped_client) - mapped_client = 0; - - free(c); - break; - - default: - break; - } - - /* Search for first mappable client if none already mapped. - */ - if (!mapped_client) { - for (c = clients ; c ; c = c->next) { - if (c->mappable) { - XMapWindow( dpy, c->windowid ); - mapped_client = c; - break; - } - } - } - } - - XCloseDisplay( dpy ); - - return 0; -} diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c deleted file mode 100644 index efd382a6d9..0000000000 --- a/progs/miniglx/sample_server2.c +++ /dev/null @@ -1,228 +0,0 @@ - -/* - * Sample server that just keeps first available window mapped. - * - * It also reads and echos anything that happens on stdin as an - * example of tracking events from sources other than miniglx clients. - * - * It reads & writes without blocking, so that eg. piping a lot of - * text to stdin and then hitting 'ctrl-S' on the output stream won't - * cause it to stop handling miniglx events. - * - * See select_tut in the linux manual pages for a good overview of the - * select(2) system call. - */ - - -#include -#include -#include -#include -#include -#include -#include -#include - -struct client { - struct client *next; - Window windowid; - int mappable; -}; - -struct client *clients = 0, *mapped_client = 0; - -#define BUFSZ 4096 -char rbuf[BUFSZ]; -int rbuf_count; - - -static struct client *find_client( Window id ) -{ - struct client *c; - - for (c = clients ; c ; c = c->next) - if (c->windowid == id) - return c; - - return 0; -} - -int main( int argc, char *argv[] ) -{ - Display *dpy; - XEvent ev; - int autostart = 0; - - if (argc == 2 && strcmp(argv[1], "-autostart") == 0) - autostart = 1; - - dpy = __miniglx_StartServer(NULL); - if (!dpy) { - fprintf(stderr, "Error: __miniglx_StartServer failed\n"); - return 1; - } - - /* How is vt switching communicated through the XNextEvent interface? - */ - while (1) { - int r, n; - struct timeval tv; - fd_set rfds, wfds; - int bored = 0; - - FD_ZERO(&rfds); - FD_ZERO(&wfds); - tv.tv_sec = 1; - tv.tv_usec = 0; - - if (rbuf_count) { - FD_SET( 1, &wfds ); /* notify when we can write out buffer */ - n = 1; - } - else { - FD_SET( 0, &rfds ); /* else notify when new data to read */ - n = 0; - } - - /* __miniglx_Select waits until any of these file groups becomes - * readable/writable/etc (like regular select), until timeout - * expires (like regular select), until a signal is received - * (like regular select) or until an event is available for - * XCheckMaskEvent(). - */ - r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv ); - - /* This can happen if select() is interrupted by a signal: - */ - if (r < 0 && errno != EINTR && errno != EAGAIN) { - perror ("select()"); - exit (1); - } - - if (tv.tv_sec == 0 && tv.tv_usec == 0) - bored = 1; - - /* Check and handle events on our local file descriptors - */ - if (FD_ISSET( 0, &rfds )) { - /* Something on stdin */ - assert(rbuf_count == 0); - r = read(0, rbuf, BUFSZ); - if (r < 1) { - perror("read"); - abort(); - } - rbuf_count = r; - } - - if (FD_ISSET( 1, &wfds )) { - /* Can write to stdout */ - assert(rbuf_count > 0); - r = write(1, rbuf, rbuf_count); - if (r < 1) { - perror("write"); - abort(); - } - rbuf_count -= r; - if (rbuf_count) - memmove(rbuf + r, rbuf, rbuf_count); - } - - - /* Check and handle events generated by miniglx: - */ - while (XCheckMaskEvent( dpy, ~0, &ev )) { - struct client *c; - bored = 0; - - fprintf(stderr, "Received event %d\n", ev.type); - - switch (ev.type) { - case CreateNotify: - fprintf(stderr, "CreateNotify -- new client\n"); - c = malloc(sizeof(*c)); - c->next = clients; - c->windowid = ev.xcreatewindow.window; - c->mappable = False; - clients = c; - break; - - case DestroyNotify: - fprintf(stderr, "DestroyNotify\n"); - c = find_client(ev.xdestroywindow.window); - if (!c) break; - if (c == clients) - clients = c->next; - else { - struct client *t; - for (t = clients ; t->next != c ; t = t->next) - ; - t->next = c->next; - } - - if (c == mapped_client) - mapped_client = 0; - - free(c); - break; - - case MapRequest: - fprintf(stderr, "MapRequest\n"); - c = find_client(ev.xmaprequest.window); - if (!c) break; - c->mappable = True; - break; - - case UnmapNotify: - fprintf(stderr, "UnmapNotify\n"); - c = find_client(ev.xunmap.window); - if (!c) break; - c->mappable = False; - if (c == mapped_client) - mapped_client = 0; - break; - - default: - break; - } - } - - - /* Search for first mappable client if none already mapped. - */ - if (!mapped_client) { - struct client *c; - for (c = clients ; c ; c = c->next) { - if (c->mappable) { - XMapWindow( dpy, c->windowid ); - mapped_client = c; - break; - } - } - if (!clients && autostart) { - system("nohup ./texline &"); - system("nohup ./manytex &"); - } - } - else if (bored) { - struct client *c; - /* bored of mapped client now, let's try & find another one */ - for (c = mapped_client->next ; c && !c->mappable ; c = c->next) - ; - if (!c) - for (c = clients ; c && !c->mappable ; c = c->next) - ; - if (c && c != mapped_client) { - XUnmapWindow( dpy, mapped_client->windowid ); - XMapWindow( dpy, c->windowid ); - mapped_client = c; - } - else - fprintf(stderr, "I'm bored!\n"); - } - } - - XCloseDisplay( dpy ); - - return 0; -} diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c deleted file mode 100644 index 098077f247..0000000000 --- a/progs/miniglx/texline.c +++ /dev/null @@ -1,267 +0,0 @@ - -/* - * Test textured lines. - * - * Brian Paul - * September 2000 - */ - - -#include -#include -#include -#include -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLboolean Antialias = GL_FALSE; -static GLboolean Animate = GL_FALSE; -static GLint Texture = 1; -static GLboolean Stipple = GL_FALSE; -static GLfloat LineWidth = 1.0; - -static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; -static GLfloat DYrot = 1.0; -static GLboolean Points = GL_FALSE; -static GLfloat Scale = 1.0; - -static void Idle( void ) -{ - if (Animate) { - Zrot += DYrot; - glutPostRedisplay(); - } -} - - -static void Display( void ) -{ - GLfloat x, y, s, t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(Scale, Scale, Scale); - - if (Texture) - glColor3f(1, 1, 1); - - if (Points) { - glBegin(GL_POINTS); - for (t = 0.0; t <= 1.0; t += 0.025) { - for (s = 0.0; s <= 1.0; s += 0.025) { - x = s * 2.0 - 1.0; - y = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s); - glTexCoord2f(s, t); - glVertex2f(x, y); - } - } - glEnd(); - } - else { - glBegin(GL_LINES); - for (t = 0.0; t <= 1.0; t += 0.025) { - x = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glTexCoord2f(t, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t); - glVertex2f(x, -1.0); - if (!Texture) - glColor3f(0, 1, 0); - glTexCoord2f(t, 1.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t); - glVertex2f(x, 1.0); - } - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Antialias = !Antialias; - if (Antialias) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_POINT_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - else { - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POINT_SMOOTH); - glDisable(GL_BLEND); - } - break; - case 't': - Texture++; - if (Texture > 2) - Texture = 0; - if (Texture == 0) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glDisable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else if (Texture == 1) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glEnable(GL_TEXTURE_2D); - } - break; - case 'w': - LineWidth -= 0.25; - if (LineWidth < 0.25) - LineWidth = 0.25; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'W': - LineWidth += 0.25; - if (LineWidth > 8.0) - LineWidth = 8.0; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'p': - Points = !Points; - break; - case 's': - Stipple = !Stipple; - if (Stipple) - glEnable(GL_LINE_STIPPLE); - else - glDisable(GL_LINE_STIPPLE); - break; - case ' ': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - exit(0); - break; - } - printf("LineWidth, PointSize = %f\n", LineWidth); - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - GLuint u; - for (u = 0; u < 2; u++) { - glActiveTextureARB(GL_TEXTURE0_ARB + u); - glBindTexture(GL_TEXTURE_2D, 10+u); - if (u == 0) - glEnable(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - if (u == 0) - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - else - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - } - - glLineStipple(1, 0xff); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 400, 300 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - glutCreateWindow(argv[0] ); - - Init(argc, argv); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile deleted file mode 100644 index b82a758d2c..0000000000 --- a/src/glut/mini/Makefile +++ /dev/null @@ -1,103 +0,0 @@ -# subset glut - -TOP = ../../.. -include $(TOP)/configs/current - -MARK = $(TOP)/src/glut/glx - -GLUT_MAJOR = 3 -GLUT_MINOR = 7 -GLUT_TINY = 1 - -INCLUDES = -I$(TOP)/include -I$(MARK) - -CORE_SOURCES = \ - bitmap.c \ - callback.c \ - color.c \ - globals.c \ - init.c \ - menu.c \ - models.c \ - overlay.c \ - state.c \ - teapot.c \ - window.c - - -MARK_SOURCES = \ - $(MARK)/glut_8x13.c \ - $(MARK)/glut_9x15.c \ - $(MARK)/glut_hel10.c \ - $(MARK)/glut_hel12.c \ - $(MARK)/glut_hel18.c \ - $(MARK)/glut_tr10.c \ - $(MARK)/glut_tr24.c - -SOURCES = $(CORE_SOURCES) $(MARK_SOURCES) - -OBJECTS = $(SOURCES:.c=.o) - - -##### RULES ##### - -.c.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -.S.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - - -##### TARGETS ##### - -default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) - - -# Make the library -$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ - $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) $(OBJECTS) - - -# Run 'make -f Makefile.solo dep' to update the dependencies if you change -# what's included by any source file. -depend: $(SOURCES) - rm -f depend - touch depend - $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` - - -# glut pkgconfig file -pcedit = sed \ - -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ - -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' \ - -e 's,@GLUT_PC_REQ_PRIV@,$(GLUT_PC_REQ_PRIV),' \ - -e 's,@GLUT_PC_LIB_PRIV@,$(GLUT_PC_LIB_PRIV),' \ - -e 's,@GLUT_PC_CFLAGS@,$(GLUT_PC_CFLAGS),' \ - -e 's,@GLUT_LIB@,$(GLUT_LIB),' -glut.pc: glut.pc.in - $(pcedit) $< > $@ - -install: glut.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_INC_DIR)/GL - $(MINSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - - -# Remove .o and backup files -clean: depend - -rm -f depend depend.bak - -rm -f *.o *~ *.o *~ *.so *.pc libglut.so.3.7 - -include depend diff --git a/src/glut/mini/bitmap.c b/src/glut/mini/bitmap.c deleted file mode 100644 index 55a031af0a..0000000000 --- a/src/glut/mini/bitmap.c +++ /dev/null @@ -1,56 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutbitmap.h" - -void APIENTRY -glutBitmapCharacter(GLUTbitmapFont font, int c) -{ - const BitmapCharRec *ch; - BitmapFontPtr fontinfo; - GLfloat swapbytes, lsbfirst, rowlength; - GLfloat skiprows, skippixels, alignment; - -#if defined(_WIN32) - fontinfo = (BitmapFontPtr) __glutFont(font); -#else - fontinfo = (BitmapFontPtr) font; -#endif - - if (c < fontinfo->first || - c >= fontinfo->first + fontinfo->num_chars) - return; - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) { - /* Save current modes. */ -/* glGetFloatv(GL_UNPACK_SWAP_BYTES, &swapbytes); */ -/* glGetFloatv(GL_UNPACK_LSB_FIRST, &lsbfirst); */ -/* glGetFloatv(GL_UNPACK_ROW_LENGTH, &rowlength); */ -/* glGetFloatv(GL_UNPACK_SKIP_ROWS, &skiprows); */ -/* glGetFloatv(GL_UNPACK_SKIP_PIXELS, &skippixels); */ - glGetFloatv(GL_UNPACK_ALIGNMENT, &alignment); - /* Little endian machines (DEC Alpha for example) could - benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE - instead of GL_FALSE, but this would require changing the - generated bitmaps too. */ -/* glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); */ -/* glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); */ -/* glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); */ -/* glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); */ -/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); */ - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, - ch->advance, 0, ch->bitmap); - /* Restore saved modes. */ -/* glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); */ -/* glPixelStorei(GL_UNPACK_LSB_FIRST, (int)lsbfirst); */ -/* glPixelStorei(GL_UNPACK_ROW_LENGTH, (int)rowlength); */ -/* glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); */ -/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); */ - glPixelStorei(GL_UNPACK_ALIGNMENT, (int)alignment); - } -} diff --git a/src/glut/mini/callback.c b/src/glut/mini/callback.c deleted file mode 100644 index d4e3101cc0..0000000000 --- a/src/glut/mini/callback.c +++ /dev/null @@ -1,152 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" -#include "internal.h" - - -void APIENTRY glutDisplayFunc (void (GLUTCALLBACK *func) (void)) -{ - display_func = func; -} - - -void APIENTRY glutReshapeFunc (void (GLUTCALLBACK *func) (int width, int height)) -{ - reshape_func = func; -} - - -void APIENTRY glutKeyboardFunc (void (GLUTCALLBACK *func) (unsigned char key, int x, int y)) -{ - keyboard_func = func; -} - - -void APIENTRY glutMouseFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y)) -{ - mouse_func = func; -} - - -void APIENTRY glutMotionFunc (void (GLUTCALLBACK *func) (int x, int y)) -{ - motion_func = func; -} - - -void APIENTRY glutPassiveMotionFunc (void (GLUTCALLBACK *func) (int x, int y)) -{ - passive_motion_func = func; -} - - -void APIENTRY glutEntryFunc (void (GLUTCALLBACK *func) (int state)) -{ - entry_func = func; -} - - -void APIENTRY glutVisibilityFunc (void (GLUTCALLBACK *func) (int state)) -{ - visibility_func = func; -} - - -void APIENTRY glutIdleFunc (void (GLUTCALLBACK *func) (void)) -{ - idle_func = func; -} - - -void APIENTRY glutTimerFunc (unsigned int millis, void (GLUTCALLBACK *func) (int value), int value) -{ -} - - -void APIENTRY glutMenuStateFunc (void (GLUTCALLBACK *func) (int state)) -{ - menu_state_func = func; -} - - -void APIENTRY glutSpecialFunc (void (GLUTCALLBACK *func) (int key, int x, int y)) -{ - special_func = func; -} - - -void APIENTRY glutSpaceballMotionFunc (void (GLUTCALLBACK *func) (int x, int y, int z)) -{ -} - - -void APIENTRY glutSpaceballRotateFunc (void (GLUTCALLBACK *func) (int x, int y, int z)) -{ -} - - -void APIENTRY glutSpaceballButtonFunc (void (GLUTCALLBACK *func) (int button, int state)) -{ -} - - -void APIENTRY glutButtonBoxFunc (void (GLUTCALLBACK *func) (int button, int state)) -{ -} - - -void APIENTRY glutDialsFunc (void (GLUTCALLBACK *func) (int dial, int value)) -{ -} - - -void APIENTRY glutTabletMotionFunc (void (GLUTCALLBACK *func) (int x, int y)) -{ -} - - -void APIENTRY glutTabletButtonFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y)) -{ -} - - -void APIENTRY glutMenuStatusFunc (void (GLUTCALLBACK *func) (int status, int x, int y)) -{ -} - - -void APIENTRY glutOverlayDisplayFunc (void (GLUTCALLBACK *func) (void)) -{ -} - - -void APIENTRY glutWindowStatusFunc (void (GLUTCALLBACK *func) (int state)) -{ -} diff --git a/src/glut/mini/color.c b/src/glut/mini/color.c deleted file mode 100644 index b53c5b669e..0000000000 --- a/src/glut/mini/color.c +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" - - -void APIENTRY glutSetColor (int ndx, GLfloat red, GLfloat green, GLfloat blue) -{ -} - - -GLfloat APIENTRY glutGetColor (int ndx, int component) -{ - return 0.0; -} - - -void APIENTRY glutCopyColormap (int win) -{ -} diff --git a/src/glut/mini/globals.c b/src/glut/mini/globals.c deleted file mode 100644 index 76db53c695..0000000000 --- a/src/glut/mini/globals.c +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" -#include "internal.h" - -GLenum g_display_mode = 0; -GLuint g_width = DEFAULT_WIDTH; -GLuint g_height = DEFAULT_HEIGHT; -GLint g_mouse = GL_FALSE; -GLboolean g_redisplay = GL_FALSE; -GLint g_xpos = 0; -GLint g_ypos = 0; - -void (GLUTCALLBACK *display_func) (void) = 0; -void (GLUTCALLBACK *reshape_func) (int width, int height) = 0; -void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0; -void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0; -void (GLUTCALLBACK *motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *entry_func) (int state) = 0; -void (GLUTCALLBACK *visibility_func) (int state) = 0; -void (GLUTCALLBACK *idle_func) (void) = 0; -void (GLUTCALLBACK *menu_state_func) (int state) = 0; -void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0; -void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0; -void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0; -void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0; -void (GLUTCALLBACK *button_box_func) (int button, int state) = 0; -void (GLUTCALLBACK *dials_func) (int dial, int value) = 0; -void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0; -void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0; -void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0; -void (GLUTCALLBACK *overlay_display_func) (void) = 0; -void (GLUTCALLBACK *window_status_func) (int state) = 0; diff --git a/src/glut/mini/glut.pc.in b/src/glut/mini/glut.pc.in deleted file mode 100644 index 151dd0b802..0000000000 --- a/src/glut/mini/glut.pc.in +++ /dev/null @@ -1,13 +0,0 @@ -prefix=@INSTALL_DIR@ -exec_prefix=${prefix} -libdir=@INSTALL_LIB_DIR@ -includedir=@INSTALL_INC_DIR@ - -Name: glut -Description: Mesa OpenGL Utility Toolkit library -Requires: gl glu -Requires.private: @GLUT_PC_REQ_PRIV@ -Version: @VERSION@ -Libs: -L${libdir} -l@GLUT_LIB@ -Libs.private: @GLUT_PC_LIB_PRIV@ -Cflags: -I${includedir} @GLUT_PC_CFLAGS@ diff --git a/src/glut/mini/init.c b/src/glut/mini/init.c deleted file mode 100644 index 5588db9aba..0000000000 --- a/src/glut/mini/init.c +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" -#include "internal.h" - - -void APIENTRY glutInit (int *argcp, char **argv) -{ - glutGet(GLUT_ELAPSED_TIME); -} - - -void APIENTRY glutInitDisplayMode (unsigned int mode) -{ - g_display_mode = mode; -} - - -void APIENTRY glutInitWindowPosition (int x, int y) -{ - g_xpos = x; - g_ypos = y; -} - - -void APIENTRY glutInitWindowSize (int width, int height) -{ - g_width = width; - g_height = height; -} - - diff --git a/src/glut/mini/internal.h b/src/glut/mini/internal.h deleted file mode 100644 index ccd12e54af..0000000000 --- a/src/glut/mini/internal.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#ifndef INTERNAL_H_included -#define INTERNAL_H_included - - -#include "GL/glut.h" -/* #include "pc_hw/pc_hw.h" */ - - -#define MAX_WINDOWS 4 - -#define DEFAULT_WIDTH 640 -#define DEFAULT_HEIGHT 480 -#define DEFAULT_BPP 16 - -#define DEPTH_SIZE 16 -#define STENCIL_SIZE 8 -#define ACCUM_SIZE 16 - -extern GLenum g_display_mode; -extern GLuint g_width; -extern GLuint g_height; -extern GLint g_mouse; -extern GLboolean g_redisplay; -extern GLint g_xpos; -extern GLint g_ypos; - -extern void (GLUTCALLBACK *display_func) (void); -extern void (GLUTCALLBACK *reshape_func) (int width, int height); -extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y); -extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y); -extern void (GLUTCALLBACK *motion_func) (int x, int y); -extern void (GLUTCALLBACK *passive_motion_func) (int x, int y); -extern void (GLUTCALLBACK *entry_func) (int state); -extern void (GLUTCALLBACK *visibility_func) (int state); -extern void (GLUTCALLBACK *idle_func) (void); -extern void (GLUTCALLBACK *menu_state_func) (int state); -extern void (GLUTCALLBACK *special_func) (int key, int x, int y); -extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z); -extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z); -extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state); -extern void (GLUTCALLBACK *button_box_func) (int button, int state); -extern void (GLUTCALLBACK *dials_func) (int dial, int value); -extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y); -extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y); -extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y); -extern void (GLUTCALLBACK *overlay_display_func) (void); -extern void (GLUTCALLBACK *window_status_func) (int state); - -#endif diff --git a/src/glut/mini/menu.c b/src/glut/mini/menu.c deleted file mode 100644 index 3c571647b1..0000000000 --- a/src/glut/mini/menu.c +++ /dev/null @@ -1,86 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" - - -int APIENTRY glutCreateMenu (void (GLUTCALLBACK *func) (int)) -{ - return 0; -} - -void APIENTRY glutDestroyMenu (int menu) -{ -} - - -int APIENTRY glutGetMenu (void) -{ - return 0; -} - - -void APIENTRY glutSetMenu (int menu) -{ -} - - -void APIENTRY glutAddMenuEntry (const char *label, int value) -{ -} - - -void APIENTRY glutAddSubMenu (const char *label, int submenu) -{ -} - - -void APIENTRY glutChangeToMenuEntry (int item, const char *label, int value) -{ -} - - -void APIENTRY glutChangeToSubMenu (int item, const char *label, int submenu) -{ -} - - -void APIENTRY glutRemoveMenuItem (int item) -{ -} - - -void APIENTRY glutAttachMenu (int button) -{ -} - - -void APIENTRY glutDetachMenu (int button) -{ -} diff --git a/src/glut/mini/models.c b/src/glut/mini/models.c deleted file mode 100644 index 3f955b88ff..0000000000 --- a/src/glut/mini/models.c +++ /dev/null @@ -1,598 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include -#include -#include -#include "GL/glut.h" - -/* Some files do not define M_PI... */ -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif - -static GLUquadricObj *quadObj; - -#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } - -static void -initQuadObj(void) -{ - quadObj = gluNewQuadric(); -/* if (!quadObj) - __glutFatalError("out of memory."); */ -} - -/* CENTRY */ -void APIENTRY -glutWireSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void APIENTRY -glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void APIENTRY -glutWireCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -void APIENTRY -glutSolidCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -/* ENDCENTRY */ - -static void -drawBox(GLfloat size, GLenum type) -{ - static GLfloat n[6][3] = - { - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {1.0, 0.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} - }; - static GLint faces[6][4] = - { - {0, 1, 2, 3}, - {3, 2, 6, 7}, - {7, 6, 5, 4}, - {4, 5, 1, 0}, - {5, 6, 2, 1}, - {7, 4, 0, 3} - }; - GLfloat v[8][3]; - GLint i; - - v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; - v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; - v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; - v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; - v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; - v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; - - for (i = 5; i >= 0; i--) { - glBegin(type); - glNormal3fv(&n[i][0]); - glVertex3fv(&v[faces[i][0]][0]); - glVertex3fv(&v[faces[i][1]][0]); - glVertex3fv(&v[faces[i][2]][0]); - glVertex3fv(&v[faces[i][3]][0]); - glEnd(); - } -} - -/* CENTRY */ -void APIENTRY -glutWireCube(GLdouble size) -{ - drawBox(size, GL_LINE_LOOP); -} - -void APIENTRY -glutSolidCube(GLdouble size) -{ - drawBox(size, GL_QUADS); -} - -/* ENDCENTRY */ - -static void -doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) -{ - int i, j; - GLfloat theta, phi, theta1; - GLfloat cosTheta, sinTheta; - GLfloat cosTheta1, sinTheta1; - GLfloat ringDelta, sideDelta; - - ringDelta = 2.0 * M_PI / rings; - sideDelta = 2.0 * M_PI / nsides; - - theta = 0.0; - cosTheta = 1.0; - sinTheta = 0.0; - for (i = rings - 1; i >= 0; i--) { - theta1 = theta + ringDelta; - cosTheta1 = cos(theta1); - sinTheta1 = sin(theta1); - glBegin(GL_QUAD_STRIP); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - GLfloat cosPhi, sinPhi, dist; - - phi += sideDelta; - cosPhi = cos(phi); - sinPhi = sin(phi); - dist = R + r * cosPhi; - - glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); - glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); - glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); - glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); - } - glEnd(); - theta = theta1; - cosTheta = cosTheta1; - sinTheta = sinTheta1; - } -} - -/* CENTRY */ -void APIENTRY -glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ - glPushAttrib(GL_POLYGON_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - doughnut(innerRadius, outerRadius, nsides, rings); - glPopAttrib(); -} - -void APIENTRY -glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ - doughnut(innerRadius, outerRadius, nsides, rings); -} - -/* ENDCENTRY */ - -static GLfloat dodec[20][3]; - -static void -initDodecahedron(void) -{ - GLfloat alpha, beta; - - alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); - beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - - 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); - /* *INDENT-OFF* */ - dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; - dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; - dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; - dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; - dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; - dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; - dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; - dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; - dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; - dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; - dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; - dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; - dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; - dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; - dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; - dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; - dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; - dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; - dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; - dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; - /* *INDENT-ON* */ - -} - -#define DIFF3(_a,_b,_c) { \ - (_c)[0] = (_a)[0] - (_b)[0]; \ - (_c)[1] = (_a)[1] - (_b)[1]; \ - (_c)[2] = (_a)[2] - (_b)[2]; \ -} - -static void -crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) -{ - GLfloat p[3]; /* in case prod == v1 or v2 */ - - p[0] = v1[1] * v2[2] - v2[1] * v1[2]; - p[1] = v1[2] * v2[0] - v2[2] * v1[0]; - p[2] = v1[0] * v2[1] - v2[0] * v1[1]; - prod[0] = p[0]; - prod[1] = p[1]; - prod[2] = p[2]; -} - -static void -normalize(GLfloat v[3]) -{ - GLfloat d; - - d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - if (d == 0.0) { -/* __glutWarning("normalize: zero length vector"); */ - v[0] = d = 1.0; - } - d = 1 / d; - v[0] *= d; - v[1] *= d; - v[2] *= d; -} - -static void -pentagon(int a, int b, int c, int d, int e, GLenum shadeType) -{ - GLfloat n0[3], d1[3], d2[3]; - - DIFF3(dodec[a], dodec[b], d1); - DIFF3(dodec[b], dodec[c], d2); - crossprod(d1, d2, n0); - normalize(n0); - - glBegin(shadeType); - glNormal3fv(n0); - glVertex3fv(&dodec[a][0]); - glVertex3fv(&dodec[b][0]); - glVertex3fv(&dodec[c][0]); - glVertex3fv(&dodec[d][0]); - glVertex3fv(&dodec[e][0]); - glEnd(); -} - -static void -dodecahedron(GLenum type) -{ - static int inited = 0; - - if (inited == 0) { - inited = 1; - initDodecahedron(); - } - pentagon(0, 1, 9, 16, 5, type); - pentagon(1, 0, 3, 18, 7, type); - pentagon(1, 7, 11, 10, 9, type); - pentagon(11, 7, 18, 19, 6, type); - pentagon(8, 17, 16, 9, 10, type); - pentagon(2, 14, 15, 6, 19, type); - pentagon(2, 13, 12, 4, 14, type); - pentagon(2, 19, 18, 3, 13, type); - pentagon(3, 0, 5, 12, 13, type); - pentagon(6, 15, 8, 10, 11, type); - pentagon(4, 17, 8, 15, 14, type); - pentagon(4, 12, 5, 16, 17, type); -} - -/* CENTRY */ -void APIENTRY -glutWireDodecahedron(void) -{ - dodecahedron(GL_LINE_LOOP); -} - -void APIENTRY -glutSolidDodecahedron(void) -{ - dodecahedron(GL_TRIANGLE_FAN); -} - -/* ENDCENTRY */ - -static void -recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, - GLenum shadeType) -{ - GLfloat q0[3], q1[3]; - - DIFF3(n1, n2, q0); - DIFF3(n2, n3, q1); - crossprod(q0, q1, q1); - normalize(q1); - - glBegin(shadeType); - glNormal3fv(q1); - glVertex3fv(n1); - glVertex3fv(n2); - glVertex3fv(n3); - glEnd(); -} - -static void -subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, - GLenum shadeType) -{ - int depth; - GLfloat w0[3], w1[3], w2[3]; - GLfloat l; - int i, j, k, n; - - depth = 1; - for (i = 0; i < depth; i++) { - for (j = 0; i + j < depth; j++) { - k = depth - i - j; - for (n = 0; n < 3; n++) { - w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; - w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) - / depth; - w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) - / depth; - } - l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); - w0[0] /= l; - w0[1] /= l; - w0[2] /= l; - l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); - w1[0] /= l; - w1[1] /= l; - w1[2] /= l; - l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); - w2[0] /= l; - w2[1] /= l; - w2[2] /= l; - recorditem(w1, w0, w2, shadeType); - } - } -} - -static void -drawtriangle(int i, GLfloat data[][3], int ndx[][3], - GLenum shadeType) -{ - GLfloat *x0, *x1, *x2; - - x0 = data[ndx[i][0]]; - x1 = data[ndx[i][1]]; - x2 = data[ndx[i][2]]; - subdivide(x0, x1, x2, shadeType); -} - -/* octahedron data: The octahedron produced is centered at the - origin and has radius 1.0 */ -static GLfloat odata[6][3] = -{ - {1.0, 0.0, 0.0}, - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} -}; - -static int ondex[8][3] = -{ - {0, 4, 2}, - {1, 2, 4}, - {0, 3, 4}, - {1, 4, 3}, - {0, 2, 5}, - {1, 5, 2}, - {0, 5, 3}, - {1, 3, 5} -}; - -static void -octahedron(GLenum shadeType) -{ - int i; - - for (i = 7; i >= 0; i--) { - drawtriangle(i, odata, ondex, shadeType); - } -} - -/* CENTRY */ -void APIENTRY -glutWireOctahedron(void) -{ - octahedron(GL_LINE_LOOP); -} - -void APIENTRY -glutSolidOctahedron(void) -{ - octahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* icosahedron data: These numbers are rigged to make an - icosahedron of radius 1.0 */ - -#define X .525731112119133606 -#define Z .850650808352039932 - -static GLfloat idata[12][3] = -{ - {-X, 0, Z}, - {X, 0, Z}, - {-X, 0, -Z}, - {X, 0, -Z}, - {0, Z, X}, - {0, Z, -X}, - {0, -Z, X}, - {0, -Z, -X}, - {Z, X, 0}, - {-Z, X, 0}, - {Z, -X, 0}, - {-Z, -X, 0} -}; - -static int index[20][3] = -{ - {0, 4, 1}, - {0, 9, 4}, - {9, 5, 4}, - {4, 5, 8}, - {4, 8, 1}, - {8, 10, 1}, - {8, 3, 10}, - {5, 3, 8}, - {5, 2, 3}, - {2, 7, 3}, - {7, 10, 3}, - {7, 6, 10}, - {7, 11, 6}, - {11, 0, 6}, - {0, 1, 6}, - {6, 1, 10}, - {9, 0, 11}, - {9, 11, 2}, - {9, 2, 5}, - {7, 2, 11}, -}; - -static void -icosahedron(GLenum shadeType) -{ - int i; - - for (i = 19; i >= 0; i--) { - drawtriangle(i, idata, index, shadeType); - } -} - -/* CENTRY */ -void APIENTRY -glutWireIcosahedron(void) -{ - icosahedron(GL_LINE_LOOP); -} - -void APIENTRY -glutSolidIcosahedron(void) -{ - icosahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* tetrahedron data: */ - -#define T 1.73205080756887729 - -static GLfloat tdata[4][3] = -{ - {T, T, T}, - {T, -T, -T}, - {-T, T, -T}, - {-T, -T, T} -}; - -static int tndex[4][3] = -{ - {0, 1, 3}, - {2, 1, 0}, - {3, 2, 0}, - {1, 2, 3} -}; - -static void -tetrahedron(GLenum shadeType) -{ - int i; - - for (i = 3; i >= 0; i--) - drawtriangle(i, tdata, tndex, shadeType); -} - -/* CENTRY */ -void APIENTRY -glutWireTetrahedron(void) -{ - tetrahedron(GL_LINE_LOOP); -} - -void APIENTRY -glutSolidTetrahedron(void) -{ - tetrahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ diff --git a/src/glut/mini/overlay.c b/src/glut/mini/overlay.c deleted file mode 100644 index fc8a8e5b0d..0000000000 --- a/src/glut/mini/overlay.c +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" - - -void APIENTRY glutEstablishOverlay (void) -{ -} - - -void APIENTRY glutRemoveOverlay (void) -{ -} - - -void APIENTRY glutUseLayer (GLenum layer) -{ -} - - -void APIENTRY glutPostOverlayRedisplay (void) -{ -} - - -void APIENTRY glutShowOverlay (void) -{ -} - - -void APIENTRY glutHideOverlay (void) -{ -} diff --git a/src/glut/mini/state.c b/src/glut/mini/state.c deleted file mode 100644 index 81aefc53bd..0000000000 --- a/src/glut/mini/state.c +++ /dev/null @@ -1,70 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.0 for Mesa 4.0 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include "GL/glut.h" -#include - - -#define TIMEDELTA(dest, src1, src2) { \ - if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \ - (dest).tv_usec += 1000000; \ - (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \ - } else { \ - (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \ - } \ -} - -int APIENTRY glutGet (GLenum type) -{ - - switch (type) { - case GLUT_WINDOW_RGBA: - return 1; - case GLUT_ELAPSED_TIME: { - static int inited = 0; - static struct timeval elapsed, beginning, now; - if (!inited) { - gettimeofday(&beginning, 0); - inited = 1; - } - gettimeofday(&now, 0); - TIMEDELTA(elapsed, now, beginning); - /* Return elapsed milliseconds. */ - return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000)); - } - default: - return 0; - } -} - - -int APIENTRY glutDeviceGet (GLenum type) -{ - return 0; -} diff --git a/src/glut/mini/teapot.c b/src/glut/mini/teapot.c deleted file mode 100644 index aa96fcbbbd..0000000000 --- a/src/glut/mini/teapot.c +++ /dev/null @@ -1,212 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include -#include -#include "GL/glut.h" - -/* Rim, body, lid, and bottom data must be reflected in x and - y; handle and spout data across the y axis only. */ - -static int patchdata[][16] = -{ - /* rim */ - {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, - 12, 13, 14, 15}, - /* body */ - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27}, - {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, - 37, 38, 39, 40}, - /* lid */ - {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, - 101, 0, 1, 2, 3,}, - {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, - 113, 114, 115, 116, 117}, - /* bottom */ - {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, - 125, 120, 40, 39, 38, 37}, - /* handle */ - {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, - 53, 54, 55, 56}, - {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, - 28, 65, 66, 67}, - /* spout */ - {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, - 80, 81, 82, 83}, - {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, - 92, 93, 94, 95} -}; -/* *INDENT-OFF* */ - -static float cpdata[][3] = -{ - {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, - -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, - {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, - 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, - 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, - 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, - {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, - 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, - {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, - 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, - 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, - {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, - {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, - -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, - -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, - 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, - 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, - 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, - {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, - -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, - 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, - -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, - 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, - 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, - 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, - {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, - -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, - 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, - {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, - {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, - {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, - 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, - 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, - -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, - 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, - 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, - 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, - {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, - -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, - 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, - {0.84, -1.5, 0.075} -}; - -static float tex[2][2][2] = -{ - { {0, 0}, - {1, 0}}, - { {0, 1}, - {1, 1}} -}; - -/* *INDENT-ON* */ - -static void -teapot(GLint grid, GLdouble scale, GLenum type) -{ - float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; - long i, j, k, l; - - glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT); - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - glEnable(GL_MAP2_VERTEX_3); - glEnable(GL_MAP2_TEXTURE_COORD_2); - glPushMatrix(); - glRotatef(270.0, 1.0, 0.0, 0.0); - glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale); - glTranslatef(0.0, 0.0, -1.5); - for (i = 0; i < 10; i++) { - for (j = 0; j < 4; j++) { - for (k = 0; k < 4; k++) { - for (l = 0; l < 3; l++) { - p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 1) - q[j][k][l] *= -1.0; - if (i < 6) { - r[j][k][l] = - cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 0) - r[j][k][l] *= -1.0; - s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - if (l == 0) - s[j][k][l] *= -1.0; - if (l == 1) - s[j][k][l] *= -1.0; - } - } - } - } - glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, - &tex[0][0][0]); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &p[0][0][0]); - glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &q[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - if (i < 6) { - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &r[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &s[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - } - } - glPopMatrix(); - glPopAttrib(); -} - -/* CENTRY */ -void APIENTRY -glutSolidTeapot(GLdouble scale) -{ - teapot(7, scale, GL_FILL); -} - -void APIENTRY -glutWireTeapot(GLdouble scale) -{ - teapot(10, scale, GL_LINE); -} - -/* ENDCENTRY */ diff --git a/src/glut/mini/window.c b/src/glut/mini/window.c deleted file mode 100644 index 5a59e64de6..0000000000 --- a/src/glut/mini/window.c +++ /dev/null @@ -1,273 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.1 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * DOS/DJGPP glut driver v1.2 for Mesa 4.1 - * - * Copyright (C) 2002 - Borca Daniel - * Email : dborca@yahoo.com - * Web : http://www.geocities.com/dborca - */ - - -#include -#include -#include "GL/glut.h" -#include "internal.h" - -#define USE_MINI_GLX 1 -#if USE_MINI_GLX -#include "GL/miniglx.h" -#else -#include -#endif - - - -static GLXContext context = 0; -static Window win; -static XVisualInfo *visinfo = 0; -static Display *dpy = 0; - - -int APIENTRY glutCreateWindow (const char *title) -{ - XSetWindowAttributes attr; - unsigned long mask; - GLXContext ctx; - int scrnum = 0; - Window root = RootWindow( dpy, scrnum ); - - if (win) - return 0; - - if (!dpy) { - dpy = XOpenDisplay(NULL); - if (!dpy) { - printf("Error: XOpenDisplay failed\n"); - exit(1); - } - } - - if (!visinfo) { - int attrib[] = {GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DEPTH_SIZE, 1, - GLX_DOUBLEBUFFER, - None }; - - - visinfo = glXChooseVisual( dpy, scrnum, attrib ); - if (!visinfo) { - printf("Error: couldn't get an RGB, Double-buffered visual\n"); - exit(1); - } - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow( dpy, root, g_xpos, g_ypos, g_width, g_height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr ); - if (!win) { - printf("Error: XCreateWindow failed\n"); - exit(1); - } - - ctx = glXCreateContext( dpy, visinfo, NULL, True ); - if (!ctx) { - printf("Error: glXCreateContext failed\n"); - exit(1); - } - - if (!glXMakeCurrent( dpy, win, ctx )) { - printf("Error: glXMakeCurrent failed\n"); - exit(1); - } - - if (!(g_display_mode & GLUT_DOUBLE)) - glDrawBuffer( GL_FRONT ); - - - XMapWindow( dpy, win ); - -#if !USE_MINI_GLX - { - XEvent e; - while (1) { - XNextEvent( dpy, &e ); - if (e.type == MapNotify && e.xmap.window == win) { - break; - } - } - } -#endif - - return 1; -} - - -int APIENTRY glutCreateSubWindow (int win, int x, int y, int width, int height) -{ - return GL_FALSE; -} - - -void APIENTRY glutDestroyWindow (int idx) -{ - if (dpy && win) - XDestroyWindow( dpy, win ); - - if (dpy) - XCloseDisplay( dpy ); - - win = 0; - dpy = 0; -} - - -void APIENTRY glutPostRedisplay (void) -{ - g_redisplay = GL_TRUE; -} - - -void APIENTRY glutSwapBuffers (void) -{ -/* if (g_mouse) pc_scare_mouse(); */ - if (dpy && win) glXSwapBuffers( dpy, win ); -/* if (g_mouse) pc_unscare_mouse(); */ -} - - -int APIENTRY glutGetWindow (void) -{ - return 0; -} - - -void APIENTRY glutSetWindow (int win) -{ -} - - -void APIENTRY glutSetWindowTitle (const char *title) -{ -} - - -void APIENTRY glutSetIconTitle (const char *title) -{ -} - - -void APIENTRY glutPositionWindow (int x, int y) -{ -} - - -void APIENTRY glutReshapeWindow (int width, int height) -{ -} - - -void APIENTRY glutPopWindow (void) -{ -} - - -void APIENTRY glutPushWindow (void) -{ -} - - -void APIENTRY glutIconifyWindow (void) -{ -} - - -void APIENTRY glutShowWindow (void) -{ -} - - -void APIENTRY glutHideWindow (void) -{ -} - -void APIENTRY glutMainLoop (void) -{ - GLboolean idle; - GLboolean have_event; - XEvent evt; - int visible = 0; - - glutPostRedisplay(); - if (reshape_func) reshape_func(g_width, g_height); - - while (GL_TRUE) { - idle = GL_TRUE; - - - if (visible && idle_func) - have_event = XCheckMaskEvent( dpy, ~0, &evt ); - else - have_event = XNextEvent( dpy, &evt ); - - if (have_event) { - idle = GL_FALSE; - switch(evt.type) { - case MapNotify: - if (visibility_func) { - visibility_func(GLUT_VISIBLE); - } - visible = 1; - break; - case UnmapNotify: - if (visibility_func) { - visibility_func(GLUT_NOT_VISIBLE); - } - visible = 0; - break; - case Expose: - g_redisplay = 1; - break; - } - } - - if (visible && g_redisplay && display_func) { - idle = GL_FALSE; - g_redisplay = GL_FALSE; - - display_func(); - } - - if (visible && idle && idle_func) { - idle_func(); - } - } -} -- cgit v1.2.3 From 70d5c48341bd2cd36ac89540bd4de44834b50bf6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 25 Feb 2010 19:50:09 -0700 Subject: docs: GL_EXT_texture_array updates --- docs/GL3.txt | 2 +- docs/relnotes-7.8.html | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/GL3.txt b/docs/GL3.txt index df3fd74549..889edefbce 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -20,7 +20,7 @@ Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float some infrastructure done Multisample blit DONE Non-normalized Integer texture/framebuffer formats not started -1D/2D Texture arrays mostly done +1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc not started diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html index e94cb7e696..ae9b8f5bba 100644 --- a/docs/relnotes-7.8.html +++ b/docs/relnotes-7.8.html @@ -37,6 +37,7 @@ tbd
    • GL_NV_conditional_render extension (swrast driver only)
    • GL_EXT_draw_buffers2 extension (swrast and i965 driver only)
    • GL_ARB_fragment_coord_conventions extension (for swrast, i965, and Gallium drivers) +
    • GL_EXT_texture_array extension (swrast driver only)
    • Much improved support for EGL in Mesa
    • New state trackers for OpenGL ES 1.1 and 2.0
    • Dedicated documentation for Gallium -- cgit v1.2.3 From d7e6e879fdfb1a4e3125237d117f68025dfa0d72 Mon Sep 17 00:00:00 2001 From: George Sapountzis Date: Mon, 1 Mar 2010 17:28:55 +0200 Subject: glapi: drop SOLARIS_THREADS It seems that SOLARIS_THREADS is not used and does not work. --- docs/dispatch.html | 2 +- src/mesa/glapi/gen/gl_x86-64_asm.py | 2 +- src/mesa/glapi/gen/gl_x86_asm.py | 2 +- src/mesa/glapi/glthread.c | 68 ------------------------------------- src/mesa/glapi/glthread.h | 35 ++----------------- src/mesa/x86-64/glapi_x86-64.S | 2 +- src/mesa/x86/glapi_x86.S | 2 +- 7 files changed, 7 insertions(+), 106 deletions(-) (limited to 'docs') diff --git a/docs/dispatch.html b/docs/dispatch.html index 0c54a84675..e5587c1a29 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -199,7 +199,7 @@ few preprocessor defines.

    • If GLX_USE_TLS is defined, method #4 is used.
    • If PTHREADS is defined, method #3 is used.
    • If any of PTHREADS, -SOLARIS_THREADS, WIN32_THREADS, or BEOS_THREADS +WIN32_THREADS, or BEOS_THREADS is defined, method #2 is used.
    • If none of the preceeding are defined, method #1 is used.
    diff --git a/src/mesa/glapi/gen/gl_x86-64_asm.py b/src/mesa/glapi/gen/gl_x86-64_asm.py index 31c1a2b93a..8ac57ab7eb 100644 --- a/src/mesa/glapi/gen/gl_x86-64_asm.py +++ b/src/mesa/glapi/gen/gl_x86-64_asm.py @@ -138,7 +138,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))' print '# endif' print '' - print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' + print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' print '# define THREADS' print '#endif' print '' diff --git a/src/mesa/glapi/gen/gl_x86_asm.py b/src/mesa/glapi/gen/gl_x86_asm.py index d210f3a248..a48724ee61 100644 --- a/src/mesa/glapi/gen/gl_x86_asm.py +++ b/src/mesa/glapi/gen/gl_x86_asm.py @@ -79,7 +79,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '#define GLOBL_FN(x) GLOBL x' print '#endif' print '' - print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' + print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' print '# define THREADS' print '#endif' print '' diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c index 15401d730e..17b6bb2b6a 100644 --- a/src/mesa/glapi/glthread.c +++ b/src/mesa/glapi/glthread.c @@ -115,74 +115,6 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -/* - * Solaris/Unix International Threads -- Use only if POSIX threads - * aren't available on your Unix platform. Solaris 2.[34] are examples - * of platforms where this is the case. Be sure to use -mt and/or - * -D_REENTRANT when compiling. - */ -#ifdef SOLARIS_THREADS -#define USE_LOCK_FOR_KEY /* undef this to try a version without - lock for the global key... */ - -PUBLIC unsigned long -_glthread_GetID(void) -{ - abort(); /* XXX not implemented yet */ - return (unsigned long) 0; -} - - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 || - (errno = thr_keycreate(&(tsd->key), free)) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - void* ret; - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } -#ifdef USE_LOCK_FOR_KEY - mutex_lock(&tsd->keylock); - thr_getspecific(tsd->key, &ret); - mutex_unlock(&tsd->keylock); -#else - if ((errno = thr_getspecific(tsd->key, &ret)) != 0) { - perror(GET_TSD_ERROR); - exit(-1); - } -#endif - return ret; -} - - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if ((errno = thr_setspecific(tsd->key, ptr)) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#undef USE_LOCK_FOR_KEY -#endif /* SOLARIS_THREADS */ - - - /* * Win32 Threads. The only available option for Windows 95/NT. * Be sure that you compile using the Multithreaded runtime, otherwise diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h index 389c24204b..e5193aaf98 100644 --- a/src/mesa/glapi/glthread.h +++ b/src/mesa/glapi/glthread.h @@ -64,7 +64,7 @@ #define GLTHREAD_H -#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) #ifndef THREADS #define THREADS #endif @@ -149,38 +149,7 @@ typedef unsigned int _glthread_Cond; #define _glthread_COND_BROADCAST(cond) \ ASSERT(0); -#endif - - -/* - * Solaris threads. Use only up to Solaris 2.4. - * Solaris 2.5 and higher provide POSIX threads. - * Be sure to compile with -mt on the Solaris compilers, or - * use -D_REENTRANT if using gcc. - */ -#ifdef SOLARIS_THREADS -#include - -typedef struct { - thread_key_t key; - mutex_t keylock; - int initMagic; -} _glthread_TSD; - -typedef thread_t _glthread_Thread; - -typedef mutex_t _glthread_Mutex; - -/* XXX need to really implement mutex-related macros */ -#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 -#define _glthread_INIT_MUTEX(name) (void) name -#define _glthread_DESTROY_MUTEX(name) (void) name -#define _glthread_LOCK_MUTEX(name) (void) name -#define _glthread_UNLOCK_MUTEX(name) (void) name - -#endif /* SOLARIS_THREADS */ - - +#endif /* PTHREADS */ /* diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 4c9eab882b..bd5a657e19 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -45,7 +45,7 @@ # define GL_PREFIX(n) GLNAME(CONCAT(gl,n)) # endif -#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) # define THREADS #endif diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 13270ef35d..ae5dd2b0d1 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -52,7 +52,7 @@ #define GLOBL_FN(x) GLOBL x #endif -#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) # define THREADS #endif -- cgit v1.2.3 From 21cc53c2bc1dbd2ddd8510f68215497ed3c2088e Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 3 Mar 2010 05:30:14 -0800 Subject: Note removal of color-index rendering in release notes. --- docs/relnotes-7.8.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html index ae9b8f5bba..dabe0f2651 100644 --- a/docs/relnotes-7.8.html +++ b/docs/relnotes-7.8.html @@ -53,7 +53,7 @@ tbd

    Changes

      -
    • TBD +
    • Removed support for color-index rendering
    -- cgit v1.2.3 From 7d7e2198ddc4d76c26cabceaadf1b477e3a69271 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 3 Mar 2010 16:43:13 -0800 Subject: Note removal of pre-GCC 3.3.0 support in release notes. --- docs/relnotes-7.8.html | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html index dabe0f2651..552b25a5dc 100644 --- a/docs/relnotes-7.8.html +++ b/docs/relnotes-7.8.html @@ -54,6 +54,7 @@ tbd

    Changes

    • Removed support for color-index rendering
    • +
    • Removed support for GCC versions earlier than 3.3.0.
    -- cgit v1.2.3 From 60fae3b0249b42dd8c2f5777ad5f933a9bbc50d2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 5 Mar 2010 09:24:15 -0700 Subject: docs: document GL_APPLE_object_purgeable --- docs/relnotes-7.8.html | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html index 552b25a5dc..ebe3d498b5 100644 --- a/docs/relnotes-7.8.html +++ b/docs/relnotes-7.8.html @@ -38,6 +38,7 @@ tbd
  • GL_EXT_draw_buffers2 extension (swrast and i965 driver only)
  • GL_ARB_fragment_coord_conventions extension (for swrast, i965, and Gallium drivers)
  • GL_EXT_texture_array extension (swrast driver only) +
  • GL_APPLE_object_purgeable extension (swrast and i945/i965 DRI drivers)
  • Much improved support for EGL in Mesa
  • New state trackers for OpenGL ES 1.1 and 2.0
  • Dedicated documentation for Gallium -- cgit v1.2.3 From c781e2841a25aeecac2f9af1a31ce129a530d796 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 5 Mar 2010 17:32:07 -0700 Subject: docs: remove merge conflict garbage --- docs/relnotes.html | 1 - 1 file changed, 1 deletion(-) (limited to 'docs') diff --git a/docs/relnotes.html b/docs/relnotes.html index f1f95c5d3c..3e17a1e94e 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,7 +13,6 @@ The release notes summarize what's new or changed in each Mesa release.

      -<<<<<<< HEAD:docs/relnotes.html
    • 7.8 release notes
    • 7.7.1 release notes
    • 7.7 release notes -- cgit v1.2.3 From 67277a6d118e0e9f3dadf108990d8fa5fe8cb63b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 5 Mar 2010 17:36:34 -0700 Subject: docs: skeleton for 7.9 release notes --- docs/relnotes-7.9.html | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 docs/relnotes-7.9.html (limited to 'docs') diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html new file mode 100644 index 0000000000..f7d5016dc6 --- /dev/null +++ b/docs/relnotes-7.9.html @@ -0,0 +1,50 @@ + + +Mesa Release Notes + + + + + + + +

      Mesa 7.9 Release Notes / date TBD

      + +

      +Mesa 7.9 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.9.1. +

      +

      +Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +

      +

      +See the Compiling/Installing page for prerequisites +for DRI hardware acceleration. +

      + + +

      MD5 checksums

      +
      +tbd
      +
      + + +

      New features

      +
        +
      + + +

      Bug fixes

      +
        +
      + + +

      Changes

      +
        +
      + + + -- cgit v1.2.3 From c4e0ae3907a3eeaf906a813814e20c4817b744ff Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Wed, 10 Mar 2010 12:09:16 +0000 Subject: docs: Update new opengl32.dll target location. --- docs/install.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/install.html b/docs/install.html index 5aea92e0b5..3962ea5c91 100644 --- a/docs/install.html +++ b/docs/install.html @@ -361,7 +361,7 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool This will create:

        -
      • build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +
      • build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
      • build/windows-x86-debug/glut/glx/glut32.dll
      • progs/build/windows-x86-debug/wgl/wglinfo.exe
      • progs/build/windows-x86-debug/trivial/tri.exe -- cgit v1.2.3