From 56e9efa15de5fdc952e56f04276285870214b24d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 3 Sep 2003 23:04:02 +0000 Subject: added fbdev/DRI and MiniGLX info --- docs/MiniGLX.html | 547 ++++++++++++++++++++++++++++++++++++++++++++++++++++ docs/contents.html | 1 + docs/fbdev-dri.html | 217 +++++++++++++++++++++ docs/subset.html | 5 + 4 files changed, 770 insertions(+) create mode 100644 docs/MiniGLX.html create mode 100644 docs/fbdev-dri.html (limited to 'docs') diff --git a/docs/MiniGLX.html b/docs/MiniGLX.html new file mode 100644 index 0000000000..3429812993 --- /dev/null +++ b/docs/MiniGLX.html @@ -0,0 +1,547 @@ + + + + Mini GLX Specification + + +

+
Mini GLX Specification
+

+

+
Tungsten Graphics, Inc.
+
+January 20, 2003
+
+
+

+

Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park, +Texas. All Rights Reserved.
+
+Permission is granted to make and distribute verbatim copies of this +document provided the copyright notice and this permission notice are +preserved on all copies.
+
+

+

1. Introduction

+

The Mini GLX interface facilitates OpenGL rendering on embedded +devices. The interface is a subset of the GLX interface, plus a minimal +set of Xlib-like functions.

+

Programs written to the Mini GLX specification should run unchanged +on systems with the X Window System and the GLX extension. The intention +is to allow flexibility for prototyping and testing.

+

This document serves as both the reference guide and programming +guide for Mini GLX.
+
+

+

2. Mini GLX Concepts

+

The OpenGL specification does not describe how OpenGL rendering +contexts and drawing surfaces (i.e. the frame buffer) are created and +managed. Rather, this is handled by an OpenGL window system interface, +such as Mini GLX.

+

There are three main datatypes or resources managed by Mini GLX. The +resources and their corresponding GLX or Xlib data types are:

+ + + + + + + + + + + + + + + + + + + +
ResourceData type
pixel formatsX Visual and XVisualInfo
drawing surfacesX Window or GLXDrawable
rendering contextsGLXContext
+

Pixel formats or X Visuals describe the per-pixel attributes of the +frame buffer. For example, bits per color component, Z buffer size, +stencil size, TrueColor vs PseudoColor, etc.

+

Drawing surfaces or X Windows typically describe a spatial +allocation of the frame buffer (i.e. the position and size of a +rectangular region of pixels). Since MiniGLX doesn't really support a +window system, the window is effectively the entire frame buffer.

+

A rendering context represents the current OpenGL state such as +current drawing color, line width, blending mode, texture parameters, +etc. Several rendering contexts can be created but only one can be in +use at any given time.

+

The Mini GLX interface provides all the functions needed for +choosing pixel formats, create drawing surfaces, creating rendering +contexts and binding rendering contexts to drawing surfaces.
+
+

+

3. Using Mini GLX

+

To use the Mini GLX interface in your application, include the +GL/miniglx.h header file at compile time:

+
#include <GL/miniglx.h>
+
+Applications should link with libGL.so (i.e. gcc +myprogram.o -lGL -o myprogram).  libGL.so implements the +MiniGLX API functions and, in turn, loads a hardware-specific device +driver (such as radeon_dri.so) at runtime.  The +environment variable LIBGL_DRIVERS_PATH should name the +directory where these modules are located.
+
+Prior to running a MiniGXL application, the following kernel modules +must be installed:
+
+
agpgart.o
+radeonfb.o  (assuming Radeon hardware)
+radeon.o  (assuming Radeon hardware)
+
+
+Finally, MiniGLX reads a configuration file (by default, +/etc/miniglx.conf) to determine basic configuration information. + The configuration file may also be located in the directory +specified by the MINIGLX_CONF environment variable).
+
+The remainder of this section describes the MiniGLX API functions.
+
+

3.1 Initialization

+

The XOpenDisplay function is used to initialize the graphics system:

+
+
Display *XOpenDisplay(const char *displayname)
+
+

The displayName parameter is currently ignored in Mini +GLX. It is recommended that NULL be passed as thedisplayName +parameter.

+

If XOpenDisplay is able to initialize the graphics system a pointer +to a Display will be returned. Otherwise, NULL will be returned.

+

3.2 Choosing a Visual

+

A visual (i.e. pixel format) must be chosen before a drawing surface +or rendering context can be created. This is done with the +glXChooseVisual function:

+
+
XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)
+
+

dpy is a pointer to the display returned by +XOpenDisplay.

+

screen is currently ignored by Mini GLX and should be +zero.

+

attribList is a list of GLX attributes which describe +the desired pixel format. It is terminated by the token None. +The attributes are as follows:

+
+
+
GLX_USE_GL
+
This attribute should always be present in order to maintain +compatibility with GLX.
+
GLX_RGBA
+
If present, only RGBA pixel formats will be considered. +Otherwise, only color index formats are considered.
+
GLX_DOUBLEBUFFER
+
if present, only double-buffered pixel formats will be chosen.
+
GLX_RED_SIZE n
+
Must be followed by a non-negative integer indicating the +minimum number of bits per red pixel component that is acceptable.
+
GLX_GREEN_SIZE n
+
Must be followed by a non-negative integer indicating the +minimum number of bits per green pixel component that is acceptable.
+
GLX_BLUE_SIZE n
+
Must be followed by a non-negative integer indicating the +minimum number of bits per blue pixel component that is acceptable.
+
GLX_ALPHA_SIZE n
+
Must be followed by a non-negative integer indicating the +minimum number of bits per alpha pixel component that is acceptable.
+
GLX_STENCIL_SIZE n
+
Must be followed by a non-negative integer indicating the +minimum number of bits per stencil value that is acceptable.
+
None
+
This token is used to terminate the attribute list.
+
+
+

glXChooseVisual will return a pointer to an XVisualInfo object which +most closely matches the requirements of the attribute list. If there +is no visual which matches the request, NULL will be returned.

+

Note that visuals with accumulation buffers and depth buffers are +not available.
+
+

+

3.3 Creating a Drawing Surface

+

Drawing surfaces are created as X windows.  For Mini GLX, +windows are full-screen; they cover the entire frame buffer. + Also, Mini GLX imposes a limit of one window. A second window +cannot be created until the first one is destroyed.

+

3.3.1 Window Creation

+

The XCreateWindow function is used to create a drawing surface:

+
+
Window XCreateWindow( Display *display,
Window parent,
int x, int y,
unsigned int width, unsigned int height,
unsigned int borderWidth,
int depth,
unsigned int class,
Visual *visual,
unsigned long valuemask,
XSetWindowAttributes *attributes )
+
+

The parameters are as follows:

+
+
+
display
+
A Display pointer, as returned by XOpenDisplay.
+
parent
+
The parent window for the new window. For Mini GLX, this +should beRootWindow(dpy, 0).
+
x, y
+
The position of the window. For Mini GLX, both values should +be zero.
+
width, height
+
The size of the window. For Mini GLX, this specifies the +desired screen size such as 1024, 768 or 1280, 1024.
+
borderWidth
+
This parameter should be zero.
+
depth
+
The pixel depth for the window. For Mini GLX this should be +the depth found in the XVisualInfo object returned by glxChooseVisual.
+
class
+
The window class. For Mini GLX this value should be InputOutput.
+
visual
+
This parameter should be the visual field of the XVisualInfo +object returned by glxChooseVisual.
+
valuemask
+
This parameter indicates which fields of the XSetWindowAttributes +are to be used. For Mini GLX this is typically the bitmaskCWBackPixel +| CWBorderPixel | CWColormap.
+
attributes
+
Initial window attributes. Of the fields in the XSetWindowAttributes +structure, thebackground_pixel, border_pixel +and colormap fields should be set.  See the discussion +below regarding colormaps.
+
+
+

XCreateWindow will return a window handle if it succeeds +or zero if it fails.

+

3.3.2 Window Mapping

+

To display the window the XMapWindow function must be called:

+
+
void XMapWindow(Display *dpy, Window w)
+
+

This function does nothing in Mini GLX but is required for Xlib/GLX +compatibility

+

3.3.3 Colormaps
+

+

Xlib requires specification of a colormap when creating a window. + For purposes of interoperability, Mini GLX requires this as well, +though the colormap is not actually used.  The XCreateColormap +function is used to create a colormap:

+
Colormap XCreateColormap(Display *dpy, Window window, +Visual *visual, int alloc)
+
+

The parameters are as follows:
+

+
+
+
dpy
+
The display handle as returned by XOpenDisplay.
+
window
+
This parameter is ignored by Mini GLX but should be the value +returned by the RootWindow(dpy, 0) macro.
+
+
visual
+
This parameter is ignored by Mini GLX but should be the visual +field of the XVisualInfo object returned by glXChooseVisual.
+
alloc
+
This parameter is ignored by Mini GLX but should be set to AllocNone.
+
+
+
+

3.4 Creating a Rendering Context

+

An OpenGL rendering context is created with the glXCreateContext +function:

+
+
GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)
+
+

The parameters are as follows:

+
+
+
dpy
+
The display handle as returned by XOpenDisplay.
+
visInfo
+
The visual as returned by glXChooseVisual.
+
shareList
+
If non-zero, texture objects and display lists are shared with +the named rendering context. If zero, texture objects and display lists +will (initially) be private to this context. They may be shared when a +subsequent context is created.
+
direct
+
Specifies whether direct or indirect rendering is desired. For +Mini GLX this value is ignored but it should be set to True.
+
+
+

glXCreateContext will return a GLXContext handle if it +succeeds or zero if it fails due to invalid parameter or insufficient +resources.
+
+

+

3.5 Binding a Rendering Context

+

The final step before beginning OpenGL rendering is to bind (i.e. +activate) a rendering context and drawing surface with the +glXMakeCurrent function:

+
+
Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
+
+

The parameters are as follows:

+
+
+
dpy
+
The display handle, as returned by XOpenDisplay.
+
drawable
+
The window or drawable to bind to the rendering context. This +should be the value returned by XCreateWindow.
+
ctx
+
The rendering context to bind, as returned by glXCreateContext.
+
+
+

If glXMakeCurrent succeeds True is returned. Otherwise False is +returned to indicate an invalid display, window or context parameter.

+

After the rendering context has been bound to the drawing surface +OpenGL rendering can begin.

+

The current rendering context may be unbound by calling +glXMakeCurrent with the window and context parameters set to zero.

+

An application may create any number of rendering contexts and bind +them as needed. Note that binding a rendering context is generally not a +light-weight operation.  Most simple OpenGL applications create +only one rendering context.
+
+

+

3.6 Color Buffer Swapping

+

A double buffered window has two color buffers: a front buffer and a +back buffer. Normally, rendering is directed to the back buffer while +the front buffer is displayed. When rendering of a frame is finished +the front and back buffers are swapped to provide the illusion of +instanteous screen updates.

+

The color buffers for a particular window (i.e. drawable) may be +swapped with the glXSwapBuffers command:

+
+
void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
+
+Any pending rendering commands will be completed before the buffer swap +takes place.
+
+Calling glXSwapBuffers on a window which is single-buffered has no +effect.
+
+

3.7 Releasing Resources

+

3.7.1 Releasing Rendering Contexts

+

A rendering context may be destroyed by calling glXDestroyContext:

+
+
void glXDestroyContext(Display *dpy, GLXContext ctx)
+
+

3.7.2 Releasing Windows

+

A window may be destroyed by calling XDestroyWindow:

+
+
void XDestroyWindow(Display *dpy, Window window)
+
+

3.7.3 Releasing Visuals

+

An XVisualInfo object may be freed by calling XFree:

+
+
void XFree(void *data)
+
+

3.7.4 Releasing Colormaps

+

A colormap may be freed by calling XFreeColormap:

+
+
void XFreeColormap(Display *dpy, Colormap colormap)
+
+

3.7.4 Releasing Display Resources

+

When the application is about to exit, the resources associated with +the graphics system can be released by calling XCloseDisplay:

+
+
void XCloseDisplay(Display *dpy)
+
+

The display handle becomes invalid at this point.
+
+

+

3.8 Query Functions

+

3.8.1 Querying Available Visuals

+A list of all available visuals can be obtained with the XGetVisualInfo +function:
+
+
XVisualInfo +*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo +*vinfo_template, int *nitems_return)
+
+
+The parameters are as follows:
+
+
+
dpy
+
The display handle, as returned by XOpenDisplay.
+
vinfo_mask
+
A bitmask indicating which fields of the vinfo_template are to +be matched.  The value must be VisualScreenMask.
+
vinfo_template
+
A template whose fields indicate which visual attributes must +be matched by the results.  The screen field of this structure must +be zero.
+
nitems_return
+
Returns the number of visuals returned.
+
+
+The return value is the address of an array of all available visuals.
+
+An example of using XGetVisualInfo to get all available visuals follows:
+
+
XVisualInfo visTemplate, *results;
+int numVisuals;
+Display *dpy = XOpenDisplay(NULL);
+visTemplate.screen = 0;
+results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate, +&numVisuals);
+
+
+

3.8.2 Querying Visual Attributes

+

The GLX attributes of an X visual may be queried with the +glXGetConfig function:

+
+
int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)
+
+

The parameters are as follows:

+
+
+
dpy
+
The display handle, as returned by XOpenDisplay.
+
vis
+
The visual, as returned by glXChooseVisual.
+
attribute
+
The attribute to query. The attributes are listed below.
+
value
+
Pointer to an integer in which the result of the query will be +stored.
+
+
+

The return value will be zero if no error occurs. + GLX_INVALID_ATTRIBUTE will be returned if the attribute +parameter is invalid.  GLX_BAD_VISUAL will be returned +if the XVisualInfo parameter is invalid.

+

The following attributes may be queried:

+
+
+
GLX_USE_GL
+
The result will be True or False to +indicate if OpenGL rendering is supported with the visual. Mini GLX +always return True.
+
GLX_RGBA
+
The result will be True for RGBA visuals or False +for color index visuals.
+
GLX_DOUBLEBUFFER
+
The result will be True if the visual has two +color buffers or False if the visual has one color buffer.
+
GLX_RED_SIZE
+
The result will be the number of red bits per pixel.
+
GLX_GREEN_SIZE
+
The result will be the number of green bits per pixel.
+
GLX_BLUE_SIZE
+
The result will be the number of blue bits per pixel.
+
GLX_ALPHA_SIZE
+
The result will be the number of alpha bits per pixel.
+
GLX_DEPTH_SIZE
+
The result will be the number of bits per Z value.
+
GLX_STENCIL_SIZE
+
The result will be the number of bits per stencil value.
+
+
+
+
+

3.8.3 Querying the Current Rendering Context

+

The current rendering context can be queried with +glXGetCurrentContext:

+
+
GLXContext glXGetCurrentContext(void)
+
+

Zero will be returned if no context is currently bound.
+
+

+

3.8.4 Querying the Current Drawable

+

The current drawable (i.e. window or drawing surface) can be queried +with glXGetCurrentDrawable:

+
+
GLXDrawable glXGetCurrentDrawable(void)
+
+

Zero will be returned if no drawable is currently bound.
+
+

+

3.8.5 Function Address Queries

+

The glXGetProcAddress function will return the address of any +available OpenGL or Mini GLX function:

+
+
void *glXGetProcAddress(const GLubyte *procName)
+
+

If procName is a valid function name, a pointer to that +function will be returned.  Otherwise, NULL will be returned.

+

The purpose of glXGetProcAddress is to facilitate using future +extensions to OpenGL or Mini GLX. If a future version of the library +adds new extension functions they'll be accessible via +glXGetProcAddress. The alternative is to hard-code calls to the new +functions in the application but doing so will prevent linking the +application with older versions of the library.
+
+

+

3.9 Versioning

+The Mini GLX version can be queried at run time with glXQueryVersion: +
+
Bool glXQueryVersion(Display *dpy, int *major, int *minor)
+
+

major will be set to the major version number andminor +will be set to the minor version number.True will be +returned if the function succeeds. False will be returned +if the function fails due to invalid parameters. The dpy +argument is currently ignored, but should be the value returned by +XOpenDisplay.

+

At compile time, the Mini GLX interface version can be tested with +the MINI_GLX_VERSION_1_x preprocessor tokens. For example, if +version 1.0 of Mini GLX is supported, then MINI_GLX_VERSION_1_0 +will be defined. If version 1.1 of Mini GLX is supported, then +MINI_GLX_VERSION_1_1 will be defined.

+

At the time of writing the current Mini GLX version is 1.0.
+
+

+

4.0 Interoperability with GLX and Xlib

+While Mini GLX strives to be compatible with GLX and Xlib there are +some unavoidable differences which must be taken into consideration.
+

4.1 Public vs Private Structures

+The structure of many X data types is public.  For example, the Display +data type is defined as a structure in /usr/include/X11/Xlib.h and +programmers may access any fields of that structure at will.  Mini +GLX also defines a Display data type but its fields are hidden and not +visiblein miniglx.h.  Duplicating the Xlib +declaration for the Display data type in minigl.h would +require defining a large number of other superfluous Xlib datatypes.
+
+Mini GLX users are discouraged from directly accessing the fields of +Xlib data types to maximize portability - though this is unavoidable to +some extent.  For example, the XVisualInfo and XSetWindowAtttributes +data types must be completely public. +

4.2 Macros

+In some cases, Xlib defines macros which are meant to be used instead +of direct structure accesses.  For example, the RootWindow(dpy, +screen) macro returns the root window for a given screen on a +given display.  Unfortunately, macros do nothing to aid in ABI +compatibility since they are resolved at compile time instead of at +link/run time.
+
+Mini GLX also defines a RootWindow macro since it's +essential for creating windows.  But the implementation of this +macro by Xlib and Mini GLX is completely different.
+

4.3 Summary

+Because Xlib and Mini GLX define data types and macros differently, +Mini GLX applications must be recompiled when retargeting Mini GLX or +native Xlib/GLX.  That is, applications can't simply be re-linked +because of ABI incompatibilities.
+
+Nevertheless, the fact that Mini GLX programs can be recompiled for +Xlib and GLX increases portability and flexibility for testing and +prototyping.
+
+

5.0 Example Program

+

This section shows an example program which uses the Mini GLX +interface. The program simply draws several frames of a rotating square.
+

+

The program may be compiled for use with Xlib/GLX or Mini GLX by +setting the USE_MINIGLX token to 0 or 1, respectively. + Note that the only difference is the header files which are +included.
+

+

+

#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */

#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>

#if USE_MINIGLX
#include <GL/miniglx.h>
#else
#include <GL/glx.h>
#include <X11/Xlib.h>
#endif

/*
* Create a simple double-buffered RGBA window.
*/
static Window
MakeWindow(Display * dpy, unsigned int width, unsigned int height)
{
int visAttributes[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None
};
XSetWindowAttributes attr;
unsigned long attrMask;
Window root;
Window win;
GLXContext ctx;
XVisualInfo *visinfo;

root = RootWindow(dpy, 0);

/* Choose GLX visual / pixel format */
visinfo = glXChooseVisual(dpy, 0, visAttributes);
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}

/* Create the window */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attrMask = CWBackPixel | CWBorderPixel | CWColormap;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, attrMask, &attr);
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}

/* Display the window */
XMapWindow(dpy, win);

/* Create GLX rendering context */
ctx = glXCreateContext(dpy, visinfo, NULL, True);
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}

/* Bind the rendering context and window */
glXMakeCurrent(dpy, win, ctx);

return win;
}


/*
* Draw a few frames of a rotating square.
*/
static void
DrawFrames(Display * dpy, Window win)
{
int angle;
glShadeModel(GL_FLAT);
glClearColor(0.5, 0.5, 0.5, 1.0);
for (angle = 0; angle < 360; angle += 10) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glRectf(-0.8, -0.8, 0.8, 0.8);
glPopMatrix();
glXSwapBuffers(dpy, win);
}
}


int
main(int argc, char *argv[])
{
Display *dpy;
Window win;

dpy = XOpenDisplay(NULL);
if (!dpy) {
printf("Error: XOpenDisplay failed\n");
return 1;
}

win = MakeWindow(dpy, 300, 300);

DrawFrames(dpy, win);

return 0;
}
+
+ + diff --git a/docs/contents.html b/docs/contents.html index 20fd949f84..6ad259a922 100644 --- a/docs/contents.html +++ b/docs/contents.html @@ -54,6 +54,7 @@
  • Development Notes
  • Source Documentation
  • Subset Information +
  • fbdev/DRI Environment
  • Custom Development diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html new file mode 100644 index 0000000000..df33738d91 --- /dev/null +++ b/docs/fbdev-dri.html @@ -0,0 +1,217 @@ + + +Mesa fbdev/DRI Environment + + + +

    Mesa fbdev/DRI Drivers

    + + +

    1. Introduction

    + +

    +The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL +rendering to the Linux fbdev environment. +The X Window System / XFree86 is not needed. +

    + +

    +Basically, the DRI drivers for hardware +accelerated OpenGL for XFree86 have been ported to fbdev so that X is +not needed. +This means fbdev/DRI works in full-screen mode only. +

    + +

    +DRI driver writers may find this simplified environment easier to work in, +compared to the full XFree86/DRI environment. +

    + +

    +Much of the work for this project has been done by Jon Smirl and +Keith Whitwell. +

    + +

    +To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel. +

    + +

    +The fbdev/DRI Mesa code is in the Mesa CVS trunk (to be released as Mesa +5.1 in the future). +

    + + +

    2. Compilation

    + +

    +Assuming you're starting with a fresh Mesa CVS checkout, do the following: +

    +
    +   cd Mesa-newtree
    +   cp Makefile.X11 Makefile     # or use a symlink
    +   make linux-solo
    +
    + +

    +When this is finished, check the Mesa-newtree/lib directory +to verify that the following files were made: +

    + + + + +

    3. Using fbdev/DRI

    + +

    +If XFree86 is currently running, exit/stop the X server so you're +working from the console. +

    + + +

    3.1 Kernel Modules

    + +

    +You'll need to load kernel modules specific to your graphics hardware. +The following kernel modules should be included with your kernel. +

    + + +

    +If you have ATI Radeon/R200 hardware, run as root: +

    +
    +   modprobe agpgart            # the AGP GART module
    +   modprobe radeonfb           # the Radeon fbdev driver
    +   modprobe radeon             # the Radeon DRI kernel module
    +
    + +

    +If you have ATI Rage 128 hardware, run as root: +

    +
    +   modprobe agpgart            # the AGP GART module
    +   modprobe aty128fb           # the Rage 128 fbdev driver
    +   modprobe r128               # the Rage 128 DRI kernel module
    +
    + +

    +If you have Matrox G200/G400 hardware, run as root: +

    +
    +   modprobe agpgart            # the AGP GART module
    +   modprobe mgafb              # the Matrox fbdev driver
    +   modprobe mga                # the Matrox DRI kernel module
    +
    + +

    +Then run lsmod to be sure the modules are loaded. +For a Radeon card, you should see something like this: +

    +
    +Module                  Size  Used by    Not tainted
    +radeon                110308   0  (unused)
    +radeonfb               21900   0  (unused)
    +agpgart                43072   1 
    +
    + + +

    3.2 Configuration File

    + +

    +The Mesa-newtree/lib/miniglx.conf file should be installed +in /etc/. +

    + +

    +Edit /etc/miniglx.conf to be sure it's set up correctly +for your hardware. +Comments in the file explain the options. +

    + + +

    3.3 Running fbdev/DRI Programs

    + +

    +Make sure your LD_LIBRARY_PATH environment variable is set to the +Mesa-newtree/lib/ directory. +

    + +

    +Change to the Mesa-newtree/progs/miniglx/ directory and +start the sample_server program in the background: +

    +
    +   ./sample_server &
    +
    + +

    +Then try running the miniglxtest program: +

    +
    +   ./miniglxtest
    +
    +

    +You should see a rotating quadrilateral which changes color as it rotates. +It will exit automatically after a bit. +

    + +

    +If you run other tests in the miniglx/ directory, you may want to run +them from a remote shell so that you can stop them with ctrl-C. +

    + + + +

    4.0 Troubleshooting

    + +

    +If you try to run miniglxtest and get the following: +

    +
    +   [miniglx] failed to probe chipset
    +   connect: Connection refused
    +   server connection lost
    +
    +

    +It means that the sample_server process is not running. +

    + + + + +

    5.0 Programming Information

    + +

    +The full OpenGL API is available with fbdev/DRI. +

    + +

    +OpenGL/Mesa is interfaced to fbdev via the MiniGLX +interface. +MiniGLX is a subset of Xlib and GLX API functions which provides just +enough functionality to setup OpenGL rendering and respond to simple +input events. +

    + +

    +Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written +to the MiniGLX API can also be run on full Xlib/GLX implementations. +This allows some degree of flexibility for software development and testing. +

    + + + + + diff --git a/docs/subset.html b/docs/subset.html index b1fed668b7..487e721c98 100644 --- a/docs/subset.html +++ b/docs/subset.html @@ -17,6 +17,11 @@ The specification for this subset can be found here.

    +

    +The MiniGLX specification describes the +interface between fbdev and Mesa. +

    +

    More info to come...

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