From d3746ca27ece1052c23b4fc1b7d78e5b79868e07 Mon Sep 17 00:00:00 2001
From: Daniel Borca <dborca@users.sourceforge.net>
Date: Wed, 7 Apr 2004 06:37:50 +0000
Subject: revived linux-glide build process some small Makefile changes for
 MinGW & DJGPP

---
 docs/README.DJ | 12 ++----------
 1 file changed, 2 insertions(+), 10 deletions(-)

(limited to 'docs')

diff --git a/docs/README.DJ b/docs/README.DJ
index 63d3711e0e..12ffc11664 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -42,15 +42,7 @@ Available options:
 			As a consequence, you'll need the DJGPP Glide3
 			library to build any application.
 			default = no
-	HAVE_X86=1	optimize for i386.
-			default = no
-	HAVE_MMX=1	allow MMX specializations, provided your assembler
-			supports MMX instruction set. However, the true CPU
-			capabilities are checked at run-time to avoid lockups.
-			default = no
-	HAVE_SSE=1	(see HAVE_MMX)
-			default = no
-	HAVE_3DNOW=1	(see HAVE_MMX)
+	X86=1		optimize for x86 (if possible, use MMX, SSE, 3DNow).
 			default = no
 
      Targets:
@@ -100,7 +92,7 @@ FAQ:
 2. Using Mesa for DJGPP
 
    Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
-   A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're
+   A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
       lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
       If you haven't, sorry; everything is done in software. Suggestions?
 
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