From 4a2bbdacfc29460de09e5f806fcc96040ad17dc4 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 21 Jun 2010 11:43:42 -0700 Subject: Use yy_scan_string and stop caring about shader->SourceLen. We had to call strlen on the preprocessed source, which seemed a bit pointless; also, we updated shader->SourceLen but not shader->Source, which was even more confusing. Just leave both untouched. --- glcpp/pp.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'glcpp/pp.c') diff --git a/glcpp/pp.c b/glcpp/pp.c index eaca4819ce..e6921db46b 100644 --- a/glcpp/pp.c +++ b/glcpp/pp.c @@ -57,7 +57,7 @@ glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) } extern int -preprocess(void *talloc_ctx, const char **shader, size_t *shader_len) +preprocess(void *talloc_ctx, const char **shader) { int errors; glcpp_parser_t *parser = glcpp_parser_create (); @@ -69,7 +69,6 @@ preprocess(void *talloc_ctx, const char **shader, size_t *shader_len) talloc_steal(talloc_ctx, parser->output); *shader = parser->output; - *shader_len = strlen(parser->output); errors = parser->error; glcpp_parser_destroy (parser); -- cgit v1.2.3