From cd9ed3da684d8cce845730f23b0ce74890e09262 Mon Sep 17 00:00:00 2001 From: Tom Fogal Date: Mon, 20 Dec 2010 19:24:29 -0700 Subject: Regenerate gl_mangle.h. NOTE: This is a candidate for the 7.10 branch. --- include/GL/gl_mangle.h | 332 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 329 insertions(+), 3 deletions(-) (limited to 'include') diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h index 43d2e896b0..3684803381 100644 --- a/include/GL/gl_mangle.h +++ b/include/GL/gl_mangle.h @@ -31,6 +31,7 @@ #define glAccum MANGLE(Accum) #define glActiveProgramEXT MANGLE(ActiveProgramEXT) +#define glActiveShaderProgram MANGLE(ActiveShaderProgram) #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) #define glActiveTextureARB MANGLE(ActiveTextureARB) #define glActiveTexture MANGLE(ActiveTexture) @@ -56,6 +57,7 @@ #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) #define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) #define glBeginQueryARB MANGLE(BeginQueryARB) +#define glBeginQueryIndexed MANGLE(BeginQueryIndexed) #define glBeginQuery MANGLE(BeginQuery) #define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) #define glBeginTransformFeedback MANGLE(BeginTransformFeedback) @@ -75,22 +77,27 @@ #define glBindBufferRange MANGLE(BindBufferRange) #define glBindBufferRangeNV MANGLE(BindBufferRangeNV) #define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) +#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed) #define glBindFragDataLocation MANGLE(BindFragDataLocation) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) #define glBindFramebufferEXT MANGLE(BindFramebufferEXT) #define glBindFramebuffer MANGLE(BindFramebuffer) +#define glBindImageTextureEXT MANGLE(BindImageTextureEXT) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) #define glBindParameterEXT MANGLE(BindParameterEXT) #define glBindProgramARB MANGLE(BindProgramARB) #define glBindProgramNV MANGLE(BindProgramNV) +#define glBindProgramPipeline MANGLE(BindProgramPipeline) #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) #define glBindRenderbuffer MANGLE(BindRenderbuffer) +#define glBindSampler MANGLE(BindSampler) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTextureEXT MANGLE(BindTextureEXT) #define glBindTexture MANGLE(BindTexture) #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) +#define glBindTransformFeedback MANGLE(BindTransformFeedback) #define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) #define glBindVertexArray MANGLE(BindVertexArray) @@ -112,18 +119,22 @@ #define glBlendColorEXT MANGLE(BlendColorEXT) #define glBlendColor MANGLE(BlendColor) #define glBlendEquationEXT MANGLE(BlendEquationEXT) +#define glBlendEquationiARB MANGLE(BlendEquationiARB) #define glBlendEquationi MANGLE(BlendEquationi) #define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) #define glBlendEquation MANGLE(BlendEquation) #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB) #define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) #define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) #define glBlendEquationSeparate MANGLE(BlendEquationSeparate) +#define glBlendFunciARB MANGLE(BlendFunciARB) #define glBlendFunci MANGLE(BlendFunci) #define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) #define glBlendFunc MANGLE(BlendFunc) #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) +#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB) #define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) #define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) @@ -153,6 +164,7 @@ #define glClearColor MANGLE(ClearColor) #define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) #define glClearDepthdNV MANGLE(ClearDepthdNV) +#define glClearDepthf MANGLE(ClearDepthf) #define glClearDepth MANGLE(ClearDepth) #define glClearIndex MANGLE(ClearIndex) #define glClear MANGLE(Clear) @@ -215,6 +227,10 @@ #define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) #define glColorMask MANGLE(ColorMask) #define glColorMaterial MANGLE(ColorMaterial) +#define glColorP3ui MANGLE(ColorP3ui) +#define glColorP3uiv MANGLE(ColorP3uiv) +#define glColorP4ui MANGLE(ColorP4ui) +#define glColorP4uiv MANGLE(ColorP4uiv) #define glColorPointerEXT MANGLE(ColorPointerEXT) #define glColorPointerListIBM MANGLE(ColorPointerListIBM) #define glColorPointer MANGLE(ColorPointer) @@ -236,6 +252,7 @@ #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) #define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB) #define glCompileShader MANGLE(CompileShader) #define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) @@ -310,10 +327,18 @@ #define glCreateShader MANGLE(CreateShader) #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) #define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) +#define glCreateShaderProgramv MANGLE(CreateShaderProgramv) +#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB) #define glCullFace MANGLE(CullFace) #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) +#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD) +#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB) +#define glDebugMessageControlARB MANGLE(DebugMessageControlARB) +#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD) +#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD) +#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB) #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) #define glDeformSGIX MANGLE(DeformSGIX) @@ -326,20 +351,25 @@ #define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) #define glDeleteFramebuffers MANGLE(DeleteFramebuffers) #define glDeleteLists MANGLE(DeleteLists) +#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB) +#define glDeleteNamesAMD MANGLE(DeleteNamesAMD) #define glDeleteObjectARB MANGLE(DeleteObjectARB) #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) #define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) #define glDeleteProgram MANGLE(DeleteProgram) +#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines) #define glDeleteProgramsARB MANGLE(DeleteProgramsARB) #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteQueriesARB MANGLE(DeleteQueriesARB) #define glDeleteQueries MANGLE(DeleteQueries) #define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) #define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) +#define glDeleteSamplers MANGLE(DeleteSamplers) #define glDeleteShader MANGLE(DeleteShader) #define glDeleteSync MANGLE(DeleteSync) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) #define glDeleteTextures MANGLE(DeleteTextures) +#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks) #define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) #define glDeleteVertexArrays MANGLE(DeleteVertexArrays) @@ -348,7 +378,10 @@ #define glDepthBoundsEXT MANGLE(DepthBoundsEXT) #define glDepthFunc MANGLE(DepthFunc) #define glDepthMask MANGLE(DepthMask) +#define glDepthRangeArrayv MANGLE(DepthRangeArrayv) #define glDepthRangedNV MANGLE(DepthRangedNV) +#define glDepthRangef MANGLE(DepthRangef) +#define glDepthRangeIndexed MANGLE(DepthRangeIndexed) #define glDepthRange MANGLE(DepthRange) #define glDetachObjectARB MANGLE(DetachObjectARB) #define glDetachShader MANGLE(DetachShader) @@ -363,6 +396,7 @@ #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) #define glDrawArraysEXT MANGLE(DrawArraysEXT) +#define glDrawArraysIndirect MANGLE(DrawArraysIndirect) #define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) #define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) #define glDrawArraysInstanced MANGLE(DrawArraysInstanced) @@ -374,6 +408,7 @@ #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) #define glDrawElementArrayATI MANGLE(DrawElementArrayATI) #define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) +#define glDrawElementsIndirect MANGLE(DrawElementsIndirect) #define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) #define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) #define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) @@ -386,7 +421,9 @@ #define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glDrawRangeElements MANGLE(DrawRangeElements) +#define glDrawTransformFeedback MANGLE(DrawTransformFeedback) #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) +#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream) #define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) #define glEdgeFlag MANGLE(EdgeFlag) #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) @@ -414,6 +451,7 @@ #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) #define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) #define glEndQueryARB MANGLE(EndQueryARB) +#define glEndQueryIndexed MANGLE(EndQueryIndexed) #define glEndQuery MANGLE(EndQuery) #define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) #define glEndTransformFeedback MANGLE(EndTransformFeedback) @@ -447,6 +485,7 @@ #define glFlush MANGLE(Flush) #define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) #define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) +#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT) #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) @@ -498,7 +537,6 @@ #define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) #define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) #define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) -#define glFramebufferTextureFace MANGLE(FramebufferTextureFace) #define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) #define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) #define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) @@ -521,23 +559,30 @@ #define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) #define glGenFramebuffers MANGLE(GenFramebuffers) #define glGenLists MANGLE(GenLists) +#define glGenNamesAMD MANGLE(GenNamesAMD) #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) #define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) +#define glGenProgramPipelines MANGLE(GenProgramPipelines) #define glGenProgramsARB MANGLE(GenProgramsARB) #define glGenProgramsNV MANGLE(GenProgramsNV) #define glGenQueriesARB MANGLE(GenQueriesARB) #define glGenQueries MANGLE(GenQueries) #define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) #define glGenRenderbuffers MANGLE(GenRenderbuffers) +#define glGenSamplers MANGLE(GenSamplers) #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) #define glGenTexturesEXT MANGLE(GenTexturesEXT) #define glGenTextures MANGLE(GenTextures) +#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks) #define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) #define glGenVertexArrays MANGLE(GenVertexArrays) #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) #define glGetActiveAttribARB MANGLE(GetActiveAttribARB) #define glGetActiveAttrib MANGLE(GetActiveAttrib) +#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) +#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv) +#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) #define glGetActiveUniformARB MANGLE(GetActiveUniformARB) #define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) #define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) @@ -589,16 +634,21 @@ #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) #define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) #define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD) +#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB) #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) #define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) +#define glGetDoublei_v MANGLE(GetDoublei_v) #define glGetDoublev MANGLE(GetDoublev) #define glGetError MANGLE(GetError) #define glGetFenceivNV MANGLE(GetFenceivNV) #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) #define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) +#define glGetFloati_v MANGLE(GetFloati_v) #define glGetFloatv MANGLE(GetFloatv) #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) +#define glGetFragDataIndex MANGLE(GetFragDataIndex) #define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) #define glGetFragDataLocation MANGLE(GetFragDataLocation) #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) @@ -608,6 +658,7 @@ #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) #define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) #define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) +#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB) #define glGetHandleARB MANGLE(GetHandleARB) #define glGetHistogramEXT MANGLE(GetHistogramEXT) #define glGetHistogram MANGLE(GetHistogram) @@ -678,6 +729,26 @@ #define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) #define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) +#define glGetNamedStringARB MANGLE(GetNamedStringARB) +#define glGetNamedStringivARB MANGLE(GetNamedStringivARB) +#define glGetnColorTableARB MANGLE(GetnColorTableARB) +#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB) +#define glGetnHistogramARB MANGLE(GetnHistogramARB) +#define glGetnMapdvARB MANGLE(GetnMapdvARB) +#define glGetnMapfvARB MANGLE(GetnMapfvARB) +#define glGetnMapivARB MANGLE(GetnMapivARB) +#define glGetnMinmaxARB MANGLE(GetnMinmaxARB) +#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB) +#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB) +#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB) +#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB) +#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB) +#define glGetnTexImageARB MANGLE(GetnTexImageARB) +#define glGetnUniformdvARB MANGLE(GetnUniformdvARB) +#define glGetnUniformfvARB MANGLE(GetnUniformfvARB) +#define glGetnUniformivARB MANGLE(GetnUniformivARB) +#define glGetnUniformuivARB MANGLE(GetnUniformuivARB) #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) @@ -700,6 +771,7 @@ #define glGetPointervEXT MANGLE(GetPointervEXT) #define glGetPointerv MANGLE(GetPointerv) #define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramBinary MANGLE(GetProgramBinary) #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) #define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) @@ -716,28 +788,42 @@ #define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog) +#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv) #define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramStageiv MANGLE(GetProgramStageiv) #define glGetProgramStringARB MANGLE(GetProgramStringARB) #define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV) +#define glGetQueryIndexediv MANGLE(GetQueryIndexediv) #define glGetQueryivARB MANGLE(GetQueryivARB) #define glGetQueryiv MANGLE(GetQueryiv) #define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) +#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v) #define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) #define glGetQueryObjectiv MANGLE(GetQueryObjectiv) #define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) +#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v) #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) #define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) #define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) +#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv) +#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv) +#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv) +#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) #define glGetSeparableFilter MANGLE(GetSeparableFilter) #define glGetShaderInfoLog MANGLE(GetShaderInfoLog) #define glGetShaderiv MANGLE(GetShaderiv) +#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) #define glGetShaderSourceARB MANGLE(GetShaderSourceARB) #define glGetShaderSource MANGLE(GetShaderSource) #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) #define glGetStringi MANGLE(GetStringi) #define glGetString MANGLE(GetString) +#define glGetSubroutineIndex MANGLE(GetSubroutineIndex) +#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation) #define glGetSynciv MANGLE(GetSynciv) #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) @@ -770,14 +856,17 @@ #define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) #define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) #define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) +#define glGetUniformdv MANGLE(GetUniformdv) #define glGetUniformfvARB MANGLE(GetUniformfvARB) #define glGetUniformfv MANGLE(GetUniformfv) +#define glGetUniformi64vNV MANGLE(GetUniformi64vNV) #define glGetUniformIndices MANGLE(GetUniformIndices) #define glGetUniformivARB MANGLE(GetUniformivARB) #define glGetUniformiv MANGLE(GetUniformiv) #define glGetUniformLocationARB MANGLE(GetUniformLocationARB) #define glGetUniformLocation MANGLE(GetUniformLocation) #define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) +#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv) #define glGetUniformui64vNV MANGLE(GetUniformui64vNV) #define glGetUniformuivEXT MANGLE(GetUniformuivEXT) #define glGetUniformuiv MANGLE(GetUniformuiv) @@ -803,6 +892,10 @@ #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) #define glGetVertexAttribiv MANGLE(GetVertexAttribiv) #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) +#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT) +#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv) +#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV) #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) @@ -864,20 +957,25 @@ #define glIsFramebufferEXT MANGLE(IsFramebufferEXT) #define glIsFramebuffer MANGLE(IsFramebuffer) #define glIsList MANGLE(IsList) +#define glIsNameAMD MANGLE(IsNameAMD) #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) +#define glIsNamedStringARB MANGLE(IsNamedStringARB) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) #define glIsProgramARB MANGLE(IsProgramARB) #define glIsProgram MANGLE(IsProgram) #define glIsProgramNV MANGLE(IsProgramNV) +#define glIsProgramPipeline MANGLE(IsProgramPipeline) #define glIsQueryARB MANGLE(IsQueryARB) #define glIsQuery MANGLE(IsQuery) #define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) #define glIsRenderbuffer MANGLE(IsRenderbuffer) +#define glIsSampler MANGLE(IsSampler) #define glIsShader MANGLE(IsShader) #define glIsSync MANGLE(IsSync) #define glIsTextureEXT MANGLE(IsTextureEXT) #define glIsTexture MANGLE(IsTexture) +#define glIsTransformFeedback MANGLE(IsTransformFeedback) #define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) @@ -915,6 +1013,8 @@ #define glLogicOp MANGLE(LogicOp) #define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) #define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV) #define glMap1d MANGLE(Map1d) #define glMap1f MANGLE(Map1f) #define glMap2d MANGLE(Map2d) @@ -928,6 +1028,7 @@ #define glMapGrid2d MANGLE(MapGrid2d) #define glMapGrid2f MANGLE(MapGrid2f) #define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) +#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT) #define glMapObjectBufferATI MANGLE(MapObjectBufferATI) #define glMapParameterfvNV MANGLE(MapParameterfvNV) #define glMapParameterivNV MANGLE(MapParameterivNV) @@ -963,8 +1064,10 @@ #define glMatrixScalefEXT MANGLE(MatrixScalefEXT) #define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) #define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) +#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT) #define glMinmaxEXT MANGLE(MinmaxEXT) #define glMinmax MANGLE(Minmax) +#define glMinSampleShadingARB MANGLE(MinSampleShadingARB) #define glMinSampleShading MANGLE(MinSampleShading) #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) #define glMultiDrawArrays MANGLE(MultiDrawArrays) @@ -1048,6 +1151,14 @@ #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui) +#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv) +#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui) +#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv) +#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui) +#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv) +#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui) +#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv) #define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) #define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) #define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) @@ -1080,6 +1191,7 @@ #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) #define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) #define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) @@ -1087,8 +1199,6 @@ #define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) -#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV) -#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV) #define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) @@ -1104,6 +1214,7 @@ #define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) +#define glNamedStringARB MANGLE(NamedStringARB) #define glNewList MANGLE(NewList) #define glNewObjectBufferATI MANGLE(NewObjectBufferATI) #define glNormal3b MANGLE(Normal3b) @@ -1121,6 +1232,8 @@ #define glNormal3s MANGLE(Normal3s) #define glNormal3sv MANGLE(Normal3sv) #define glNormalFormatNV MANGLE(NormalFormatNV) +#define glNormalP3ui MANGLE(NormalP3ui) +#define glNormalP3uiv MANGLE(NormalP3uiv) #define glNormalPointerEXT MANGLE(NormalPointerEXT) #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) #define glNormalPointer MANGLE(NormalPointer) @@ -1140,6 +1253,9 @@ #define glOrtho MANGLE(Ortho) #define glPassTexCoordATI MANGLE(PassTexCoordATI) #define glPassThrough MANGLE(PassThrough) +#define glPatchParameterfv MANGLE(PatchParameterfv) +#define glPatchParameteri MANGLE(PatchParameteri) +#define glPauseTransformFeedback MANGLE(PauseTransformFeedback) #define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) #define glPixelDataRangeNV MANGLE(PixelDataRangeNV) #define glPixelMapfv MANGLE(PixelMapfv) @@ -1191,6 +1307,7 @@ #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) #define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glProgramBinary MANGLE(ProgramBinary) #define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) #define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) @@ -1231,39 +1348,123 @@ #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) #define glProgramStringARB MANGLE(ProgramStringARB) +#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV) +#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT) +#define glProgramUniform1d MANGLE(ProgramUniform1d) +#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT) +#define glProgramUniform1dv MANGLE(ProgramUniform1dv) #define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) +#define glProgramUniform1f MANGLE(ProgramUniform1f) #define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) +#define glProgramUniform1fv MANGLE(ProgramUniform1fv) +#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV) +#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV) #define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) +#define glProgramUniform1i MANGLE(ProgramUniform1i) #define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) +#define glProgramUniform1iv MANGLE(ProgramUniform1iv) +#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV) #define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) +#define glProgramUniform1ui MANGLE(ProgramUniform1ui) #define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) +#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv) +#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT) +#define glProgramUniform2d MANGLE(ProgramUniform2d) +#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT) +#define glProgramUniform2dv MANGLE(ProgramUniform2dv) #define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) +#define glProgramUniform2f MANGLE(ProgramUniform2f) #define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) +#define glProgramUniform2fv MANGLE(ProgramUniform2fv) +#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV) +#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV) #define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) +#define glProgramUniform2i MANGLE(ProgramUniform2i) #define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) +#define glProgramUniform2iv MANGLE(ProgramUniform2iv) +#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV) #define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) +#define glProgramUniform2ui MANGLE(ProgramUniform2ui) #define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) +#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv) +#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT) +#define glProgramUniform3d MANGLE(ProgramUniform3d) +#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT) +#define glProgramUniform3dv MANGLE(ProgramUniform3dv) #define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) +#define glProgramUniform3f MANGLE(ProgramUniform3f) #define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) +#define glProgramUniform3fv MANGLE(ProgramUniform3fv) +#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV) +#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV) #define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) +#define glProgramUniform3i MANGLE(ProgramUniform3i) #define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) +#define glProgramUniform3iv MANGLE(ProgramUniform3iv) +#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV) #define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) +#define glProgramUniform3ui MANGLE(ProgramUniform3ui) #define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) +#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv) +#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT) +#define glProgramUniform4d MANGLE(ProgramUniform4d) +#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT) +#define glProgramUniform4dv MANGLE(ProgramUniform4dv) #define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) +#define glProgramUniform4f MANGLE(ProgramUniform4f) #define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) +#define glProgramUniform4fv MANGLE(ProgramUniform4fv) +#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV) +#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV) #define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) +#define glProgramUniform4i MANGLE(ProgramUniform4i) #define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) +#define glProgramUniform4iv MANGLE(ProgramUniform4iv) +#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV) #define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) +#define glProgramUniform4ui MANGLE(ProgramUniform4ui) #define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) +#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv) +#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT) +#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv) #define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT) +#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT) +#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT) +#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv) #define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT) +#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT) +#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT) +#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv) #define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT) +#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT) +#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) +#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv) #define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) #define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) #define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) @@ -1274,6 +1475,7 @@ #define glPushClientAttrib MANGLE(PushClientAttrib) #define glPushMatrix MANGLE(PushMatrix) #define glPushName MANGLE(PushName) +#define glQueryCounter MANGLE(QueryCounter) #define glRasterPos2d MANGLE(RasterPos2d) #define glRasterPos2dv MANGLE(RasterPos2dv) #define glRasterPos2f MANGLE(RasterPos2f) @@ -1300,6 +1502,7 @@ #define glRasterPos4sv MANGLE(RasterPos4sv) #define glReadBuffer MANGLE(ReadBuffer) #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) +#define glReadnPixelsARB MANGLE(ReadnPixelsARB) #define glReadPixels MANGLE(ReadPixels) #define glRectd MANGLE(Rectd) #define glRectdv MANGLE(Rectdv) @@ -1310,6 +1513,7 @@ #define glRects MANGLE(Rects) #define glRectsv MANGLE(Rectsv) #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) #define glRenderbufferStorage MANGLE(RenderbufferStorage) #define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) @@ -1345,6 +1549,7 @@ #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) #define glResetMinmax MANGLE(ResetMinmax) #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) +#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback) #define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) #define glRotated MANGLE(Rotated) #define glRotatef MANGLE(Rotatef) @@ -1357,8 +1562,17 @@ #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) #define glSamplePatternEXT MANGLE(SamplePatternEXT) #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) +#define glSamplerParameterf MANGLE(SamplerParameterf) +#define glSamplerParameterfv MANGLE(SamplerParameterfv) +#define glSamplerParameterIiv MANGLE(SamplerParameterIiv) +#define glSamplerParameteri MANGLE(SamplerParameteri) +#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv) +#define glSamplerParameteriv MANGLE(SamplerParameteriv) #define glScaled MANGLE(Scaled) #define glScalef MANGLE(Scalef) +#define glScissorArrayv MANGLE(ScissorArrayv) +#define glScissorIndexed MANGLE(ScissorIndexed) +#define glScissorIndexedv MANGLE(ScissorIndexedv) #define glScissor MANGLE(Scissor) #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) #define glSecondaryColor3b MANGLE(SecondaryColor3b) @@ -1395,6 +1609,8 @@ #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) #define glSecondaryColor3usv MANGLE(SecondaryColor3usv) #define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) +#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui) +#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv) #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) #define glSecondaryColorPointer MANGLE(SecondaryColorPointer) @@ -1408,6 +1624,7 @@ #define glSetInvariantEXT MANGLE(SetInvariantEXT) #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) #define glShadeModel MANGLE(ShadeModel) +#define glShaderBinary MANGLE(ShaderBinary) #define glShaderOp1EXT MANGLE(ShaderOp1EXT) #define glShaderOp2EXT MANGLE(ShaderOp2EXT) #define glShaderOp3EXT MANGLE(ShaderOp3EXT) @@ -1509,6 +1726,14 @@ #define glTexCoord4s MANGLE(TexCoord4s) #define glTexCoord4sv MANGLE(TexCoord4sv) #define glTexCoordFormatNV MANGLE(TexCoordFormatNV) +#define glTexCoordP1ui MANGLE(TexCoordP1ui) +#define glTexCoordP1uiv MANGLE(TexCoordP1uiv) +#define glTexCoordP2ui MANGLE(TexCoordP2ui) +#define glTexCoordP2uiv MANGLE(TexCoordP2uiv) +#define glTexCoordP3ui MANGLE(TexCoordP3ui) +#define glTexCoordP3uiv MANGLE(TexCoordP3uiv) +#define glTexCoordP4ui MANGLE(TexCoordP4ui) +#define glTexCoordP4uiv MANGLE(TexCoordP4uiv) #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) #define glTexCoordPointer MANGLE(TexCoordPointer) @@ -1569,73 +1794,108 @@ #define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) #define glTrackMatrixNV MANGLE(TrackMatrixNV) #define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) +#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV) #define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) #define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) #define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) #define glTranslated MANGLE(Translated) #define glTranslatef MANGLE(Translatef) +#define glUniform1d MANGLE(Uniform1d) +#define glUniform1dv MANGLE(Uniform1dv) #define glUniform1fARB MANGLE(Uniform1fARB) #define glUniform1f MANGLE(Uniform1f) #define glUniform1fvARB MANGLE(Uniform1fvARB) #define glUniform1fv MANGLE(Uniform1fv) +#define glUniform1i64NV MANGLE(Uniform1i64NV) +#define glUniform1i64vNV MANGLE(Uniform1i64vNV) #define glUniform1iARB MANGLE(Uniform1iARB) #define glUniform1i MANGLE(Uniform1i) #define glUniform1ivARB MANGLE(Uniform1ivARB) #define glUniform1iv MANGLE(Uniform1iv) +#define glUniform1ui64NV MANGLE(Uniform1ui64NV) +#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV) #define glUniform1uiEXT MANGLE(Uniform1uiEXT) #define glUniform1ui MANGLE(Uniform1ui) #define glUniform1uivEXT MANGLE(Uniform1uivEXT) #define glUniform1uiv MANGLE(Uniform1uiv) +#define glUniform2d MANGLE(Uniform2d) +#define glUniform2dv MANGLE(Uniform2dv) #define glUniform2fARB MANGLE(Uniform2fARB) #define glUniform2f MANGLE(Uniform2f) #define glUniform2fvARB MANGLE(Uniform2fvARB) #define glUniform2fv MANGLE(Uniform2fv) +#define glUniform2i64NV MANGLE(Uniform2i64NV) +#define glUniform2i64vNV MANGLE(Uniform2i64vNV) #define glUniform2iARB MANGLE(Uniform2iARB) #define glUniform2i MANGLE(Uniform2i) #define glUniform2ivARB MANGLE(Uniform2ivARB) #define glUniform2iv MANGLE(Uniform2iv) +#define glUniform2ui64NV MANGLE(Uniform2ui64NV) +#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV) #define glUniform2uiEXT MANGLE(Uniform2uiEXT) #define glUniform2ui MANGLE(Uniform2ui) #define glUniform2uivEXT MANGLE(Uniform2uivEXT) #define glUniform2uiv MANGLE(Uniform2uiv) +#define glUniform3d MANGLE(Uniform3d) +#define glUniform3dv MANGLE(Uniform3dv) #define glUniform3fARB MANGLE(Uniform3fARB) #define glUniform3f MANGLE(Uniform3f) #define glUniform3fvARB MANGLE(Uniform3fvARB) #define glUniform3fv MANGLE(Uniform3fv) +#define glUniform3i64NV MANGLE(Uniform3i64NV) +#define glUniform3i64vNV MANGLE(Uniform3i64vNV) #define glUniform3iARB MANGLE(Uniform3iARB) #define glUniform3i MANGLE(Uniform3i) #define glUniform3ivARB MANGLE(Uniform3ivARB) #define glUniform3iv MANGLE(Uniform3iv) +#define glUniform3ui64NV MANGLE(Uniform3ui64NV) +#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV) #define glUniform3uiEXT MANGLE(Uniform3uiEXT) #define glUniform3ui MANGLE(Uniform3ui) #define glUniform3uivEXT MANGLE(Uniform3uivEXT) #define glUniform3uiv MANGLE(Uniform3uiv) +#define glUniform4d MANGLE(Uniform4d) +#define glUniform4dv MANGLE(Uniform4dv) #define glUniform4fARB MANGLE(Uniform4fARB) #define glUniform4f MANGLE(Uniform4f) #define glUniform4fvARB MANGLE(Uniform4fvARB) #define glUniform4fv MANGLE(Uniform4fv) +#define glUniform4i64NV MANGLE(Uniform4i64NV) +#define glUniform4i64vNV MANGLE(Uniform4i64vNV) #define glUniform4iARB MANGLE(Uniform4iARB) #define glUniform4i MANGLE(Uniform4i) #define glUniform4ivARB MANGLE(Uniform4ivARB) #define glUniform4iv MANGLE(Uniform4iv) +#define glUniform4ui64NV MANGLE(Uniform4ui64NV) +#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV) #define glUniform4uiEXT MANGLE(Uniform4uiEXT) #define glUniform4ui MANGLE(Uniform4ui) #define glUniform4uivEXT MANGLE(Uniform4uivEXT) #define glUniform4uiv MANGLE(Uniform4uiv) #define glUniformBlockBinding MANGLE(UniformBlockBinding) #define glUniformBufferEXT MANGLE(UniformBufferEXT) +#define glUniformMatrix2dv MANGLE(UniformMatrix2dv) #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) #define glUniformMatrix2fv MANGLE(UniformMatrix2fv) +#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv) #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) +#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv) #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) +#define glUniformMatrix3dv MANGLE(UniformMatrix3dv) #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) #define glUniformMatrix3fv MANGLE(UniformMatrix3fv) +#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv) #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) +#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv) #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) +#define glUniformMatrix4dv MANGLE(UniformMatrix4dv) #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) #define glUniformMatrix4fv MANGLE(UniformMatrix4fv) +#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv) #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) +#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv) #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) +#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv) #define glUniformui64NV MANGLE(Uniformui64NV) #define glUniformui64vNV MANGLE(Uniformui64vNV) #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) @@ -1646,9 +1906,11 @@ #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) #define glUseProgram MANGLE(UseProgram) #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glUseProgramStages MANGLE(UseProgramStages) #define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) #define glValidateProgramARB MANGLE(ValidateProgramARB) #define glValidateProgram MANGLE(ValidateProgram) +#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline) #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) #define glVariantbvEXT MANGLE(VariantbvEXT) #define glVariantdvEXT MANGLE(VariantdvEXT) @@ -1659,6 +1921,16 @@ #define glVariantubvEXT MANGLE(VariantubvEXT) #define glVariantuivEXT MANGLE(VariantuivEXT) #define glVariantusvEXT MANGLE(VariantusvEXT) +#define glVDPAUFiniNV MANGLE(VDPAUFiniNV) +#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV) +#define glVDPAUInitNV MANGLE(VDPAUInitNV) +#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV) #define glVertex2d MANGLE(Vertex2d) #define glVertex2dv MANGLE(Vertex2dv) #define glVertex2f MANGLE(Vertex2f) @@ -1692,6 +1964,7 @@ #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT) #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) #define glVertexAttrib1d MANGLE(VertexAttrib1d) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) @@ -1800,6 +2073,7 @@ #define glVertexAttrib4usv MANGLE(VertexAttrib4usv) #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) +#define glVertexAttribDivisor MANGLE(VertexAttribDivisor) #define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) #define glVertexAttribI1i MANGLE(VertexAttribI1i) @@ -1844,6 +2118,49 @@ #define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) #define glVertexAttribIPointer MANGLE(VertexAttribIPointer) +#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT) +#define glVertexAttribL1d MANGLE(VertexAttribL1d) +#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT) +#define glVertexAttribL1dv MANGLE(VertexAttribL1dv) +#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV) +#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV) +#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT) +#define glVertexAttribL2d MANGLE(VertexAttribL2d) +#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT) +#define glVertexAttribL2dv MANGLE(VertexAttribL2dv) +#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV) +#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV) +#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT) +#define glVertexAttribL3d MANGLE(VertexAttribL3d) +#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT) +#define glVertexAttribL3dv MANGLE(VertexAttribL3dv) +#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV) +#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV) +#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT) +#define glVertexAttribL4d MANGLE(VertexAttribL4d) +#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT) +#define glVertexAttribL4dv MANGLE(VertexAttribL4dv) +#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV) +#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV) +#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT) +#define glVertexAttribLPointer MANGLE(VertexAttribLPointer) +#define glVertexAttribP1ui MANGLE(VertexAttribP1ui) +#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv) +#define glVertexAttribP2ui MANGLE(VertexAttribP2ui) +#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv) +#define glVertexAttribP3ui MANGLE(VertexAttribP3ui) +#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv) +#define glVertexAttribP4ui MANGLE(VertexAttribP4ui) +#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv) #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) #define glVertexAttribPointer MANGLE(VertexAttribPointer) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) @@ -1868,6 +2185,12 @@ #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) #define glVertexFormatNV MANGLE(VertexFormatNV) +#define glVertexP2ui MANGLE(VertexP2ui) +#define glVertexP2uiv MANGLE(VertexP2uiv) +#define glVertexP3ui MANGLE(VertexP3ui) +#define glVertexP3uiv MANGLE(VertexP3uiv) +#define glVertexP4ui MANGLE(VertexP4ui) +#define glVertexP4uiv MANGLE(VertexP4uiv) #define glVertexPointerEXT MANGLE(VertexPointerEXT) #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) #define glVertexPointer MANGLE(VertexPointer) @@ -1913,6 +2236,9 @@ #define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) +#define glViewportArrayv MANGLE(ViewportArrayv) +#define glViewportIndexedf MANGLE(ViewportIndexedf) +#define glViewportIndexedfv MANGLE(ViewportIndexedfv) #define glViewport MANGLE(Viewport) #define glWaitSync MANGLE(WaitSync) #define glWeightbvARB MANGLE(WeightbvARB) -- cgit v1.2.3