From 67cc1f6ba6645b7eb231591a6de574eade9511a0 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 19 May 2005 15:39:37 +0000 Subject: move osmesa demos to their own directory --- progs/demos/osdemo.c | 322 --------------------------------------------------- 1 file changed, 322 deletions(-) delete mode 100644 progs/demos/osdemo.c (limited to 'progs/demos/osdemo.c') diff --git a/progs/demos/osdemo.c b/progs/demos/osdemo.c deleted file mode 100644 index cdb3c72423..0000000000 --- a/progs/demos/osdemo.c +++ /dev/null @@ -1,322 +0,0 @@ - -/* - * Demo of off-screen Mesa rendering - * - * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. - * - * If you want to render BIG images you'll probably have to increase - * MAX_WIDTH and MAX_HEIGHT in src/config.h. - * - * This program is in the public domain. - * - * Brian Paul - * - * PPM output provided by Joerg Schmalzl. - * ASCII PPM output added by Brian Paul. - * - * Usage: osdemo [-perf] [filename] - * - * -perf: Redraws the image 1000 times, displaying the FPS every 5 secs. - * filename: file to store the TGA or PPM output - */ - - -#include -#include -#include -#include "GL/osmesa.h" -#include "GL/glut.h" - - -#define SAVE_TARGA - - -#define WIDTH 400 -#define HEIGHT 400 - -static GLint T0 = 0; -static GLint Frames = 0; -static int perf = 0; - -static void render_image( void ) -{ - GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; - GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; - GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; - GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; - - - glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(20.0, 1.0, 0.0, 0.0); - - glPushMatrix(); - glTranslatef(-0.75, 0.5, 0.0); - glRotatef(90.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-0.75, -0.5, 0.0); - glRotatef(270.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glutSolidCone(1.0, 2.0, 16, 1); - glPopMatrix(); - -#ifdef GL_HP_occlusion_test - if (perf == 0) { - GLboolean bRet; - glDepthMask(GL_FALSE); - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); - glEnable(GL_OCCLUSION_TEST_HP); - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); - glPopMatrix(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - printf("Occlusion test 1 (result should be 1): %d\n",bRet); - - glDepthMask(GL_TRUE); - glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); - glDisable(GL_OCCLUSION_TEST_HP); - } -#endif - - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); - glPopMatrix(); - -#ifdef GL_HP_occlusion_test - if (perf == 0){ - GLboolean bRet; - - glDepthMask(GL_FALSE); - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); - glEnable(GL_OCCLUSION_TEST_HP); - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - - /* draw a sphere inside the previous sphere */ - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(0.5, 20, 20); - glPopMatrix(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - printf("Occlusion test 2 (result should be 0): %d\n",bRet); - - glDepthMask(GL_TRUE); - glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); - glDisable(GL_OCCLUSION_TEST_HP); - } -#endif - - glPopMatrix(); - - /* This is very important!!! - * Make sure buffered commands are finished!!! - */ - glFinish(); - - Frames++; - if (perf) { - GLint t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - T0 = t; - Frames = 0; - } - } -} - - -#ifdef SAVE_TARGA - -static void -write_targa(const char *filename, const GLubyte *buffer, int width, int height) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - printf ("osdemo, writing tga file \n"); - fputc (0x00, f); /* ID Length, 0 => No ID */ - fputc (0x00, f); /* Color Map Type, 0 => No color map included */ - fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ - fputc (0x00, f); /* Next five bytes are about the color map entries */ - fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); /* X-origin of Image */ - fputc (0x00, f); - fputc (0x00, f); /* Y-origin of Image */ - fputc (0x00, f); - fputc (WIDTH & 0xff, f); /* Image Width */ - fputc ((WIDTH>>8) & 0xff, f); - fputc (HEIGHT & 0xff, f); /* Image Height */ - fputc ((HEIGHT>>8) & 0xff, f); - fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ - fputc (0x20, f); /* Image Descriptor */ - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x=0; y--) { - for (x=0; x=0; y--) { - for (x=0; x= 305 - /* specify Z, stencil, accum sizes */ - OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); -#else - OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); -#endif - if (!ctx) { - printf("OSMesaCreateContext failed!\n"); - return 0; - } - - for ( i=1; i