From 88f86c9d026fc71b78cc6d71c0faaed38d0d6927 Mon Sep 17 00:00:00 2001
From: Jakob Bornecrantz <jakob@tungstengraphics.com>
Date: Wed, 4 Jun 2008 18:58:22 +0200
Subject: egl: Added peglgears, gears that uses pbuffers

---
 progs/egl/Makefile    |  10 +-
 progs/egl/peglgears.c | 449 ++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 457 insertions(+), 2 deletions(-)
 create mode 100644 progs/egl/peglgears.c

(limited to 'progs/egl')

diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index ae2267f38f..29e0d407e3 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -14,6 +14,7 @@ PROGRAMS = \
 	demo3 \
 	eglinfo \
 	eglgears \
+	peglgears \
 	xeglgears
 
 
@@ -59,6 +60,11 @@ eglgears: eglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
 eglgears.o: eglgears.c $(HEADERS)
 	$(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
 
+peglgears: peglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
+	$(CC) $(CFLAGS) peglgears.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+peglgears.o: peglgears.c $(HEADERS)
+	$(CC) -c $(CFLAGS) -I$(TOP)/include peglgears.c
 
 xeglgears: xeglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
 	$(CC) $(CFLAGS) xeglgears.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
@@ -73,7 +79,7 @@ clean:
 	rm -f $(PROGRAMS)
 
 run:
-	LD_LIBRARY_PATH=$(TOP)/lib ./eglgears
+	LD_LIBRARY_PATH=$(TOP)/lib ./peglgears
 
 debug:
-	LD_LIBRARY_PATH=$(TOP)/lib gdb ./eglgears
+	LD_LIBRARY_PATH=$(TOP)/lib gdb ./peglgears
diff --git a/progs/egl/peglgears.c b/progs/egl/peglgears.c
new file mode 100644
index 0000000000..bac16453c1
--- /dev/null
+++ b/progs/egl/peglgears.c
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "glxgears" demo to straight EGL
+ * Port by Dane Rushton 10 July 2005
+ * 
+ * No command line options.
+ * Program runs for 5 seconds then exits, outputing framerate to console
+ */
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#define MAX_CONFIGS 10
+#define MAX_MODES 100
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+   struct timeval tv;
+#ifdef __VMS
+   (void) gettimeofday(&tv, NULL );
+#else
+   struct timezone tz;
+   (void) gettimeofday(&tv, &tz);
+#endif
+   return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+   /* update this function for other platforms! */
+   static double t = 0.0;
+   static int warn = 1;
+   if (warn) {
+      fprintf(stderr, "Warning: current_time() not implemented!!\n");
+      warn = 0;
+   }
+   return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+#if 0
+static GLfloat eyesep = 5.0;		/* Eye separation. */
+static GLfloat fix_point = 40.0;	/* Fixation point distance.  */
+static GLfloat left, right, asp;	/* Stereo frustum params.  */
+#endif
+
+
+/*
+ *
+ *  Draw a gear wheel.  You'll probably want to call this function when
+ *  building a display list since we do a lot of trig here.
+ * 
+ *  Input:  inner_radius - radius of hole at center
+ *          outer_radius - radius at center of teeth
+ *          width - width of gear
+ *          teeth - number of teeth
+ *          tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+     GLint teeth, GLfloat tooth_depth)
+{
+   GLint i;
+   GLfloat r0, r1, r2;
+   GLfloat angle, da;
+   GLfloat u, v, len;
+
+   r0 = inner_radius;
+   r1 = outer_radius - tooth_depth / 2.0;
+   r2 = outer_radius + tooth_depth / 2.0;
+
+   da = 2.0 * M_PI / teeth / 4.0;
+
+   glShadeModel(GL_FLAT);
+
+   glNormal3f(0.0, 0.0, 1.0);
+
+   /* draw front face */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      if (i < teeth) {
+	 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		    width * 0.5);
+      }
+   }
+   glEnd();
+
+   /* draw front sides of teeth */
+   glBegin(GL_QUADS);
+   da = 2.0 * M_PI / teeth / 4.0;
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+		 width * 0.5);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		 width * 0.5);
+   }
+   glEnd();
+
+   glNormal3f(0.0, 0.0, -1.0);
+
+   /* draw back face */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      if (i < teeth) {
+	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		    -width * 0.5);
+	 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      }
+   }
+   glEnd();
+
+   /* draw back sides of teeth */
+   glBegin(GL_QUADS);
+   da = 2.0 * M_PI / teeth / 4.0;
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		 -width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+		 -width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+   }
+   glEnd();
+
+   /* draw outward faces of teeth */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+      u = r2 * cos(angle + da) - r1 * cos(angle);
+      v = r2 * sin(angle + da) - r1 * sin(angle);
+      len = sqrt(u * u + v * v);
+      u /= len;
+      v /= len;
+      glNormal3f(v, -u, 0.0);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+      glNormal3f(cos(angle), sin(angle), 0.0);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+		 width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+		 -width * 0.5);
+      u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+      v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+      glNormal3f(v, -u, 0.0);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		 width * 0.5);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+		 -width * 0.5);
+      glNormal3f(cos(angle), sin(angle), 0.0);
+   }
+
+   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+   glEnd();
+
+   glShadeModel(GL_SMOOTH);
+
+   /* draw inside radius cylinder */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glNormal3f(-cos(angle), -sin(angle), 0.0);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+   }
+   glEnd();
+}
+
+
+static void
+draw(void)
+{
+   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+   glPushMatrix();
+   glRotatef(view_rotx, 1.0, 0.0, 0.0);
+   glRotatef(view_roty, 0.0, 1.0, 0.0);
+   glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+   glPushMatrix();
+   glTranslatef(-3.0, -2.0, 0.0);
+   glRotatef(angle, 0.0, 0.0, 1.0);
+   glCallList(gear1);
+   glPopMatrix();
+
+   glPushMatrix();
+   glTranslatef(3.1, -2.0, 0.0);
+   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+   glCallList(gear2);
+   glPopMatrix();
+
+   glPushMatrix();
+   glTranslatef(-3.1, 4.2, 0.0);
+   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+   glCallList(gear3);
+   glPopMatrix();
+
+   glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+   glViewport(0, 0, (GLint) width, (GLint) height);
+
+   GLfloat h = (GLfloat) height / (GLfloat) width;
+
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+   
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+   glTranslatef(0.0, 0.0, -40.0);
+}
+   
+
+
+static void
+init(void)
+{
+   static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+   static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+   static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+   static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+   glLightfv(GL_LIGHT0, GL_POSITION, pos);
+   glEnable(GL_CULL_FACE);
+   glEnable(GL_LIGHTING);
+   glEnable(GL_LIGHT0);
+   glEnable(GL_DEPTH_TEST);
+
+   /* make the gears */
+   gear1 = glGenLists(1);
+   glNewList(gear1, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+   gear(1.0, 4.0, 1.0, 20, 0.7);
+   glEndList();
+
+   gear2 = glGenLists(1);
+   glNewList(gear2, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+   gear(0.5, 2.0, 2.0, 10, 0.7);
+   glEndList();
+
+   gear3 = glGenLists(1);
+   glNewList(gear3, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+   gear(1.3, 2.0, 0.5, 10, 0.7);
+   glEndList();
+
+   glEnable(GL_NORMALIZE);
+}
+
+
+
+
+static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
+{
+	double st = current_time();
+	double ct = st;
+	int frames = 0;
+	while (ct - st < ttr)
+	{
+		double tt = current_time();
+		double dt = tt - ct;
+		ct = tt;
+		
+		/* advance rotation for next frame */
+		angle += 70.0 * dt;  /* 70 degrees per second */
+		if (angle > 3600.0)
+			angle -= 3600.0;
+		
+		draw();
+		
+		eglSwapBuffers(dpy, surf);
+	
+		
+		frames++;
+	}
+	
+	GLfloat seconds = ct - st;
+	GLfloat fps = frames / seconds;
+	printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
+	
+}
+
+
+int
+main(int argc, char *argv[])
+{
+	int major, minor;
+	EGLContext ctx;
+	EGLSurface surface;
+	EGLConfig configs[MAX_CONFIGS];
+	EGLint numConfigs, i;
+	EGLBoolean b;
+	EGLDisplay d;
+	EGLint screenAttribs[10];
+	GLboolean printInfo = GL_FALSE;
+	EGLint width = 300, height = 300;
+	
+        /* parse cmd line args */
+	for (i = 1; i < argc; i++)
+	{
+		if (strcmp(argv[i], "-info") == 0)
+		{
+			printInfo = GL_TRUE;
+		}
+		else
+			printf("Warning: unknown parameter: %s\n", argv[i]);
+	}
+	
+	/* DBR : Create EGL context/surface etc */
+	d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+	assert(d);
+
+	if (!eglInitialize(d, &major, &minor)) {
+		printf("peglgears: eglInitialize failed\n");
+		return 0;
+	}
+
+	printf("peglgears: EGL version = %d.%d\n", major, minor);
+	printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+
+	eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
+
+	eglBindAPI(EGL_OPENGL_API);
+
+	ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
+	if (ctx == EGL_NO_CONTEXT) {
+		printf("peglgears: failed to create context\n");
+		return 0;
+	}
+	
+	/* build up screenAttribs array */
+	i = 0;
+	screenAttribs[i++] = EGL_WIDTH;
+	screenAttribs[i++] = width;
+	screenAttribs[i++] = EGL_HEIGHT;
+	screenAttribs[i++] = height;
+	screenAttribs[i++] = EGL_NONE;
+
+	surface = eglCreatePbufferSurface(d, configs[0], screenAttribs);
+	if (surface == EGL_NO_SURFACE) {
+		printf("peglgears: failed to create pbuffer surface\n");
+		return 0;
+	}
+	
+	b = eglMakeCurrent(d, surface, surface, ctx);
+	if (!b) {
+		printf("peglgears: make current failed\n");
+		return 0;
+	}
+	
+	if (printInfo)
+	{
+		printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
+		printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
+		printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
+		printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+	}
+	
+	init();
+	reshape(width, height);
+
+	glDrawBuffer( GL_BACK );
+
+	run_gears(d, surface, 5.0);
+	
+	eglDestroySurface(d, surface);
+	eglDestroyContext(d, ctx);
+	eglTerminate(d);
+	
+	return 0;
+}
-- 
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