From c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 16 Aug 2008 09:36:46 -0600 Subject: remove .txt suffix from shader source files --- progs/glsl/CH11-bumpmap.vert.txt | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 progs/glsl/CH11-bumpmap.vert.txt (limited to 'progs/glsl/CH11-bumpmap.vert.txt') diff --git a/progs/glsl/CH11-bumpmap.vert.txt b/progs/glsl/CH11-bumpmap.vert.txt deleted file mode 100644 index d3d19f62ac..0000000000 --- a/progs/glsl/CH11-bumpmap.vert.txt +++ /dev/null @@ -1,38 +0,0 @@ -// -// Vertex shader for procedural bumps -// -// Authors: Randi Rost, John Kessenich -// -// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. -// -// See 3Dlabs-License.txt for license information -// - -varying vec3 LightDir; -varying vec3 EyeDir; - -uniform vec3 LightPosition; - -attribute vec3 Tangent; - -void main() -{ - EyeDir = vec3(gl_ModelViewMatrix * gl_Vertex); - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 t = normalize(gl_NormalMatrix * Tangent); - vec3 b = cross(n, t); - - vec3 v; - v.x = dot(LightPosition, t); - v.y = dot(LightPosition, b); - v.z = dot(LightPosition, n); - LightDir = normalize(v); - - v.x = dot(EyeDir, t); - v.y = dot(EyeDir, b); - v.z = dot(EyeDir, n); - EyeDir = normalize(v); -} -- cgit v1.2.3