From ee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 17 Jul 2009 13:23:11 -0600 Subject: progs/glsl: finish conversion to GLEW This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. --- progs/glsl/array.c | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) (limited to 'progs/glsl/array.c') diff --git a/progs/glsl/array.c b/progs/glsl/array.c index 6da15b2fcc..4ed18485ea 100644 --- a/progs/glsl/array.c +++ b/progs/glsl/array.c @@ -10,9 +10,7 @@ #include #include #include -#include #include -#include "extfuncs.h" #include "shaderutil.h" @@ -144,9 +142,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -219,19 +217,17 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); /* Setup the HeightArray[] uniform */ for (i = 0; i < 20; i++) HeightArray[i] = i / 20.0; - u = glGetUniformLocation_func(program, "HeightArray"); - glUniform1fv_func(u, 20, HeightArray); + u = glGetUniformLocation(program, "HeightArray"); + glUniform1fv(u, 20, HeightArray); assert(glGetError() == 0); -- cgit v1.2.3