From 03ff9c96bf73b53c6c95f2db0aa79cfb1ff9eb3b Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 10 Oct 2007 10:56:48 -0600 Subject: replace 'brick' with correct program name in printfs --- progs/glsl/bump.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'progs/glsl/bump.c') diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c index a6846acf7e..11f87ab127 100644 --- a/progs/glsl/bump.c +++ b/progs/glsl/bump.c @@ -247,7 +247,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); + fprintf(stderr, "bump: problem compiling shader: %s\n", log); exit(1); } else { @@ -267,12 +267,12 @@ ReadShader(GLuint shader, const char *filename) char *buffer = (char*) malloc(max); FILE *f = fopen(filename, "r"); if (!f) { - fprintf(stderr, "brick: Unable to open shader file %s\n", filename); + fprintf(stderr, "bump: Unable to open shader file %s\n", filename); exit(1); } n = fread(buffer, 1, max, f); - printf("brick: read %d bytes from shader file %s\n", n, filename); + printf("bump: read %d bytes from shader file %s\n", n, filename); if (n > 0) { buffer[n] = 0; LoadAndCompileShader(shader, buffer); -- cgit v1.2.3