From 7dfea5c0722e9da101805c15b9dd26352816bca9 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Wed, 11 Nov 2009 17:39:58 -0800 Subject: demos/glsl: Add missing break statement to noise test. --- progs/glsl/noise.c | 1 + 1 file changed, 1 insertion(+) (limited to 'progs/glsl/noise.c') diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index fdab263ea6..bb024b5012 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -119,6 +119,7 @@ Key(unsigned char key, int x, int y) case 'a': Anim = !Anim; glutIdleFunc(Anim ? Idle : NULL); + break; case 's': Slice -= step; break; -- cgit v1.2.3 From 0d31990b4742eccdf6ae6a3b3e16c81cc863085d Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Wed, 18 Nov 2009 13:50:49 -0800 Subject: progs/glsl: Fix noise GLSL compilation error on Mac OS. --- progs/glsl/noise.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'progs/glsl/noise.c') diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index bb024b5012..1148580ff4 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -28,7 +28,7 @@ static const char *FragShaderText = " vec4 p;\n" " p.xy = gl_TexCoord[0].xy;\n" " p.z = Slice;\n" - " p.w = 0;\n" + " p.w = 0.0;\n" " vec4 n = noise4(p * scale);\n" " gl_FragColor = n * Scale + Bias;\n" "}\n"; -- cgit v1.2.3