From ee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 17 Jul 2009 13:23:11 -0600 Subject: progs/glsl: finish conversion to GLEW This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. --- progs/glsl/texdemo1.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'progs/glsl/texdemo1.c') diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c index 08a87a5152..d55f9e7dd9 100644 --- a/progs/glsl/texdemo1.c +++ b/progs/glsl/texdemo1.c @@ -31,7 +31,6 @@ #include #include "GL/glut.h" #include "readtex.h" -#include "extfuncs.h" #include "shaderutil.h" static const char *Demo = "texdemo1"; @@ -98,7 +97,7 @@ draw(void) /* sphere w/ reflection map */ glPushMatrix(); glTranslatef(0, 1, 0); - glUseProgram_func(Program1); + glUseProgram(Program1); /* setup texture matrix */ glActiveTexture(GL_TEXTURE0); @@ -117,7 +116,7 @@ draw(void) glPopMatrix(); /* ground */ - glUseProgram_func(Program2); + glUseProgram(Program2); glTranslatef(0, -1.0, 0); DrawGround(5); @@ -381,7 +380,7 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile, fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, uniforms); @@ -408,8 +407,6 @@ Init(GLboolean useImageFiles) } printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - GetExtensionFuncs(); - InitTextures(useImageFiles); InitPrograms(); -- cgit v1.2.3