From ee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 17 Jul 2009 13:23:11 -0600 Subject: progs/glsl: finish conversion to GLEW This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. --- progs/glsl/toyball.c | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'progs/glsl/toyball.c') diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c index 2b644acb6d..7fe27aebfe 100644 --- a/progs/glsl/toyball.c +++ b/progs/glsl/toyball.c @@ -10,10 +10,7 @@ #include #include #include -#include #include -#include -#include "extfuncs.h" #include "shaderutil.h" @@ -100,9 +97,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -170,13 +167,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); -- cgit v1.2.3