From 03ff9c96bf73b53c6c95f2db0aa79cfb1ff9eb3b Mon Sep 17 00:00:00 2001
From: Brian <brian.paul@tungstengraphics.com>
Date: Wed, 10 Oct 2007 10:56:48 -0600
Subject: replace 'brick' with correct program name in printfs

---
 progs/glsl/bump.c       | 6 +++---
 progs/glsl/mandelbrot.c | 6 +++---
 progs/glsl/noise.c      | 2 +-
 progs/glsl/toyball.c    | 6 +++---
 4 files changed, 10 insertions(+), 10 deletions(-)

(limited to 'progs/glsl')

diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index a6846acf7e..11f87ab127 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -247,7 +247,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
       GLchar log[1000];
       GLsizei len;
       glGetShaderInfoLog_func(shader, 1000, &len, log);
-      fprintf(stderr, "brick: problem compiling shader: %s\n", log);
+      fprintf(stderr, "bump: problem compiling shader: %s\n", log);
       exit(1);
    }
    else {
@@ -267,12 +267,12 @@ ReadShader(GLuint shader, const char *filename)
    char *buffer = (char*) malloc(max);
    FILE *f = fopen(filename, "r");
    if (!f) {
-      fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
+      fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
       exit(1);
    }
 
    n = fread(buffer, 1, max, f);
-   printf("brick: read %d bytes from shader file %s\n", n, filename);
+   printf("bump: read %d bytes from shader file %s\n", n, filename);
    if (n > 0) {
       buffer[n] = 0;
       LoadAndCompileShader(shader, buffer);
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
index 7a2bad6dde..e7b2b04b0d 100644
--- a/progs/glsl/mandelbrot.c
+++ b/progs/glsl/mandelbrot.c
@@ -172,7 +172,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
       GLchar log[1000];
       GLsizei len;
       glGetShaderInfoLog_func(shader, 1000, &len, log);
-      fprintf(stderr, "brick: problem compiling shader: %s\n", log);
+      fprintf(stderr, "mandelbrot: problem compiling shader: %s\n", log);
       exit(1);
    }
    else {
@@ -192,12 +192,12 @@ ReadShader(GLuint shader, const char *filename)
    char *buffer = (char*) malloc(max);
    FILE *f = fopen(filename, "r");
    if (!f) {
-      fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
+      fprintf(stderr, "mandelbrot: Unable to open shader file %s\n", filename);
       exit(1);
    }
 
    n = fread(buffer, 1, max, f);
-   printf("brick: read %d bytes from shader file %s\n", n, filename);
+   printf("mandelbrot: read %d bytes from shader file %s\n", n, filename);
    if (n > 0) {
       buffer[n] = 0;
       LoadAndCompileShader(shader, buffer);
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index a26a805944..adccd1a7c8 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -188,7 +188,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
       GLchar log[1000];
       GLsizei len;
       glGetShaderInfoLog_func(shader, 1000, &len, log);
-      fprintf(stderr, "brick: problem compiling shader: %s\n", log);
+      fprintf(stderr, "noise: problem compiling shader: %s\n", log);
       exit(1);
    }
    else {
diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c
index cef52c04a6..3aa096161a 100644
--- a/progs/glsl/toyball.c
+++ b/progs/glsl/toyball.c
@@ -185,7 +185,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
       GLchar log[1000];
       GLsizei len;
       glGetShaderInfoLog_func(shader, 1000, &len, log);
-      fprintf(stderr, "brick: problem compiling shader: %s\n", log);
+      fprintf(stderr, "toyball: problem compiling shader: %s\n", log);
       exit(1);
    }
    else {
@@ -205,12 +205,12 @@ ReadShader(GLuint shader, const char *filename)
    char *buffer = (char*) malloc(max);
    FILE *f = fopen(filename, "r");
    if (!f) {
-      fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
+      fprintf(stderr, "toyball: Unable to open shader file %s\n", filename);
       exit(1);
    }
 
    n = fread(buffer, 1, max, f);
-   printf("brick: read %d bytes from shader file %s\n", n, filename);
+   printf("toyball: read %d bytes from shader file %s\n", n, filename);
    if (n > 0) {
       buffer[n] = 0;
       LoadAndCompileShader(shader, buffer);
-- 
cgit v1.2.3