From 9a2121cfb66ac715273dd1fcc5eadc17ee05a73e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 10 Jun 2003 14:54:37 +0000 Subject: update for new directory tree --- progs/tests/getprocaddress.c | 180 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 179 insertions(+), 1 deletion(-) (limited to 'progs/tests/getprocaddress.c') diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c index 95f34ade62..02e507fb52 100644 --- a/progs/tests/getprocaddress.c +++ b/progs/tests/getprocaddress.c @@ -1,4 +1,3 @@ -/* $Id: getprocaddress.c,v 1.6 2002/11/08 15:35:46 brianp Exp $ */ /* * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. @@ -36,6 +35,8 @@ #include +#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001) + static GLboolean test_ActiveTextureARB(void *func) { @@ -78,6 +79,183 @@ test_ActiveStencilFaceEXT(void *func) } +static GLboolean +test_VertexAttrib1fvARB(void *func) +{ + PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLfloat v[1] = {25.0}; + const GLfloat def[1] = {0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib1fvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0); + (*vertexAttrib1fvARB)(6, def); + return pass; +} + +static GLboolean +test_VertexAttrib4NubvARB(void *func) +{ + PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLubyte v[4] = {255, 0, 255, 0}; + const GLubyte def[4] = {0, 0, 0, 255}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NubvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); + (*vertexAttrib4NubvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NuivARB(void *func) +{ + PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0}; + const GLuint def[4] = {0, 0, 0, 0xffffffff}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NuivARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NuivARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4ivARB(void *func) +{ + PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLint v[4] = {1, 2, -3, 4}; + const GLint def[4] = {0, 0, 0, 1}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4ivARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0)); + (*vertexAttrib4ivARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NsvARB(void *func) +{ + PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLshort v[4] = {0, 32767, 32767, 0}; + const GLshort def[4] = {0, 0, 0, 32767}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NsvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NsvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NusvARB(void *func) +{ + PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLushort v[4] = {0xffff, 0, 0xffff, 0}; + const GLushort def[4] = {0, 0, 0, 0xffff}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NusvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NusvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4ubNV(void *func) +{ + PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLubyte v[4] = {255, 0, 255, 0}; + const GLubyte def[4] = {0, 0, 0, 255}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); + (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]); + return pass; +} + + +static GLboolean +test_VertexAttrib2sNV(void *func) +{ + PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLshort v[2] = {2, -4,}; + const GLshort def[2] = {0, 0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib2sNV)(6, v[0], v[1]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0); + (*vertexAttrib2sNV)(6, def[0], def[1]); + return pass; +} + + +static GLboolean +test_VertexAttrib3fNV(void *func) +{ + PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLfloat v[3] = {0.2, 0.4, 0.8}; + const GLfloat def[3] = {0, 0, 0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib3fNV)(6, v[0], v[1], v[2]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0); + (*vertexAttrib3fNV)(6, def[0], def[1], def[2]); + return pass; +} + + +static GLboolean +test_VertexAttrib4dvNV(void *func) +{ + PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2}; + const GLdouble def[4] = {0, 0, 0, 1}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4dvNV)(6, v); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2)); + (*vertexAttrib4dvNV)(6, def); + return pass; +} /* -- cgit v1.2.3