From fdfb0d4b0e04bff2f3dbae2d1f8e3765fb4b0dce Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 17:25:49 -0600 Subject: progs/glsl: change uniform_info::type field to use GLSL vector types --- progs/tests/floattex.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'progs/tests') diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c index e6b7658150..39302ce3af 100644 --- a/progs/tests/floattex.c +++ b/progs/tests/floattex.c @@ -33,7 +33,7 @@ static const char *VertShaderText = "} \n"; static struct uniform_info Uniforms[] = { - { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 }, + { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, END_OF_UNIFORMS }; -- cgit v1.2.3