From 344a2a9abbe22236e8511d8166023bf81c85b03f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 30 Nov 2009 15:31:30 -0700 Subject: progs/trivial: added two simple texture tests One draws a series of quads with different textures. The other draws with one texture which is changed with glTexSubImage2D(). --- progs/trivial/sub-tex.c | 137 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 progs/trivial/sub-tex.c (limited to 'progs/trivial/sub-tex.c') diff --git a/progs/trivial/sub-tex.c b/progs/trivial/sub-tex.c new file mode 100644 index 0000000000..0b8bb28182 --- /dev/null +++ b/progs/trivial/sub-tex.c @@ -0,0 +1,137 @@ +/** + * Draw a series of textured quads after each quad, use glTexSubImage() + * to change one row of the texture image. + */ + +#include +#include +#include +#include +#include + + +static GLint Win = 0; +static GLuint Tex = 0; + + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fflush(stderr); + + glGenTextures(1, &Tex); + glBindTexture(GL_TEXTURE_2D, Tex); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +} + + +static void Reshape(int width, int height) +{ + float ar = (float) width / height; + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); +} + + +static void Key(unsigned char key, int x, int y) +{ + if (key == 27) { + glDeleteTextures(1, &Tex); + glutDestroyWindow(Win); + exit(1); + } + glutPostRedisplay(); +} + + +static void Draw(void) +{ + GLubyte tex[16][16][4]; + GLubyte row[16][4]; + int i, j; + + for (i = 0; i < 16; i++) { + for (j = 0; j < 16; j++) { + if ((i + j) & 1) { + tex[i][j][0] = 128; + tex[i][j][1] = 128; + tex[i][j][2] = 128; + tex[i][j][3] = 255; + } + else { + tex[i][j][0] = 255; + tex[i][j][1] = 255; + tex[i][j][2] = 255; + tex[i][j][3] = 255; + } + } + } + + for (i = 0; i < 16; i++) { + row[i][0] = 255; + row[i][1] = 0; + row[i][2] = 0; + row[i][3] = 255; + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, + GL_RGBA, GL_UNSIGNED_BYTE, tex); + glEnable(GL_TEXTURE_2D); + + glClear(GL_COLOR_BUFFER_BIT); + + for (i = 0; i < 9; i++) { + + glPushMatrix(); + glTranslatef(-4.0 + i, 0, 0); + glScalef(0.5, 0.5, 1.0); + + glBegin(GL_QUADS); + glTexCoord2f(1,0); + glVertex3f( 0.9, -0.9, 0.0); + glTexCoord2f(1,1); + glVertex3f( 0.9, 0.9, 0.0); + glTexCoord2f(0,1); + glVertex3f(-0.9, 0.9, 0.0); + glTexCoord2f(0,0); + glVertex3f(-0.9, -0.9, 0.0); + glEnd(); + + glPopMatrix(); + + /* replace a row of the texture image with red texels */ + if (i * 2 < 16) + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i*2, 16, 1, + GL_RGBA, GL_UNSIGNED_BYTE, row); + } + + + glutSwapBuffers(); +} + + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitWindowSize(900, 200); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + Win = glutCreateWindow(*argv); + if (!Win) { + exit(1); + } + glewInit(); + Init(); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} -- cgit v1.2.3