From 0918023c28775ef6126e9f695a976ff199cd9a13 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 29 Jun 2008 17:24:32 +0200 Subject: demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins. --- progs/demos/shadowtex.c | 1 - 1 file changed, 1 deletion(-) (limited to 'progs') diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c index b6bdbe467c..4787f0f29d 100644 --- a/progs/demos/shadowtex.c +++ b/progs/demos/shadowtex.c @@ -955,7 +955,6 @@ Init(void) glGenTextures(1, &GrayTexture); glBindTexture(GL_TEXTURE_1D, GrayTexture); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); { -- cgit v1.2.3