From 1b39b92e6d7d3a7e6c39b985ffff32a79a510333 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 15 Aug 2008 17:01:35 -0600 Subject: draw a tristrip ring instead of a single quad --- progs/glsl/twoside.c | 52 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 38 insertions(+), 14 deletions(-) (limited to 'progs') diff --git a/progs/glsl/twoside.c b/progs/glsl/twoside.c index 77977be536..672a00491e 100644 --- a/progs/glsl/twoside.c +++ b/progs/glsl/twoside.c @@ -28,7 +28,7 @@ static GLuint program; static GLint win = 0; static GLboolean anim = 0*GL_TRUE; static GLboolean DetermineInFragProg = GL_TRUE; -static GLfloat Yrot = 0.0f; +static GLfloat Xrot = 30.0f; static GLint u_fragface; static GLenum FrontWinding = GL_CCW; static int prevTime = 0; @@ -41,7 +41,8 @@ static const GLfloat Green[4] = {0, 1, 0, 0}; static void Redisplay(void) { - float xmin = -1, xmax = 1, ymin = -1, ymax = 1; + int i; + float radius = 2; glFrontFace(FrontWinding); @@ -54,18 +55,22 @@ Redisplay(void) glEnable(GL_VERTEX_PROGRAM_TWO_SIDE); } - glClear(GL_COLOR_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); - glRotatef(Yrot, 0, 1, 0); + glRotatef(Xrot, 1, 0, 0); - glBegin(GL_POLYGON); + /* Draw a tristrip ring */ + glBegin(GL_TRIANGLE_STRIP); glColor4fv(Red); glSecondaryColor3fv_func(Green); - glVertex2f(xmin, ymin); - glVertex2f(xmax, ymin); - glVertex2f(xmax, ymax); - glVertex2f(xmin, ymax); + for (i = 0; i < 20; i++) { + float a = i / 19.0 * M_PI * 2.0; + float x = radius * cos(a); + float y = radius * sin(a); + glVertex3f(x, -1, y); + glVertex3f(x, +1, y); + } glEnd(); glPopMatrix(); @@ -86,7 +91,7 @@ Idle(void) } prevTime = curTime; - Yrot += dt * 0.1; + Xrot += dt * 0.1; glutPostRedisplay(); } @@ -98,7 +103,7 @@ Reshape(int width, int height) glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-ar, ar, -1, 1, 5, 15); + glFrustum(-ar, ar, -1, 1, 3, 25); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -10); @@ -141,12 +146,16 @@ Key(unsigned char key, int x, int y) DetermineInFragProg = GL_FALSE; break; case 'r': - Yrot = 0; + /* reset */ + Xrot = 30; anim = 0; glutIdleFunc(NULL); break; case 's': - Yrot += 5; + Xrot += 5; + break; + case 'S': + Xrot -= 5; break; case 'w': if (FrontWinding == GL_CCW) { @@ -173,12 +182,24 @@ Init(void) static const char *fragShaderText = "uniform bool fragface; \n" "void main() { \n" +#if 0 " if (!fragface || gl_FrontFacing) { \n" " gl_FragColor = gl_Color; \n" " } \n" " else { \n" " gl_FragColor = 0.8 * gl_SecondaryColor; \n" " } \n" +#else + " bool f = gl_FrontFacing; \n" + " if (f) { \n" + " gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0); \n" + " } \n" + " else { \n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); \n" + " } \n" + " //float g = float(gl_FrontFacing) * 0.5 + 0.5; \n" + " //gl_FragColor = vec4(g); \n" +#endif "} \n"; static const char *vertShaderText = "uniform bool fragface; \n" @@ -218,6 +239,8 @@ Init(void) assert(glIsProgram_func(program)); assert(glIsShader_func(fragShader)); assert(glIsShader_func(vertShader)); + + glEnable(GL_DEPTH_TEST); } @@ -246,6 +269,7 @@ Usage(void) printf(" a - toggle animation\n"); printf(" s - step rotation\n"); printf(" w - toggle CW, CCW front-face winding\n"); + printf("NOTE: red = front face, green = back face.\n"); } @@ -255,7 +279,7 @@ main(int argc, char *argv[]) glutInit(&argc, argv); glutInitWindowPosition( 0, 0); glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); -- cgit v1.2.3