From b45aaa232890299a933613d245ead722a525b54b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 24 Sep 2004 23:01:21 +0000 Subject: moved to demos/ directory --- progs/tests/osdemo16.c | 291 ------------------------------------------------- progs/tests/osdemo32.c | 286 ------------------------------------------------ 2 files changed, 577 deletions(-) delete mode 100644 progs/tests/osdemo16.c delete mode 100644 progs/tests/osdemo32.c (limited to 'progs') diff --git a/progs/tests/osdemo16.c b/progs/tests/osdemo16.c deleted file mode 100644 index fa83a7d857..0000000000 --- a/progs/tests/osdemo16.c +++ /dev/null @@ -1,291 +0,0 @@ -/* $Id: osdemo16.c,v 1.1 2001/03/08 15:24:18 brianp Exp $ */ - -/* - * Demo of off-screen Mesa rendering - * - * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. - * - * If you want to render BIG images you'll probably have to increase - * MAX_WIDTH and MAX_HEIGHT in src/config.h. - * - * This program is in the public domain. - * - * Brian Paul - * - * PPM output provided by Joerg Schmalzl. - * ASCII PPM output added by Brian Paul. - */ - - -#include -#include -#include "GL/osmesa.h" -#include "GL/glut.h" - - -#define SAVE_TARGA - - -#define WIDTH 400 -#define HEIGHT 400 - - - -static void render_image( void ) -{ - GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; - GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; - GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; - GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; - GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; - GLUquadricObj *qobj = gluNewQuadric(); - - glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(20.0, 1.0, 0.0, 0.0); - -#if 0 - glPushMatrix(); - glTranslatef(-0.75, 0.5, 0.0); - glRotatef(90.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); - glPopMatrix(); -#endif - - /* red square */ - glPushMatrix(); - glTranslatef(0.0, -0.5, 0.0); - glRotatef(90, 1, 0.5, 0); - glScalef(3, 3, 3); - glDisable(GL_LIGHTING); - glColor4f(1, 0, 0, 0.5); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); - -#if 0 - /* green square */ - glPushMatrix(); - glTranslatef(0.0, 0.5, 0.1); - glDisable(GL_LIGHTING); - glColor3f(0, 1, 0); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); - - /* blue square */ - glPushMatrix(); - glTranslatef(0.75, 0.5, 0.3); - glDisable(GL_LIGHTING); - glColor3f(0, 0, 0.5); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); -#endif - glPushMatrix(); - glTranslatef(-0.75, -0.5, 0.0); - glRotatef(270.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glColor4f(0,1,0,0.5); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); - glDisable(GL_BLEND); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(0.75, 1.0, 1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - gluSphere(qobj, 1.0, 20, 20); - glPopMatrix(); - - glPopMatrix(); - - gluDeleteQuadric(qobj); - - { - GLint r, g, b, a; - glGetIntegerv(GL_RED_BITS, &r); - glGetIntegerv(GL_GREEN_BITS, &g); - glGetIntegerv(GL_BLUE_BITS, &b); - glGetIntegerv(GL_ALPHA_BITS, &a); - printf("channel sizes: %d %d %d %d\n", r, g, b, a); - } -} - - - -static void -write_targa(const char *filename, const GLushort *buffer, int width, int height) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLushort *ptr = buffer; - printf ("osdemo, writing tga file \n"); - fputc (0x00, f); /* ID Length, 0 => No ID */ - fputc (0x00, f); /* Color Map Type, 0 => No color map included */ - fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ - fputc (0x00, f); /* Next five bytes are about the color map entries */ - fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); /* X-origin of Image */ - fputc (0x00, f); - fputc (0x00, f); /* Y-origin of Image */ - fputc (0x00, f); - fputc (WIDTH & 0xff, f); /* Image Width */ - fputc ((WIDTH>>8) & 0xff, f); - fputc (HEIGHT & 0xff, f); /* Image Height */ - fputc ((HEIGHT>>8) & 0xff, f); - fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ - fputc (0x20, f); /* Image Descriptor */ - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x> 8, f); /* write blue */ - fputc(ptr[i+1] >> 8, f); /* write green */ - fputc(ptr[i] >> 8, f); /* write red */ - } - } - } -} - - -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height) -{ - const int binary = 0; - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - if (binary) { - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x=0; y--) { - for (x=0; x= 305 - /* specify Z, stencil, accum sizes */ - OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); -#else - OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); -#endif - if (!ctx) { - printf("OSMesaCreateContext failed!\n"); - return 0; - } - - /* Allocate the image buffer */ - buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort)); - if (!buffer) { - printf("Alloc image buffer failed!\n"); - return 0; - } - - /* Bind the buffer to the context and make it current */ - if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) { - printf("OSMesaMakeCurrent failed!\n"); - return 0; - } - - render_image(); - - if (argc>1) { -#ifdef SAVE_TARGA - write_targa(argv[1], buffer, WIDTH, HEIGHT); -#else - write_ppm(argv[1], buffer, WIDTH, HEIGHT); -#endif - } - else { - printf("Specify a filename if you want to make an image file\n"); - } - - printf("all done\n"); - - /* free the image buffer */ - free( buffer ); - - /* destroy the context */ - OSMesaDestroyContext( ctx ); - - return 0; -} diff --git a/progs/tests/osdemo32.c b/progs/tests/osdemo32.c deleted file mode 100644 index 0350452011..0000000000 --- a/progs/tests/osdemo32.c +++ /dev/null @@ -1,286 +0,0 @@ -/* $Id: osdemo32.c,v 1.1 2003/03/08 19:05:45 brianp Exp $ */ - -/* - * Test OSMesa with GLfloat color channels. - */ - - -#include -#include -#include "GL/osmesa.h" -#include "GL/glut.h" - - -#define SAVE_TARGA - - -#define WIDTH 400 -#define HEIGHT 400 - - - -static void render_image( void ) -{ - GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; - GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; - GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; - GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; - GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; - GLUquadricObj *qobj = gluNewQuadric(); - - glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(20.0, 1.0, 0.0, 0.0); - -#if 0 - glPushMatrix(); - glTranslatef(-0.75, 0.5, 0.0); - glRotatef(90.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); - glPopMatrix(); -#endif - - /* red square */ - glPushMatrix(); - glTranslatef(0.0, -0.5, 0.0); - glRotatef(90, 1, 0.5, 0); - glScalef(3, 3, 3); - glDisable(GL_LIGHTING); - glColor4f(1, 0, 0, 0.5); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); - -#if 0 - /* green square */ - glPushMatrix(); - glTranslatef(0.0, 0.5, 0.1); - glDisable(GL_LIGHTING); - glColor3f(0, 1, 0); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); - - /* blue square */ - glPushMatrix(); - glTranslatef(0.75, 0.5, 0.3); - glDisable(GL_LIGHTING); - glColor3f(0, 0, 0.5); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEnable(GL_LIGHTING); - glPopMatrix(); -#endif - glPushMatrix(); - glTranslatef(-0.75, -0.5, 0.0); - glRotatef(270.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glColor4f(0,1,0,0.5); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); - glDisable(GL_BLEND); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(0.75, 1.0, 1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - gluSphere(qobj, 1.0, 20, 20); - glPopMatrix(); - - glPopMatrix(); - - gluDeleteQuadric(qobj); - - { - GLint r, g, b, a; - glGetIntegerv(GL_RED_BITS, &r); - glGetIntegerv(GL_GREEN_BITS, &g); - glGetIntegerv(GL_BLUE_BITS, &b); - glGetIntegerv(GL_ALPHA_BITS, &a); - printf("channel sizes: %d %d %d %d\n", r, g, b, a); - } -} - - - -static void -write_targa(const char *filename, const GLfloat *buffer, int width, int height) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLfloat *ptr = buffer; - printf ("osdemo, writing tga file \n"); - fputc (0x00, f); /* ID Length, 0 => No ID */ - fputc (0x00, f); /* Color Map Type, 0 => No color map included */ - fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ - fputc (0x00, f); /* Next five bytes are about the color map entries */ - fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); /* X-origin of Image */ - fputc (0x00, f); - fputc (0x00, f); /* Y-origin of Image */ - fputc (0x00, f); - fputc (WIDTH & 0xff, f); /* Image Width */ - fputc ((WIDTH>>8) & 0xff, f); - fputc (HEIGHT & 0xff, f); /* Image Height */ - fputc ((HEIGHT>>8) & 0xff, f); - fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ - fputc (0x20, f); /* Image Descriptor */ - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x 255) r = 255; - if (g > 255) g = 255; - if (b > 255) b = 255; - fputc(b, f); /* write blue */ - fputc(g, f); /* write green */ - fputc(r, f); /* write red */ - } - } - } -} - - -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height) -{ - const int binary = 0; - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - if (binary) { - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x=0; y--) { - for (x=0; x= 305 - /* specify Z, stencil, accum sizes */ - OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); -#else - OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); -#endif - if (!ctx) { - printf("OSMesaCreateContext failed!\n"); - return 0; - } - - /* Allocate the image buffer */ - buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLfloat)); - if (!buffer) { - printf("Alloc image buffer failed!\n"); - return 0; - } - - /* Bind the buffer to the context and make it current */ - if (!OSMesaMakeCurrent( ctx, buffer, GL_FLOAT, WIDTH, HEIGHT )) { - printf("OSMesaMakeCurrent failed!\n"); - return 0; - } - - render_image(); - - if (argc>1) { -#ifdef SAVE_TARGA - write_targa(argv[1], buffer, WIDTH, HEIGHT); -#else - write_ppm(argv[1], buffer, WIDTH, HEIGHT); -#endif - } - else { - printf("Specify a filename if you want to make an image file\n"); - } - - printf("all done\n"); - - /* free the image buffer */ - free( buffer ); - - /* destroy the context */ - OSMesaDestroyContext( ctx ); - - return 0; -} -- cgit v1.2.3