From 5ae4b6693a8254236435960ef84701fe405fe59b Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Mon, 6 Dec 2010 14:38:23 +0800 Subject: egl: _eglFilterArray should not allocate. Otherwise, when it is called from within a driver, the caller cannot free the returned data (on Windows). --- src/egl/main/eglarray.c | 39 ++++++++++++++++++++------------------- src/egl/main/eglarray.h | 4 ++-- src/egl/main/eglconfig.c | 13 ++++++++++++- 3 files changed, 34 insertions(+), 22 deletions(-) (limited to 'src/egl/main') diff --git a/src/egl/main/eglarray.c b/src/egl/main/eglarray.c index d686fa162d..fe2f1a7f32 100644 --- a/src/egl/main/eglarray.c +++ b/src/egl/main/eglarray.c @@ -118,38 +118,39 @@ _eglFindArray(_EGLArray *array, void *elem) /** - * Filter an array and return the filtered data. The returned data pointer - * should be freed. + * Filter an array and return the number of filtered elements. */ -void ** -_eglFilterArray(_EGLArray *array, EGLint *size, +EGLint +_eglFilterArray(_EGLArray *array, void **data, EGLint size, _EGLArrayForEach filter, void *filter_data) { - void **data; EGLint count = 0, i; - if (!array) { - *size = 0; - return malloc(0); - } - - data = malloc(array->Size * sizeof(array->Elements[0])); - if (!data) - return NULL; + if (!array) + return 0; if (filter) { for (i = 0; i < array->Size; i++) { - if (filter(array->Elements[i], filter_data)) - data[count++] = array->Elements[i]; + if (filter(array->Elements[i], filter_data)) { + if (data && count < size) + data[count] = array->Elements[i]; + count++; + } + if (data && count >= size) + break; } } else { - memcpy(data, array->Elements, array->Size * sizeof(array->Elements[0])); + if (data) { + count = (size < array->Size) ? size : array->Size; + memcpy(data, array->Elements, count * sizeof(array->Elements[0])); + } + else { + count = array->Size; + } } - *size = count; - - return data; + return count; } diff --git a/src/egl/main/eglarray.h b/src/egl/main/eglarray.h index c8309fb066..a88189a625 100644 --- a/src/egl/main/eglarray.h +++ b/src/egl/main/eglarray.h @@ -37,8 +37,8 @@ void * _eglFindArray(_EGLArray *array, void *elem); -PUBLIC void ** -_eglFilterArray(_EGLArray *array, EGLint *size, +PUBLIC EGLint +_eglFilterArray(_EGLArray *array, void **data, EGLint size, _EGLArrayForEach filter, void *filter_data); diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c index fec94fb20c..5b377b7f61 100644 --- a/src/egl/main/eglconfig.c +++ b/src/egl/main/eglconfig.c @@ -697,11 +697,22 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list, if (!_eglParseConfigAttribList(&criteria, disp, attrib_list)) return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); - configList = (_EGLConfig **) _eglFilterArray(disp->Configs, &count, + /* get the number of matched configs */ + count = _eglFilterArray(disp->Configs, NULL, 0, (_EGLArrayForEach) _eglMatchConfig, (void *) &criteria); + if (!count) { + *num_configs = count; + return EGL_TRUE; + } + + configList = malloc(sizeof(*configList) * count); if (!configList) return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)"); + /* get the matched configs */ + _eglFilterArray(disp->Configs, (void **) configList, count, + (_EGLArrayForEach) _eglMatchConfig, (void *) &criteria); + /* perform sorting of configs */ if (configs && count) { _eglSortConfigs((const _EGLConfig **) configList, count, -- cgit v1.2.3