From c19dab7c5929bc70633002111bbb2b496a90899e Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 9 Feb 2010 21:01:04 -0500 Subject: egl_dri2: Only allocate config if we're going to keep it Small optimization. --- src/egl/drivers/dri2/egl_dri2.c | 67 +++++++++++++++++++---------------------- 1 file changed, 31 insertions(+), 36 deletions(-) (limited to 'src/egl') diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index 08e7e0106e..5d36c49b2c 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -107,7 +107,7 @@ EGLint dri2_to_egl_attribute_map[] = { EGL_RED_SIZE, /* __DRI_ATTRIB_RED_SIZE */ EGL_GREEN_SIZE, /* __DRI_ATTRIB_GREEN_SIZE */ EGL_BLUE_SIZE, /* __DRI_ATTRIB_BLUE_SIZE */ - 0, /* __DRI_ATTRIB_LUMINANCE_SIZE */ + EGL_LUMINANCE_SIZE, /* __DRI_ATTRIB_LUMINANCE_SIZE */ EGL_ALPHA_SIZE, /* __DRI_ATTRIB_ALPHA_SIZE */ 0, /* __DRI_ATTRIB_ALPHA_MASK_SIZE */ EGL_DEPTH_SIZE, /* __DRI_ATTRIB_DEPTH_SIZE */ @@ -157,24 +157,17 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, { struct dri2_egl_config *conf; struct dri2_egl_display *dri2_dpy; + _EGLConfig base; unsigned int attrib, value, double_buffer; EGLint key, bind_to_texture_rgb, bind_to_texture_rgba; int i; dri2_dpy = disp->DriverData; - conf = malloc(sizeof *conf); - if (conf == NULL) - return; - - conf->dri_config = dri_config; - _eglInitConfig(&conf->base, disp, id); + _eglInitConfig(&base, disp, id); i = 0; while (dri2_dpy->core->indexConfigAttrib(dri_config, i++, &attrib, &value)) { switch (attrib) { - case 0: - break; - case __DRI_ATTRIB_RENDER_TYPE: if (value & __DRI_ATTRIB_RGBA_BIT) value = EGL_RGB_BUFFER; @@ -182,7 +175,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, value = EGL_LUMINANCE_BUFFER; else /* not valid */; - _eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, value); + _eglSetConfigKey(&base, EGL_COLOR_BUFFER_TYPE, value); break; case __DRI_ATTRIB_CONFIG_CAVEAT: @@ -192,7 +185,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, value = EGL_SLOW_CONFIG; else value = EGL_NONE; - _eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, value); + _eglSetConfigKey(&base, EGL_CONFIG_CAVEAT, value); break; case __DRI_ATTRIB_BIND_TO_TEXTURE_RGB: @@ -210,7 +203,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, default: key = dri2_to_egl_attribute_map[attrib]; if (key != 0) - _eglSetConfigKey(&conf->base, key, value); + _eglSetConfigKey(&base, key, value); break; } } @@ -222,44 +215,45 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, * we ignore all double buffer configs and manipulate the buffer we * return in the getBuffer callback to get the behaviour we want. */ - if (double_buffer) { - free(conf); + if (double_buffer) return; - } - - /* EGL_SWAP_BEHAVIOR_PRESERVED_BIT */ if (visual != NULL) { - if (depth != _eglGetConfigKey(&conf->base, EGL_BUFFER_SIZE)) { - free(conf); + if (depth != _eglGetConfigKey(&base, EGL_BUFFER_SIZE)) return; - } - _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, - EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT); - _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, visual->visual_id); - _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, visual->_class); + _eglSetConfigKey(&base, EGL_SURFACE_TYPE, + EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT | + EGL_SWAP_BEHAVIOR_PRESERVED_BIT); + + _eglSetConfigKey(&base, EGL_NATIVE_VISUAL_ID, visual->visual_id); + _eglSetConfigKey(&base, EGL_NATIVE_VISUAL_TYPE, visual->_class); } else { - _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, + _eglSetConfigKey(&base, EGL_SURFACE_TYPE, EGL_PIXMAP_BIT | EGL_PBUFFER_BIT); } - _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb); - if (_eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE) > 0) - _eglSetConfigKey(&conf->base, + _eglSetConfigKey(&base, EGL_NATIVE_RENDERABLE, EGL_TRUE); + _eglSetConfigKey(&base, EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb); + if (_eglGetConfigKey(&base, EGL_ALPHA_SIZE) > 0) + _eglSetConfigKey(&base, EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba); /* EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT, EGL_OPENGL_ES2_BIT */ - _eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT); - _eglSetConfigKey(&conf->base, EGL_CONFORMANT, EGL_OPENGL_BIT); + _eglSetConfigKey(&base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT); + _eglSetConfigKey(&base, EGL_CONFORMANT, EGL_OPENGL_BIT); - if (!_eglValidateConfig(&conf->base, EGL_FALSE)) { + if (!_eglValidateConfig(&base, EGL_FALSE)) { _eglLog(_EGL_DEBUG, "DRI2: failed to validate config %d", id); - free(conf); return; } - _eglAddConfig(disp, &conf->base); + conf = malloc(sizeof *conf); + if (conf != NULL) { + memcpy(&conf->base, &base, sizeof base); + conf->dri_config = dri_config; + _eglAddConfig(disp, &conf->base); + } } /** @@ -920,7 +914,8 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw) #if 0 /* FIXME: Add support for dri swapbuffers, that'll give us swap * interval and page flipping (at least for fullscreen windows) as - * well as the page flip event. */ + * well as the page flip event. Unless surface->SwapBehavior is + * EGL_BUFFER_PRESERVED. */ #if __DRI2_FLUSH_VERSION >= 2 if (pdraw->psc->f) (*pdraw->psc->f->flushInvalidate)(pdraw->driDrawable); @@ -1029,7 +1024,7 @@ dri2_bind_tex_image(_EGLDriver *drv, * for free and it's useful for X compositors. Supposedly there's * a EGL_NOKIA_texture_from_pixmap extension that allows that, but * I couldn't find it at this time. */ - if (dri2_surf->base.Type & (EGL_PBUFFER_BIT | EGL_PIXMAP_BIT) == 0) { + if ((dri2_surf->base.Type & (EGL_PBUFFER_BIT | EGL_PIXMAP_BIT)) == 0) { _eglError(EGL_BAD_SURFACE, "eglBindTexImage"); return EGL_FALSE; } -- cgit v1.2.3