From 8ebfcf31eb905b7d47e520c04420620ae21bdf4e Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Fri, 25 Jun 2010 19:31:09 -0400 Subject: draw: limit the number of vertex shader variants kept around we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders. --- src/gallium/auxiliary/SConscript | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/auxiliary/SConscript') diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript index 6242ab0c59..1f400575a7 100644 --- a/src/gallium/auxiliary/SConscript +++ b/src/gallium/auxiliary/SConscript @@ -218,7 +218,8 @@ if env['llvm']: 'gallivm/lp_bld_type.c', 'draw/draw_llvm.c', 'draw/draw_pt_fetch_shade_pipeline_llvm.c', - 'draw/draw_llvm_translate.c' + 'draw/draw_llvm_translate.c', + 'draw/draw_vs_llvm.c' ] gallium = env.ConvenienceLibrary( -- cgit v1.2.3