From 7b3beb22405ee2de0cf02951b6547964a2989ee5 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Tue, 10 Aug 2010 00:39:23 +0800 Subject: draw: last_vertex_last is always true for GS and SO. That is, OpenGL decomposition rule is assumed. There should be a pipe_context state to specify the rules. --- src/gallium/auxiliary/draw/draw_gs_tmp.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_gs_tmp.h') diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h index 7c8a9f9cfc..de7b02655a 100644 --- a/src/gallium/auxiliary/draw/draw_gs_tmp.h +++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h @@ -6,13 +6,10 @@ #define FUNC_ENTER \ /* declare more local vars */ \ - struct draw_context *draw = gs->draw; \ const unsigned prim = input_prims->prim; \ - const unsigned count = input_prims->count; \ - const boolean last_vertex_last = \ - !(draw->rasterizer->flatshade && \ - draw->rasterizer->flatshade_first); \ const unsigned prim_flags = input_prims->flags; \ + const unsigned count = input_prims->count; \ + const boolean last_vertex_last = TRUE; \ do { \ debug_assert(input_prims->primitive_count == 1); \ switch (prim) { \ -- cgit v1.2.3