From b29d8d27292c2ad956d3f0a307603f00ee01af28 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 15 Feb 2008 13:37:01 +0000 Subject: draw: subclass vertex shaders according to execution method Create new files for shaders compiled/executed with llvm, sse, exec respectively --- src/gallium/auxiliary/draw/draw_private.h | 40 ++++++++++++++++++------------- 1 file changed, 24 insertions(+), 16 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_private.h') diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 3d09aef87c..bc11259cb2 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -128,13 +128,25 @@ struct draw_stage * Private version of the compiled vertex_shader */ struct draw_vertex_shader { + + /* This member will disappear shortly: + */ const struct pipe_shader_state *state; -#if defined(__i386__) || defined(__386__) - struct x86_function sse2_program; -#endif -#ifdef MESA_LLVM - struct gallivm_prog *llvm_prog; -#endif + + void (*prepare)( struct draw_vertex_shader *shader, + struct draw_context *draw ); + + /* Run the shader - this interface will get cleaned up in the + * future: + */ + void (*run)( struct draw_vertex_shader *shader, + struct draw_context *draw, + const unsigned *elts, + unsigned count, + struct vertex_header *vOut[] ); + + + void (*delete)( struct draw_vertex_shader * ); }; @@ -176,7 +188,7 @@ struct draw_context struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; - const struct draw_vertex_shader *vertex_shader; + struct draw_vertex_shader *vertex_shader; uint num_vs_outputs; /**< convenience, from vertex_shader */ @@ -201,6 +213,7 @@ struct draw_context boolean convert_wide_points; /**< convert wide points to tris? */ boolean convert_wide_lines; /**< convert side lines to tris? */ + boolean use_sse; unsigned reduced_prim; @@ -255,11 +268,10 @@ struct draw_context unsigned queue_nr; } pq; - int use_sse : 1; -#ifdef MESA_LLVM - struct gallivm_cpu_engine *engine; -#endif - + + /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private. + */ + struct gallivm_cpu_engine *engine; void *driver_private; }; @@ -290,11 +302,7 @@ extern void draw_vertex_cache_invalidate( struct draw_context *draw ); extern void draw_vertex_cache_unreference( struct draw_context *draw ); extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ); - extern void draw_vertex_shader_queue_flush( struct draw_context *draw ); -#ifdef MESA_LLVM -extern void draw_vertex_shader_queue_flush_llvm( struct draw_context *draw ); -#endif struct tgsi_exec_machine; -- cgit v1.2.3