From 92fcbf6e7bc622dcace226bb70ff6d5cdbdbaecb Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 15 Feb 2008 20:07:18 +0900 Subject: Code reorganization: s/aux/auxiliary/. "aux" is a reserved name on Windows (X_X) --- src/gallium/auxiliary/draw/draw_vertex_cache.c | 196 +++++++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 src/gallium/auxiliary/draw/draw_vertex_cache.c (limited to 'src/gallium/auxiliary/draw/draw_vertex_cache.c') diff --git a/src/gallium/auxiliary/draw/draw_vertex_cache.c b/src/gallium/auxiliary/draw/draw_vertex_cache.c new file mode 100644 index 0000000000..44427999cc --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_vertex_cache.c @@ -0,0 +1,196 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + */ + +#include "pipe/p_util.h" +#include "draw_private.h" +#include "draw_context.h" + + +void draw_vertex_cache_invalidate( struct draw_context *draw ) +{ + assert(draw->pq.queue_nr == 0); + assert(draw->vs.queue_nr == 0); + assert(draw->vcache.referenced == 0); + + memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx)); +} + + +/** + * Check if vertex is in cache, otherwise add it. It won't go through + * VS yet, not until there is a flush operation or the VS queue fills up. + * + * Note that cache entries are basically just two pointers: the first + * an index into the user's vertex arrays, the second a location in + * the vertex shader cache for the post-transformed vertex. + * + * \return pointer to location of (post-transformed) vertex header in the cache + */ +static struct vertex_header *get_vertex( struct draw_context *draw, + unsigned i ) +{ + unsigned slot = (i + (i>>5)) % VCACHE_SIZE; + + assert(slot < 32); /* so we don't exceed the bitfield size below */ + + /* Cache miss? + */ + if (draw->vcache.idx[slot] != i) { + + /* If slot is in use, use the overflow area: + */ + if (draw->vcache.referenced & (1 << slot)) { + slot = VCACHE_SIZE + draw->vcache.overflow++; + } + + assert(slot < Elements(draw->vcache.idx)); + + draw->vcache.idx[slot] = i; + + /* Add to vertex shader queue: + */ + assert(draw->vs.queue_nr < VS_QUEUE_LENGTH); + draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot]; + draw->vs.queue[draw->vs.queue_nr].elt = i; + draw->vs.queue_nr++; + + /* Need to set the vertex's edge flag here. If we're being called + * by do_ef_triangle(), that function needs edge flag info! + */ + draw->vcache.vertex[slot]->clipmask = 0; + draw->vcache.vertex[slot]->edgeflag = 1; /*XXX use user's edge flag! */ + draw->vcache.vertex[slot]->pad = 0; + draw->vcache.vertex[slot]->vertex_id = UNDEFINED_VERTEX_ID; + } + + + /* primitive flushing may have cleared the bitfield but did not + * clear the idx[] array values. Set the bit now. This fixes a + * bug found when drawing long triangle fans. + */ + draw->vcache.referenced |= (1 << slot); + return draw->vcache.vertex[slot]; +} + + +static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw, + unsigned i ) +{ + const unsigned *elts = (const unsigned *) draw->user.elts; + return get_vertex( draw, elts[i] ); +} + + +static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw, + unsigned i ) +{ + const ushort *elts = (const ushort *) draw->user.elts; + return get_vertex( draw, elts[i] ); +} + + +static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw, + unsigned i ) +{ + const ubyte *elts = (const ubyte *) draw->user.elts; + return get_vertex( draw, elts[i] ); +} + + +void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ) +{ + unsigned i; + + for (i = 0; i < Elements(draw->vcache.vertex); i++) + draw->vcache.vertex[i]->vertex_id = UNDEFINED_VERTEX_ID; +} + + +void draw_vertex_cache_unreference( struct draw_context *draw ) +{ + draw->vcache.referenced = 0; + draw->vcache.overflow = 0; +} + + +int draw_vertex_cache_check_space( struct draw_context *draw, + unsigned nr_verts ) +{ + if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) { + /* The vs queue is sized so that this can never happen: + */ + assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH); + return TRUE; + } + else + return FALSE; +} + + + +/** + * Tell the drawing context about the index/element buffer to use + * (ala glDrawElements) + * If no element buffer is to be used (i.e. glDrawArrays) then this + * should be called with eltSize=0 and elements=NULL. + * + * \param draw the drawing context + * \param eltSize size of each element (1, 2 or 4 bytes) + * \param elements the element buffer ptr + */ +void +draw_set_mapped_element_buffer( struct draw_context *draw, + unsigned eltSize, void *elements ) +{ +// draw_statechange( draw ); + + /* choose the get_vertex() function to use */ + switch (eltSize) { + case 0: + draw->vcache.get_vertex = get_vertex; + break; + case 1: + draw->vcache.get_vertex = get_ubyte_elt_vertex; + break; + case 2: + draw->vcache.get_vertex = get_ushort_elt_vertex; + break; + case 4: + draw->vcache.get_vertex = get_uint_elt_vertex; + break; + default: + assert(0); + } + draw->user.elts = elements; + draw->user.eltSize = eltSize; +} + -- cgit v1.2.3